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4 Commits

Author SHA1 Message Date
pk
dbb324b075 optimize 2 2025-07-29 19:42:30 +01:00
Agent
acaefcd2a1 optimization 1 2025-07-28 15:19:48 +00:00
Agent
ba56b5385a enable dash 2025-07-28 15:03:31 +00:00
Agent
4abfc19984 Update for new game 2025-07-03 17:58:52 +00:00
33 changed files with 142 additions and 18277 deletions

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---
# Install required dependancies
- hosts: '{{ target | default("all") }}'
become: yes
become_method: sudo
tasks:
- name: Install aptitude
apt: pkg=aptitude state=present update_cache=true
- name: Configure the package manager to include accommodations for i386 architecture
shell: dpkg --add-architecture i386
ignore_errors: True
- name: apt update
apt: update-cache=yes cache_valid_time=3600
retries: 3
delay: 1
ignore_errors: yes
register: apt_updated
- name: apt safe upgrade
apt: upgrade=safe
delay: 1
ignore_errors: yes
register: apt_upgraded
- name: check if reboot is required
stat: path=/var/run/reboot-required
register: rb
- name: Reboot if necessary
reboot:
reboot_timeout: 3600
ignore_errors: true
when: rb.stat.exists
- name: Delete reboot-required file
file:
path: /var/run/reboot-required
state: absent
ignore_errors: true
- name: Install requisite 32-bit libraries
apt:
name: "{{ packages }}"
state: present
update_cache: yes
vars:
packages:
- lib32gcc-s1
- netcat
- rsync
# Mount data drive
- hosts: '{{ target | default("all") }}'
become: yes
become_method: sudo
vars:
mount_src: /dev/vdb
mount_path: /data
tasks:
- name: Create list of mounted devices
set_fact:
mounted_devices: "{{ ansible_mounts|json_query('[].device') }}"
- name: Create a ext4 filesystem on /dev/vdb and check disk blocks
community.general.filesystem:
fstype: ext4
dev: "{{ mount_src }}"
state: present
- name: Mount File System
mount:
path: "{{ mount_path }}"
src: "{{ mount_src }}"
fstype: ext4
state: mounted
when: mount_src not in mounted_devices
# Download steamcmd
- hosts: '{{ target | default("all") }}'
become: yes
become_method: sudo
vars:
ssh_user: debian
url: http://media.steampowered.com/installer/steamcmd_linux.tar.gz
tasks:
- name: Sets Steam folder
file: path=/data/Steam owner={{ssh_user}} group={{ssh_user}} state=directory mode=0775
ignore_errors: True
- stat: path=/data/Steam/steamcmd.sh
register: steamcmd_dir
- name: Download SteamCMD
get_url:
url: "{{url}}"
dest: /data/Steam/steamcmd_linux.tar.gz
mode: '0664'
#when: not steamcmd_dir.stat.exists
- name: Unarchive SteamCMD
unarchive:
src: /data/Steam/steamcmd_linux.tar.gz
dest: /data/Steam
remote_src: yes
creates: /data/Steam/steamcmd.sh
#when: not steamcmd_dir.stat.exists
- name: Delete file steamcmd_linux.tar.gz
file:
path: /data/Steam/steamcmd_linux.tar.gz
state: absent
# SteamCMD game server setup
- hosts: '{{ target | default("all") }}'
vars:
ssh_user: debian
become: yes
become_method: sudo
become_user: "{{ssh_user}}"
tasks:
- name: Sets Steam folder
file: path=/data/Steam owner={{ssh_user}} group={{ssh_user}} state=directory mode=0775
ignore_errors: True
- name: Create game script
template: src=static_files/7days.j2 dest=/data/Steam/7days.txt owner={{ssh_user}} group={{ssh_user}} mode=0644
- name: Run the SteamCMD setup
shell: './steamcmd.sh +runscript /data/Steam/7days.txt'
args:
chdir: /data/Steam/
ignore_errors: True
- name: Upload serverconfig.xml
copy:
src: static_files/serverconfig_3rd.xml
dest: /data/Steam/sdtt-server/serverconfig.xml
owner: "{{ssh_user}}"
group: "{{ssh_user}}"
mode: 0644
tags:
- configuration
- name: Upload mod configs
ansible.posix.synchronize:
src: static_files/Mods
dest: /data/Steam/sdtt-server
tags:
- configuration
# Create game server systemd service
- hosts: '{{ target | default("all") }}'
vars:
ssh_user: debian
become: yes
become_method: sudo
tasks:
- name: Upload 7days.service
template: src=static_files/7days.service.j2 dest=/etc/systemd/system/7days.service owner=root group=root mode=0644
ignore_errors: True
- name: force systemd to reread configs
systemd: daemon_reload=yes
- name: enable 7days.service
systemd:
name: 7days
state: started
enabled: True

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// sdtt.txt
//
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
login anonymous
force_install_dir ./sdtt-server
app_update 294420 validate
quit

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## /etc/systemd/system/7days.service
[Unit]
Description=Seven Days To Die Server
After=network.target
[Service]
User={{ssh_user}}
WorkingDirectory=/data/Steam/sdtt-server
ExecStart=/data/Steam/sdtt-server/startserver.sh -configfile=/data/Steam/sdtt-server/serverconfig.xml
TimeoutStartSec=infinity
Restart=always
LimitNOFILE=4096
[Install]
WantedBy=multi-user.target
## END OF FILE

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Conditionals example - NOTE: Still WIP and all features may not work properly.
{} - To evaluate and return result within.
&lt; - Less than
&gt; - Greater than
&amp; - AND
e.g. {week=1?{weekDay<3?1:{weekDay}}:{week}}
becomes
If Week = 1:
SubValue = 0
If WeekDay < 3:
SubValue = 1
Else:
SubValue = WeekDay
Return SubValue
Else:
Return Week
Conditional variables
week - Current in-game week.
weekDay - Current day in the week (1-7).
totalDay - Current day in the game (1-1000+). -->
<!-- Define horde enemies for Improved Hordes. -->
<hordes>
<horde type="wandering">
<hordegroup name="ZombieDogs" prefWeekDay="3,6,7" maxWeeklyOccurrences="2">
<gs min="5" countIncPerGS="0.1">
<entity name="animalZombieDog" minCount="1" maxCount="20"/>
</gs>
</hordegroup>
<hordegroup name="Wolfs" weight="0.5" prefWeekDay="1,2,3,6" maxWeeklyOccurrences="1">
<gs min="10" countIncPerGS="0.033">
<entity biomes="desert,snow" name="animalCoyote" minCount="1" maxCount="6"/>
<entity biomes="pine_forest,burnt_forest" name="animalWolf" minCount="2" maxCount="6"/>
</gs>
<gs min="50" countIncPerGS="0.025">
<entity biomes="pine_forest,desert,wasteland,burnt_forest" name="animalDireWolf" minCount="1" maxCount="3"/>
<entity biomes="snow" name="animalMountainLion" minCount="1" maxCount="3"/>
</gs>
</hordegroup>
<hordegroup name="Bears" weight="0.5" prefWeekDay="1,2,3" maxWeeklyOccurrences="1">
<gs min="50" countIncPerGS="0.02">
<entity biomes="pine_forest,snow" name="animalBear" minCount="1" maxCount="6"/>
</gs>
<gs min="100" countIncPerGS="0.02">
<entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="7"/>
</gs>
</hordegroup>
<hordegroup name="Deserted" weight="0.1" prefWeekDay="4,5" maxWeeklyOccurrences="1">
<gs min="20" countIncPerGS="0.03">
<entity biomes="desert,burnt_forest,wasteland" name="animalZombieVulture" minCount="1" maxCount="4"/>
<entity biomes="desert,pine_forest" name="animalSnake" minCount="1" maxCount="3"/>
</gs>
<gs min="100" countIncPerGS="0.025">
<entity biomes="wasteland" name="animalZombieVultureRadiated" minCount="1" maxCount="4"/>
</gs>
</hordegroup>
<hordegroup name="Zombies">
<!-- Standard Zombies -->
<gs max="165" countIncPerGS="0.417" countDecGS="48" countDecPerPostGS="0.18">
<gs min="35">
<entity name="zombieScreamer" chance="0.1" minCount="1" maxCount="1"/>
</gs>
<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="20"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="20"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="3" maxCount="20"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="3" maxCount="20"/>
</gs>
<!-- Example of GS
Start spawning at GS100 and increase count by 0.02 per GS from there,
at GS400 start decreasing spawn count by 0.1 per GS after 400,
then cease any remaining spawns at GS700.-->
<!-- Feral Zombies -->
<gs min="1" max="285" countIncPerGS="0.18" countDecGS="165" countDecPerPostGS="0.18">
<gs min="100">
<entity name="zombieScreamerFeral" chance="0.2" minCount="1" maxCount="1"/>
</gs>
<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="20"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="20"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="10" maxCount="20"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="20"/>
</gs>
<gs min="150" countIncPerGS="0.01">
<entity time="day" group="MegaTitanHorde" minCount="1" maxCount="6"/>
</gs>
<!-- Radiated Zombies -->
<gs min="165" countIncPerGS="0.18">
<gs min="195">
<entity name="zombieScreamerRadiated" chance="0.25" minCount="1" maxCount="1"/>
</gs>
<entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="40"/>
<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="40"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="40"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="40"/>
</gs>
</hordegroup>
<hordegroup name="Stags" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
<entity time="day" biomes="pine_forest,snow" name="animalStag" minCount="1" maxCount="2"/>
<entity time="day" biomes="pine_forest,snow" name="animalDoe" minCount="1" maxCount="1"/>
</hordegroup>
<hordegroup name="Boars" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
<entity time="day" biomes="pine_forest" name="animalBoar" minCount="1" maxCount="2"/>
</hordegroup>
<hordegroup name="Farm" weight="0.5" maxWeeklyOccurrences="1">
<entity time="day" biomes="pine_forest,snow" horde="wandering" group="Stags" maxCount="2"/>
<entity time="day" biomes="pine_forest" horde="wandering" group="Boars" maxCount="2"/>
<entity time="day" biomes="pine_forest,snow,desert" name="animalChicken" minCount="2" maxCount="3"/>
<entity time="day" biomes="pine_forest,snow,desert" name="animalRabbit" minCount="1" maxCount="2"/>
</hordegroup>
</horde>
<!-- Scouts -->
<horde type="scouts">
<hordegroup name="ScreamerScout" weight="0.75">
<!-- Standard Screamer -->
<gs min="15" max="75">
<entity name="zombieScreamer" minCount="1" maxCount="1"/>
</gs>
<!-- Feral Screamer Scout -->
<gs min="75" max="165">
<entity name="zombieScreamerFeral" minCount="1" maxCount="1"/>
</gs>
<!-- Radiated Screamer Scout -->
<gs min="165">
<entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/>
</gs>
</hordegroup>
<!-- Classic spider zombie trio -->
<hordegroup name="SpiderScouts" weight="0.25">
<gs min="15" max="100" countIncPerGS="0.042">
<entity name="zombieSpider" minCount="1" maxCount="3"/>
</gs>
<gs min="100" max="185" countIncPerGS="0.0375">
<entity name="zombieSpiderFeral" minCount="1" maxCount="3"/>
</gs>
<gs min="185" countIncPerGS="0.03">
<entity name="zombieSpiderRadiated" minCount="1" maxCount="3"/>
</gs>
</hordegroup>
</horde>
<!-- Scout horde spawned by scouts -->
<horde type="scout">
<hordegroup name="Zombies">
<gs min="35" max="50">
<entity horde="scouts" chance="0.1"/>
</gs>
<gs min="50" max="100">
<entity horde="scouts" chance="0.2"/>
</gs>
<gs min="100" max="150">
<entity horde="scouts" chance="0.3"/>
</gs>
<gs min="150" max="200">
<entity horde="scouts" chance="0.4"/>
</gs>
<gs min="200">
<entity horde="scouts" chance="0.5"/>
</gs>
<gs min="15" max="180" countIncPerGS="0.2" countDecGS="75" countDecPerPostGS="0.075">
<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="2" maxCount="8"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="2" maxCount="8"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="2" maxCount="8"/>
</gs>
<gs min="75" max="285" countIncPerGS="0.075" countDecGS="180" countDecPerPostGS="0.075">
<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="2" maxCount="8"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="2" maxCount="8"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="2" maxCount="8"/>
</gs>
<gs min="180" countIncPerGS="0.075">
<entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="10"/>
<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="10"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="10"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="10"/>
</gs>
</hordegroup>
</horde>
</hordes>

