12031 lines
723 KiB
XML

<configs>
<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@name='Material']/@value">MMachineGunParts</set>
<append xpath="/items/item/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">Steel Polish</append>
<append xpath="/items/item/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">Titanium Polish</append>
<set xpath="/items/item[@name='meleeToolAxeT2SteelAxe']/property[@name='Meshfile']/@value">#@modfolder:Resources/HD Iron Axe.unity3d?HD Iron Axe.Prefab</set>
<set xpath="/items/item/property[@name='Stacknumber' and not(@value='1')]/@value">25000</set>
<set xpath="/items/item[@name='smallEngine']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolCookingGrill']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolCookingPot']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolBeaker']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolBellows']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolAnvil']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolAndDieSet']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='toolForgeCrucible']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='casinoCoin']/property[@name='Stacknumber']/@value">25000</set>
<set xpath="/items/item[@name='casinoCoin']/property[@name='Weight']/@value">2</set>
<set xpath="/items/item[@name='medicalBandage']/property[@name='Weight']/@value">2</set>
<set xpath="/items/item[starts-with(@name,'vehicle') and contains(@name,'Placeable')]/property[@name='SellableToTrader' and @value='false']/@value">true</set>
<set xpath="/items/item[@name='vehicleMinibikePlaceable']/property[@name='EconomicValue'][@value='6000']/@value">6500</set>
<set xpath="/items/item[@name='vehicleMotorcyclePlaceable']/property[@name='EconomicValue'][@value='10000']/@value">8500</set>
<set xpath="/items/item[@name='vehicle4x4TruckPlaceable']/property[@name='EconomicValue'][@value='30000']/@value">10500</set>
<set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='EconomicValue'][@value='50000']/@value">15500</set>
<remove xpath="/items/item/effect_group/passive_effect[@name='Mobility' and @operation='perc_add']"/>
<remove xpath="/items/item[@name='drinkJarEmpty']"/>
<remove xpath="/items/item[@name='resourceIronFragment']"/>
<remove xpath="/items/item[@name='apparelNerdGlasses']"/>
<remove xpath="/items/item[@name='resourceIronFragmentBundle']"/>
<set xpath="/items/item[@name='toolForgeCrucible']/property[@name='SellableToTrader']/@value">true</set>
<set xpath="/items/item[@name='toolForgeCrucible']/property[@name='EconomicValue']/@value">8500</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='EntityDamage') and (@value='-.15,.15')]/@value">.15</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='EntityDamage') and (@value='.1,.5')]/@value">.5</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='BlockDamage') and (@value='-.15,.15')]/@value">.15</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='StaminaLoss') and (@value='-.05,.05')]/@value">.05</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='RoundsPerMinute') and (@value='-.05,.05')]/@value">.05</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='RoundsPerMinute') and (@value='-.1,.1')]/@value">.1</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='AttacksPerMinute') and (@value='-.05,.05')]/@value">.05</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='WeaponHandling') and (@value='-.08,.08')]/@value">.08</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='MagazineSize') and (@value='-.122,.122')]/@value">.122</set>
<set xpath="/items/item/effect_group/passive_effect[(@name='DamageFalloffRange') and (@value='-.2,.2')]/@value">.2</set>
<set xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action0']/property[@name='Sound_start']/@value">DEALTFire01</set>
<set xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action0']/property[@name='Sound_loop']/@value">DEALTFire01</set>
<set xpath="/items/item[@name='drugSteroids']/effect_group/display_value[@name='dCarryCapacity' and @value]/@value">105</set>
<append xpath="/items">
<item name="Golden Coin">
<property name="DescriptionKey" value="GoldenCoinDesc"/>
<property name="CustomIcon" value="Spartan Coin" />
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="1000"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="CraftingIngredientTime" value="0.001"/>
</item>
</append>
<append xpath="/items/item[@name='casinoCoin']">
<property name="CraftingIngredientTime" value="0.001"/>
</append>
<append xpath="/items">
<item name="Generic Ammo Supply">
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="Generic Orig" />
<property name="HoldType" value="62"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="175"/>
<property name="SellableToTrader" value="true"/>
<property name="Weight" value="2"/>
<property name="Group" value="Special Items"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply Shredder">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammosupplyshredder"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 9mm">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupply9mm"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 45 ACP">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammosupply45acp"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 44Mag">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupply44Mag"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply DE50">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupply50Mag"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 408 Round">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammosupply408Round"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 500 Auto Max">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupply500Mag"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="Ammo Supply 500 AMDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 762mm">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupply762mm"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply Shotgun">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupplyShotgun"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply ShotgunSlug">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammoSupplyShotgunSlug"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply Breach Slug">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammosupplybreach"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="Ammo Supply 50 BMG Round">
<property name="Extends" value="Generic Ammo Supply"/>
<property name="CustomIcon" value="ammosupply50BMG"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Ammo Box.unity3d?HD Ammo Box.Prefab"/>
<property name="DescriptionKey" value="ammoSupplyDesc"/>
</item>
</append>
<append xpath="/items">
<item name="resourceTestosteroneExtract">
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceTestosteroneExtract"/>
<property name="Stacknumber" value="200"/>
<property name="EconomicValue" value="750"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="CraftingIngredientTime" value="2"/>
<property name="SellableToTrader" value="true"/>
</item>
</append>
<append xpath="/items">
<item name="HDBoneKnuckles">
<property name="CustomIcon" value="HD Bone Knuckles"/>
<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles"/>
<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfBlows,weapon,attFortitude,perkBrawler"/>
<property name="Material" value="MresourceBone"/>
<property name="RepairTools" value="resourceBone"/>
<property name="Meshfile" value="#@modfolder:Resources/HDKnuckles.unity3d?HDKnucklesRight.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HoldType" value="79"/>
<property name="DescriptionKey" value="HDBoneKnucklesDesc"/>
<property class="Action0">
<property name="ToolCategory.Butcher" value="5" param1="1.5"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="ToolCategory.Butcher" value="0" param1="1.5"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
<passive_effect name="EntityDamage" operation="base_set" value="11.0" tags="perkBrawler"/>
<passive_effect name="BlockDamage" operation="base_set" value="3.5" tags="perkBrawler"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler"/>
<passive_effect name="StaminaLoss" operation="base_set" value="8.0" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="350,650" tier="1,6" tags="perkBrawler"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBrawler"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBrawler"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/HDKnuckles.unity3d?HDKnucklesLeft.Prefab" parentTransform="Propjoint" localPos="0,0,0" localRot="0,0,0">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/HDKnuckles.unity3d?HDKnucklesLeft.Prefab" parentTransform="LeftHand" localPos="-0.1171,0.004,-0.0187" localRot="-30.53241,-11.3179,135.1055">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="17.3" tags="secondary"/>
</effect_group>
<property name="Group" value="Basics"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="drinkJarGrainAlcohol">
<property name="DescriptionKey" value="drinkJarGrainAlcoholDesc"/>
<property name="HoldType" value="3"/>
<property name="Meshfile" value="#Other/Items?Food/bottled_waterPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mglass"/>
<property name="Weight" value="10"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="48"/>
<property name="Group" value="Chemicals,CFChemicals"/>
</item>
<item name="HDUnionRoasted">
<property name="CustomIcon" value="HD Union Roasted"/>
<property name="DescriptionKey" value="HDUnionRoastedDesc"/>
<property name="Extends" value="drinkJarCoffee"/>
<property name="EconomicValue" value="350"/>
<effect_group tiered="false" name="Drink Tier Found">
<requirement name="NotHasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="35"/>
<display_value name="dStaminaRegen" value=".35"/>
<display_value name="dHypothermalResist" value="20"/>
<display_value name="dDuration" value="600"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="add" value="603"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="set" value="603">
<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" operation="GT" value="603"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffBlackStrapCoffee"/>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="apparelNerdGlasses">
<property name="Extends" value="apparelShades"/>
<property name="DisplayType" value="clothingNerdGlasses"/>
<property class="UMA">
<property name="Mesh" value="specs"/>
<property name="Overlay0" value="specs"/>
</property>
<property name="DescriptionKey" value="apparelNerdGlassesDesc"/>
<property name="EconomicValue" value="1000"/>
<effect_group tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="AttributeLevel" operation="base_add" value="1" tags="attIntellect"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.05"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value=".05"/>
<display_value name="dCraftingTime" value="-.05"/>
<display_value name="dPlayerExpGain" value=".05"/>
</effect_group>
</item>
<item name="HDHazmatFiber">
<property name="CustomIcon" value="HD Hazmat Fiber"/>
<property name="DescriptionKey" value="HDHazmatFiberDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MHazmatFiber"/>
<property name="Stacknumber" value="500"/>
<property name="CraftingIngredientExp" value="10"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="RepairTime" value="15"/>
<property name="RepairAmount" value="400"/>
<property name="Weight" value="1"/>
<property name="EconomicValue" value="50"/>
<property name="UnlockedBy" value="HD Hazmat Fiber Schematic"/>
<property name="Group" value="Resources,Clothing,Chemicals"/>
</item>
<item name="HDWar3zukMotoPlaceable">
<property name="DescriptionKey" value="HDMadMaxMotoDesc"/>
<property name="CustomIcon" value="HD War3zuk Moto"/>
<property name="Extends" value="vehicleMinibikePlaceable"/>
<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>
<property name="Meshfile" value="#@modfolder:Resources/HDWar3zukMoto.unity3d?HDWar3zukMoto"/>
<property name="EconomicValue" value="10000"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
<property class="Action1">
<property name="Vehicle" value="HDWar3zukMoto"/>
<property name="VehicleSize" value="1.3, 1.9, 3"/>
</property>
<effect_group name="vehicleMotorcyclePlaceable" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="4"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="DegradationMax" operation="base_set" value="4500"/>
</effect_group>
</item>
<item name="War3zukQuadPlaceable">
<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat,canHaveCosmetic"/>
<property name="CustomIcon" value="War3zuk Quad"/>
<property name="DescriptionKey" value="War3zukQuadDesc"/>
<property name="HoldType" value="7"/>
<property name="HoldingItemHidden" value="true"/>
<property name="Meshfile" value="#@modfolder:Resources/HD War3zuk ATV Quad.unity3d?HDWar3zukATVQuad"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="15000"/>
<property name="SellableToTrader" value="true"/>
<property name="Group" value="Science"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
<property class="Action1">
<property name="Class" value="SpawnVehicle"/>
<property name="Vehicle" value="War3zukQuad"/>
</property>
<effect_group name="War3zukQuad" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="4"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="DegradationMax" operation="base_set" value="5500"/>
</effect_group>
</item>
<item name="HDWar3zuk4x4Placeable">
<property name="DescriptionKey" value="HDWar3zuk4x4Desc"/>
<property name="CustomIcon" value="HD War3zuk 4x4"/>
<property name="Extends" value="vehicleMinibikePlaceable"/>
<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>
<property name="Meshfile" value="#@modfolder:Resources/HDWar3zuk4x4.unity3d?HDWar3zuk4x4"/>
<property name="EconomicValue" value="25000"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
<property class="Action1">
<property name="Vehicle" value="HDWar3zuk4x4"/>
<property name="VehicleSize" value="2.5, 2.1, 5"/>
</property>
<effect_group name="vehicle4x4TruckPlaceable" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="5"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="DegradationMax" operation="base_set" value="7500"/>
</effect_group>
</item>
<item name="HDWar3zukBuggyPlaceable">
<property name="DescriptionKey" value="HDWar3zukBuggyDesc"/>
<property name="CustomIcon" value="HD War3zuk Buggy" />
<property name="Extends" value="vehicleMinibikePlaceable"/>
<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>
<property name="Meshfile" value="#@modfolder:Resources/HD War3zuk Buggy.unity3d?HD War3zuk Buggy"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="EconomicValue" value="30000"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
<property class="Action1">
<property name="Vehicle" value="HDWar3zukBuggy"/>
<property name="VehicleSize" value="2.5, 2.1, 5"/>
</property>
<effect_group name="vehicle4x4TruckPlaceable" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="5"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="DegradationMax" operation="base_set" value="9500"/>
</effect_group>
</item>
<item name="HDWar3zukBuggyChassis">
<property name="DescriptionKey" value="HDWar3zukBuggyChassisDesc"/>
<property name="CustomIcon" value="HD War3zuk Buggy Chassis" />
<property name="Extends" value="vehicleWheels"/>
<property name="EconomicValue" value="9000"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
</item>
<item name="HDWar3zukBuggyAccessories">
<property name="DescriptionKey" value="HDWar3zukBuggyAccessoriesDesc"/>
<property name="CustomIcon" value="HD War3zuk Buggy Accessories" />
<property name="Extends" value="vehicleBicycleHandlebars"/>
<property name="EconomicValue" value="9000"/>
<property name="UnlockedBy" value="perkGreaseMonkey"/>
</item>
<item name="TexsSquirrelBits">
<property name="DescriptionKey" value="TexsSquirrelBitsDesc"/>
<property name="CustomIcon" value="Texs Squirrel Bits" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="waterMegaCrush"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="250"/>
<property name="Stacknumber" value="25000"/>
<property name="Group" value="Science,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_painkillers"/>
</property>
<effect_group tiered="false" name="Candy Tier 1">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="-5"/>
<display_value name="dStaminaRegen" value=".10"/>
<display_value name="dRunSpeed" value=".6"/>
<display_value name="dDuration" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="add" value="33"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="set" value="33">
<requirement name="CVarCompare" cvar="$buffMegaCrushDuration" operation="GT" value="33"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffMegaCrush"/>
</effect_group>
</item>
<item name="Find The Trader">
<property name="CustomIcon" value="Find The Trader"/>
<property name="Extends" value="questMaster"/>
<property class="Action0">
<property name="Class" value="Quest"/>
<property name="QuestGiven" value="Find The Trader"/>
<property name="Delay" value="0"/>
</property>
<property name="Group" value="Special Items"/>
</item>
<item name="HD Meat Cleaver">
<property name="DescriptionKey" value="HDMeatCleaverDesc"/>
<property name="CustomIcon" value="HD Meat Cleaver"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Meat.unity3d?HD Meat Cleaver.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Meat.unity3d?HD Meat Cleaver.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="25.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1.5" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="12.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="HD Meat Hammer">
<property name="DescriptionKey" value="HDMeatHammerDesc"/>
<property name="CustomIcon" value="HD Meat Hammer"/>
<property name="Tags" value="melee,light,tool,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic"/>
<property name="DisplayType" value="meleeRepairTool"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Meat.unity3d?HD Meat Hammer.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Meat.unity3d?HD Meat Hammer.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="150"/>
<property name="EconomicValue" value="500"/>
<property name="UnlockedBy" value="perkMiner69r,meleeToolIronSetSchematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="GrazeStart" value=".12"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="45"/>
<property name="SwingAngle" value="135"/>
<property name="UseGrazingHits" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value=".5"/>
<property name="Repair_amount" value="500"/>
<property name="Upgrade_hit_offset" value="-2"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
<property name="UsePowerAttackAnimation" value="false"/>
</property>
<effect_group name="meleeToolRepairT1ClawHammer">
<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="75" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.1" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="280,955" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.2" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/>
<display_value name="dBlockRepairAmount" value="500"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
</effect_group>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item name="OrigamiGurus Pain Meds">
<property name="DescriptionKey" value="OrigamiGurusDesc"/>
<property name="CustomIcon" value="OrigamiGurus Pain Meds"/>
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalPainkillers"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="105"/>
<property name="Stacknumber" value="10"/>
<property name="Group" value="Science,CFChemicals,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_painkillers"/>
<requirement name="NotHasBuff" buff="buffDrugPainkillers"/>
</property>
<effect_group tiered="false">
<display_value name="dInstantHealth" value="85"/>
<display_value name="dHealthLoss" value=".1"/>
<display_value name="$waterAmountAdd" value="-50"/>
<display_value name="dStunResist" value="4"/>
<display_value name="dDuration" value="303"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="add" value="303"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="set" value="603">
<requirement name="CVarCompare" cvar="$buffDrugPainkillersDuration" operation="GT" value="543"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugPainkillers"/>
</effect_group>
</item>
<item name="HD Impact Wrench">
<property name="Tags" value="perkSalvageOperations,tool,nailgun,selfLoading,canHaveCosmetic"/>
<property name="DescriptionKey" value="HDImpactWrenchDesc"/>
<property name="CustomIcon" value="HD Impact Wrench"/>
<property name="DisplayType" value="meleeRepairTool"/>
<property name="HoldType" value="37"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Impact Wrench.unity3d?HD Impact Wrench.prefab"/>
<property name="Material" value="MmechanicalParts"/>
<property name="Weight" value="45"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Stacknumber" value="1"/>
<property name="ShowQuality" value="true"/>
<property name="UnlockedBy" value="HD Impact Wrench Schematic"/>
<property name="EconomicValue" value="1450"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Hitmask_override" value="Melee"/>
<property name="UseMeleeCrosshair" value="true"/>
<property name="Magazine_items" value="ammoGasCan"/>
<property name="Bullet_material" value="metal"/>
