optimize 2

This commit is contained in:
pk 2025-07-29 19:42:30 +01:00
parent acaefcd2a1
commit dbb324b075

View File

@ -81,9 +81,9 @@
<property name="BedrollExpiryTime" value="45"/> <!-- Number of real world days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="48"/> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedZombies" value="32"/> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedAnimals" value="30"/> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="10"/> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<property name="ServerMaxAllowedViewDistance" value="6"/> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<property name="MaxQueuedMeshLayers" value="1000"/> <!-- Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time -->
<!-- Zombie settings -->