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<improved_hordes>
<max_alive_per_horde_player>10</max_alive_per_horde_player> <!-- -1 to disable. -->
<wandering_horde>
<horde_player_group_dist>400</horde_player_group_dist> <!-- All players within 400m will be grouped together to calculate spawned horde gamestages. -->
<schedule>
<days_per_wandering_week>5</days_per_wandering_week>
<hrs_in_week_to_first_occurrence>4</hrs_in_week_to_first_occurrence>
<hrs_in_week_for_last_occurrence_max>22</hrs_in_week_for_last_occurrence_max> <!-- 6 * 24 + 12 or Day 7 12:00 pm -->
<min_hrs_between_occurrences>0</min_hrs_between_occurrences>
<min_occurrences>3</min_occurrences>
<max_occurrences>6</max_occurrences>
<feral_horde_chance>0.35</feral_horde_chance> <!-- 0.5 means 50% chance, range from 0.0 to 1.0 -->
</schedule>
</wandering_horde>
<scout_horde>
<chunk_radius>4</chunk_radius> <!-- Notify scouts near these certain chunks, and group players for difficulty by distance using chunk_radius * 16 (chunk size) -->
<feral_horde_chance_multiplier>1.0</feral_horde_chance_multiplier> <!-- 1.0 for default difficulty scaling from 0 to 75% chance at gamestage 540 -->
<max_scout_hordes_active_per_player_group>3</max_scout_hordes_active_per_player_group> <!-- Scouts can call up to 3 hordes maximum at a location at a time. -->
</scout_horde>
</improved_hordes>

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<ihentities>
<!-- Allows the animal hordes to work properly -->
<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-1']"/>
<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-2']"/>
<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-3']"/>
<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-4']"/>
<append xpath="/entity_classes/entity_class[@name='animalTemplateTimid']">
<property name="AITask-1" value="ApproachSpot"/>
<property name="AITask-2" value="RunawayWhenHurt"/>
<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal"/>
<property name="AITask-4" value="Look"/>
<property name="AITask-5" value="Wander"/>
</append>
<!-- Same for rabbits -->
<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-1']"/>
<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-2']"/>
<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-3']"/>
<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-4']"/>
<append xpath="/entity_classes/entity_class[@name='animalRabbit']">
<property name="AITask-1" value="ApproachSpot"/>
<property name="AITask-2" value="RunawayWhenHurt"/>
<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
<property name="AITask-4" value="Look"/>
<property name="AITask-5" value="Wander"/>
</append>
</ihentities>

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<ihhordes>
<append xpath="/entitygroups">
<entitygroup name="IHZombiesAllFeral">
<entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/>
<entity name="zombieArleneFeral"/>
<entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/>
<entity name="zombieSkateboarderFeral"/>
<entity name="zombieBikerFeral" prob="0.3"/>
<entity name="zombiePartyGirlFeral" prob="0.3"/>
<entity name="zombieUtilityWorkerFeral" prob="0.3"/>
<entity name="zombieJanitorFeral" prob="0.2"/>
<entity name="zombieNurseFeral" prob="0.3"/>
<entity name="zombieLabFeral" prob="0.3"/>
<entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFatHawaiianFeral" prob="0.3"/>
<entity name="zombieFemaleFatFeral" prob="0.3"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiated">
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieSkateboarderRadiated"/>
<entity name="zombieBikerRadiated" prob="0.3"/>
<entity name="zombiePartyGirlRadiated" prob="0.3"/>
<entity name="zombieUtilityWorkerRadiated" prob="0.3"/>
<entity name="zombieJanitorRadiated" prob="0.2"/>
<entity name="zombieNurseRadiated" prob="0.3"/>
<entity name="zombieLabRadiated" prob="0.3"/>
<entity name="zombieFatHawaiianRadiated" prob="0.3"/>
<entity name="zombieFemaleFatRadiated" prob="0.3"/>
</entitygroup>
<entitygroup name="IHZombiesAllFeralNight">
<entity name="zombieSpiderFeral"/>
<entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/>
<entity name="zombieArleneFeral"/>
<entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/>
<entity name="zombieNurseFeral"/>
<entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFatHawaiianFeral"/>
</entitygroup>
<entitygroup name="IHZombiesAllFeralWasteland">
<entity name="zombieMutatedFeral" prob="2"/>
<entity name="zombieSpiderFeral" prob="2"/>
<entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/>
<entity name="zombieArleneFeral"/>
<entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/>
<entity name="zombieNurseFeral"/>
<entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFemaleFatFeral" prob="2"/>
<entity name="zombieFatCopFeral" prob="2"/>
<entity name="zombieBurntFeral" prob="2"/>
<entity name="zombieMaleHazmatFeral" prob="2"/>
<entity name="zombieFatHawaiianFeral" prob="2"/>
<entity name="zombieSoldierFeral" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedWasteland">
<entity name="zombieMutatedRadiated" prob="2"/>
<entity name="zombieSpiderRadiated" prob="2"/>
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieNurseRadiated"/>
<entity name="zombieFemaleFatRadiated" prob="2"/>
<entity name="zombieFatCopRadiated" prob="2"/>
<entity name="zombieBurntRadiated" prob="2"/>
<entity name="zombieMaleHazmatRadiated" prob="2"/>
<entity name="zombieFatHawaiianRadiated" prob="2"/>
<entity name="zombieSoldierRadiated" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedWastelandNight">
<entity name="zombieMutatedRadiated" prob="2"/>
<entity name="zombieSpiderRadiated" prob="2"/>
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieNurseRadiated"/>
<entity name="zombieFemaleFatRadiated" prob="2"/>
<entity name="zombieFatCopRadiated" prob="2"/>
<entity name="zombieBurntRadiated" prob="2"/>
<entity name="zombieWightRadiated" prob="2"/>
<entity name="zombieMaleHazmatRadiated" prob="2"/>
<entity name="zombieFatHawaiianRadiated" prob="2"/>
<entity name="zombieSoldierRadiated" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedNight">
<entity name="zombieSpiderRadiated"/>
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieNurseRadiated"/>
<entity name="zombieFatHawaiianRadiated"/>
</entitygroup>
<entitygroup name="MegaTitanHorde">
<entity name="MegaTitan"/>
</entitygroup>
</append>
</ihhordes>

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@ -1,41 +0,0 @@
Key,File,Type,Changes,english
zombieScorcher,entityclasses,Entity,New,Scorcher,
zombieBanshee,entityclasses,Entity,New,Banshee Screamer,
zombieMantis,entityclasses,Entity,New,Mantis,
zombieGeist,entityclasses,Entity,New,Geist,
zombieScarecrow,entityclasses,Entity,New,Scarecrow,
zombiePsycho,entityclasses,Entity,New,Psycho,
zombieSiren,entityclasses,Entity,New,Siren,
ZombieUndertaker,entityclasses,Entity,New,Undertaker,
ZombieBomber,entityclasses,Entity,New,Bomber,
ZombieJuggernaut,entityclasses,Entity,New,Juggernaut,
zombieCowhead,entityclasses,Entity,New,Cowhead,
zombieParasite,entityclasses,Entity,New,Parasite,
zombieWendigo,entityclasses,Entity,New,Wendigo,
zombieWrestler,entityclasses,Entity,New,Wrestler,
ZombieArchon,entityclasses,Entity,New,Archon,
zombieMotorhead,entityclasses,Entity,New,Motorhead,
Paindeer,entityclasses,Entity,New,Paindeer,
Mittens,entityclasses,Entity,New,Mittens,
HellLion,entityclasses,Entity,New,Hell Lion,
HellBear,entityclasses,Entity,New,Hell Bear,
HellWolf,entityclasses,Entity,New,Hell Wolf,
HellBoar,entityclasses,Entity,New,Hell Boar,
HellFlyer,entityclasses,Entity,New,Hell Flyer Drone,
HellShocker,entityclasses,Entity,New,Hell Shocker Drone,
SharkWFLB,entityclasses,Entity,New,Shark with Frickin' Lazer Beam,
ZombieJuggernautGolden,entityclasses,Entity,New,Golden Juggernaut,
zombieGeistArcher,entityclasses,Entity,New,Geist Archer,
zombieHisser,entityclasses,Entity,New,Hisser,
zombieTipsySquatch,entityclasses,Entity,New,Tipsy Squatch,
zombieDirewolf,entityclasses,Entity,New,Zombie Direwolf,
zombieTipsyPinkSquatch,entityclasses,Entity,New,Pink Tipsy Squatch,
zombieSnowBear,entityclasses,Entity,New,Snow Bear,
zombiePogo,entityclasses,Entity,New,Pogo,
zombieRedOni,entityclasses,Entity,New,Red Oni,
zombieBlueOni,entityclasses,Entity,New,Blue Oni,
zombieNavezganeSlasher,entityclasses,Entity,New,Navezgane Slasher,
MotherClucker,entityclasses,Entity,New,Mother Clucker,
zombieWightRadiationShower,entityclasses,Entity,New,Wight Radiation Shower,