<property name="Reload_time" value="4.1"/>
<property name="Single_magazine_usage" value="true"/>
<property name="Infinite_ammo" value="true"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Sound_repeat" value="HDIWrench"/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
<property name="DamageBonus.wood" value=".25"/>
<property name="DamageBonus.earth" value="-0.99"/>
<property name="DamageBonus.cloth" value=".25"/>
<property name="DamageBonus.stone" value="-0.99"/>
<property name="ToolCategory.Disassemble" value="1" param1="1"/>
<property name="SupportHarvesting" value="true"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="0.2"/>
<property name="Repair_amount" value="1000"/>
<property name="Upgrade_hit_offset" value="-5"/>
<property name="Repair_action_sound" value="HDIWrench"/>
<property name="Upgrade_action_sound" value="HDIWrench"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
</property>
<effect_group name="meleeToolSalvageT3ImpactDriver">
<passive_effect name="MaxRange" operation="base_set" value="4"/>
<passive_effect name="BlockRange" operation="base_set" value="4"/>
<passive_effect name="EntityDamage" operation="base_set" value="0.5"/>
<passive_effect name="BlockDamage" operation="base_set" value="45"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="125"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="950"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="200"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="StaminaLoss" operation="base_set" value="5.1" tags="primary"/>
<display_value name="dBlockRepairAmount" value="1000"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
<passive_effect name="WeaponHandling" operation="base_set" value="5"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000" tags="nailgun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="nailgun"/>
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="HarvestCount" operation="base_set" value="2.5" tags="salvageHarvest"/>
</effect_group>
<property name="Group" value="Tools/Traps"/>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="RepairExpMultiplier" value="10.8"/>
</item>
<item name="Grand Spartans Blade">
<property name="DescriptionKey" value="HDGSBladeDesc"/>
<property name="CustomIcon" value="Grand Spartans Blade"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/Grand Spartans Blade.unity3d?Grand Spartans Blade.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/Grand Spartans Blade.unity3d?Grand Spartans Blade.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="28.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="Mrs Spartans Blade">
<property name="DescriptionKey" value="MrsSpBladeDesc"/>
<property name="CustomIcon" value="Mrs Spartans Blade"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/Mrs Spartans Blade.unity3d?Mrs Spartans Blade.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/Mrs Spartans Blade.unity3d?Mrs Spartans Blade.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="28.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="HDMotorUpgrade">
<property name="UnlockedBy" value="HD Cement Mixer Schematic"/>
<property name="DescriptionKey" value="HDMotorUpgradeDesc"/>
<property name="CustomIcon" value="HD Motor Upgrade"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="200"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Tools/Traps"/>
<property name="DisplayType" value="toolAnvil"/>
<effect_group tiered="false">
<passive_effect name="CraftingTime" operation="perc_add" value="-.050"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
</item>
<item name="HDFittingsUpgrade">
<property name="UnlockedBy" value="HD Cement Mixer Schematic"/>
<property name="DescriptionKey" value="HDFittingsUpgradeDesc"/>
<property name="CustomIcon" value="HD Fittings Upgrade"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="200"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="350"/>
<property name="Group" value="Tools/Traps"/>
<property name="DisplayType" value="toolAnvil"/>
<effect_group tiered="false">
<passive_effect name="CraftingTime" operation="perc_add" value="-.150"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
</item>
<item name="HDDrumUpgrade">
<property name="UnlockedBy" value="HD Cement Mixer Schematic"/>
<property name="DescriptionKey" value="HDDrumUpgradeDesc"/>
<property name="CustomIcon" value="HD Drum Upgrade"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="200"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="550"/>
<property name="Group" value="Tools/Traps"/>
<property name="DisplayType" value="toolAnvil"/>
<effect_group tiered="false">
<passive_effect name="CraftingTime" operation="perc_add" value="-.300"/>
<display_value name="dCraftingTime" value=".5"/>
</effect_group>
</item>
<item name="War3zuks Stoggy">
<property name="CustomIcon" value="War3zuks Stoggy"/>
<property name="DescriptionKey" value="War3zuksStoggyDesc"/>
<property name="Tags" value="head"/>
<property name="DisplayType" value="clothingNerdGlasses"/>
<property name="Material" value="Mplants"/>
<property name="Stacknumber" value="25000"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="FuelValue" value="3"/>
<property name="EconomicValue" value="250"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Group" value="Clothing"/>
<property name="EquipSlot" value="Face"/>
<property class="UMA">
<property name="Mesh" value="gear_cigar"/>
<property name="Overlay0" value="gear_cigar"/>
<property name="Layer" value="1"/>
<property name="UISlot" value="Face"/>
</property>
<effect_group tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="AttributeLevel" operation="base_add" value="1" tags="attIntellect"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.10"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value=".10"/>
<display_value name="dCraftingTime" value="-.10"/>
<display_value name="dPlayerExpGain" value=".10"/>
</effect_group>
</item>
<item name="HDammoBundle9mmBulletBall">
<property name="CustomIcon" value="ammo9mmBulletBall"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="ammoBundleGroupDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="900"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="perkPistolPeteComplete"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="ammo9mmBulletBall"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle45ACPRound">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="45 ACP"/>
<property name="EconomicValue" value="1400"/>
<property class="Action0">
<property name="Create_item" value="45ACPRound"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle9mmBulletHP">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="ammo9mmBulletHP"/>
<property name="EconomicValue" value="1400"/>
<property class="Action0">
<property name="Create_item" value="ammo9mmBulletHP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle9mmBulletAP">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="ammo9mmBulletAP"/>
<property name="EconomicValue" value="1400"/>
<property class="Action0">
<property name="Create_item" value="ammo9mmBulletAP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle44MagnumBulletBall">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="ammo44MagnumBulletBall"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="perkEnforcerComplete"/>
<property class="Action0">
<property name="Create_item" value="ammo44MagnumBulletBall"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle44MagnumBulletHP">
<property name="Extends" value="HDammoBundle44MagnumBulletBall"/>
<property name="CustomIcon" value="ammo44MagnumBulletHP"/>
<property name="EconomicValue" value="1500"/>
<property class="Action0">
<property name="Create_item" value="ammo44MagnumBulletHP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle44MagnumBulletAP">
<property name="Extends" value="HDammoBundle44MagnumBulletBall"/>
<property name="CustomIcon" value="ammo44MagnumBulletAP"/>
<property name="EconomicValue" value="1500"/>
<property class="Action0">
<property name="Create_item" value="ammo44MagnumBulletAP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundleDeagleRound">
<property name="Extends" value="HDammoBundle44MagnumBulletBall"/>
<property name="CustomIcon" value="Deagle Round"/>
<property name="EconomicValue" value="1500"/>
<property class="Action0">
<property name="Create_item" value="DeagleRound"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle500AutoMax">
<property name="Extends" value="HDammoBundle44MagnumBulletBall"/>
<property name="CustomIcon" value="500 AM"/>
<property name="EconomicValue" value="2500"/>
<property class="Action0">
<property name="Create_item" value="500AutoMax"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle762mmBulletBall">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="1100"/>
<property name="UnlockedBy" value="perkSniperComplete"/>
<property class="Action0">
<property name="Create_item" value="ammo762mmBulletBall"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle762mmBulletHP">
<property name="Extends" value="HDammoBundle762mmBulletBall"/>
<property name="CustomIcon" value="ammo762mmBulletHp"/>
<property name="EconomicValue" value="1600"/>
<property name="UnlockedBy" value="perkSniperComplete"/>
<property class="Action0">
<property name="Create_item" value="ammo762mmBulletHP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle762mmBulletAP">
<property name="Extends" value="HDammoBundle762mmBulletBall"/>
<property name="CustomIcon" value="ammo762mmBulletAP"/>
<property name="EconomicValue" value="1600"/>
<property name="UnlockedBy" value="perkSniperComplete"/>
<property class="Action0">
<property name="Create_item" value="ammo762mmBulletAP"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle408Round">
<property name="Extends" value="HDammoBundle762mmBulletBall"/>
<property name="CustomIcon" value="408 Round"/>
<property name="EconomicValue" value="2800"/>
<property name="UnlockedBy" value="perkSniperComplete"/>
<property class="Action0">
<property name="Create_item" value="408Round"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundle50BMGRound">
<property name="Extends" value="HDammoBundle762mmBulletBall"/>
<property name="CustomIcon" value="50 BMG"/>
<property name="EconomicValue" value="3800"/>
<property name="UnlockedBy" value="perkSniperComplete"/>
<property class="Action0">
<property name="Create_item" value="50BMGRound"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundleShotgunShell">
<property name="Extends" value="HDammoBundle9mmBulletBall"/>
<property name="CustomIcon" value="ammoShotgunShell"/>
<property name="EconomicValue" value="1100"/>
<property name="UnlockedBy" value="perkShotgunMessiahComplete"/>
<property class="Action0">
<property name="Create_item" value="ammoShotgunShell"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundleShotgunSlug">
<property name="Extends" value="HDammoBundleShotgunShell"/>
<property name="CustomIcon" value="ammoShotgunSlug"/>
<property name="EconomicValue" value="2000"/>
<property class="Action0">
<property name="Create_item" value="ammoShotgunSlug"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="HDammoBundleShotgunBreachingSlug">
<property name="Extends" value="HDammoBundleShotgunShell"/>
<property name="CustomIcon" value="ammoShotgunBreachingSlug"/>
<property name="EconomicValue" value="2000"/>
<property class="Action0">
<property name="Create_item" value="ammoShotgunBreachingSlug"/>
<property name="Create_item_count" value="100"/>
</property>
</item>
<item name="medicalBloodDrawKit">
<property name="DescriptionKey" value="medicalBloodDrawKitDesc"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="medicalBloodDrawKit"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mplastics"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
<property name="Gain_health" value="-50"/>
<property name="Gain_food" value="-50"/>
<property name="Gain_water" value="-50"/>
<property name="Consume" value="true"/>
<property name="Create_item" value="medicalBloodBag"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="BUFFBloodDraw"/>
<display_value name="dStaminaRegen" value="50"/>
<display_value name="dDuration" value="30"/>
<display_value name="dInstantHealth" value="50"/>
<display_value name="staminaAmount" value="50" />
</effect_group>
</item>
<item name="HD Ammo Care Package">
<property name="CustomIcon" value="HD Ammo Care Package"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="HDAmmoCarePackageDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="resourceGunPowder,resourceBulletCasing,resourceBulletTip"/>
<property name="Create_item_count" value="150,150,150"/>
</property>
</item>
<item name="HD Food Care Package">
<property name="CustomIcon" value="HD Food Care Package"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="HDFoodCarePackageDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="foodCanBeef,foodCanChicken,foodCanLamb"/>
<property name="Create_item_count" value="1,1,1"/>
</property>
</item>
<item name="HD Medicine Care Package">
<property name="CustomIcon" value="HD Medicine Care Package"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="HDMedicineCarePackageDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="medicalFirstAidBandage,medicalPlasterCast,medicalBloodDrawKit"/>
<property name="Create_item_count" value="1,1,1"/>
</property>
</item>
<item name="HD Resource Care Package">
<property name="CustomIcon" value="HD Resource Care Package"/>
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="HDResourceCarePackageDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="resourceRockSmall,resourceScrapBrass,resourceScrapLead"/>
<property name="Create_item_count" value="200,200,200"/>
</property>
</item>
<item name="HD Care Package">
<property name="CustomIcon" value="HD Care Package" />
<property name="ItemTypeIcon" value="bundle"/>
<property name="DescriptionKey" value="HDCarePackageDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0"/>
<property name="Use_time" value="0"/>
<property name="Sound_start" value="close_garbage"/>
<property name="Create_item" value="CPTampax,CPTeadybear,CPWaterBottle,CPDvd"/>
<property name="Create_item_count" value="2,2,2,2"/>
</property>
</item>
<item name="CPTampax">
<property name="DescriptionKey" value="CPTampaxDesc"/>
<property name="CustomIcon" value="CPTampax" />
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="25000"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="10"/>
</item>
<item name="CPTeadybear">
<property name="DescriptionKey" value="CPTampaxDesc"/>
<property name="CustomIcon" value="CPTeadybear" />
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="25000"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mcloth"/>
<property name="Weight" value="20"/>
<property name="Stacknumber" value="10"/>
</item>
<item name="CPWaterBottle">
<property name="DescriptionKey" value="CPTampaxDesc"/>
<property name="CustomIcon" value="CPWaterBottle" />
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="25000"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mplastics"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="10"/>
</item>
<item name="CPDvd">
<property name="DescriptionKey" value="CPTampaxDesc"/>
<property name="CustomIcon" value="CPDvd" />
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="25000"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mplastics"/>
<property name="Weight" value="6"/>
<property name="Stacknumber" value="10"/>
</item>
<item name="BrassWire">
<property name="DescriptionKey" value="BrassWireDesc"/>
<property name="CustomIcon" value="Brass Wire" />
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapBrassLarge"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="125"/>
<property name="EconomicValue" value="35"/>
<property name="Group" value="Resources"/>
</item>
<item name="HDScrapIronAxe">
<property name="DescriptionKey" value="HDScrapIronAxeDesc"/>
<property name="CustomIcon" value="HD Scrap Iron Axe" />
<property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="63"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Iron Tools.unity3d?HD Scrap Iron Axe.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="ShowQuality" value="true"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".35"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="180"/>
<property name="UseGrazingHits" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="70"/>
<property name="SwingAngle" value="130"/>
</property>
<property name="Group" value="Tools/Traps"/>
<effect_group name="meleeToolPickT1IronPickaxe">
<passive_effect name="EntityDamage" operation="base_set" value="12.5" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="36.5" tags="perkMiner69r,miningTool"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.0" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="260,886" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.1" tags="secondary"/>
</effect_group>
<property name="Group" value="Basics,Building"/>
<property name="FilterTags" value="floot"/>
<property name="PickupJournalEntry" value="miningTip"/>
</item>
<item name="HDScrapIronPickAxe">
<property name="DescriptionKey" value="HDScrapIronAxeDesc"/>
<property name="CustomIcon" value="HD Scrap Iron PickAxe" />
<property name="Tags" value="melee,grunting,medium,tool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="63"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Iron Tools.unity3d?HD Scrap Iron PickAxe.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceScrapIron"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="ShowQuality" value="true"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".35"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="180"/>
<property name="UseGrazingHits" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="70"/>
<property name="SwingAngle" value="130"/>
</property>
<property name="Group" value="Tools/Traps"/>
<effect_group name="meleeToolPickaxeIron">
<passive_effect name="EntityDamage" operation="base_set" value="16.0"/>
<passive_effect name="BlockDamage" operation="base_set" value="45.5"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55"/>
<passive_effect name="StaminaLoss" operation="base_set" value="12.9" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_add" value="15.8" tags="secondary"/>
</effect_group>
<property name="Group" value="Basics,Building"/>
<property name="FilterTags" value="floot"/>
<property name="PickupJournalEntry" value="miningTip"/>
</item>
<item name="HDScrapIronShovel">
<property name="DescriptionKey" value="HDScrapIronAxeDesc"/>
<property name="CustomIcon" value="HD Scrap Iron Shovel" />
<property name="Extends" value="meleeToolShovelT0StoneShovel"/>
<property name="Tags" value="melee,grunting,medium,tool,longShaft,shovel,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Iron Tools.unity3d?HD Scrap Iron Shovel.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="SellableToTrader" value="false"/>
<effect_group name="meleeToolShovelT1IronShovel">
<passive_effect name="EntityDamage" operation="base_set" value="12.5" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="47" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="400,600" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.5" tags="secondary"/>
</effect_group>
<property name="Group" value="Basics,Building"/>
<property name="FilterTags" value="floot"/>
<property name="PickupJournalEntry" value="miningTip"/>
</item>
<item name="HDScrapIronClub">
<property name="DescriptionKey" value="HDScrapIronAxeDesc"/>
<property name="CustomIcon" value="HD Scrap Iron Club" />
<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic"/>
<property name="DisplayType" value="melee"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Iron Tools.unity3d?HD Scrap Iron Club.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HoldType" value="2"/>
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="EconomicValue" value="700"/>
<property name="FuelValue" value="250"/>
<property name="ShowQuality" value="true"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sound_start" value="batwood_swinglight"/>
<property name="Sphere" value=".1"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".32"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="120"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sound_start" value="batwood_swingheavy"/>
<property name="Sphere" value=".15"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".32"/>
<property name="SwingDegrees" value="120"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="woodhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="woodgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnClubT3SteelClub">
<passive_effect name="EntityDamage" operation="base_set" value="20.5" tags="perkPummelPete"/>
<passive_effect name="BlockDamage" operation="base_set" value="15.5" tags="perkPummelPete"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkPummelPete,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.1" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkPummelPete"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="25.3" tags="secondary"/>
</effect_group>
<property name="Group" value="Basics,Building"/>
<property name="FilterTags" value="floot"/>
<property name="PickupJournalEntry" value="miningTip"/>
</item>
<item name="HDScrapIronShiv">
<property name="DescriptionKey" value="HDScrapIronAxeDesc"/>
<property name="CustomIcon" value="HD Scrap Iron Shiv" />
