optimization 1
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@ -81,9 +81,9 @@
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<property name="BedrollExpiryTime" value="45"/> <!-- Number of real world days a bedroll stays active after owner was last online -->
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<!-- Performance related -->
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<property name="MaxSpawnedZombies" value="64"/> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
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<property name="MaxSpawnedAnimals" value="50"/> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
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<property name="ServerMaxAllowedViewDistance" value="12"/> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
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<property name="MaxSpawnedZombies" value="48"/> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
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<property name="MaxSpawnedAnimals" value="30"/> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
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<property name="ServerMaxAllowedViewDistance" value="10"/> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
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<property name="MaxQueuedMeshLayers" value="1000"/> <!-- Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time -->
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<!-- Zombie settings -->
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@ -97,7 +97,7 @@
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<property name="BloodMoonFrequency" value="7"/> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
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<property name="BloodMoonRange" value="0"/> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
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<property name="BloodMoonWarning" value="8"/> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
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<property name="BloodMoonEnemyCount" value="8"/> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
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<property name="BloodMoonEnemyCount" value="6"/> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
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<!-- Loot -->
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<property name="LootAbundance" value="100"/> <!-- percentage in whole numbers -->
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@ -122,7 +122,7 @@
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<property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled -->
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<property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas -->
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<property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius -->
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<property name="DynamicMeshMaxItemCache" value="3"/> <!-- How many items can be processed concurrently, higher values use more RAM -->
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<property name="DynamicMeshMaxItemCache" value="5"/> <!-- How many items can be processed concurrently, higher values use more RAM -->
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<property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server -->
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<property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->
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