File diff suppressed because it is too large Load Diff

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@ -1,507 +0,0 @@
<configs>
<append xpath="/buffs">
<buff name="wrestlerPassive01" hidden="true">
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="wrestlerPassive02"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="30" buff="wrestlerBuff"/>
</effect_group>
</buff>
<buff name="wrestlerPassive02" hidden="true">
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="wrestlerPassive01"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="30" buff="wrestlerBuff"/>
</effect_group>
</buff>
<buff name="wrestlerBuff" name_key="Taunt" tooltip_key="Buffed! 4x Melee | 0.25x Distance" icon="ui_game_symbol_muscle" icon_color="255,255,255" icon_blink="true">
<stack_type value="replace"/>
<duration value="2"/>
<update_rate value="1"/>
<effect_group>
<requirement name="EntityTagCompare" tags="player"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="2" effect_name="Hot"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Hot"/>
<passive_effect name="EntityDamage" operation="perc_subtract" value="0.75">
<requirement name="HoldingItemHasTags" tags="ranged"/>
</passive_effect>
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.5">
<requirement name="HoldingItemHasTags" tags="ranged"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.5">
<requirement name="HoldingItemHasTags" tags="ranged"/>
</passive_effect>
<passive_effect name="EntityDamage" operation="perc_add" value="4">
<requirement name="HoldingItemHasTags" tags="melee"/>
</passive_effect>
<passive_effect name="RunSpeed" operation="perc_add" value="1">
<requirement name="HoldingItemHasTags" tags="melee"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_add" value="1">
<requirement name="HoldingItemHasTags" tags="melee"/>
</passive_effect>
</effect_group>
</buff>
<buff name="ScorcherDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="LeftShoulder" local_offset=".15,-.15,0" local_rotation="0,0,0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="RightShoulder" local_offset="-.15,.15,0" local_rotation="180,0,0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelOilPrefab" local_offset=".275,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelGasPrefab" local_offset="-.175,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="BaseMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_cone"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="DiscMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_laser"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="BaseMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_cone"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="DiscMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_laser"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="Detonator"/>
</effect_group>
</buff>
<buff name="mantisDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.25,0,0" local_rotation="0,-90,180" parent_transform="RightForeArm"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.25,0,0" local_rotation="180,90,180" parent_transform="LeftForeArm"/>
</effect_group>
</buff>
<buff name="BDeco" hidden="true">
<effect_group></effect_group>
</buff>
<buff name="buffSiren" hidden="true">
<update_rate value=".1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="positionAOE" range="25" buff="SirenPassiveC">
<requirement name="EntityTagCompare" target="other" tags="player"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="SirenPassiveA" hidden="true">
<stack_type value="replace"/>
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="sirenweak" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffFinish" action="StopSound" sound="sirenweak" />
</effect_group>
</buff>
<buff name="SirenPassiveB" hidden="true">
<stack_type value="replace"/>
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="sirenmed" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffFinish" action="StopSound" sound="sirenmed" />
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="SirenPassiveA"/>
</effect_group>
</buff>
<buff name="SirenPassiveC" hidden="true">
<stack_type value="replace"/>
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="sirenstrong" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffFinish" action="StopSound" sound="sirenstrong" />
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="SirenPassiveB"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="SirenPassiveA"/>
</effect_group>
</buff>
<buff name="SirenDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Electrical/loudspeakerPrefab" local_offset="-.27,0,0.25" local_rotation="0,0,90" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Club/Club_Wood_Branch.FBX" local_offset="-.3,0,0" local_rotation="-45,0,-90" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Club/Club_Wood_BranchPrefab.prefab" local_offset="-.55,0,0" local_rotation="0,0,-90" parent_transform="Spine1"/>
</effect_group>
</buff>
<buff name="buffNarcoticsMantis" icon="ui_game_symbol_stunned" icon_color="255,255,255">
<stack_type value="replace"/>
<duration value="8"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="horde_spawn_warning" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffStart" action="FadeOutSound" sound="horde_spawn_warning" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffRemove" action="StopSound" sound="horde_spawn_warning" play_in_head="true"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="VibrantDeSat"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="VibrantDeSat"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="ArchonDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,-.3,.25" local_rotation="-45,0,0" parent_transform="Spine3"/> <!-- A19 Oakraven -->
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="Spine" transform_path="body_mesh"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_torch_wall" local_offset=".2,0,0" local_rotation="0,0,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_torch_wall" local_offset="-.2,0,0" local_rotation="0,0,0" parent_transform="LeftHand"/>
</effect_group>
</buff>
<buff name="JuggernautDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Tools/augerPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,-90,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfRangedBurstShot" action="AddBuff" target="self" buff="JuggernautMuzzle"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffInjuryKnockdown01Cooldown"/>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="Auger_Idle" />
</effect_group>
</buff>
<buff name="JuggernautMuzzle" hidden="true">
<duration value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" particle="p_rocketLauncherFire" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" particle="p_nozzlesmoke_m136" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder"/>
<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self" particle="p_nozzlesmoke_m136" />
<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self" particle="p_rocketLauncherFire" />
</effect_group>
</buff>
<buff name="UndertakerDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Misc/body_bag_fliesPrefab" local_offset=".2,-.35,.15" local_rotation="45,90,90" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Tools/shovel_ironPrefab.prefab" local_offset="-.11,.2,-.02" local_rotation="0,0,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Lighting/lanternPlayerPrefab" local_offset="-.1,0,-.05" local_rotation="90,90,0" parent_transform="LeftHand"/>
</effect_group>
</buff>
<buff name="BomberDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelRadiatedPrefab" local_offset="0,.1,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfRangedBurstShot" target="self" action="ModifyStats" stat="Health" operation="subtract" value="99999999"/>
<triggered_effect trigger="onSelfDamagedBlock" target="self" action="ModifyStats" stat="Health" operation="set" value="60"/>
</effect_group>
</buff>
<buff name="cowheadDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="-.4,0,.3" local_rotation="0,30,90" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Chainsaw/chainsawPrefab.prefab" local_offset="-.1,0,0" local_rotation="180,90,180" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="chainsaw_idle" />
</effect_group>
</buff>
<buff name="ParasiteDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Misc/meat_venisonPrefab.prefab" local_offset="-.1,0,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,45" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,45" parent_transform="LeftHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,90" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,90" parent_transform="LeftHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,45" parent_transform="RightForeArm"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,40" parent_transform="LeftForeArm"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,20" parent_transform="RightShoulder"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,100" parent_transform="LeftShoulder"/>
</effect_group>
</buff>
<buff name="ParasiteAttack" icon="ui_game_symbol_skull" icon_color="255,0,0" icon_blink="true">
<stack_type value="replace"/>
<display_value value="$parasite"/>
<effect_group>
<passive_effect name="HealthMax" operation="base_subtract" value="15"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$parasite" operation="set" value="5"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$parasite" operation="add" value="-1"/>
<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$parasite" operation="add" value="10"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$parasite" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="ParasiteAttack">
<requirement name="CVarCompare" cvar="$parasite" operation="LTE" value="0"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="wendigoDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="-.3,0,-.1" local_rotation="0,-45,90" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Tools/torch02_droppedPrefab.prefab" local_offset="-.3,.25,0" local_rotation="0,0,-135" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Club/Club_Wood_BranchPrefab.prefab" local_offset="-.3,-.25,0" local_rotation="0,0,-45" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Spear/spear_stone_Prefab.prefab" local_offset="-.1,-.2,0" local_rotation="0,90,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Misc/crossbow_bolt_dropped_stonePrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,-90" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Misc/crossbow_bolt_dropped_stonePrefab.prefab" local_offset="-.1,0,0" local_rotation="0,0,-90" parent_transform="LeftHand"/>
</effect_group>
</buff>
<buff name="psychoDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/hoistHookPrefab" local_offset="-.2,0,0" local_rotation="0,180,90" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Items/Misc/sack.fbx" local_offset="-.5,-.075,0" local_rotation="0,0,-90" parent_transform="LeftHand"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftHand" transform_path="sackMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftHand" transform_path="sack_LOD1"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftHand" transform_path="sack_LOD2"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.04,0,0" local_rotation="-10,90,0" parent_transform="main1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Tools/wrenchPrefab.prefab" local_offset="0,0.04,0" local_rotation="0,-90,0" parent_transform="main2"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.04,.4,0" local_rotation="10,90,180" parent_transform="main3"/>
</effect_group>
</buff>
<buff name="scarecrowDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Plants/pumpkinJackoLanternPrefab" local_offset="-.5,0,0" local_rotation="0,0,90" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_torch_wall" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_torch_wall" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="LeftHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Tools/pickaxe_ironPrefab.prefab" local_offset="-.2,.1,0" local_rotation="0,-90,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_torch_wall" />
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_torch_wall" />
</effect_group>
</buff>
<buff name="buffBansheeScream" hidden="true">
<update_rate value="12"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="bansheebuff0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="positionAOE" range="12" buff="buffBanshee"/>