<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="36"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Iron Tools.unity3d?HD Scrap Iron Shiv.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="EconomicValue" value="175"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="ShowQuality" value="true"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="4.5"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".35"/>
<property name="SwingDegrees" value="90"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="4.5"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".2"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="140"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT0BoneKnife">
<passive_effect name="EntityDamage" operation="base_set" value="13.5" tags="perkDeepCuts,knife"/>
<passive_effect name="BlockDamage" operation="base_set" value="10.5" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="120,220" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="base_add" value="5.1" tags="secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="secondary"/>
<triggered_effect trigger="onSelfSecondaryActionStart" action="AddJournalEntry" journal="powerAttackTip"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
<property name="Group" value="Basics,Building"/>
<property name="FilterTags" value="floot"/>
<property name="PickupJournalEntry" value="miningTip"/>
</item>
<item name="HDGunPowderBundle">
<property name="Extends" value="resourceRockSmallBundle"/>
<property name="CustomIcon" value="resourceGunPowder"/>
<property class="Action0">
<property name="Create_item" value="resourceGunPowder"/>
<property name="Create_item_count" value="1000"/>
</property>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
</item>
<item name="HDammoGasCanBundle">
<property name="Extends" value="resourceRockSmallBundle"/>
<property name="CustomIcon" value="ammoGasCan"/>
<property class="Action0">
<property name="Create_item" value="ammoGasCan"/>
<property name="Create_item_count" value="10000"/>
</property>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
</item>
<item name="MREMilitaryRation">
<property name="DescriptionKey" value="MREMilitaryRationDesc"/>
<property name="CustomIcon" value="MRE Military Ration"/>
<property name="Tags" value="medical"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="80"/>
<property name="Stacknumber" value="10"/>
<property name="Group" value="Science,CFChemicals,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="-10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMREInfectionAddCure"/>
</effect_group>
</item>
<item name="Military Purify Tablets">
<property name="DescriptionKey" value="MilitaryTabletsDesc"/>
<property name="CustomIcon" value="Military Purify Tablets"/>
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalVitamins"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="25000"/>
<property name="Meshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="80"/>
<property name="Stacknumber" value="10"/>
<property name="Group" value="Science,CFChemicals,Medical"/>
</item>
<item name="HD Knife">
<property name="DescriptionKey" value="HDKnifeDesc"/>
<property name="CustomIcon" value="HD Throwing Knife"/>
<property name="HoldType" value="36"/>
<property name="Tags" value="knife,melee,light,weapon,meleeWeapon,attPerception,perkJavelinMaster,canHaveCosmetic,thrownWeapon"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Throwing Knife.unity3d?HD Throwing Knife.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="StickyMaterial" value="#Other/Items?Weapons/Melee/Spear/Materials/spearIron_sticky.mat"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="50"/>
<property name="EconomicValue" value="140"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
<property name="IsSticky" value="true"/>
<property name="StickyOffset" value=".15"/>
<property name="StickyColliderUp" value="1"/>
<property name="StickyColliderRadius" value=".1"/>
<property name="StickyColliderLength" value="2"/>
<property name="StickyForwardDirection" value="0,0,1"/>
<property name="NavObject" value="spear"/>
<property name="Stacknumber" value="100"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Hitmask_override" value="Melee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="spear_fire"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".32"/>
<property name="SwingDegrees" value="10"/>
<property name="SwingAngle" value="20"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<requirement name="StatCompareCurrent" stat="Stamina" operation="GTE" value="20.1"/>
<property name="Class" value="ThrownWeapon"/>
<property name="Hitmask_override" value="Bullet"/>
<property name="Delay" value="1.2"/>
<property name="Throw_strength_default" value="6"/>
<property name="Throw_strength_max" value="18"/>
<property name="Max_strain_time" value="1"/>
<property name="Sound_start" value="spear_throw"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="FlyTime" value="0"/>
<property name="Gravity" value="-7.5"/>
<property name="LifeTime" value="60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
</property>
<effect_group name="meleeWpnSpearT1IronSpear">
<passive_effect name="EntityDamage" operation="base_set" value="25.5" tags="perkJavelinMaster"/>
<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkJavelinMaster"/><display_value name="dTargetArmor" value="-.1"/>
<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkJavelinMaster"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkJavelinMaster"/>
<passive_effect name="StaminaLoss" operation="base_set" value="9.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="212,423" tier="1,6" tags="perkJavelinMaster"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkJavelinMaster"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkJavelinMaster"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkJavelinMaster"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
</effect_group>
<effect_group name="Throw">
<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="secondary"/>
</effect_group>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item name="HDNailGunBolt">
<property name="DescriptionKey" value="HDNailGunBoltDesc"/>
<property name="CustomIcon" value="HD Nail Gun Bolt"/>
<property name="Extends" value="ammoCrossbowBoltIron"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/Crossbow/crossbowBoltSteelPrefab.prefab"/>
<property name="EconomicValue" value="12"/>
<property name="EconomicBundleSize" value="50"/>
<property name="IsSticky" value="true"/>
<property name="StickyOffset" value=".1"/>
<property name="StickyColliderUp" value="2"/>
<property name="StickyColliderRadius" value=".05"/>
<property name="StickyColliderLength" value=".75"/>
<effect_group name="ammoCrossbowBoltSteelAP" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="25"/>
<passive_effect name="BlockDamage" operation="base_set" value=".1"/>
<passive_effect name="TargetArmor" operation="perc_add" value="-.2"/>
<display_value name="dTargetArmor" value="-.2"/>
<passive_effect name="BlockDamage" operation="perc_set" value=".1" tags="wood"/>
<passive_effect name="BlockDamage" operation="perc_set" value="0" tags="earth,metal,cloth"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="82.5"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
<requirement name="ProgressionLevel" progression_name="perkRangersKnockdown" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="Equals" value="1" target="other"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<passive_effect name="TargetArmor" operation="perc_add" value="-.1">
<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="GTE" value="4"/></passive_effect>
</effect_group>
</item>
<item name="HD Class PreReq">
<property name="CustomIcon" value="HD Class PreReq"/>
<property name="Extends" value="questMaster"/>
<property class="Action0">
<property name="Class" value="Quest"/>
<property name="QuestGiven" value="HD Class PreReq"/>
<property name="Delay" value="0"/>
</property>
<property name="Group" value="Special Items"/>
</item>
<item name="schematicMaster">
<property name="DescriptionKey" value="schematicGeneralGroupDesc"/>
<property name="ItemTypeIcon" value="book"/>
<property name="AltItemTypeIcon" value="book_read"/>
<property name="CustomIcon" value="schematicMaster"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="21"/>
<property name="Meshfile" value="#Other/Items?Misc/bookPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Scrapped Schematics"/>
<property name="Weight" value="5"/>
<property name="FuelValue" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Books"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="UseAnimation" value="false"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="read_mod"/>
<property name="Sound_in_head" value="true"/>
</property>
</item>
<item name="Scrapped Schematics Bundle">
<property name="CustomIcon" value="Scrapped Schematics Bundle"/>
<property name="DescriptionKey" value="ScrappedSchematicsBundleDesc"/>
<property name="Meshfile" value="Items/Misc/paper"/>
<property name="HoldType" value="21"/>
<property name="Material" value="Scrapped Schematics"/>
<property name="Weight" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="EconomicValue" value="1850"/>
<property name="Group" value="Books"/>
</item>
<item name="Scrapped Schematics">
<property name="DescriptionKey" value="ScrappedSchematicsDesc"/>
<property name="Meshfile" value="Items/Misc/paper"/>
<property name="HoldType" value="21"/>
<property name="Material" value="Scrapped Schematics"/>
<property name="Weight" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Group" value="Survival"/>
</item>
<item name="HDBreachingC4">
<property name="DescriptionKey" value="HDBreachingC4Desc"/>
<property name="CustomIcon" value="HD Breaching C4"/>
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="DisplayType" value="ammoGrenadeTimedCharge"/>
<property name="Class" value="ItemClassTimeBomb"/>
<property name="HoldType" value="62"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Breaching C4.unity3d?HD Breaching C4.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropScale" value="1.8"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="141"/>
<property name="Weight" value="0"/>
<property name="Explosion.BlockTags" value="door,safes"/>
<property name="Explosion.DamageBonus.tags" value="38"/>
<property name="Explosion.ParticleIndex" value="12"/>
<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="2"/>
<property name="Explosion.DamageBonus.stone" value="1"/>
<property name="Explosion.DamageBonus.metal" value="1"/>
<property name="Explosion.DamageBonus.earth" value="1"/>
<property name="Explosion.DamageBonus.wood" value="1"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlastPower" value="99"/>
<property name="FuseStartOnDrop" value="true"/>
<property name="FuseTime" value="5"/>
<property name="StickPercent" value="1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="SoundUnholster" value="charge_unholster"/>
<property name="SoundStick" value="Seconds"/>
<property name="SoundTick" value="charge_beep,.8"/>
<property class="Action0">
<property name="Class" value="ThrowAway"/>
<property name="Delay" value="1.2"/>
<property name="Throw_strength_default" value="15"/>
<property name="Max_strain_time" value="0"/>
<property name="Sound_start" value="charge_throw"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<effect_group tiered="false">
<passive_effect name="BlockDamage" operation="base_set" value="3000"/><display_value name="dExDamageBlock" value="3000"/>
<passive_effect name="EntityDamage" operation="base_set" value="100"/><display_value name="dExDamageEntity" value="100"/>
<display_value name="dExRadius" value="5"/>
<display_value name="dFuseTime" value="5"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="Equals" value="1"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1"/>
<passive_effect name="DismemberChance" operation="base_add" value=".05"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="Equals" value="2"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".2"/>
<passive_effect name="DismemberChance" operation="base_add" value=".1"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="Equals" value="3"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".3"/>
<passive_effect name="DismemberChance" operation="base_add" value=".2"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="Equals" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".4"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".4"/>
<passive_effect name="DismemberChance" operation="base_add" value=".3"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="ProgressionLevel" progression_name="perkDemolitionsExpert" operation="Equals" value="5"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
<passive_effect name="DismemberChance" operation="base_add" value=".45"/>
</effect_group>
<effect_group tiered="false" name="workaround for explosives ignoring perks/buffs">
<requirement name="HasBuff" buff="buffDrugAtomJunkies"/>
<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
</effect_group>
</item>
<item name="drinkJarEmpty">
<property name="HoldType" value="3"/>
<property name="Meshfile" value="#Other/Items?Food/emptyJarPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mglass"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="6"/>
<property name="CraftingIngredientTime" value="9"/>
<property class="Action0">
<property name="Class" value="ExchangeItem" />
<property name="Delay" value="1.0" />
<property name="Change_item_to" value="drinkJarRiverWater" />
<property name="Focused_blockname_1" value="HD Working Dispenser" />
<property name="Focused_blockname_2" value="HD Working Fridge" />
<property name="Sound_start" value="bucketfill_water" />
</property>
<property class="Action1">
<property name="Class" value="ExchangeItem" />
<property name="Delay" value="1.0" />
<property name="Change_item_to" value="drinkJarRiverWater" />
<property name="Do_block_action" value="deplete1" />
<property name="Focused_blockname_1" value="water" />
<property name="Focused_blockname_2" value="waterMoving" />
<property name="Focused_blockname_3" value="waterStaticBucket" />
<property name="Focused_blockname_4" value="waterMovingBucket" />
<property name="Focused_blockname_5" value="terrWaterPOI" />
<property name="Sound_start" value="bucketfill_water" />
</property>
<property name="Group" value="Resources" />
</item>
<item name="ammoBlunderbuss">
<property name="CustomIcon" value="ammoBlunderbuss"/>
<property name="Tags" value="ammo,shotgun"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="150"/>
<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
<property name="EconomicValue" value="5"/> -->
<effect_group name="ammoBlunderbuss" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="9.6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="1.6" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="TargetArmor" operation="perc_add" value=".4" tags="perkBoomstick"/><display_value name="dTargetArmor" value=".4"/>
<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="4" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
</effect_group>
</item>
<item name="HD Blunderbuss">
<property name="DescriptionKey" value="HDBlunderbussDesc"/>
<property name="CustomIcon" value="HD Blunderbuss" />
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,stock,noSilencer,attStrength,perkBoomstick,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="39"/>
<property name="Meshfile" value="#@modfolder:Resources/HD BlunderBuss.unity3d?HD BlunderBuss.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="Group" value="Ammo/Weapons,Basics"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="250"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoBlunderbuss,HD Advanced Shredder Ammo"/>
<property name="Reload_time" value="3.9"/>
<property name="Sound_start" value="blunderbuss_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="blunderbuss_reload"/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_blunderbuss"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_blunderbuss_fpv"/>
<property name="ScopeOffset" value="-.000,.088,-.100"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
</property>
<effect_group name="gunShotgunT0Blunderbuss">
<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="6" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="base_add" value="3.5" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="2"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,450" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HDGlock18Auto">
<property name="DescriptionKey" value="HDGlockAutoDesc"/>
<property name="CustomIcon" value="HD Glock Auto"/>
<property name="Tags" value="HDGlockAutoSilencer,HDGlockAutoReflex,sideAttachments,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,noSilencer,magazine,firingMode,selfLoading,attAgility,perkGunslinger,9mmGun,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="1"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Glock Auto.unity3d?HD Glock Auto.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitHandGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".55"/>
<property name="EconomicValue" value="1250"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,9mm Bullet INC,9mm Bullet SH"/>
<property name="Sound_start" value="HDGlockAutoFire"/>
<property name="Sound_loop" value="HDGlockAutoFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="AutoReload" value="true"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0.0000,.021,0.025"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="750" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="450" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="18" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".05" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Colt M1911">
<property name="DescriptionKey" value="HD1911Desc"/>
<property name="CustomIcon" value="HD Colt M1911"/>
<property name="Tags" value="M1911,HDColtM19,noSilencer,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,selfLoading,sideAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="1"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Colt M1911.unity3d?HD Colt M1911.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitHandGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="650"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Sound_start" value="M1911Fire"/>
<property name="Sound_loop" value="M1911Fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-0.0002,.014,0"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="350" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="9" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Colt M1911A">
<property name="CustomIcon" value="HD Colt M1911A"/>
<property name="DescriptionKey" value="HD1911ADesc"/>
<property name="Tags" value="M1911A,HDColtM19A,noSilencer,weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,selfLoading,barrelAttachments,sideAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="1"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Colt M1911A.unity3d?HD Colt M1911A.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitHandGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="650"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Sound_start" value="M1911Fire"/>
<property name="Sound_loop" value="M1911Fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_pistol_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-0.0002,.014,0"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="EntityDamage" operation="base_add" value="19" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="350" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="9" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.2" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Desert Eagle">
<property name="CustomIcon" value="Desert Eagle 50"/>
<property name="DescriptionKey" value="HDDEDesc"/>
<property name="Tags" value="HDDESilencer,HDDEReflex,HDDEScope,weapon,ranged,noSilencer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,selfLoading,barrelAttachments,sideAttachments,perkGunslinger,magazine,firingMode,attAgility,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="75"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Desert Eagle.unity3d?HD Desert Eagle.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitHandGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Desert Eagle Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="DeagleRound,50MagBulletINC,50MagBulletSH"/>
<property name="Sound_start" value="DEFire"/>
<property name="Sound_loop" value="DEFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_magnum_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0003,.008,-.0010"/>
</property>
<effect_group name="gunHandgunT3DesertVulture">
<passive_effect name="MaxRange" operation="base_set" value="60" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_add" value="19" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="65" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1200" tier="1,6" tags="perkGunslinger"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Desert Eagle Punisher">
<property name="CustomIcon" value="HD Desert Eagle Punisher"/>
<property name="DescriptionKey" value="HDDEDesc"/>