</effect_group>
</buff>
<buff name="ArchonScream" hidden="true">
<update_rate value="20"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="horde_spawn"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="positionAOE" range="11" buff="buffArchon">
<requirement name="EntityTagCompare" tags="zombie"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="buffArchon" hidden="true">
<stack_type value="replace"/>
<duration value="10"/>
<effect_group>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="50">
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</passive_effect>
</effect_group>
</buff>
<buff name="buffBanshee" hidden="true">
<stack_type value="replace"/>
<duration value="3"/>
<effect_group>
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="2" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".5" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff0" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff1" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="zombieMotorheadDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Entities/Vehicles?Car/motorPrefab.prefab" local_offset="0,0.3,-0.35" local_rotation="90,0,180" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/hoistChainPrefab" local_offset="0,-0.3,-0.5" local_rotation="0,0,0" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/hoistHookPrefab" local_offset="0,-0.5,-0.5" local_rotation="0,0,0" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Tools/pickaxe_steelPrefab.prefab" local_offset="0,0.2,0" local_rotation="0,90,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/hoistChainPrefab" local_offset="0,0.2,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Axe/steelAxePrefab.prefab" local_offset="0.1,0.02,-0.09" local_rotation="255,10,0" parent_transform="RightHand"/> <!--1st local Height/Rotation horizontal spin / -->
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="-0.13,-0.07,0" local_rotation="60,10,0" parent_transform="LeftHand"/>
</effect_group>
</buff>
<buff name="PaindeerDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Axe/steelAxePrefab.prefab" local_offset="0,0,0.3" local_rotation="90,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Misc/snowball_FP_Prefab.prefab" local_offset="0,-0.265,0.29" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Entities/Zombies?Zombies/corpse3Prefab.prefab" local_offset="0,0.5,0" local_rotation="0,0,0" parent_transform="Spine1"/>
</effect_group>
</buff>
<buff name="MittensDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/hoistMagnetPrefab" local_offset="0,0.1,0" local_rotation="180,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Electrical/motion_sensorPrefab" local_offset="0,0.15,0.25" local_rotation="0,0,0" parent_transform="Head"/>
</effect_group>
</buff>
<buff name="helllionDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,0.1,0.1" local_rotation="30,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" local_offset=".1,0.05,0.2" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="particleeffects/torch02_firePrefab" local_offset="-.1,0.05,0.2" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="-0.05,0.2,-0.25" local_rotation="0,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0,0" local_rotation="90,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Entities/Zombies?Zombies/zombieStandardSpiderRagdoll.prefab" local_offset="0,0.15,-0.2" local_rotation="0,0,0" parent_transform="Spine2"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="0.13,0,0.4" local_rotation="0,90,-180" parent_transform="Spine3"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Plants/pumpkinJackoLanternPrefab" local_offset="0,0.54,0.33" local_rotation="30,0,0" parent_transform="Spine"/>
</effect_group>
</buff>
<buff name="hellbearDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,0.5,0.1" local_rotation="30,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" local_offset=".2,0.1,-0.8" local_rotation="180,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="particleeffects/torch02_firePrefab" local_offset="-.2,0.1,-0.8" local_rotation="180,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0.3,-1.2" local_rotation="90,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0.2,-1.1" local_rotation="90,0,0" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Entities/Zombies?Zombies/zombieStandardSpiderRagdoll.prefab" local_offset="0,-0.2,0" local_rotation="220,0,0" parent_transform="Spine2"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,-1,-0.65" local_rotation="220,0,0" parent_transform="Spine3"/>
</effect_group>
</buff>
<buff name="HellWolfDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,0.3,0.2" local_rotation="30,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" local_offset=".05,0.05,0.5" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="particleeffects/torch02_firePrefab" local_offset="-.05,0.05,0.5" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0,-0.4" local_rotation="90,0,0" parent_transform="Spine"/>
</effect_group>
</buff>
<buff name="HellBoarDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/cowSkullPrefab" local_offset="0,0.3,0.2" local_rotation="30,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" local_offset=".05,0.05,0.5" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="particleeffects/torch02_firePrefab" local_offset="-.05,0.05,0.5" local_rotation="90,0,180" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Animals/Vulture/animalVultureStandard" local_offset="0,0,-0.4" local_rotation="90,0,0" parent_transform="Spine"/>
</effect_group>
</buff>
<buff name="HellFlyerDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="Vehicles/Gyrocopter/gyrocopter_start"/>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="Vehicles/Gyrocopter/gyrocopter_med_lp"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Mods/Sides/side_attachment_flashlightPrefab.prefab" local_offset="0,0.25,-0.5" local_rotation="33,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/Junk Drone/junkDrone_Prefab.prefab" local_offset="0,0.25,-0.5" local_rotation="33,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachParticleEffectToEntity" particle="p_fire_small" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachPrefabToEntity" prefab="prefabs/prefabexplosion15" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachPrefabToEntity" prefab="prefabs/prefabexplosion6" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="PlaySound" sound="drone_shutdown"/>
</effect_group>
</buff>
<buff name="HellShockerDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="Vehicles/Gyrocopter/gyrocopter_start"/>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="Vehicles/Gyrocopter/gyrocopter_med_lp"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Mods/Sides/side_attachment_flashlightPrefab.prefab" local_offset="0,0.25,-0.5" local_rotation="33,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/Junk Drone/junkDrone_Prefab.prefab" local_offset="0,0.25,-0.5" local_rotation="33,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachParticleEffectToEntity" particle="p_fire_small" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachPrefabToEntity" prefab="prefabs/prefabexplosion15" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
<triggered_effect trigger="onSelfDied" action="AttachPrefabToEntity" prefab="prefabs/prefabexplosion6" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Head"/>
</effect_group>
</buff>
<buff name="SharkWFLBDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/animals/shark/animalsharkstandard" local_offset="0,-0.5,-0.8" local_rotation="-35,0,0" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Electrical/power_switchPrefab" local_offset="0,0.72,-0.45" local_rotation="315,180,0" parent_transform="Spine1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab" local_offset="0,0.31,-0.33" local_rotation="-45,0,0" parent_transform="Spine1"/>
</effect_group>
</buff>
<buff name="JuggernautGoldenDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Tools/augerPrefab.prefab" local_offset="-.1,0,0" local_rotation="0,-90,0" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffInjuryKnockdown01Cooldown"/>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="Auger_Idle" />
</effect_group>
</buff>
<buff name="buffNarcoticsHisser" icon="ui_game_symbol_stunned" icon_color="255,255,255">
<stack_type value="replace"/>
<duration value="4"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="horde_spawn_warning" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffStart" action="FadeOutSound" sound="horde_spawn_warning" play_in_head="true"/>
<triggered_effect trigger="onSelfBuffRemove" action="StopSound" sound="horde_spawn_warning" play_in_head="true"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.5" effect_name="Distortion"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.5" fade="2" effect_name="VibrantDeSat"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="2" effect_name="VibrantDeSat"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="2" effect_name="Distortion"/>
</effect_group>
</buff>
<buff name="zombieTipsySquatchDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Food/bottled_waterPrefab.prefab" local_offset="-0.1,0,-0.04" local_rotation="0,0,0" parent_transform="RightHand"/> <!--1st local Height/Rotation horizontal spin / -->
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/boneShivPrefab.prefab" local_offset="-0.07,-0.04,-0.02" local_rotation="0,0,180" parent_transform="LeftHand"/>
</effect_group>
</buff>
<buff name="zombieDirewolfDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/animals/catfish/animalcatfish" local_offset="0,-0.12,0.42" local_rotation="270,0,180" parent_transform="Spine"/>
</effect_group>
</buff>
<buff name="zombieSnowBearDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/animals/catfish/animalcatfish" local_offset="-0.7,-0.19,0.49" local_rotation="270,0,90" parent_transform="Head"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Commercial/wallClockPrefab" local_offset="0,-0.35,0.15" local_rotation="270,0,0" parent_transform="Head"/>
</effect_group>
</buff>
<buff name="buffSnowBearChill" icon="ui_game_symbol_cold" icon_color="255,0,0" icon_blink="true">
<stack_type value="replace"/>
<duration value="4"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Cold"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Cold"/>
</effect_group>
</buff>
<buff name="zombiePogoDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" local_offset="-0.2,0,.13" local_rotation="0,0,0" prefab="#Other/Items?Mods/Sides/side_attachment_flashlightPrefab.prefab" parent_transform="Head" />
</effect_group>
</buff>
<buff name="OniDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/ClubIron/ClubIronPrefab.prefab" local_offset="-0.09,0,-0.018" local_rotation="0,0,0" parent_transform="RightHand"/> <!--1st local Height/Rotation horizontal spin / -->
</effect_group>
</buff>
<buff name="NavezganeSlasherDeco" hidden="true">
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.11,0,0" local_rotation="180,0,90" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.11,0.03,0" local_rotation="180,0,90" parent_transform="RightHand"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-.35,-0.01,-0" local_rotation="270,0,90" parent_transform="RightForeArm"/>
</effect_group>
</buff>
<buff name="zombieWightRadiationShowerAOE" hidden="true">
<damage_type value="radiation"/>
<stack_type value="replace"/>
<duration value="0"/>
<update_rate value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="4" buff="zombieWightRadiationShowerAOEEffect">
<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="zombieWightRadiationShowerAOEEffect" icon="ui_game_symbol_radiation" icon_color="255,0,0" icon_blink="true">
<damage_type value="radiation"/>
<stack_type value="replace"/>
<duration value="4"/>
<update_rate value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="subtract" value=".5"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="add" value="1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="set" value="0">
<requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".15" fade=".5" effect_name="Hot">
<requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" fade=".5" effect_name="Hot">
<requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="0"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Hot"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".3" fade="2"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
</effect_group>
</buff>
</append>
</configs>