<property name="Tags" value="HDDEPunisherSilencer,HDDEPUNReflex,HDDEPunScope,weapon,ranged,noSilencer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,selfLoading,barrelAttachments,sideAttachments,magazine,firingMode,perkGunslinger,attAgility,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="75"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Desert Eagle Punisher.unity3d?HD Desert Eagle Punisher.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Desert Eagle Punisher.unity3d?HD Desert Eagle Punisher.Prefab"/>
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitHandGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Desert Eagle Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="DeagleRound,50MagBulletINC,50MagBulletSH"/>
<property name="Sound_start" value="DEFire"/>
<property name="Sound_loop" value="DEFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_magnum_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0003,.006,-.0010"/>
</property>
<effect_group name="gunHandgunT3DesertVulture">
<passive_effect name="MaxRange" operation="base_set" value="60" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkGunslinger"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="65" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1200" tier="1,6" tags="perkGunslinger"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Mac10 Auto">
<property name="DescriptionKey" value="HDMac10ADesc"/>
<property name="CustomIcon" value="HD Mac10 Auto"/>
<property name="Tags" value="Mac10,weapon,ranged,holdBreathAiming,noSilencer,reloadPenalty,gun,shortRange,pistol,noSilencer,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,selfLoading,attAgility,9mmGun,perkGunslinger,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="1"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Mac10 Auto.unity3d?HD Mac10 Auto.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="850"/>
<property name="UnlockedBy" value="HD Mac10 Auto Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Sound_start" value="M1911Fire"/>
<property name="Sound_loop" value="M1911Fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="pistol_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_AK47_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0003,-.0250,-.00050"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="55" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="35" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="550,750" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD M3 Auto">
<property name="DescriptionKey" value="HDM3AutoADesc"/>
<property name="CustomIcon" value="HD M3 Auto"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,drumMagazine,firingMode,selfLoading,bottomAttachments,attFortitude,9mmGun,perkBookAutoWeapons,perkAutoWeaponsDrumMag,perkGunslinger,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="6"/>
<property name="Meshfile" value="#@modfolder:Resources/HD M3 Auto.unity3d?HD M3 Auto.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="TintColor" value="255,255,255"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD M3 Auto Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="M3F"/>
<property name="Sound_loop" value="M3F"/>
<property name="Sound_end" value="mp5_fire_end"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="mp5_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_AK47_fpv"/>
<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="-.062,.062,.16"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0003,.04,.0000"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="55" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="550,750" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD HK33 Hybrid">
<property name="DescriptionKey" value="HDHK33HybridDesc"/>
<property name="CustomIcon" value="HD HK33 Hybrid"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,selfLoading,bottomAttachments,attFortitude,9mmGun,perkBookAutoWeapons,perkAutoWeaponsDrumMag,perkGunslinger,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="48"/>
<property name="Meshfile" value="#@modfolder:Resources/HD HK33 Hybrid.unity3d?HD HK33 Hybrid.Prefab"/>
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="925"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD HK33 Hybrid Schematic"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Sound_start" value="AKHybridFire"/>
<property name="Sound_loop" value="AKHybridFire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Sound_end" value="ak47_fire_end"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_AK47_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.00110,0,.225"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="900" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="32" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="-1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="550,750" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD AK Hybrid ACP">
<property name="DescriptionKey" value="HDSAK47Desc"/>
<property name="CustomIcon" value="HD AK Hybrid ACP"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,selfLoading,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,9mmGun,perkBookAutoWeapons,perkAutoWeaponsDrumMag,perkGunslinger,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="48"/>
<property name="Meshfile" value="#@modfolder:Resources/HD AK Hybrid ACP.unity3d?HD AK Hybrid ACP.Prefab"/>
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="925"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD AK Hybrid ACP Schematic"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC"/>
<property name="Sound_start" value="AKHybridFire"/>
<property name="Sound_loop" value="AKHybridFire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Sound_end" value="ak47_fire_end"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_AK47_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.00080,.0110,.300"/>
</property>
<effect_group name="gunHandgunT1Pistol">
<passive_effect name="MaxRange" operation="base_set" value="85" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkGunslinger,9mmGun"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkGunslinger"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="900" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="base_add" value="7" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="base_set" value="35" tags="perkGunslinger"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_add" value="-1" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkGunslinger"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkGunslinger"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/>
<passive_effect name="DegradationMax" operation="base_set" value="550,750" tier="1,6" tags="perkGunslinger,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD M4A1 Carbine">
<property name="CustomIcon" value="HD M4A1 Carbine"/>
<property name="DescriptionKey" value="HDM4A1CDesc"/>
<property name="Tags" value="HDM4A1,weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,selfLoading,sideAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="48"/>
<property name="Meshfile" value="#@modfolder:Resources/HD M4A1 Carbine.unity3d?HD M4A1 Carbine.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD M4A1 Carbine Schematic"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,762Mag Bullet INC,762Mag Bullet SH"/>
<property name="Sound_start" value="M4A1Fire"/>
<property name="Sound_loop" value="M4A1Fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0008,-.0143,.35"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="405" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="3" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="base_set" value="1225,1500" tier="1,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Tactical AR">
<property name="DescriptionKey" value="HDTARDesc"/>
<property name="CustomIcon" value="HD Tactical AR"/>
<property name="Tags" value="TacticalAR,attachmentsIncluded,noSilencer,weapon,ranged,holdBreathAiming,selfLoading,reloadPenalty,gun,sideAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="48"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Tactical AR.unity3d?HD Tactical AR.Prefab"/>
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Tactical AR Schematic"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="500AutoMax,500MagBulletINC,500MagBulletSH"/>
<property name="Sound_start" value="ARFire"/>
<property name="Sound_loop" value="ARFire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0007,.0190,.25"/>
</property>
<effect_group name="gunMGT2TacticalAR">
<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="405" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="650" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="35" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="base_set" value="225,500" tier="1,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Double Barrel">
<property name="DescriptionKey" value="HDDBarrelDesc"/>
<property name="CustomIcon" value="HD Double Barrel"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,noSilencer,reloadPenalty,gun,shotgun,shortRange,selfLoading,dBarrel,drumMagazine,barrelAttachments,sideAttachments,stock,bottomAttachments,perkBoomstick,attStrength,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="56"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Double Barrel.unity3d?HD Double Barrel.Prefab"/>
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="UnlockedBy" value="HD Double Barrel Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="shotgundb_fire"/>
<property name="Sound_repeat" value="shotgundb_fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_doublebarrel"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_doublebarrel_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0,.005,0"/>
</property>
<effect_group name="gunShotgunT1DoubleBarrel">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="EntityDamage" operation="base_add" value="4"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="2"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Double Barrel Snub">
<property name="DescriptionKey" value="HDDoubleBarrelSnubDesc"/>
<property name="CustomIcon" value="HD Double Barrel Snub"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,noSilencer,magazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,drumMagazine,perkBoomstick,sideAttachments,stock,bottomAttachments,attStrength,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="56"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Double Barrel Snub.unity3d?HD Double Barrel Snub.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="UnlockedBy" value="HD Double Barrel Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="shotgundb_fire"/>
<property name="Sound_repeat" value="shotgundb_fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value="Spas12Load"/>
<property name="Particles_muzzle_fire" value="gunfire_doublebarrel"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_doublebarrel_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0,-.021,0"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="EntityDamage" operation="base_add" value="4"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="2"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Spas 12">
<property name="DescriptionKey" value="HDS12Desc"/>
<property name="CustomIcon" value="HD Spas 12"/>
<property name="Tags" value="noSilencer,HDSpas12Reflex,SpasSilencer,weapon,ranged,holdBreathAiming,magazine,drumMagazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,perkBoomstick,sideAttachments,stock,bottomAttachments,attStrength,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Spas 12.unity3d?HD Spas 12 Default.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Spas 12 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="Spas12Fire"/>
<property name="Sound_repeat" value="Spas12Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0000,-.002,-.0000"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Spas 12 Street">
<property name="CustomIcon" value="HD Spas 12 Street"/>
<property name="DescriptionKey" value="HDS12Desc"/>
<property name="Tags" value="noSilencer,HDSpas12Reflex,SpasSilencer,weapon,ranged,holdBreathAiming,reloadPenalty,magazine,drumMagazine,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Spas 12.unity3d?HD Spas 12 Street.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Spas 12 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="Spas12Fire"/>
<property name="Sound_repeat" value="Spas12Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0000,-.002,-.0000"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Spas 12 USA">
<property name="CustomIcon" value="HD Spas 12 USA"/>
<property name="DescriptionKey" value="HDS12Desc"/>
<property name="Tags" value="noSilencer,HDSpas12Reflex,SpasSilencer,weapon,ranged,holdBreathAiming,magazine,drumMagazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Spas 12.unity3d?HD Spas 12 USA.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Spas 12 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="Spas12Fire"/>
<property name="Sound_repeat" value="Spas12Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0000,-.002,-.0000"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Spas 12 Alien">
<property name="CustomIcon" value="HD Spas 12 Alien"/>
<property name="DescriptionKey" value="HDS12Desc"/>
<property name="Tags" value="noSilencer,HDSpas12Reflex,SpasSilencer,weapon,ranged,holdBreathAiming,magazine,drumMagazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Spas 12.unity3d?HD Spas 12 Alien.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Spas 12 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="Spas12Fire"/>
<property name="Sound_repeat" value="Spas12Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0000,-.002,-.0000"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Spas 12 Irish">
<property name="DescriptionKey" value="HDS12Desc"/>
<property name="CustomIcon" value="HD Spas 12 Irish"/>
<property name="Tags" value="noSilencer,HDSpas12Reflex,SpasSilencer,weapon,ranged,holdBreathAiming,magazine,drumMagazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Spas 12.unity3d?HD Spas 12 Irish.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="false"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Spas 12 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="Spas12Fire"/>
<property name="Sound_repeat" value="Spas12Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0000,-.002,-.0000"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Mossberg 500">
<property name="CustomIcon" value="HD Mossberg 500"/>
<property name="DescriptionKey" value="HDM500Desc"/>
<property name="Tags" value="HDMossberg500Reflex,noSilencer,Moss500,weapon,ranged,holdBreathAiming,magazine,drumMagazine,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,canHaveCosmetic"/>
<property name="DisplayType" value="rangedShotgun"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Mossberg 500.unity3d?HD Mossberg 500.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MShotgunParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitShotGuns"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Mossberg 500 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="MossBerg500Fire"/>
<property name="Sound_repeat" value="MossBerg500Fire"/>
<property name="Sound_end" value="Spas12Pump"/>
<property name="Sound_empty" value=""/>
<property name="Particles_muzzle_fire" value="gunfire_shotgun"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_shotgun_fpv"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00062,.0100,.040"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0,.013,0"/>
</property>
<effect_group name="gunShotgunT2PumpShotgun">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="8"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkBoomstick"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>
<passive_effect name="DegradationMax" operation="base_set" value="160,350" tier="1,6" tags="perkBoomstick"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
<display_value name="dStatStunEffect" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Vulcan 9mm">
<property name="DescriptionKey" value="HDVulcan9mmDesc"/>
<property name="CustomIcon" value="HD Vulcan 9mm"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,magazine,drumMagazine,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,9mmGun,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Vulcan 9mm.unity3d?HD Vulcan 9mm.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MHandGunParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="pistol_sight_in"/>
<property name="Sound_Sight_Out" value="pistol_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".55"/>
<property name="EconomicValue" value="1250"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Sound_start" value="M134Fire"/>
<property name="Sound_loop" value="M134Fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Sound_end" value="M134FireEnd"/>
<property name="Particles_muzzle_fire" value="gunfire_m60"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_m60_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0.133,0.01,0.01"/>
</property>
<effect_group name="gunMGT3M60">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner,9mmGun"/>
<passive_effect name="EntityDamage" operation="base_add" value="14"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkMachineGunner,9mmGun"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner,9mmGun"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="850" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="250" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner,9mmGun"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,450" tier="1,6" tags="perkMachineGunner,9mmGun"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,9mmGun"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Vulcan 7.62mm">
<property name="DescriptionKey" value="HDVulcan762mmDesc"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,magazine,drumMagazine,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/HD M134 MiniGun.unity3d?HD M134 MiniGun.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="6"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1500"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
<property name="Sound_start" value="M134Fire"/>
<property name="Sound_loop" value="M134Fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Sound_end" value="M134FireEnd"/>
<property name="Particles_muzzle_fire" value="gunfire_m60"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_m60_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0.133,0.01,0.01"/>
</property>
<effect_group name="gunMGT3M60">
<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_add" value="40"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="650" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="950" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="base_set" value="300,650" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="Fire" value="true"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="Fire" value="false"/>
</effect_group>
</item>
<item name="HD Vulcan 50Bmg">
<property name="DescriptionKey" value="HDVulcan50BmgDesc"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,sideAttachments,noSilencer,magazine,drumMagazine,selfLoading,attFortitude,perkBookAutoWeapons,perkAutoWeaponsDrumMag,perkMachineGunner,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Vulcan 50Bmg.unity3d?HD Vulcan 50Bmg.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="10"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="RepairTools" value="RepairKitAutomaticRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="4500"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".150"/>
<property name="Magazine_items" value="50BMGRound,50BMGRoundINC,50BMGRoundSH"/>
<property name="Sound_start" value="M134Fire"/>
<property name="Sound_loop" value="M134Fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Sound_end" value="M134FireEnd"/>
<property name="Particles_muzzle_fire" value="nozzlesmoke_chainsaw"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="Particles_muzzle_fire_fpv" value="nozzlesmoke_chainsaw"/>
<property name="Particles_muzzle_smoke_fpv" value="nozzlesmoke_chainsaw"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0.133,0.01,0.01"/>
</property>
<effect_group name="gunMGT3M60">
<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="base_add" value="-14"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value=".2,.2" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".20,.20" tags="perkMachineGunner"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.6" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".15,.15" tags="perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="perc_add" value=".2,.2" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="perc_add" value=".122,.122" tags="perkBoomstick"/>
<passive_effect name="WeaponHandling" operation="perc_add" value=".08,.08" tags="perkMachineGunner"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkMachineGunner"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="950" tags="perkMachineGunner"/>
<passive_effect name="MagazineSize" operation="base_set" value="450" tags="perkMachineGunner"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".23" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1450" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="Fire" value="true"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="Fire" value="false"/>
</effect_group>
</item>
<item name="HD Arctic Warfare">
<property name="DescriptionKey" value="HDAWarDesc"/>
<property name="CustomIcon" value="HD Arctic Warfare"/>
<property name="Tags" value="HDArctic,noSilencer,weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="11"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Arctic Warfare.unity3d?HD Arctic Warfare.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Arctic Warfare Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,762Mag Bullet INC,762Mag Bullet SH"/>
<property name="Reload_time" value="2.5"/>
<property name="Sound_start" value="AWFire"/>
<property name="Sound_loop" value="AWFire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_sniper"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_sniper_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.0010,.0260,-.06"/>
</property>
<effect_group name="gunRifleT3SniperRifle">
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="70" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_add" value=".122,.122" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".03" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="0.7" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.7" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="450,750" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD CheyTac M300">
<property name="DescriptionKey" value="HDCheyTacM300Desc"/>
<property name="CustomIcon" value="HD CheyTac M300"/>
<property name="Tags" value="HDArctic,weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/HD CheyTac M300.unity3d?HD CheyTac M300.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD CheyTac M300 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="408Round,408RoundINC,408RoundSH"/>
<property name="Reload_time" value="2.5"/>
<property name="Sound_start" value="CheyM300Fire"/>
<property name="Sound_loop" value="CheyM300Fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_sniper"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_sniper_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.00000,.045,.00050"/>
</property>
<effect_group name="gunRifleT3SniperRifle">
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="45" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_add" value=".122,.122" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".03" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,900" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Dragunov SVD">
<property name="DescriptionKey" value="HDDSVDDesc"/>
<property name="CustomIcon" value="HD Dragunov SVD"/>
<property name="Tags" value="Dragunov,weapon,ranged,holdBreathAiming,reloadPenalty,gun,sideAttachments,noSilencer,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="48"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Dragunov SVD.unity3d?HD Dragunov SVD.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Dragunov SVD Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,762Mag Bullet INC,762Mag Bullet SH"/>
<property name="Reload_time" value="2.5"/>
<property name="Sound_start" value="LapuaF"/>
<property name="Sound_loop" value="LapuaF"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Particles_muzzle_fire" value="gunfire_sniper"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_sniper_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value=".00000,.010,.245"/>
</property>
<effect_group name="gunRifleT3SniperRifle">
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="45" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="10" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_add" value=".122,.122" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Winchester 1866">
<property name="DescriptionKey" value="HDW1866Desc"/>
<property name="CustomIcon" value="HD Winchester 1866"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="11"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Winchester 1866.unity3d?HD Winchester 1866.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="5"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="1000"/>
<property name="UnlockedBy" value="HD Winchester 1866 Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="45ACPRound,45ACPRoundSH,45ACPRoundINC,ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
<property name="Reload_time" value="2.5"/>
<property name="Sound_start" value="WinchesterF"/>
<property name="Sound_loop" value="WinchesterF"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="sniperrifle_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_magnum_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value=".0000,.017,.0000"/>
</property>
<effect_group name="gunRifleT3SniperRifle">
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="250" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_add" value=".122,.122" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Flame Thrower">
<property name="Tags" value="noSilencer,weapon,ranged,reloadPenalty,selfLoading"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="60"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Flame Thrower.unity3d?HD Flame Thrower.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="CustomIcon" value="HD Flame Thrower"/>
<property name="DescriptionKey" value="HDFlameThrowerDesc"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="100"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="false"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundIdle" value="FThrowerStart"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="2500"/>
<property name="EconomicBundleSize" value="1"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Magazine_items" value="HD Flame Fuel"/>
<property name="Sound_start" value="FThrowerFire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_empty" value="FThrowerIdle"/>
<property name="Sound_reload" value="Auger_Reload"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0.065,0,0.065"/>
</property>
<effect_group name="Base Effects">
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="15"/>
<passive_effect name="EntityDamage" operation="base_add" value="45"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="350"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
<passive_effect name="MagazineSize" operation="base_set" value="500"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="3"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.5"/>
<passive_effect name="DegradationMax" operation="base_set" value="850,1400" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,4"/>
<passive_effect name="ModSlots" operation="base_set" value="8,12" tier="5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
</effect_group>
</item>
<item name="HD Karabiner 98k">
<property name="DescriptionKey" value="HDKarabiner98kDesc"/>
<property name="CustomIcon" value="HD Karabiner 98k"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Karabiner 98k.unity3d?HD Karabiner 98k.Prefab"/> <!-- Purchased From SketchFab With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="10"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="2500"/>
<property name="UnlockedBy" value="HD Karabiner 98k Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,762Mag Bullet INC,762Mag Bullet SH"/>
<property name="Reload_time" value="2.5"/>
<property name="Sound_start" value="KarKFire"/>
<property name="Sound_repeat" value="KarKFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="sniperrifle_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_magnum_fpv"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="-.00000,.054,-.070"/>
</property>
<effect_group name="gunRifleT3SniperRifle">
<passive_effect name="MaxRange" operation="base_set" value="165" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="145" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="45" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_add" value=".122,.122" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".03" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".3" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="0.7" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0.7" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="5" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="750,1350" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Royal Enfield">
<property name="CustomIcon" value="HD Royal Enfield"/>
<property name="DescriptionKey" value="HDRoyalEnfieldDesc"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,magazine,sideAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Royal Enfield.unity3d?HD Royal Enfield.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="UnlockedBy" value="HD Royal Enfield Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
<property name="Reload_time" value="2.66"/>
<property name="Sound_start" value="MGarandFire"/>
<property name="Sound_repeat" value="MGarandFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_m60"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_m60_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00000,.35,-.100"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
</property>
<effect_group name="gunRifleT1HuntingRifle">
<passive_effect name="MaxRange" operation="base_set" value="110" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="75" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="50" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.0" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".85" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="1170,2370" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD M1 Garand">
<property name="CustomIcon" value="HD M1 Garand"/>
<property name="DescriptionKey" value="HDM1GarandDesc"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,magazine,sideAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic"/>
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="30"/>
<property name="Meshfile" value="#@modfolder:Resources/HD M1 Garand.unity3d?HD M1 Garand.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRifleParts"/> <property name="Weight" value="4"/>
<property name="RepairTools" value="RepairKitHuntingRifles"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value=".45"/>
<property name="EconomicValue" value="500"/>
<property name="UnlockedBy" value="HD M1 Garand Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".5"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
<property name="Reload_time" value="2.66"/>
<property name="Sound_start" value="MGarandFire"/>
<property name="Sound_repeat" value="MGarandFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="MGarandClipEject"/>
<property name="Sound_reload" value=""/>
<property name="AutoReload" value="false"/>
<property name="Particles_muzzle_fire" value="gunfire_m60"/>
<property name="Particles_muzzle_smoke" value="gunfire_smoke"/>
<property name="Particles_muzzle_fire_fpv" value="gunfire_m60_fpv"/>
<property name="Particles_muzzle_smoke_fpv" value="gunfire_smoke_fpv"/>
<property name="ScopeOffset" value="-.00000,.05,-.100"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value=".0000,.040,.0000"/>
</property>
<effect_group name="gunRifleT1HuntingRifle">
<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="90" tags="perkDeadEye"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="base_add" value="40" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkDeadEye"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkDeadEye"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81" tags="perkDeadEye"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeadEye"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDeadEye"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.0" tags="perkDeadEye"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".2" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.15" tags="perkDeadEye"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkDeadEye"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".85" tags="perkDeadEye"/>
<passive_effect name="DegradationMax" operation="base_set" value="1170,2370" tier="1,6" tags="perkDeadEye"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HD Rocket Launcher">
<property name="DescriptionKey" value="HDLauncherDesc"/>
<property name="CustomIcon" value="HD Rocket Launcher"/>
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,canHaveCosmetic,noSilencer"/>
<property name="DisplayType" value="rangedLauncher"/>
<property name="HoldType" value="10"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD Rocket Launcher.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MRocketLauncherParts"/> <property name="Weight" value="10"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="true"/>
<property name="CrosshairUpAfterShot" value="true"/>
<property name="Sound_Sight_In" value="launcher_sight_in"/>
<property name="Sound_Sight_Out" value="launcher_sight_out"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="4500"/>
<property name="UnlockedBy" value="HD Rocket Launcher Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value=".8"/>
<property name="Range" value="100"/>
<property name="Magazine_items" value="HDRocketLauncherRound,HDRocketLauncherNukeRound"/>
<property name="Reload_time" value="2"/>
<property name="Sound_start" value="HDRocketF"/>
<property name="Sound_repeat" value="HDRocketF"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m136_reload"/>
<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
<property name="ScopeOffset" value="-.00062,.088,.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
</property>
<effect_group name="gunExplosivesT3RocketLauncher">
<passive_effect name="MaxRange" operation="base_set" value="150"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="0"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="BlockDamage" operation="perc_add" value="0"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".01,.01" tier="2,6"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkDemolitionsExpert"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="7"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="7"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="10"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="10"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".4"/>
<passive_effect name="DegradationMax" operation="base_set" value="950,1550" tier="1,6" tags="perkDemolitionsExpert"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponReload" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponReload" value="false"/>
</effect_group>
</item>
<item name="HDRocketLauncherRound">
<property name="DescriptionKey" value="HDRocketLauncherRoundDesc"/>
<property name="CustomIcon" value="HD Rocket Launcher Round"/>
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoLauncher"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile001.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HandMeshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile002.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile002.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HoldType" value="45"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="5"/>
<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Gravity" value="-2"/>
<property name="FlyTime" value="4"/>
<property name="LifeTime" value="20"/>
<property name="Explosion.BlockDamage" value="100"/>
<property name="Explosion.EntityDamage" value="500"/>
</property>
<effect_group name="ammoRocketHE" tiered="false">
<passive_effect name="BlockDamage" operation="base_set" value="0"/>
<display_value name="dExDamageBlock" value="100"/>
<passive_effect name="EntityDamage" operation="base_set" value="200"/>
<display_value name="dExDamageEntity" value="500"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="18"/>
<display_value name="dExRadius" value="5"/>
</effect_group>
</item>
<item name="HDRocketLauncherNukeRound">
<property name="DescriptionKey" value="HDRocketLauncherNukeRoundDesc"/>
<property name="CustomIcon" value="HD Rocket Launcher Nuke Round"/>
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoLauncher"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile001.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HandMeshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile002.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Rocket Launcher.unity3d?HD AK9 Missile002.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="HoldType" value="45"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="5"/>
<property name="Explosion.RadiusBlocks" value="20"/>
<property name="Explosion.RadiusEntities" value="20"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Gravity" value="-2"/>
<property name="FlyTime" value="4"/>
<property name="LifeTime" value="20"/>
<property name="Explosion.BlockDamage" value="200"/>
<property name="Explosion.EntityDamage" value="100000"/>
</property>
<effect_group name="ammoRocketHE" tiered="false">
<passive_effect name="BlockDamage" operation="base_set" value="200"/>
<display_value name="dExDamageBlock" value="200"/>
<passive_effect name="EntityDamage" operation="base_set" value="10000"/>
<display_value name="dExDamageEntity" value="10000"/>
<passive_effect name="ProjectileVelocity" operation="base_set" value="18"/>
<display_value name="dExRadius" value="20"/>
</effect_group>
<!--<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" range="20" target_tags="player,zombie,animal" buff="HDNukeExp">
</triggered_effect>-->
</item>
<item name="HD Flame Fuel">
<property name="Extends" value="ammoGasCan"/>
<property name="DescriptionKey" value="HDFlameFuelDesc"/>
<property name="CustomIcon" value="HD Flame Fuel"/>
<property name="EconomicValue" value="55"/>
<property name="EconomicBundleSize" value="100"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="5"/>
<passive_effect name="BlockDamage" operation="base_set" value="10"/>
<passive_effect name="DismemberChance" operation="base_set" value="0" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="earth,metal,stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="head"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffFlameThrower"/>
</effect_group>
</item>
<item name="CamoesCarrackHammer">
<property name="DescriptionKey" value="CamoesCarrackHammerDesc"/>
<property name="CustomIcon" value="Camoes Carrack Hammer"/>
<property name="Tags" value="Camoes,blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,canHaveCosmetic"/>
<property name="DisplayType" value="meleeHeavy"/>
<property name="HoldType" value="33"/>
<property name="Meshfile" value="#@modfolder:Resources/Camoes Carrack Hammer.unity3d?HD Modular Hammer"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnSledgeParts"/> <property name="Weight" value="5"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="850"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ShowQuality" value="true"/>
<property name="UnlockedBy" value="perkSkullCrusher"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="160"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="110"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="base_set" value="45" tags="perkSkullCrusher"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="30" tags="perkSkullCrusher"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="350,650" tier="1,6" tags="perkSkullCrusher"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="50" tags="secondary"/>
<passive_effect name="DismemberChance" operation="base_add" value=".2" tags="secondary"/>
</effect_group>
<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="40"/>
<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="ItemModEffects/baton_electricityPrefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
<requirement name="!EntityTagCompare" target="other" tags="trader"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
<requirement name="!EntityTagCompare" target="other" tags="trader"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" target_tags="zombie,animal" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" target_tags="zombie,animal" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="5">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="6">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="7">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="8">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="9">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="5">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="6">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="7">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="8">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="9">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked">
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked">
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="0"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="0"/>
</effect_group>
<effect_group name="increase charges">
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="1">
<requirement name="IsAlive" target="other"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="2">
<requirement name="IsAlive" target="other"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="4">
<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
<requirement name="IsAlive" target="other"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="4">
<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