View File

@ -1,638 +0,0 @@
<configs>
<append xpath="/entity_classes/entity_class[@name='playerMale']">
<effect_group>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffInjuryKnockdown01">
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
<requirement name="NotHasBuff" target="self" buff="buffInjuryKnockdown01Cooldown"/>
<requirement name="EntityTagCompare" target="other" tags="undertaker"/>
</triggered_effect>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyStats" stat="Stamina" operation="subtract" value="20">
<requirement name="EntityTagCompare" target="other" tags="wendigo"/>
</triggered_effect>
</effect_group>
</append>
<append xpath="/entity_classes">
<entity_class name="Zombie_Template" extends="zombieTemplateMale">
<property name="EntityType" value="Zombie" />
<property name="Mesh" value=""/>
<property name="Prefab" value="Z"/>
<property name="Class" value="EntityZombie" />
<property name="Parent" value="Enemies" />
<property name="IsEnemyEntity" value="true" />
<property name="HandItem" value="meleeHandZombie01" />
<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
<property name="DismemberMultiplierHead" value=".4"/>
<property name="DismemberMultiplierArms" value=".4"/>
<property name="DismemberMultiplierLegs" value=".4"/>
<property name="PainResistPerHit" value=".5"/>
<property name="AttackTimeoutDay" value="1.5" />
<property name="AttackTimeoutNight" value="1.1" />
<property name="WalkType" value="7" />
<property name="ModelType" value="ZombieUMA" />
<property name="RootMotion" value="true" />
<property name="HasRagdoll" value="true" />
<property name="PhysicsBody" value="zombieUMA" />
<property name="HasDeathAnim" value="false" />
<property name="TimeStayAfterDeath" value="30" />
</entity_class>
<entity_class name="zombieScorcher" extends="zombieSoldier">
<property name="SizeScale" value="1.2"/>
<property name="Tags" value="entity,zombie,walker,boss,scorcher"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
<property name="Class" value="EntityZombieCop"/>
<property name="Mass" value="300"/>
<property name="RightHandJointName" value="RightShoulder"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value=".7"/>
<property name="DismemberMultiplierLegs" value=".7"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="SoundRandom" value="demolitionzroam"/>
<property name="SoundAlert" value="demolitionzalert"/>
<property name="SoundAttack" value="demolitionzattack"/>
<property name="SoundHurt" value="demolitionzpain"/>
<property name="SoundDeath" value="demolitionzdeath"/>
<property name="SoundSense" value="demolitionzsense"/>
<property name="SoundFootstepModifier" value="bear_footstep"/>
<property name="HandItem" value="meleeHandScorcher"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="JumpMaxDistance" value="1, 2"/>
<property name="PainResistPerHit" value="1"/>
<property name="StompsSpikes" value="true"/>
<property name="ExplodeHealthThreshold" value="0"/>
<property name="ExperienceGain" value="750"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="750"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="10"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ScorcherDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
</effect_group>
</entity_class>
<entity_class name="zombieBanshee" extends="zombieBoeFeral">
<property name="SizeScale" value="1"/>
<property name="Tags" value="entity,zombie,walker,boss,banshee" />
<property name="Mesh" value="#Entities/Zombies?Zombies/zombieStandardScreamerRagdoll.prefab"/>
<property name="ReplaceMaterial0" value="particleeffects/models/materials/p_glass"/>
<property name="SoundRandom" value=""/>
<property name="SoundAlert" value=""/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
<property name="SoundSense" value=""/>
<property name="MoveSpeed" value="0.7"/>
<property name="MoveSpeedAggro" value="0.8, 1.35"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="ExperienceGain" value="500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="8"/>
<property name="HandItem" value="meleeHandBanshee"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBansheeScream"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieGeist" extends="Zombie_Template">
<property name="Archetype" value="Geist" />
<property name="Class" value="EntityVulture"/>
<property name="HasRagdoll" value="false"/>
<property name="Tags" value="entity,animal,zombie,boss,hostile,radiated,vulture,umazombie,geist"/>
<property name="Radiated" value=""/>
<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
<property name="Mass" value="50"/>
<property name="PhysicsBody" value="nolegsUMA" />
<property name="MoveSpeed" value=".9"/>
<property name="MoveSpeedAggro" value="2, 2"/>
<property name="MaxTurnSpeed" value="150"/>
<property name="ExperienceGain" value="350"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="HandItem" value="meleeHandWendigo"/>
<property name="AITask-1" value=""/>
<property name="AITarget-1" value=""/>
<property name="SightRange" value="300"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="GeistDeco"/>
<passive_effect name="HealthMax" operation="base_set" value="350"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfExplosionDamagedOther" action="AddBuff" target="other" buff="buffShocked"/>
</effect_group>
</entity_class>
<entity_class name="zombiePsycho" extends="Zombie_Template">
<property name="Archetype" value="Psycho" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,psycho" />
<property name="WalkType" value="7"/>
<property name="HandItem" value="meleeScarecrow"/>
<property name="ExperienceGain" value="250"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="SoundFootstepModifier" value=""/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="450"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="psychoDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieSiren" extends="Zombie_Template">
<property name="Archetype" value="Siren" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,siren" />
<property name="WalkType" value="7"/>
<property name="SoundRandomTime" value="7"/>
<property name="SurfaceCategory" value="organic"/>
<property name="SoundRandom" value="sirenidle"/>
<property name="SoundSpawn" value="sirenspawn"/>
<property name="SoundAlert" value=""/>
<property name="SoundAttack" value=""/>
<property name="SoundHurt" value=""/>
<property name="SoundDeath" value=""/>
<property name="SoundSense" value=""/>
<property name="HandItem" value="meleeHandZombieFeral"/>
<property name="ExperienceGain" value="3500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.3"/>
<property name="SoundFootstepModifier" value=""/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrippleScale" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="1"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="1"/>
<property name="KnockdownKneelDamageThreshold" value="1"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="1"/>
<property name="LegsExplosionDamageMultiplier" value="0"/>
<property name="ArmsExplosionDamageMultiplier" value="0"/>
<property name="HeadExplosionDamageMultiplier" value="0"/>
<property name="ChestExplosionDamageMultiplier" value="0"/>
<property name="PainResistPerHit" value="1"/>
<property name="SightRange" value="20"/>
<property name="MoveSpeed" value="1.1"/>
<property name="MoveSpeedAggro" value="1.3, 1.4"/>
<property name="MoveSpeedPanic" value="1.6"/>
<property name="AITask-1" value="Territorial"/>
<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,0"/>
<property name="AITask-3" value="ApproachSpot"/>
<property name="AITask-4" value="Look"/>
<property name="AITask-5" value="Wander"/>
<property name="AITask-6" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
<property name="AITarget-2" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
<property name="AITarget-3" value=""/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1550"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="SirenDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffSiren"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
</effect_group>
</entity_class>
<entity_class name="ZombieUndertaker" extends="Zombie_Template">
<property name="Archetype" value="Undertaker" />
<property name="Tags" value="entity,zombie,walker,boss,undertaker,umazombie,undertaker" />
<property name="HandItem" value="meleeHandUndertaker"/>
<property name="ExperienceGain" value="750"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="SurfaceCategory" value="metal"/>
<property name="PainResistPerHit" value=".7"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="750"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="UndertakerDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieBomber" extends="Zombie_Template">
<property name="Archetype" value="Bomber" />
<property name="Tags" value="entity,zombie,walker,boss,bomber,umazombie,bomber" />
<property name="HandItem" value="meleeHandBomber"/>
<property name="ExperienceGain" value="2500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="1"/>
<property name="Class" value="EntityZombieCop"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=3;duration=4;minRange=0;maxRange=2"/>
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam"/>
<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert"/>
<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack"/>
<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain"/>
<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath"/>
<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="SoundExplodeWarn" value="hulkexplodewarning"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="LegsExplosionDamageMultiplier" value="2"/>
<property name="ArmsExplosionDamageMultiplier" value="2"/>
<property name="HeadExplosionDamageMultiplier" value="2"/>
<property name="ChestExplosionDamageMultiplier" value="2"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="6"/>
<property name="Explosion.RadiusEntities" value="6"/>
<property name="Explosion.DamageBonus.stone" value=".1"/>
<property name="Explosion.DamageBonus.metal" value=".05"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value=".5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlockDamage" value="1000"/>
<property name="Explosion.EntityDamage" value="500"/>
<property name="JumpMaxDistance" value="0, 0"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.6, 0.9"/>
<property name="MoveSpeedPanic" value="1.1"/>
<property name="SurfaceCategory" value="metal"/>
<property name="PainResistPerHit" value=".7"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BomberDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieJuggernaut" extends="Zombie_Template">
<property name="Archetype" value="Juggernaut" />
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="Tags" value="entity,zombie,walker,boss,umazombie,juggernaut" />
<property name="HandItem" value="meleeHandJuggernaut"/>
<property name="RightHandJointName" value="LeftShoulder"/>
<property name="ExperienceGain" value="2000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="AITask-1" value="RangedAttackTarget" data="itemType=1;cooldown=3;duration=4;minRange=3;maxRange=300"/>
<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-3" value="BreakBlock"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="SoundRandom" value="demolitionzroam"/>
<property name="SoundAlert" value="demolitionzalert"/>
<property name="SoundAttack" value="demolitionzattack"/>
<property name="SoundHurt" value="demolitionzpain"/>
<property name="SoundDeath" value="demolitionzdeath"/>
<property name="SoundSense" value="demolitionzsense"/>
<property name="SoundFootstepModifier" value="bear_footstep"/>
<property name="SurfaceCategory" value="metal"/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrippleScale" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="1"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="1"/>
<property name="KnockdownKneelDamageThreshold" value="1"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="1"/>
<property name="LegsExplosionDamageMultiplier" value="0"/>
<property name="ArmsExplosionDamageMultiplier" value="0"/>
<property name="HeadExplosionDamageMultiplier" value="0"/>
<property name="ChestExplosionDamageMultiplier" value="0"/>
<property name="PainResistPerHit" value="1"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.75, 1.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="2000"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="JuggernautDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieCowhead" extends="Zombie_Template">
<property name="Archetype" value="Cowhead" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,cowhead" />
<property name="ExperienceGain" value="200"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="HandItem" value="meleeHandCowhead"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="200"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="cowheadDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieParasite" extends="Zombie_Template">
<property name="Archetype" value="Parasite" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,parasite" />
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="ExperienceGain" value="200"/>
<property name="HandItem" value="meleeHandParasite"/>
<property name="SurfaceCategory" value="organic"/>
<property name="WalkType" value="6"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.8, 1.5"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ParasiteDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieWrestler" extends="Zombie_Template">
<property name="Archetype" value="Wrestler" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,wrestler" />
<property name="ExperienceGain" value="1000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="SoundRandom" value="Enemies/Snow_Zombie_Male/zombiemalesnowroam"/>
<property name="SoundAlert" value="Enemies/Snow_Zombie_Male/zombiemalesnowalert"/>
<property name="SoundAttack" value="Enemies/Snow_Zombie_Male/zombiemalesnowattack"/>
<property name="SoundHurt" value="Enemies/Snow_Zombie_Male/zombiemalesnowpain"/>
<property name="SoundDeath" value="Enemies/Snow_Zombie_Male/zombiemalesnowdeath"/>
<property name="SoundSense" value="Enemies/Snow_Zombie_Male/zombiemalesnowsense"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="MaxTurnSpeed" value="2100"/>
<property name="MoveSpeed" value="0.4"/>
<property name="MoveSpeedAggro" value="0.5, 0.8"/>
<property name="MoveSpeedPanic" value="1.1"/>
<property name="CanClimbLadders" value="true"/>
<property name="PainResistPerHit" value=".2"/>
<property name="HandItem" value="meleeHandBrawler"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="600"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="wrestlerPassive01"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieArchon" extends="zombieWightFeral">
<property name="Tags" value="entity,zombie,walker,feral,radiated,hostile,vulture,archon"/>
<property name="Class" value="EntityVulture"/>
<property name="HasRagdoll" value="false"/>
<property name="ReplaceMaterial0" value="entities/animals/vulture/materials/vulture_v2"/>
<property name="ReplaceMaterial1" value="#Entities/Zombies?Zombies/Materials/rad_eye.mat"/>
<property name="Radiated" value=""/>
<property name="Mass" value="50"/>
<property name="MoveSpeed" value=".7"/>
<property name="MoveSpeedAggro" value="2, 2"/>
<property name="MaxTurnSpeed" value="150"/>
<property name="HandItem" value="meleeHandWendigo"/>
<property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityPlayer,200"/>
<property name="AITask-2" value="BreakBlock"/>
<property name="AITask-3" value="RunawayWhenHurt" data="runChance=0.5;healthPer=0.3;healthPerMax=0.6"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Wander"/>
<property name="AITask-6" value=""/>
<property name="AITarget-1" value="SetNearestEntityAsTarget" data="class=EntityPlayer,200,200"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="DismemberMultiplierHead" value=".2"/>
<property name="DismemberMultiplierArms" value=".2"/>
<property name="DismemberMultiplierLegs" value=".2"/>
<property name="PainResistPerHit" value="1"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="0"/>
<property name="LegsExplosionDamageMultiplier" value=".85"/>
<property name="ArmsExplosionDamageMultiplier" value=".85"/>
<property name="HeadExplosionDamageMultiplier" value=".85"/>
<property name="ChestExplosionDamageMultiplier" value=".85"/>
<property name="ExperienceGain" value="150"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ArchonDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ArchonScream"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!--Plus Add On-->
<entity_class name="zombieMotorhead" extends="zombieTemplateMale">
<property name="SizeScale" value="1.7"/>
<property name="Tags" value="entity,zombie,walker,boss"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZBiker.prefab"/>
<property name="Mass" value="230"/>
<property name="WalkType" value="2"/>
<property name="JumpMaxDistance" value="2.8, 4.1"/>
<property name="PainResistPerHit" value=".85"/>
<property name="AINoiseSeekDist" value="10"/>
<property name="AIPathCostScale" value=".15, .4"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="Territorial"/>
<property name="AITask-4" value="ApproachDistraction"/>
<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityPlayer,0"/>
<property name="AITask-6" value="ApproachSpot"/>
<property name="AITask-7" value="Look"/>
<property name="AITask-8" value="Wander"/>
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
<property name="HandItem" value="meleeHandZombieMotorhead"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="ExperienceGain" value="200"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="450"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="10"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="zombieMotorheadDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AttachPrefabToEntity" local_offset="0.03,0.075,0.07" local_rotation="0,0,180" prefab="#Other/Items?Mods/Scopes/scope_laser_reflexPrefab.prefab" parent_transform="Head" />
<triggered_effect trigger="onSelfFirstSpawn" action="SetTransformActive" active="true" parent_transform="Head" transform_path="lightSource"/>
</effect_group>
</entity_class>
<entity_class name="zombieSnowBear" extends="animalTemplateHostile">
<property name="Tags" value="entity,animal,boss,hostile,bear,zombiesnowbear,perkAT03"/>
<property name="MapIcon" value="ui_game_symbol_tracking_bear"/>
<property name="TrackerIcon" value="ui_game_symbol_tracking_bear"/>
<property name="AvatarController" value="AvatarAnimalController"/>
<property name="ModelType" value="Standard"/>
<property name="HasRagdoll" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="RootMotion" value="true"/>
<property name="RagdollOnDeathChance" value=".5"/>
<property name="PhysicsBody" value="bear"/>
<property name="Mass" value="600"/>
<property name="Prefab" value="/Entities/Animals/Bear/animalBearStandardRagdoll"/>
<property name="ReplaceMaterial0" value="#Other/Items?Misc/snowballPrefab/materials/snowball"/>
<property name="HandItem" value="meleeHandSnowBear"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="Territorial"/>
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,25"/>
<property name="AITask-5" value="ApproachSpot"/>
<property name="AITask-6" value="Look"/>
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8"/>
<property name="AITarget-4" value=""/>
<property name="SoundHurt" value="Animals/Bear/bearpain"/>
<property name="SoundDeath" value="Animals/Bear/beardeath"/>
<property name="SoundRandom" value="Animals/Bear/bearroam"/>
<property name="SoundSense" value="Animals/Bear/bearsense"/>
<property name="SoundAlert" value="Animals/Bear/bearalert"/>
<property name="SoundAttack" value="Animals/Bear/bearattack"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="SoundGiveUp" value="Animals/Bear/beargiveup"/>
<property name="PainResistPerHit" value="1"/>
<property name="ExperienceGain" value="1000"/>
<property name="DeadBodyHitPoints" value="600"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="35"/>
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="20"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="4"/>
<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1"/>
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="zombieSnowBearDeco"/>
<passive_effect name="HealthMax" operation="base_set" value="850"/>
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieNavezganeSlasher" extends="Zombie_Template">
<property name="Archetype" value="NavezganeSlasher" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,navezganeslasher" />
<property name="ExperienceGain" value="300"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="HandItem" value="meleeHandParasite"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="300"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="NavezganeSlasherDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieWightRadiationShower" extends="zombieWightRadiated">
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="ReplaceMaterial1" value="#Entities/Zombies?Zombies/Materials/rad_eye.mat"/>
<property name="DismemberMultiplierHead" value=".4"/>
<property name="DismemberMultiplierArms" value=".4"/>
<property name="DismemberMultiplierLegs" value=".4"/>
<property name="PainResistPerHit" value=".9"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0.01"/>
<property name="MoveSpeed" value="0.6"/>
<property name="MoveSpeedAggro" value="0.6, 1.1"/>
<property name="MoveSpeedPanic" value="1.2"/>
<property name="KnockdownProneDamageThreshold" value="0.45"/>
<property name="KnockdownProneStunDuration" value="0.5,1.8"/>
<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
<property name="KnockdownKneelDamageThreshold" value="0.38"/>
<property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
<property name="LegsExplosionDamageMultiplier" value=".85"/>
<property name="ArmsExplosionDamageMultiplier" value=".85"/>
<property name="HeadExplosionDamageMultiplier" value=".85"/>
<property name="ChestExplosionDamageMultiplier" value=".85"/>
<property name="ExperienceGain" value="500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="350"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="zombieWightRadiationShowerAOE"/>
</effect_group>
</entity_class>
</append>
</configs>

View File

@ -1,103 +0,0 @@
<configs>
<append xpath="/entitygroups/entitygroup[@name='ZombiesNight']">
<entity name="zombieBanshee" prob="0.4"/>
<entity name="ZombieBomber" prob="0.4"/>
<entity name="zombieCowhead" prob="0.4"/>
<entity name="zombieParasite" prob="0.4"/>
<entity name="zombiePsycho" prob="0.4"/>
<entity name="zombieSiren" prob="0.4"/>
<entity name="ZombieUndertaker" prob="0.4"/>
<entity name="zombieMotorhead" prob="0.4"/>
<entity name="zombieNavezganeSlasher" prob="0.4"/>
<entity name="zombieWightRadiationShower" prob="0.4"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesAll']">
<entity name="zombieBanshee" prob="0.4"/>
<entity name="zombieCowhead" prob="0.4"/>
<entity name="zombiePsycho" prob="0.4"/>
<entity name="ZombieUndertaker" prob="0.4"/>
<entity name="zombieMotorhead" prob="0.4"/>
<entity name="zombieNavezganeSlasher" prob="0.4"/>
<entity name="zombieWightRadiationShower" prob="0.4"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesBurntForest']">
<entity name="ZombieArchon" prob="0.01"/>
<entity name="ZombieBomber" prob="0.4"/>
<entity name="zombieSiren" prob="0.4"/>
<entity name="zombieNavezganeSlasher" prob="0.4"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='SnowZombies']">
<entity name="zombieSnowBear" prob="0.4"/>
<entity name="zombieNavezganeSlasher" prob="0.1"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntown']">
<entity name="zombieCowhead" prob="0.3"/>
<entity name="zombieGeist" prob="0.3"/>
<entity name="ZombieUndertaker" prob="0.3"/>
<entity name="zombieMotorhead" prob="0.3"/>
<entity name="zombieNavezganeSlasher" prob="0.3"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='ZombiesForestDowntownNight']">
<entity name="zombieBanshee" prob="0.2"/>
<entity name="zombieCowhead" prob="0.2"/>
<entity name="zombieGeist" prob="0.2"/>
<entity name="zombieParasite" prob="0.2"/>
<entity name="zombiePsycho" prob="0.2"/>
<entity name="ZombieUndertaker" prob="0.2"/>
<entity name="zombieNavezganeSlasher" prob="0.2"/>
<entity name="zombieWightRadiationShower" prob="0.2"/>
</append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS1']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS2']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS4']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS7']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS10']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS13']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS16']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS19']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS23']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS27']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS31']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS35']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS40']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS44']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS49']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS54']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS59']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS64']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS69']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS74']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS80']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS85']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS91']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS97']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS103']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS109']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS115']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS121']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS127']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS133']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS140']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS147']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS153']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS160']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS167']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS174']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS181']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS188']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS195']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS202']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS210']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS217']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS225']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS232']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS240']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
<append xpath="/entitygroups/entitygroup[@name='feralHordeStageGS247']"><entity name="ZombieArchon" prob="0.01"/><entity name="ZombieUndertaker" prob="0.3"/><entity name="zombieCowhead" prob="0.3"/><entity name="zombieParasite" prob="0.3"/><entity name="zombieGeist" prob="0.3"/><entity name="ZombieBomber" prob="0.3"/><entity name="zombieBanshee" prob="0.1"/><entity name="zombiePsycho" prob="0.3"/><entity name="zombieSiren" prob="0.3"/><entity name="zombieMotorhead" prob="0.3"/><entity name="zombieSnowBear" prob="0.3"/><entity name="zombieNavezganeSlasher" prob="0.3"/><entity name="ZombieJuggernaut" prob="0.005"/></append>
</configs>

View File

@ -1,425 +0,0 @@
<configs>
<append xpath="/items">
<item name="meleeHandBanshee">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="2"/>
<property name="DamageEntity" value="7"/>
<property name="DamageBlock" value="5"/></property>
<effect_group name="meleeHandBanshee" tiered="false">
<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" target="self" range="15" buff="buffBansheeScream"/>
</effect_group>
</item>
<item name="meleeHandUndertaker">
<property name="Extends" value="meleeHandMaster"/>
<property name="Degradation" value="99999" param1="true"/>
<property name="CreativeMode" value="None"/>
<property name="Material" value="Mmetal"/>
<property class="Action0">
<property name="Range" value="3"/>
<property name="Sound_start" value="swoosh"/>
<property name="DamageEntity" value="30"/>
<property name="DamageBlock" value="100"/>
<property name="Buff" value="buffBlackOut"/>
</property>
<effect_group name="meleeHandZombieStrong" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
</effect_group>
</item>
<item name="meleeHandWendigo">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property name="Material" value="Morganic"/>
<property class="Action0">
<property name="Range" value="2"/>
<property name="Sound_start" value="swoosh"/>
<property name="DamageEntity" value="45"/>
<property name="DamageBlock" value="60"/></property>
<effect_group name="meleeHandWendigo" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".75" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryStunned01"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="75"/>
</effect_group>
</item>
<item name="meleeHandCowhead">
<property name="Extends" value="meleeHandZombie01"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="25"/>
<property name="DamageBlock" value="30"/>
<property name="DamageBonus.wood" value="2"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="Sound_start" value="chainsaw_fire_start"/></property>
<effect_group name="meleeHandCowhead" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryStunned01"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="45"/>
<triggered_effect trigger="onSelfDamagedOther" action="PlaySound" sound="chainsaw_fire_start"/>
</effect_group>
</item>
<item name="meleeHandParasite">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="9"/>
<property class="Action0">
<property name="Buff" value="ParasiteAttack"/>
<!--property name="DamageEntity" value="0"/-->
<property name="DamageEntity" value="10"/> <!--Changed from the above 0 to offset loss of buff HealthMaxModifierOT. A value of 10 provides 8 damage-->
<property name="DamageBlock" value="16"/></property>
<effect_group name="meleeHandParasite" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="ParasiteAttack"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/>
<!--InfectionRegular-->
</effect_group>
</item>
<item name="meleeHandBrawler">
<property name="Extends" value="meleeHandZombie01"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="16"/>
<property name="DamageBlock" value="32"/></property>
<effect_group name="meleeHandCowhead" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".2" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".2" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".1" tags="buffInjuryStunned01"/>
</effect_group>
</item>
<item name="meleeScarecrow">
<property name="Extends" value="meleeHandZombieBurning"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="30"/>
<property name="DamageBlock" value="30"/></property>
<effect_group name="meleeHandZombieBurningFeral" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffBurningZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryBleedingZombie"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="45"/>
<!--InfectionFeral-->
</effect_group>
</item>
<item name="meleeHandBomber">
<property name="Extends" value="meleeHandZombie01"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="30"/></property>
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Vomit"/>
<property name="Delay" value="0.3"/>
<property name="Range" value="100"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="BomberProjectile" />
<property name="Sound_warning" value="moepukervomitwarning"/>
<property name="Sound_start" value="moepukervomitwarning"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/></property>
<effect_group name="meleeHandBomber" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
<passive_effect name="MaxRange" operation="base_set" value="100"/>
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
</effect_group>
</item>
<item name="BomberProjectile">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<!--property name="Explosion.ParticleIndex" value="4"/-->
<property name="Explosion.ParticleIndex" value="6"/>
<!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="6"/>
<!-- damage radius for blocks -->
<property name="Explosion.RadiusEntities" value="6"/>
<!-- damage radius for entities -->
<property name="Explosion.DamageBonus.stone" value=".1"/>
<property name="Explosion.DamageBonus.metal" value=".05"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value=".5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Velocity" value="0"/>
<property name="Gravity" value="-200"/>
<property name="FlyTime" value=".01"/>
<property name="LifeTime" value="20"/></property>
<effect_group name="BomberProjectile" tiered="false">
<passive_effect name="BlockDamage" operation="base_set" value="1000"/>
<passive_effect name="EntityDamage" operation="base_set" value="500"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="50"/>
<display_value name="dExRadius" value="5"/>
</effect_group>
</item>
<item name="meleeHandMantis">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="Range" value="2"/>
<property name="Delay" value="0.5"/>
<!-- obsolete if rounds per minute exists -->
<property name="DamageEntity" value="20"/>
<property name="DamageBlock" value="5"/>
<property name="Buff" value="buffNarcoticsMantis"/>
<property name="Sound_start" value="machete_swinglight"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/></property>
</property>
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Vomit"/>
<property name="Delay" value="0.3"/>
<!-- obsolete if rounds per minute exists -->
<property name="Range" value="200"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="MantisVomitProjectile" />
<property name="Sound_warning" value="hulkvomitwarning"/>
<property name="Sound_start" value="hulkvomitattack"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
<property name="Buff" value="buffNarcoticsMantis"/></property>
<effect_group name="meleeHandMantis" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="100"/>
<passive_effect name="MagazineSize" operation="base_set" value="5"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="buffNarcoticsMantis"/>
</effect_group>
</item>
<item name="MantisVomitProjectile">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="5"/>
<property name="DamageBlock" value="5"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Velocity" value="15"/>
<property name="FlyTime" value="1"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value="0.7"/>
<property name="Buff" value="buffNarcoticsMantis"/></property>
<effect_group name="MantisVomitProjectile" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.50" tags="buffNarcoticsMantis"/>
</effect_group>
</item>
<item name="meleeHandJuggernaut">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="1.75"/>
<property name="DamageEntity" value="75"/>
<property name="DamageBlock" value="500"/>
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
<property name="Sound_start" value="Auger_Fire_Start"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
</property>
<property class="Action1">
<property name="Class" value="Vomit"/>
<property name="Delay" value=".3"/>
<property name="Range" value="500"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="JuggernautProjectile"/>
<property name="Sound_warning" value="demolitionzexplodewarning"/>
<property name="Sound_start" value="m136_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/></property>
<effect_group name="meleeHandJuggernaut" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="100"/>
<passive_effect name="MagazineSize" operation="base_set" value="3"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/>
</effect_group>
</item>
<item name="JuggernautProjectile">
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="125"/>
<property name="DamageBlock" value="1000"/>
<!--property name="Explosion.ParticleIndex" value="4"/-->
<property name="Explosion.ParticleIndex" value="5"/>
<!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="5"/>
<!-- damage radius for blocks -->
<property name="Explosion.RadiusEntities" value="4"/>
<!-- damage radius for entities -->
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Velocity" value="18"/>
<property name="FlyTime" value="2"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value="0.75"/>
<property name="DamageBonus.earth" value="0"/></property>
<effect_group name="JuggernautProjectile" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
</effect_group>
</item>
<item name="meleeHandScorcher">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="1.75"/>
<property name="DamageEntity" value="25"/>
<property name="DamageBlock" value="50"/>
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Vomit"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".2"/> <!-- obsolete if rounds per minute exists -->
<property name="Range" value="20"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="ammoProjectileScorcher"/>
<property name="Sound_warning" value=""/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
<property name="Buff" value="buffBurningZombie"/>
</property>
<effect_group name="meleeHandZombieCop" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="MagazineSize" operation="base_set" value="10"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="10"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
</effect_group>
</item>
<item name="ammoProjectileScorcher">
<!--property name="Meshfile" value="particleeffects/p_onFire"/-->
<property name="Meshfile" value="particleeffects/p_fire_small"/>
<property name="Material" value="Morganic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="5"/>
<property name="DamageBlock" value="30"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Velocity" value="18"/>
<property name="FlyTime" value=".2"/>
<property name="LifeTime" value="2"/>
<property name="CollisionRadius" value=".5"/>
<property name="DamageBonus.earth" value="0"/>
<property name="Buff" value="buffBurningZombie"/>
</property>
<effect_group name="ammoProjectileZombieVomit" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".8" tags="buffBurningZombie"/>
</effect_group>
</item>
<!--Plus Add On-->
<item name="meleeHandZombieMotorhead">
<property name="Extends" value="meleeHandZombieStrong"/>
<property name="Range" value="3.5"/>
<property name="Sphere" value=".8"/>
<property class="Action0">
<property name="DamageEntity" value="35"/>
<property name="DamageBlock" value="300"/>
</property>
<effect_group name="meleeHandZombieMotorhead" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> A16 1.5 -->
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
</effect_group>
</item>
<item name="meleeHandSnowBear">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="46"/>
<property class="Action0">
<property name="Delay" value="1.5"/> <!-- obsolete if rounds per minute exists -->
<property name="Range" value="3.6"/>
<property name="Sphere" value=".3"/>
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="150"/>
<property name="Buff" value="buffSnowBearChill"/>
</property>
<effect_group name="meleeHandSnowBear" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".05" tags="buffInjuryBleedingZombie"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".05" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".1" tags="buffInjuryStunned01"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="75"/>
</effect_group>
</item>
</append>
</configs>