<requirement name="IsAlive" target="other"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="ParticleEffects/p_electric_shock_small" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="LT" value="40"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="ParticleEffects/p_electric_shock_small" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="LT" value="40"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="40">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="40">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit1">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit2">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit3">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit4">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit5">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit1">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit2">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit3">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit4">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit5">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/></triggered_effect>
</effect_group>
</item>
<item name="HD BR1NXlS Booper">
<property name="DescriptionKey" value="HDBR1NXlSBooperDesc"/>
<property name="CustomIcon" value="HD BR1NXlS Booper"/> <!-- GFX Icon BY Pandapants75 -->
<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,canHaveCosmetic"/>
<property name="DisplayType" value="meleeHeavy"/>
<property name="HoldType" value="33"/>
<property name="Meshfile" value="#@modfolder:Resources/HD BR1NXlS Booper.unity3d?HD BR1NXlS Booper.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnSledgeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="700"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ShowQuality" value="true"/>
<property name="UnlockedBy" value="HD BR1NXlS Booper Schematic"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="160"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="110"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
<passive_effect name="EntityDamage" operation="base_set" value="45.1" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="base_set" value="75" tags="perkSkullCrusher"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="35" tags="perkSkullCrusher"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="207,581" tier="1,6" tags="perkSkullCrusher"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="secondary"/>
<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
</effect_group>
<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="40"/>
<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="ItemModEffects/baton_electricityPrefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
<requirement name="!EntityTagCompare" target="other" tags="trader"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
<requirement name="!EntityTagCompare" target="other" tags="trader"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" target_tags="zombie,animal" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" target_tags="zombie,animal" duration="2.5" force="350">
<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="5">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="6">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="7">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="8">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="9">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="5">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="6">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="7">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="8">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar=".buffShockedDurationStart" operation="set" value="9">
<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked">
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked">
<requirement name="HasBuff" buff="buffDrugNerdTats"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks"/>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="0"/>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="0"/>
</effect_group>
<effect_group name="increase charges">
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="1">
<requirement name="IsAlive" target="other"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="2">
<requirement name="IsAlive" target="other"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="4">
<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
<requirement name="IsAlive" target="other"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" cvar=".stunBatonCharge" operation="add" value="4">
<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
<requirement name="IsAlive" target="other"/>
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="ParticleEffects/p_electric_shock_small" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="LT" value="40"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="ParticleEffects/p_electric_shock_small" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="LT" value="40"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="40">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar=".stunBatonCharge" operation="set" value="40">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit1">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit2">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit3">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit4">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionRayHit" action="PlaySound" sound="stunbaton_hit5">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit1">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit2">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit3">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit4">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionRayHit" action="PlaySound" sound="stunbaton_hit5">
<requirement name="CVarCompare" cvar=".stunBatonCharge" operation="GTE" value="4"/></triggered_effect>
</effect_group>
</item>
<item name="HD Advanced Shredder Ammo">
<property name="CustomIcon" value="HD Advanced Shredder Ammo"/>
<property name="DescriptionKey" value="HDShredderAmmoDesc"/>
<property name="Tags" value="ammo,shotgun"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mlead_scrap"/>
<property name="Stacknumber" value="2500"/>
<property name="Group" value="Ammo/Weapons,Basics"/>
<property name="EconomicValue" value="120"/>
<effect_group name="ammoBlunderbuss" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="12.5" tags="perkBoomstick"/>
<passive_effect name="BlockDamage" operation="base_set" value="1.6" tags="perkBoomstick"/>
<passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="TargetArmor" operation="perc_add" value=".6" tags="perkBoomstick"/><display_value name="dTargetArmor" value=".5"/>
<passive_effect name="MaxRange" operation="base_set" value="15" tags="perkBoomstick"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkBoomstick"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/>
<passive_effect name="BlockPenetrationFactor" operation="base_set" value="50" tags="perkBoomstick"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
</effect_group>
</item>
<item name="500AutoMax">
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="CustomIcon" value="500 AM"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="45"/>
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
</effect_group>
</item>
<item name="45ACPRound">
<property name="DescriptionKey" value="45ACPRoundDesc"/>
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="CustomIcon" value="45 ACP"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="40"/>
<passive_effect name="BlockDamage" operation="base_set" value=".1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
</effect_group>
</item>
<item name="DeagleRound">
<property name="DescriptionKey" value="DERoundDesc"/>
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="CustomIcon" value="Deagle Round"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="ammo44MagnumBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="55"/>
<passive_effect name="BlockDamage" operation="base_set" value=".1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
</effect_group>
</item>
<item name="50BMGRound">
<property name="DescriptionKey" value="50BMGRoundDesc"/>
<property name="Extends" value="ammo44MagnumBulletBall"/>
<property name="CustomIcon" value="50 BMG"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="110"/>
<passive_effect name="BlockDamage" operation="base_set" value="10"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
</effect_group>
</item>
<item name="408Round">
<property name="DescriptionKey" value="408RoundDesc"/>
<property name="Extends" value="ammo44MagnumBulletBall"/>
<property name="CustomIcon" value="408 Round"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="90"/>
<passive_effect name="BlockDamage" operation="base_set" value="15"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
</effect_group>
</item>
<item name="HD Vulcan 9mm Barrel">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 9mm Barrel"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 9mm Barrel Schematic"/>
<property name="DescriptionKey" value="HDM134MBDesc"/>
</item>
<item name="HD Vulcan 9mm Parts">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 9mm Parts"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 9mm Parts Schematic"/>
<property name="DescriptionKey" value="HDM134MPDesc"/>
</item>
<item name="HD Vulcan 9mm Motor">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 9mm Motor"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 9mm Motor Schematic"/>
<property name="DescriptionKey" value="HDM134MMDesc"/>
</item>
<item name="HD Vulcan 7.62mm Barrel">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Barrel"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 7.62mm Barrel Schematic"/>
<property name="DescriptionKey" value="HDM134MBDesc"/>
</item>
<item name="HD Vulcan 7.62mm Parts">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Parts"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 7.62mm Parts Schematic"/>
<property name="DescriptionKey" value="HDM134MPDesc"/>
</item>
<item name="HD Vulcan 7.62mm Motor">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Motor"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 7.62mm Motor Schematic"/>
<property name="DescriptionKey" value="HDM134MMDesc"/>
</item>
<item name="HD Vulcan 50Bmg Barrel">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Barrel"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 50Bmg Barrel Schematic"/>
<property name="DescriptionKey" value="HDM134MBDesc"/>
</item>
<item name="HD Vulcan 50Bmg Parts">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Parts"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 50Bmg Parts Schematic"/>
<property name="DescriptionKey" value="HDM134MPDesc"/>
</item>
<item name="HD Vulcan 50Bmg Motor">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Motor"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="250"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="HD Vulcan 50Bmg Motor Schematic"/>
<property name="DescriptionKey" value="HDM134MMDesc"/>
</item>
<item name="HD Scrap Wrench">
<property name="CustomIcon" value="HD Scrap Wrench"/>
<property name="DescriptionKey" value="HDScrapWrenchDesc"/>
<property name="Tags" value="blunt,melee,grunting,light,tool,longShaft,attPerception,perkSalvageOperations,canHaveCosmetic"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="29"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Scrap Wrench.unity3d?HD Scrap Wrench.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy"/>
<property name="EconomicValue" value="250"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Disassemble" value="1" param1="1"/>
<property name="Particle_harvesting" value="true" param1="metal"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="50"/>
<property name="SwingAngle" value="180"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Delay" value="0.4"/>
<property name="Repair_amount" value="150"/>
<property name="Upgrade_hit_offset" value="-5"/>
<property name="Repair_action_sound" value="wrench_harvest"/>
<property name="Upgrade_action_sound" value="wrench_harvest"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="50"/>
<property name="SwingAngle" value="180"/>
</property>
<effect_group name="meleeToolSalvageT1Wrench">
<passive_effect name="EntityDamage" operation="base_set" value="5.5" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="base_set" value="25.5" tags="perkSalvageOperations"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="65"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="150,450" tier="1,6" tags="perkSalvageOperations"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSalvageOperations"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="secondary"/>
</effect_group>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item name="HD Wrench">
<property name="CustomIcon" value="HD Wrench"/>
<property name="DescriptionKey" value="HDWrenchDesc"/>
<property name="Tags" value="blunt,melee,grunting,light,tool,longShaft,attPerception,perkSalvageOperations,canHaveCosmetic"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="29"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Wrench.unity3d?HD Wrench.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mmetal"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy"/>
<property name="EconomicValue" value="350"/>
<property name="UnlockedBy" value="HD Wrench Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Disassemble" value="1" param1="1"/>
<property name="Particle_harvesting" value="true" param1="metal"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="50"/>
<property name="SwingAngle" value="180"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Delay" value="0.3"/>
<property name="Repair_amount" value="500"/>
<property name="Upgrade_hit_offset" value="-5"/>
<property name="Repair_action_sound" value="wrench_harvest"/>
<property name="Upgrade_action_sound" value="wrench_harvest"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="50"/>
<property name="SwingAngle" value="180"/>
</property>
<effect_group name="meleeToolSalvageT1Wrench">
<passive_effect name="EntityDamage" operation="base_set" value="5.5" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="base_set" value="45.5" tags="perkSalvageOperations"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="65"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="250,700" tier="1,6" tags="perkSalvageOperations"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSalvageOperations"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSalvageOperations"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="HarvestCount" operation="base_set" value="2" tags="salvageHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="secondary"/>
</effect_group>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item name="HD Bollock Rot Injection">
<property name="CustomIcon" value="HD Bollock Rot Injection" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalFirstAidKit"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Medical"/>
<property name="DescriptionKey" value="HDBollockRotDesc"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="BuffBollockRot"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
<display_value name="dhealAbrasionMult" value="4"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@medicRegHealthIncreaseSpeed"/>
<display_value name="foodHealthAmount" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.1">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="0"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
</effect_group>
</item>
<item name="HD Bird Flu Injection">
<property name="CustomIcon" value="HD Bird Flu Injection" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalFirstAidKit"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Medical"/>
<property name="DescriptionKey" value="HDBirdFluDesc"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="BuffBirdFlu"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
<display_value name="dhealAbrasionMult" value="4"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@medicRegHealthIncreaseSpeed"/>
<display_value name="foodHealthAmount" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.1">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="0"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
</effect_group>
</item>
<item name="HD Brain Herpes Injection">
<property name="CustomIcon" value="HD Brain Herpes Injection" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalFirstAidKit"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Medical"/>
<property name="DescriptionKey" value="HDBrainHerpesDesc"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="BuffBrainHerpes"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
<display_value name="dhealAbrasionMult" value="4"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@medicRegHealthIncreaseSpeed"/>
<display_value name="foodHealthAmount" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.1">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="0"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
</effect_group>
</item>
<item name="HD MRSA Injection">
<property name="CustomIcon" value="HD MRSA Injection" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medicalFirstAidKit"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Medical"/>
<property name="DescriptionKey" value="HDMRSADesc"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="BuffMRSA"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
<display_value name="dhealAbrasionMult" value="4"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@medicRegHealthIncreaseSpeed"/>
<display_value name="foodHealthAmount" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="180"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.1">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3.5">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="0"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
</effect_group>
</item>
<item name="HD First Aid Kit">
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medical"/>
<property name="CustomIcon" value="Advanced First Aid Kit" />
<property name="Extends" value="medicalFirstAidKit" param1="DescriptionKey"/>
<property name="Group" value="Science,Medical,Basics"/>
<property name="EconomicValue" value="150" />
<property name="UnlockedBy" value="HD First Aid Kit Schematic"/>
<property name="Stacknumber" value="25000"/>
<property name="DescriptionKey" value="HDFAKDesc"/>
<property class="Action0">
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<display_value name="dInstantHealth" value="65"/>
<display_value name="dHealthLoss" value=".1"/>
<display_value name="$waterAmountAdd" value="-15"/>
<display_value name="dStunResist" value="4"/>
<display_value name="dDuration" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="add" value="33"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="set" value="33">
<requirement name="CVarCompare" cvar="$buffDrugPainkillersDuration" operation="GT" value="33"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugPainkillers"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
<display_value name="dhealAbrasionMult" value="4"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="100"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@medicRegHealthIncreaseSpeed"/>
<display_value name="foodHealthAmount" value="100"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="100"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="6">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="10">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="100"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/><display_value name="dStopsLaceration" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
</effect_group>
</item>
<item name="HD Military Helmet">
<property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Head"/>
<property name="CustomIcon" value="HD Military Helmet"/>
<property name="DescriptionKey" value="HDMASDesc"/>
<property name="UnlockedBy" value="HD Military Helmet Schematic"/>
<effect_group name="military armor">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.23,8.93"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="6.23,8.93" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.05,0.061" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,BuffBrainHerpes"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0662" tags="running"/>
<display_value name="dStaminaChangeOT" value="-.662"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/><display_value name="dNoiseMultiplier" value=".1"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="gear_kevlar_helmet"/>
<property name="Overlay0" value="gear_kevlar_helmet"/>
<property name="Layer" value="2"/>
<property name="UISlot" value="Headgear"/>
<property name="ShowAltHair" value="true"/>
</property>
</item>
<item name="HD Military Vest">
<property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Chest"/>
<property name="CustomIcon" value="HD Military Vest"/>
<property name="DescriptionKey" value="HDMASDesc"/>
<property name="UnlockedBy" value="HD Military Vest Schematic"/>
<effect_group name="military armor">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.23,8.93"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="6.23,8.93" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.05,0.061" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,BuffMRSA"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0662" tags="running"/>