View File

@ -1,91 +0,0 @@
<configs>
<append xpath="/bodies">
<body name="nolegsUMA">
<collider>
<property name="tag" value="E_BP_Body"/>
<property name="path" value="Hips"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_Body"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LArm"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LArm"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="0.7 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RArm"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RArm"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="0.7 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_Head"/>
<property name="path" value="Hips/LowerBack/Spine/Spine1/Neck/Head"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
</body>
</append>
</configs>

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@ -1,96 +0,0 @@
<configs>
<append xpath="/Sounds">
<SoundDataNode name="bansheescream">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert3"/>
<Channel name="Mouth"/>
<Priority name="3"/>
<maxVoicesPerEntity value="10"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff0">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff1">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Oneshots/a_horde_oneshot2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="sirenidle"> <AudioSource name="Sounds/AudioSource_VO_Announce"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_closed"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_closing"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Announcements/trader_announce_open"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_03"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_02"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_special_01"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_01"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_02"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closed_03"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_01"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_02"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_closing_03"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_01"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_02"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<AudioClip ClipName="Sounds/VO/Trader/Jen/trader_jen_announce_open_03"/>
<LowestPitch name="0"/>
<HighestPitch name="0"/>
<Channel name="Mouth"/>
<Priority name="2"/>
<maxVoicesPerEntity value="1"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="sirenspawn"> <AudioSource name="Sounds/AudioSource_VO_Announce"/>
<AudioClip ClipName="Sounds/Ambient_oneshots/a_lullabye"/>
<LowestPitch name="0"/>
<HighestPitch name="0"/>
<Channel name="Mouth"/>
<Priority name="1"/>
<maxVoicesPerEntity value="1"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="sirenmed"> <AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_strong_lp" Loop="true"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="sirenstrong"> <AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_kill_lp" Loop="true"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
<SoundDataNode name="sirenweak"> <AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Loops/a_radiated_medium_lp" Loop="true"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>
</append>
</configs>

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@ -1,48 +0,0 @@
<configs>
<!--<append xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />
</append>
<append xpath="/spawning/biome[@name='burnt_forest']">
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesBurntForest" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
</append>
<append xpath="/spawning/biome[@name='desert']">
<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
</append>
<append xpath="/spawning/biome[@name='snow']">
<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="SnowZombies" notags="downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
</append>
<append xpath="/spawning/biome[@name='wasteland']">
<spawn maxcount="2" respawndelay="1" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" />
<spawn maxcount="2" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="1" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" />
</append>-->
</configs>

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@ -1,127 +0,0 @@
<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="7days of pikami"/> <!-- Whatever you want the name of the server to be. -->
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<property name="ServerPassword" value="dongs"/> <!-- Password to gain entry to the server -->
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
<property name="ServerVisibility" value="0"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value="LiteNetLib"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="1300"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
<!-- <property name="UserDataFolder" value="absolute path"/> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
<property name="SaveGameFolder" value="/data/Saves"/> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
<!-- Other technical settings -->
<property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="PREGEN8k"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="6144"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<property name="GameName" value="BetterEXP"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="BlockDamagePlayer" value="100" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="300" /> <!-- XP gain multiplier (percentage in whole numbers) -->
<property name="PlayerSafeZoneLevel" value="6" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
<!-- -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="40" /> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<property name="DropOnDeath" value="3" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="15" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="45" /> <!-- Number of real world days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="64" /> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
<property name="ZombieFeralSense" value="0" /> <!-- 0-3 (Off, Day, Night, All) -->
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="6" /> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
<!-- Loot -->
<property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="1000"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<property name="PlayerKillingMode" value="2" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="7"/> <!-- The number of real world days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
<property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled -->
<property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas -->
<property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius -->
<property name="DynamicMeshMaxItemCache" value="3"/> <!-- How many items can be processed concurrently, higher values use more RAM -->
<property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server -->
<property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

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@ -1,125 +0,0 @@
<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="7days of pikami"/> <!-- Whatever you want the name of the server to be. -->
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<property name="ServerPassword" value="dongs"/> <!-- Password to gain entry to the server -->
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
<property name="ServerVisibility" value="0"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value="LiteNetLib"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="1300"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
<!-- <property name="UserDataFolder" value="absolute path"/> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
<property name="SaveGameFolder" value="/data/Saves"/> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
<!-- Other technical settings -->
<property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="6144"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<property name="GameName" value="The3rd"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="BlockDamagePlayer" value="100" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="300" /> <!-- XP gain multiplier (percentage in whole numbers) -->
<property name="PlayerSafeZoneLevel" value="6" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
<!-- -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="40" /> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<property name="DropOnDeath" value="3" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="15" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="45" /> <!-- Number of real world days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="96" /> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
<property name="ZombieFeralSense" value="0" /> <!-- 0-3 (Off, Day, Night, All) -->
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonFrequency" value="5" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="8" /> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
<!-- Loot -->
<property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="1000"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<property name="PlayerKillingMode" value="2" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="7"/> <!-- The number of real world days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
<property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled -->
<property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas -->
<property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius -->
<property name="DynamicMeshMaxItemCache" value="3"/> <!-- How many items can be processed concurrently, higher values use more RAM -->
<property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server -->
<property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

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@ -1,28 +0,0 @@
---
- hosts: '{{ target | default("all") }}'
become: yes
become_method: sudo
tasks:
- name: Save world
ansible.builtin.command: echo "saveworld" | nc -w 5 localhost 8081
- name: Shutdown server
ansible.builtin.command: echo "shutdown" | nc -w 5 localhost 8081
- name: Stop service
ansible.builtin.service:
name: 7days
state: stopped
- name: Create a directory if it does not exist
ansible.builtin.file:
path: /data/backup
state: directory
mode: '0755'
- name: Make save backup
community.general.archive:
path: /data/Saves
dest: /data/backup/{{ ansible_date_time.date }}_{{ ansible_date_time.hour }}-{{ ansible_date_time.minute }}.tar.gz
format: gz

24
down.sh
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@ -1,24 +0,0 @@
#!/bin/bash
TERRAFORM_DIR="terraform_pl"
# Get server IP
SERVER_IP=$(bin/terraform -chdir=$TERRAFORM_DIR output public_ip | tr -d '"')
# Run ansible stop.xml playbook
VENV_NAME="./venv"
if [ -d "$VENV_NAME" ]
then
source "$VENV_NAME/bin/activate"
(cd ansible && ANSIBLE_HOST_KEY_CHECKING=False ansible-playbook -u root -i "$SERVER_IP," --private-key ~/sdtt/key -e 'pub_key=~/sdtt/key.pub' stop.yml)
deactivate
else
echo "Could not find venv directory."
fi
# Destroy resources
bin/terraform -chdir=$TERRAFORM_DIR destroy -auto-approve -target scaleway_instance_server.instance_server
bin/terraform -chdir=$TERRAFORM_DIR destroy -auto-approve -target scaleway_instance_security_group.security_group
bin/terraform -chdir=$TERRAFORM_DIR destroy -auto-approve -target scaleway_instance_ip.public_ip

1
game-update.sh Executable file
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@ -0,0 +1 @@
steamcmd +login anonymous +force_install_dir ~/.steam/root/steamcmd/sdtt-server +app_update 294420 validate +quit

1
git-update.sh Executable file
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@ -0,0 +1 @@
echo $GIT_PW