<display_value name="dStaminaChangeOT" value="-.662"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/><display_value name="dNoiseMultiplier" value=".1"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_vest"/>
<property name="Overlay0" value="armor_kevlar_vest"/>
<property name="Layer" value="2"/>
<property name="UISlot" value="ChestArmor"/>
</property>
</item>
<item name="HD Military Gloves">
<property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Hands"/>
<property name="CustomIcon" value="HD Military Gloves"/>
<property name="DescriptionKey" value="HDMASDesc"/>
<property name="UnlockedBy" value="HD Military Gloves Schematic"/>
<effect_group name="military armor">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.23,8.93"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="6.23,8.93" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.05,0.061" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0662" tags="running"/>
<display_value name="dStaminaChangeOT" value="-.662"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/><display_value name="dNoiseMultiplier" value=".1"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_gloves"/>
<property name="Overlay0" value="armor_kevlar_gloves"/>
<property name="Layer" value="0"/>
<property name="UISlot" value="Gloves"/>
</property>
</item>
<item name="HD Military Legs">
<property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="lowerbody,legs,armor,armorLegs,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Legs"/>
<property name="CustomIcon" value="HD Military Legs"/>
<property name="DescriptionKey" value="HDMASDesc"/>
<property name="UnlockedBy" value="HD Military Legs Schematic"/>
<effect_group name="military armor">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.23,8.93"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="6.23,8.93" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.05,0.061" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,BuffBollockRot"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750" tier="1,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0662" tags="running"/>
<display_value name="dStaminaChangeOT" value="-.662"/>
<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/><display_value name="dNoiseMultiplier" value=".1"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_legarmor"/>
<property name="Overlay0" value="armor_kevlar_legarmor"/>
<property name="Layer" value="3"/>
<property name="UISlot" value="LegArmor"/>
</property>
</item>
<item name="HD Military Boots">
<property name="Extends" value="armorMilitaryMaster" param1="CustomIcon"/>
<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorPenalty,canHaveCosmetic,lightArmorDeg"/>
<property name="EquipSlot" value="Feet"/>
<property name="CustomIcon" value="HD Military Boots"/>
<property name="DescriptionKey" value="HDMASDesc"/>
<property name="UnlockedBy" value="HD Military Boots Schematic"/>
<effect_group name="military without penalties">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.23,8.93"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="6.23,8.93" tags="heat,electrical"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,3.27" tier="1,6"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.05,0.061" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,BuffBirdFlu"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,750,650" tier="1,5,6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
</effect_group>
<property class="UMA">
<property name="Mesh" value="armor_kevlar_boots"/>
<property name="Overlay0" value="armor_kevlar_boots"/>
<property name="Layer" value="0"/>
<property name="UISlot" value="Footwear"/>
</property>
</item>
<item name="HD Xcalibur">
<property name="DescriptionKey" value="HDXDesc"/>
<property name="CustomIcon" value="HD Xcalibur"/>
<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,canHaveCosmetic"/>
<property name="DisplayType" value="meleeHeavy"/>
<property name="HoldType" value="33"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Xcalibur.unity3d?HD Xcalibur.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnSledgeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="700"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="160"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="110"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
<passive_effect name="EntityDamage" operation="base_set" value="42.1" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="base_set" value="75" tags="perkSkullCrusher"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="35" tags="perkSkullCrusher"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="207,581" tier="1,6" tags="perkSkullCrusher"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.05" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.05" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="60" tags="secondary"/>
<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
</effect_group>
</item>
<item name="Ethans Bam Hammer">
<property name="DescriptionKey" value="EthansBamHammerDesc"/>
<property name="CustomIcon" value="Ethans Bam Hammer"/>
<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,canHaveCosmetic"/>
<property name="DisplayType" value="meleeHeavy"/>
<property name="HoldType" value="33"/>
<property name="Meshfile" value="#@modfolder:Resources/Ethans Bam Hammer.unity3d?Ethans Bam Hammer.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnSledgeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="250"/>
<property name="EconomicValue" value="700"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="65"/>
<property name="SwingAngle" value="160"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="sledge_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".515"/>
<property name="GrazeEnd" value=".52"/>
<property name="SwingDegrees" value="110"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
<passive_effect name="EntityDamage" operation="base_set" value="42.1" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="base_set" value="75" tags="perkSkullCrusher"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="35" tags="perkSkullCrusher"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="207,581" tier="1,6" tags="perkSkullCrusher"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkSkullCrusher"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1.05" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1.05" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="65" tags="secondary"/>
<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
</effect_group>
</item>
<item name="HD Mini Hatchet">
<property name="DescriptionKey" value="HDMiniHatchetDesc"/>
<property name="CustomIcon" value="HD Mini Hatchet"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Tags" value="axe,melee,light,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeRepairTool"/>
<property name="HoldType" value="32"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Hatchet.unity3d?HD Mini Hatchet.Prefab"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="EconomicValue" value="175"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="true"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="50"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.Butcher" value="0" param1="4"/>
<property name="GrazeStart" value=".15"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="45"/>
<property name="SwingAngle" value="135"/>
<property name="UseGrazingHits" value="true"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="stonehitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value=".64"/>
<property name="Repair_amount" value="250"/>
<property name="Upgrade_hit_offset" value="-1"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
<property name="UsePowerAttackAnimation" value="false"/>
</property>
<effect_group name="meleeToolRepairT0StoneAxe">
<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="35.5" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="85" tags="perkMiner69r,axe"/>
<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="112,300" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<display_value name="dBlockRepairAmount" value="250"/>
<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true"/>
<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r"/>
</effect_group>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item name="HD Tazas Hatchet">
<property name="CustomIcon" value="HD Tazas Hatchet"/>
<property name="DescriptionKey" value="HDTazasHatchetDesc"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Tags" value="axe,melee,light,tool,longShaft,tazas,attStrength,perkMiner69r,perkMotherLode,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeRepairTool"/>
<property name="HoldType" value="32"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Hatchet.unity3d?HD Mini Taza Hatchet.Prefab"/>
<property name="RepairTools" value="resourceRockSmall"/>
<property name="EconomicValue" value="175"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="true"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="50"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.Butcher" value="0" param1="4"/>
<property name="GrazeStart" value=".15"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="45"/>
<property name="SwingAngle" value="135"/>
<property name="UseGrazingHits" value="true"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="stonehitorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value=".64"/>
<property name="Repair_amount" value="250"/>
<property name="Upgrade_hit_offset" value="-1"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,Steel Polish,Titanium Polish"/>
<property name="UsePowerAttackAnimation" value="false"/>
</property>
<effect_group name="meleeToolRepairT0StoneAxe">
<passive_effect name="EntityDamage" operation="base_set" value="8" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="30.5" tags="perkMiner69r"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="90" tags="perkMiner69r,axe"/>
<passive_effect name="StaminaLoss" operation="base_set" value="10" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="112,300" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<display_value name="dBlockRepairAmount" value="250"/>
<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true"/>
<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r"/>
</effect_group>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<item name="HD High Torque Motor">
<property name="DescriptionKey" value="HDMotorDesc"/>
<property name="CustomIcon" value="HD High Torque Motor"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MsmallEngine"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="Stacknumber" value="1"/>
<property name="Material" value="MmechanicalParts"/> <property name="Weight" value="200"/>
<property name="EconomicValue" value="1000"/>
<property name="Group" value="Resources"/>
<property name="DegradationBreaksAfter" value="false"/>
<property class="Attributes">
<property name="DegradationMax" value="70000000,75000000"/>
<property name="VehicleNoise" value="1,0.1"/>
<property name="VehicleMaxSpeed" value="50,180"/>
<property name="VehicleAcceleration" value="70,140"/>
<property name="VehicleMetersPerLiter" value="25,45"/>
<property name="VehicleIdleSecondsPerLiter" value="15,30"/>
<property name="VehicleStartDelayInSeconds" value="1,0.1"/>
<property name="VehicleStartChance" value="0.5,0.99"/>
<property name="VehicleTankSize" value="30000, 35000"/>
<property name="VehicleFuelItem" value="ammoGasCan"/>
</property>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<item name="HD Cell">
<property name="CustomIcon" value="HD Cell"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapLeadLarge"/>
<property name="Stacknumber" value="10"/>
<property name="Weight" value="160"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Resources"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="ShowQuality" value="false"/>
<property name="DescriptionKey" value="HDCellDesc"/>
<property class="Attributes">
<property name="DegradationMax" value="70000000,75000000"/>
<property name="BatteryMaxLoadInVolts" value="70000000, 75000000"/>
<property name="BatteryDischargeTimeInMinutes" value="70000000,75000000"/>
</property>
<effect_group>
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="DegradationMax" operation="base_set" value="70000000,75000000" tier="1,6"/>
</effect_group>
</item>
<item name="HD Electrolyte">
<property name="CustomIcon" value="HD Electrolyte"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapLeadSmall"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="10"/>
<property name="Group" value="Resources,Chemicals"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="ShowQuality" value="false"/>
<property name="DescriptionKey" value="HDElectrolyteDesc"/>
</item>
<item name="HD Junk Turret Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Junk Turret Schematic"/>
<property name="Unlocks" value="HD Junk Turret 9mm"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Junk Turret 9mm" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Junk Turret 762mm" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Junk Turret 50mm" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="200"/>
</effect_group>
</item>
<item name="HD Junk Turret 9mm">
<property name="Tags" value="turret,weapon,ranged,reloadPenalty,attIntellect,perkTurrets,canHaveCosmetic"/>
<property name="CustomIcon" value="Adv Junk Turret" />
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
<property name="HandMeshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurretHeld_Prefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MJunkTurretParts"/> <property name="Weight" value="4"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="950"/>
<property name="SellableToTrader" value="true"/>
<property name="RequiredPower" value="15"/>
<property name="UnlockedBy" value="perkTurrets,HD Junk Turret Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
<property name="Reload_time" value="3.9"/>
<property name="Sound_start" value="M1911Fire"/>
<property name="Sound_repeat" value="M1911Fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_junkturret_fpv"/>
<property name="ScopeOffset" value="0,0,0"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="SpawnTurret"/>
<property name="Turret" value="junkTurretGun"/>
<property name="PreviewSize" value="0.75,0.75,0.75"/>
</property>
<effect_group name="gunBotT2JunkTurret">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/>
<passive_effect name="BlockRange" operation="base_set" value="2.5"/>
<passive_effect name="EntityDamage" operation="base_set" value="35.0"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.1"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="65.0"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="base_set" value="40"/>
<passive_effect name="MagazineSize" operation="base_add" value="1,1" tier="2,6"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1"/>
<passive_effect name="JunkTurretActiveRange" operation="base_set" value="30"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,2500" tier="1,6" tags="perkTurrets"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0.5" tags="perkTurrets"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
</item>
<item name="HD Junk Turret 762mm">
<property name="Tags" value="turret,weapon,ranged,reloadPenalty,attIntellect,perkTurrets,canHaveCosmetic"/>
<property name="CustomIcon" value="Adv Junk Turret" />
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
<property name="HandMeshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurretHeld_Prefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
<property name="Material" value="MJunkTurretParts"/> <property name="Weight" value="4"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="950"/>
<property name="SellableToTrader" value="true"/>
<property name="RequiredPower" value="15"/>
<property name="UnlockedBy" value="perkTurrets,HD Junk Turret Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
<property name="Reload_time" value="3.9"/>
<property name="Sound_start" value="M4A1Fire"/>
<property name="Sound_repeat" value="M4A1Fire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_junkturret_fpv"/>
<property name="ScopeOffset" value="0,0,0"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="SpawnTurret"/>
<property name="Turret" value="junkTurretGun"/>
<property name="PreviewSize" value="0.75,0.75,0.75"/>
</property>
<effect_group name="gunBotT2JunkTurret">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/>
<passive_effect name="BlockRange" operation="base_set" value="2.5"/>
<passive_effect name="EntityDamage" operation="base_set" value="45.0"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.1"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="65.0"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="base_set" value="50"/>
<passive_effect name="MagazineSize" operation="base_add" value="1,1" tier="2,6"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1"/>
<passive_effect name="JunkTurretActiveRange" operation="base_set" value="30"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,2500" tier="1,6" tags="perkTurrets"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0.5" tags="perkTurrets"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
</item>
<item name="HD Junk Turret 50mm">
<property name="Tags" value="turret,weapon,ranged,reloadPenalty,attIntellect,perkTurrets,canHaveCosmetic"/>
<property name="CustomIcon" value="Adv Junk Turret" />
<property name="DisplayType" value="rangedGun"/>
<property name="HoldType" value="67"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
<property name="HandMeshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurretHeld_Prefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
<property name="Material" value="MJunkTurretParts"/> <property name="Weight" value="4"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="950"/>
<property name="SellableToTrader" value="true"/>
<property name="RequiredPower" value="15"/>
<property name="UnlockedBy" value="perkTurrets,HD Junk Turret Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value=".8"/>
<property name="Magazine_items" value="50BMGRound"/>
<property name="Reload_time" value="3.9"/>
<property name="Sound_start" value="AWFire"/>
<property name="Sound_repeat" value="AWFire"/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="m60_reload"/>
<property name="Particles_muzzle_fire" value="gunfire_junkturret_fpv"/>
<property name="ScopeOffset" value="0,0,0"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
</property>
<property class="Action1">
<property name="Class" value="SpawnTurret"/>
<property name="Turret" value="junkTurretGun"/>
<property name="PreviewSize" value="0.75,0.75,0.75"/>
</property>
<effect_group name="gunBotT2JunkTurret">
<passive_effect name="MaxRange" operation="base_set" value="15"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/>
<passive_effect name="BlockRange" operation="base_set" value="2.5"/>
<passive_effect name="EntityDamage" operation="base_set" value="60.0"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkTurrets"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.1"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/>
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="65.0"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="base_set" value="60"/>
<passive_effect name="MagazineSize" operation="base_add" value="1,1" tier="2,6"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1"/>
<passive_effect name="JunkTurretActiveRange" operation="base_set" value="30"/>
<passive_effect name="DegradationMax" operation="base_set" value="1000,2500" tier="1,6" tags="perkTurrets"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0.5" tags="perkTurrets"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
</item>
<item name="HD Auger">
<property name="DescriptionKey" value="HDAugerDesc"/>
<property name="CustomIcon" value="HD Auger" />
<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>
<property name="DisplayType" value="motorTool"/>
<property name="HoldType" value="20"/>
<property name="Meshfile" value="#Other/Items?Tools/augerPrefab.prefab"/>
<property name="Material" value="MMotorToolParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="SoundIdle" value="Auger_Idle"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Auger Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Hitmask_override" value="Melee"/>
<property name="UseMeleeCrosshair" value="true"/>
<property name="Single_magazine_usage" value="false"/>
<property name="Magazine_items" value="ammoGasCan"/>
<property name="Bullet_material" value="metal"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="Auger_Fire_Start"/>
<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
<property name="Sound_empty" value="auger_empty"/>
<property name="Sound_reload" value="Auger_Reload"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="SupportHarvesting" value="true"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>
<effect_group name="meleeToolPickT3Auger">
<passive_effect name="EntityDamage" operation="base_set" value="5.5" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="60.5" tags="perkMiner69r,miningTool"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="350" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="base_set" value="1400,4200" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="5" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="5" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