135
serverconfig.xml Normal file
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<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="Y3.LT"/> <!-- Whatever you want the name of the server to be. -->
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
<property name="ServerWebsiteURL" value="https://y3.lt"/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<property name="ServerPassword" value="limited"/> <!-- Password to gain entry to the server -->
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
<property name="Region" value="NorthAmericaEast" /> <!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania -->
<property name="Language" value="English" /> <!-- Primary language for players on this server. Values: Use any language name that you would users expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German" -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
<property name="ServerVisibility" value="0"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="WebDashboardEnabled" value="true"/> <!-- Enable/disable the web dashboard -->
<property name="WebDashboardPort" value="8080"/> <!-- Port of the web dashboard -->
<property name="WebDashboardUrl" value=""/> <!-- External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port -->
<property name="EnableMapRendering" value="false"/> <!-- Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map. -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to UserDataFolder/Saves -->
<!-- <property name="UserDataFolder" value="absolute path" /> --> <!-- Use this to override where the server stores all user data, including RWG generated worlds and saves. Do not forget to uncomment the entry! -->
<!-- Other technical settings -->
<property name="ServerAllowCrossplay" value="false"/> <!-- Enables/Disables crossplay, crossplay servers will only be found in searches and joinable if sanctions are not ignored, and have a default or fewer player slot count -->
<property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->
<property name="IgnoreEOSSanctions" value="false"/> <!-- Ignore EOS sanctions when allowing players to join -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false"/> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<property name="MaxChunkAge" value="-1"/> <!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->
<property name="SaveDataLimit" value="-1"/> <!-- The maximum disk space allowance for each saved game in megabytes (MB). Saved chunks may be forceably reset to their original states to free up space when this limit is reached. Negative values disable the limit. -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "Pregen04k1", "Pregen04k2", "Pregen04k3", "Pregen04k4", "Pregen06k1", "Pregen06k2", "Pregen06k3", "Pregen06k4", "Pregen08k1", "Pregen08k2", "Pregen08k3", "Pregen08k4", "Pregen10k1", "Pregen10k2", "Pregen10k3", "Pregen10k4", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="6144"/> <!-- If RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. -->
<property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be (allowed [A-Za-z0-9_-. ]). This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="1"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="BlockDamagePlayer" value="100"/> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="100"/> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100"/> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="100"/> <!-- XP gain multiplier (percentage in whole numbers) -->
<property name="PlayerSafeZoneLevel" value="5"/> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="5"/> <!-- Hours in world time this safe zone exists -->
<!-- -->
<property name="BuildCreate" value="false"/> <!-- cheat mode on/off -->
<property name="DayNightLength" value="60"/> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18"/> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<property name="DeathPenalty" value="1"/> <!-- Penalty after dying. 0 = Nothing. 1 = Default: Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50% on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a fresh start within the saved game. -->
<property name="DropOnDeath" value="1"/> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0"/> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="15"/> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="45"/> <!-- Number of real world days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="32"/> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedAnimals" value="30"/> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="6"/> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<property name="MaxQueuedMeshLayers" value="1000"/> <!-- Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true"/> <!-- Enable/Disable enemy spawning -->
<property name="EnemyDifficulty" value="0"/> <!-- 0 = Normal, 1 = Feral -->
<property name="ZombieFeralSense" value="0"/> <!-- 0-3 (Off, Day, Night, All) -->
<property name="ZombieMove" value="0"/> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="3"/> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="3"/> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="3"/> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonFrequency" value="7"/> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
<property name="BloodMoonRange" value="0"/> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8"/> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="6"/> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
<!-- Loot -->
<property name="LootAbundance" value="100"/> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7"/> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="3"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="7"/> <!-- The number of real world days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
<property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled -->
<property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas -->
<property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius -->
<property name="DynamicMeshMaxItemCache" value="5"/> <!-- How many items can be processed concurrently, higher values use more RAM -->
<property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server -->
<property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->
<property name="QuestProgressionDailyLimit" value="4"/> <!-- Limits the number of quests that contribute to quest tier progression a player can complete each day. Quests after the limit can still be completed for rewards. -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

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@ -1,31 +0,0 @@
#!/bin/bash
# Install packages
sudo apt -y install wget unzip python3 python3-venv
# Download terraform
if [ -d "./bin" ]
then
echo "Found bin directory."
else
wget https://releases.hashicorp.com/terraform/1.1.3/terraform_1.1.3_linux_amd64.zip
unzip terraform_1.1.3_linux_amd64.zip -d ./bin
rm terraform_1.1.3_linux_amd64.zip
fi
# Initialize terraform
bin/terraform -chdir=terraform_pl init
# Create ansible venv for python
VENV_NAME="./venv"
if [ -d "$VENV_NAME" ]
then
echo "Found venv directory."
else
echo "Creating venv..."
python3 -m venv "$VENV_NAME"
source "$VENV_NAME/bin/activate"
pip3 install ansible
deactivate
fi

5
start.sh Executable file
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@ -0,0 +1,5 @@
cp ~/7days2die-server/serverconfig.xml ~/.steam/root/steamcmd/sdtt-server/serverconfig.xml
cd ~/.steam/root/steamcmd/sdtt-server
./startserver.sh -configfile=serverconfig.xml

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@ -1,24 +0,0 @@
# This file is maintained automatically by "terraform init".
# Manual edits may be lost in future updates.
provider "registry.terraform.io/scaleway/scaleway" {
version = "2.2.0"
hashes = [
"h1:4+BjCUfLPVaSe1tiAECUHv6gIEpu+CeLzeawsegB7ww=",
"h1:4M58uMZHO9fYFPBug868UjaDo+EutwtEGSsCHi4E3UM=",
"zh:016486d3e448630e29595412b8d31c8a3b2cec83fa531a86ef3d3858f6ebe45d",
"zh:0ae1eb5142f866da8849475d976da21a2f7cc905f37c99e7aef810c3369e0f65",
"zh:0c2c8bd7b8beb49d6320cbb4dfba647a465dc1d0f3583b01ad7f0b0559cc043a",
"zh:1a2ddae054c2e21db960d25432406f01ac0aca7529838176c11a892f62987a8f",
"zh:211c92dd31513b06d679f1d9d85ed39911ee32a5c03a2af93e7a5710cb6d0a64",
"zh:76ae419f8ebdc39236c14f87b6c03c9b1f2c6f60081fec48d7d3531cadafcdbe",
"zh:8a951e6fb2c329d0095edb607e5c760c47838956d7b0a75111692bd77158a445",
"zh:9ff0638bd03a39aacf331912ff1547d31c5a5a3e1961bf3ca50a581ae2bf0cba",
"zh:a3ece235aefa0a3110ecae34304122fe32a566a9d54123593e9434693b03d764",
"zh:a47f101c77be03df35179474110ab05397693ce7efb74c5a133ae3cb0041bb88",
"zh:a69562aaf71b7ef7b2c8ef345637a3309762f45d960560453595ea2ec2cb0e2c",
"zh:aa4b8699e888b08905271a6a2c5da206ac737742b8a947a1d9ed53c875954cd5",
"zh:abb3e3e235b4862ead53397dd09be40c91910931a993b9415185ea6e8492fdb4",
"zh:e772b6ccb6d70a2d610c696185d3411548c73ad6e10870f70921021134ef1e67",
]
}

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@ -1,105 +0,0 @@
terraform {
required_providers {
scaleway = {
source = "scaleway/scaleway"
}
}
required_version = ">= 0.13"
}
provider "scaleway" {
zone = var.zone
region = var.region
}
resource "scaleway_instance_ip" "public_ip" {
project_id = var.project_id
}
resource "scaleway_instance_volume" "volume" {
name = "v7days"
project_id = var.project_id
size_in_gb = var.data_volume_size
type = "l_ssd"
lifecycle {
prevent_destroy = true
}
}
resource "scaleway_instance_security_group" "security_group" {
name = "sg7daysPL"
project_id = var.project_id
inbound_default_policy = "drop"
outbound_default_policy = "accept"
inbound_rule {
action = "accept"
port = "22"
}
inbound_rule {
action = "accept"
port = "80"
}
inbound_rule {
action = "accept"
port = "443"
}
inbound_rule {
action = "accept"
port = "26900"
protocol = "TCP"
}
inbound_rule {
action = "accept"
port = "26900"
protocol = "UDP"
}
inbound_rule {
action = "accept"
port = "26901"
protocol = "TCP"
}
inbound_rule {
action = "accept"
port = "26901"
protocol = "UDP"
}
inbound_rule {
action = "accept"
port = "26902"
protocol = "TCP"
}
inbound_rule {
action = "accept"
port = "26902"
protocol = "UDP"
}
}
resource "scaleway_instance_server" "instance_server" {
name = "i7daysPL"
project_id = var.project_id
type = var.instance_type
image = var.instance_image
tags = ["game", "terraform"]
ip_id = scaleway_instance_ip.public_ip.id
additional_volume_ids = [scaleway_instance_volume.volume.id]
root_volume {
size_in_gb = var.instance_volume_size
}
security_group_id = scaleway_instance_security_group.security_group.id
}

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@ -1,4 +0,0 @@
output "public_ip" {
description = "The public IP of the i7days server"
value = scaleway_instance_ip.public_ip.address
}

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@ -1,40 +0,0 @@
variable "project_id" {
type = string
default = "d8504e56-fd7e-4640-9308-6d95e8406c7e"
description = "Project id"
}
variable "region" {
description = "The region to create things in."
default = "pl-waw"
}
variable "zone" {
description = "The zone to create things in."
default = "pl-waw-1"
}
# Data volume configuration
variable "data_volume_size" {
description = "Size of data volume"
default = 50
}
# Instance configuration
variable "instance_type" {
description = "Instance type to create."
default = "GP1-XS"
#default = "DEV1-L"
#default = "DEV1-XL"
#default = "DEV1-S"
}
variable "instance_image" {
description = "Instance image to use."
default = "debian_bullseye"
}
variable "instance_volume_size" {
description = "Instance type to create."
default = 100
}

24
up.sh
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@ -1,24 +0,0 @@
#!/bin/bash
TERRAFORM_DIR="terraform_pl"
# Create resources
bin/terraform -chdir=$TERRAFORM_DIR apply -auto-approve
# Get server IP
SERVER_IP=$(bin/terraform -chdir=$TERRAFORM_DIR output public_ip | tr -d '"')
# Sleep for 30s (Usually terraform finishes before server boot)
sleep 30
# Run ansible stop.xml playbook
VENV_NAME="./venv"
if [ -d "$VENV_NAME" ]
then
source "$VENV_NAME/bin/activate"
(cd ansible && ANSIBLE_HOST_KEY_CHECKING=False ANSIBLE_NOCOWS=1 ansible-playbook -u root -i "$SERVER_IP," --private-key ~/sdtt/key -e 'pub_key=~/sdtt/key.pub' main.yml)
deactivate
else
echo "Could not find venv directory."
fi

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#!/bin/bash
TERRAFORM_DIR="terraform_pl"
# Get server IP
SERVER_IP=$(bin/terraform -chdir=$TERRAFORM_DIR output public_ip | tr -d '"')
# Run ansible stop.xml playbook
VENV_NAME="./venv"
if [ -d "$VENV_NAME" ]
then
source "$VENV_NAME/bin/activate"
(cd ansible && ANSIBLE_HOST_KEY_CHECKING=False ANSIBLE_NOCOWS=1 ansible-playbook --tags "configuration" -u root -i "$SERVER_IP," --private-key ~/sdtt/key -e 'pub_key=~/sdtt/key.pub' main.yml)
deactivate
else
echo "Could not find venv directory."
fi