<passive_effect name="MagazineSize" operation="base_set" value="1000" tags="perkMiner69r"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0" tags="perkMiner69r"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMiner69r"/>
</effect_group>
</item>
<item name="HD Chainsaw">
<property name="DescriptionKey" value="HDChainsawDesc"/>
<property name="CustomIcon" value="HD Chainsaw" />
<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,chainsaw,canHaveCosmetic"/>
<property name="DisplayType" value="motorTool"/>
<property name="HoldType" value="19"/>
<property name="Meshfile" value="#Other/Items?Weapons/Melee/Chainsaw/chainsawPrefab.prefab"/>
<property name="Material" value="MMotorToolParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="SoundIdle" value="chainsaw_idle"/>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="HD Chainsaw Schematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Hitmask_override" value="Melee"/>
<property name="UseMeleeCrosshair" value="true"/>
<property name="Single_magazine_usage" value="false"/>
<property name="Magazine_items" value="ammoGasCan"/>
<property name="Bullet_material" value="metal"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="chainsaw_fire_start"/>
<property name="Sound_empty" value="chainsaw_empty"/>
<property name="Sound_repeat" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
<property name="Sound_end" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end"/>
<property name="Sound_reload" value="chainsaw_reload"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="SupportHarvesting" value="true"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>
<effect_group name="meleeToolAxeT3Chainsaw">
<passive_effect name="EntityDamage" operation="base_set" value="10.5" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="60.5" tags="perkMiner69r"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="350" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="base_set" value="1400,4200" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.5" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value="-.2" tags="Harvesting"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/>
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/>
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/>
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
<passive_effect name="MagazineSize" operation="base_set" value="1000" tags="perkMiner69r"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".001" tags="perkMiner69r"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMiner69r"/>
</effect_group>
</item>
<item name="War3zuk Armor Quest">
<property name="CustomIcon" value="War3zuk Armor Quest"/>
<property name="DescriptionKey" value="War3zukArmorQuestDesc"/>
<property name="Extends" value="questMaster"/>
<property class="Action0">
<property name="Class" value="Quest"/>
<property name="QuestGiven" value="War3zuk Armor Quest"/>
<property name="Delay" value="0"/>
</property>
<property name="Group" value="Special Items"/>
</item>
<item name="War3zuk Blade Quest">
<property name="CustomIcon" value="War3zuk Blade Quest"/>
<property name="DescriptionKey" value="War3zukBladeQuestDesc"/>
<property name="Extends" value="questMaster"/>
<property class="Action0">
<property name="Class" value="Quest"/>
<property name="QuestGiven" value="War3zuk Blade Quest"/>
<property name="Delay" value="0"/>
</property>
<property name="Group" value="Special Items"/>
</item>
<item name="HD Machete">
<property name="CustomIcon" value="HD Machete" />
<property name="DescriptionKey" value="HDMacheteDesc"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Machete.unity3d?HD Machete.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="37.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="35" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="12.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="HD Shuriken Katana">
<property name="CustomIcon" value="HD Shuriken Katana" />
<property name="DescriptionKey" value="HDKatanaDesc"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Samuri.unity3d?HD Shuriken Katana.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="30.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="HD Wakizashi Katana">
<property name="CustomIcon" value="HD Wakizashi Katana" />
<property name="DescriptionKey" value="HDWakizashiDesc"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Samuri.unity3d?HD Wakizashi Katana.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="30.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="HD Dragon Katana">
<property name="CustomIcon" value="HD Dragon Katana" />
<property name="DescriptionKey" value="HDDragonDesc"/>
<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfBlows,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Samuri.unity3d?HD Dragon Katana.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="MmeleeWpnBladeParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="700"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="130"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnBladeT3Machete">
<passive_effect name="EntityDamage" operation="base_set" value="30.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkDeepCuts"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkDeepCuts,perkFlurryOfBlows"/>
<passive_effect name="StaminaLoss" operation="base_set" value="15.2" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="288,673" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="20.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
</item>
<item name="Fat Soaked Log Bundle">
<property name="CustomIcon" value="Fat Soaked Log Bundle" />
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="resourceWood"/>
<property name="Material" value="MresourceWood"/>
<property name="Weight" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1000"/>
<property name="EconomicValue" value="25"/>
<property name="EconomicBundleSize" value="10000"/>
<property name="Group" value="Resources"/>
<property name="RepairAmount" value="100"/>
<property name="LootExpValue" value="1"/>
<property name="CraftingIngredientTime" value=".5"/>
</item>
<item name="toolBellows">
<property name="UnlockedBy" value="toolBellowsSchematic"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MtoolBellows"/>
<property name="Stacknumber" value="50"/>
<property name="Weight" value="100"/>
<property name="EconomicValue" value="500"/>
<property name="Group" value="Tools/Traps"/>
<property name="DisplayType" value="toolBellows"/>
<property name="ItemTypeIcon" value="forge"/>
<effect_group tiered="false">
<passive_effect name="CraftingSmeltTime" operation="perc_add" value="-.666"/>
<display_value name="dCraftingSmeltTime" value=".4"/>
</effect_group>
</item>
<item name="toolAnvil">
<property name="UnlockedBy" value="toolAnvilSchematic"/>
<property name="Tags" value="toolAnvil"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="200"/>
<property name="Stacknumber" value="50"/>
<property name="EconomicValue" value="240"/>
<property name="Group" value="Tools/Traps"/>
<property name="DisplayType" value="toolAnvil"/>
<property name="ItemTypeIcon" value="forge"/>
<effect_group tiered="false">
<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
<passive_effect name="CraftingTime" operation="perc_add" value="-.666"/>
<display_value name="dCraftingTime" value=".4"/>
</effect_group>
</item>
<item name="HDToolAndDieSet">
<property name="UnlockedBy" value="HD Tool And Die Set Schematic"/>
<property name="DescriptionKey" value="HDToolAndDieSetDesc"/>
<property name="CustomIcon" value="HD Tool And Die Set"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
<property name="ItemTypeIcon" value="forge"/>
</item>
<item name="HDCarbonSewingKit">
<property name="UnlockedBy" value="HD Carbon Sewing Kit Schematic"/>
<property name="DescriptionKey" value="HDCarbonSewingKitDesc"/>
<property name="CustomIcon" value="HD Carbon Sewing Kit"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDGrinder">
<property name="UnlockedBy" value="HD Grinder Schematic"/>
<property name="DescriptionKey" value="HDGrinderDesc"/>
<property name="CustomIcon" value="HD Grinder"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDBulletTumbler">
<property name="UnlockedBy" value="HD Bullet Tumbler Schematic"/>
<property name="DescriptionKey" value="HDBulletTumblerDesc"/>
<property name="CustomIcon" value="HD Bullet Tumbler"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDBulletPress">
<property name="UnlockedBy" value="HD Bullet Press Schematic"/>
<property name="DescriptionKey" value="HDBulletPressDesc"/>
<property name="CustomIcon" value="HD Bullet Press"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDWelder">
<property name="UnlockedBy" value="HD Welder Schematic"/>
<property name="DescriptionKey" value="HDWelderDesc"/>
<property name="CustomIcon" value="HD Welder"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDCncHandGuns">
<property name="UnlockedBy" value="HD Cnc HandGuns Schematic"/>
<property name="DescriptionKey" value="HDCncHandGunsDesc"/>
<property name="CustomIcon" value="HD Cnc HandGuns"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDCncAutomatics">
<property name="UnlockedBy" value="HD Cnc Automatics Schematic"/>
<property name="DescriptionKey" value="HDCncAutomaticsDesc"/>
<property name="CustomIcon" value="HD Cnc Automatics"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HDCncRifles">
<property name="UnlockedBy" value="HD Cnc Rifles Schematic"/>
<property name="DescriptionKey" value="HDCncRiflesDesc"/>
<property name="CustomIcon" value="HD Cnc Rifles"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="100"/>
<property name="EconomicValue" value="2000"/>
<property name="Group" value="Tools/Traps"/>
</item>
<item name="HD Penthrox Injection">
<property name="DescriptionKey" value="PenthroxDesc"/>
<property name="DisplayType" value="medical"/>
<property name="CustomIcon" value="Penthrox Injection"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Penthrox Injection.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="950"/>
<property name="Stacknumber" value="25000"/>
<property name="Group" value="Science"/>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<property class="Action1">
<property name="Class" value="UseOther"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_firstAidKit"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffPenthrox"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" target="self" message="Zombies can No longer Detect you for a short time!!"/>
<triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="WeaponFire" value="true"/>
<triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="WeaponFire" value="false"/>
</effect_group>
</item>
<item name="HD Poison Vile">
<property name="DescriptionKey" value="PoisonVileDesc"/>
<property name="HoldType" value="3"/>
<property name="DisplayType" value="water"/>
<property name="CustomIcon" value="Poison Vile"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Penthrox.unity3d?HD Poison Vile.Prefab"/>
<property name="Material" value="Mglass"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="200"/>
<property name="CraftingIngredientTime" value="10"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="-50"/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="-1000"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInternalBleeding"/>
</effect_group>
</item>
<item name="Weed Wacker 5000">
<property name="Tags" value="machete,canHaveCosmetic"/>
<property name="CustomIcon" value="Weed Wacker 5000"/>
<property name="DescriptionKey" value="WW5000Desc"/>
<property name="DisplayType" value="meleeKnife"/>
<property name="HoldType" value="47"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Weed Wacker 5000.unity3d?HD Weed Wacker 5000.Prefab"/>
<property name="Material" value="Msteel"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="100"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swinglight"/>
<property name="ToolCategory.Butcher" value="0" param1="0"/>
<property name="Sound_harvesting" value="open_animal" param1="organic"/>
<property name="UseGrazingHits" value="true"/>
<property name="GrazeStart" value=".28"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="10"/>
<property name="SwingAngle" value="10"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".15"/>
<property name="Sound_start" value="machete_swingheavy"/>
<property name="ToolCategory.Butcher" value="0" param1="0"/>
<property name="Sound_harvesting" value="open_animal" param1="organic"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="true"/>
<property name="IsHorizontalSwing" value="true"/>
<property name="GrazeStart" value=".3"/>
<property name="GrazeEnd" value=".4"/>
<property name="SwingDegrees" value="-80"/>
<property name="SwingAngle" value="-60"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalslashorganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeToolKnifeMachete">
<passive_effect name="EntityDamage" operation="base_set" value="0"/>
<passive_effect name="BlockDamage" operation="base_set" value="1"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="500"/>
<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="5000,1000" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0.1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="5.10"/>
<passive_effect name="BlockRange" operation="base_set" value="10"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="0" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0" tier="2,6"/>
<passive_effect name="BlockDamage" operation="perc_add" value="0"/>
<passive_effect name="BlockDamage" operation="perc_add" value="0" tier="2,6"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="metal"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<display_value name="dBleeding" value="0"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="0" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="0" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_add" value="0" tags="secondary"/>
</effect_group>
</item>
<item name="CuteBabyChick">
<property name="DescriptionKey" value="CuteBabyChickDesc"/>
<property name="CustomIcon" value="Cute Baby Chick"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HDChick.unity3d?HDChick.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HDChick.unity3d?HDChick.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="15"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-50"/>
<display_value name="foodHealthAmount" value="-50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="HDBowl">
<property name="DescriptionKey" value="HDBowlDesc"/>
<property name="CustomIcon" value="HD Bowl"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic" />
<property name="HoldType" value="31" />
<property name="Group" value="Resources" />
</item>
<item name="Warm Chunky Honey">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Science,CFChemicals,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".05"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="5"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Beef">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Chicken">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Lamb">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Surprise">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Chili">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Pasta">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Salmon">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Sirloin">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Vegetable Stew">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Meat Stew">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Sham Chowder">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Hobo Stew">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Steak And Potato">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="55"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="55"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky ChiliDog">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Fish Taco">
<property name="DescriptionKey" value="WarmChunkyFoodDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="310"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="HDBowl" />
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Meat And Mash">
<property name="DescriptionKey" value="WarmChunkMeatMashDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Shepards Pie">
<property name="DescriptionKey" value="WarmChunkMeatMashDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="Tags" value="food"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Warm Chunky Gumbo Stew">
<property name="DescriptionKey" value="WarmChunkMeatMashDesc"/>
<property name="CustomIcon" value="Warm Chunky Honey"/>
<property name="Tags" value="food"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="350"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="50"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".01"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="Chicken Nuggets">
<property name="DescriptionKey" value="ChickenNuggetsDesc"/>
<property name="CustomIcon" value="Chicken Nuggets"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="KillJoyJessicas HotWings">
<property name="DescriptionKey" value="KillJoyHotWingsDesc"/>
<property name="CustomIcon" value="KillJoyJessicas HotWings"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Camoes Bifana">
<property name="DescriptionKey" value="CamoesBifanaDesc"/>
<property name="CustomIcon" value="Camoes Bifana"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Possums Pavlova">
<property name="DescriptionKey" value="PossumsPavlovaDesc"/>
<property name="CustomIcon" value="Possums Pavlova"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Ralifs Borscht">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="RalifsBorschtDesc"/>
<property name="CustomIcon" value="Ralifs Borscht"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="AaronRockst4rs Fritos And Eggs">
<property name="DescriptionKey" value="AaronFritosEggsDesc"/>
<property name="CustomIcon" value="AaronRockst4rs Fritos And Eggs"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Donnas Fubar Stew">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="DonnasFubarStewDesc"/>
<property name="CustomIcon" value="Donnas Fubar Stew"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="DD1GGs Sham And Tuna Pie">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="DD1GGsShamTunaPieDesc"/>
<property name="CustomIcon" value="DD1GGs Sham And Tuna Pie"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="BR1NXls HotPot Pizza Stew">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="BR1NXlsHotPotStewDesc"/>
<property name="CustomIcon" value="BR1NXls HotPot Pizza Stew"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Lovers Pizza">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="LoversPizzaDesc"/>
<property name="CustomIcon" value="Lovers Pizza"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="MsTeresas Burger Patty">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="MsTeresasBurgerPattyDesc"/>
<property name="CustomIcon" value="MsTeresas Burger Patty"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="FaxFoxs Furr Burger">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="FaxFoxsFurrBurgerDesc"/>
<property name="CustomIcon" value="FaxFoxs Furr Burger"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Diggitys Chilli Pork Chops">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="DiggitysChilliPorkChopsDesc"/>
<property name="CustomIcon" value="Diggitys Chilli Pork Chops"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="klausgamer14s Beef steak And Fries">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="klausgamer14sBeefFriesDesc"/>
<property name="CustomIcon" value="klausgamer14s Beef steak And Fries"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="QueenOfScreamz8s Chili Burrito">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="QueenOfScreamz8sBurritoDesc"/>
<property name="CustomIcon" value="QueenOfScreamz8s Chili Burrito"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Papas Bare Back Ribs">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="PapasBareBackRibsDesc"/>
<property name="CustomIcon" value="Papas Bare Back Ribs"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="CokaGamings Flaming Hot Cheetos">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="CokaGamingsHotCheetosDesc"/>
<property name="CustomIcon" value="CokaGamings Flaming Hot Cheetos"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Naoyans Yakitori">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="NaoyansYakitoriDesc"/>
<property name="CustomIcon" value="Naoyans Yakitori"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="BunnyNZs Bacon And Egg Pie">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="BunnyNZsEggPieDesc"/>
<property name="CustomIcon" value="BunnyNZs Bacon And Egg Pie"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Curmudgeons Beef Chili Pie">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="CurmudgeonsChiliPieDesc"/>
<property name="CustomIcon" value="Curmudgeons Beef Chili Pie"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Grabbys Chilli Cheese Fries">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="GrabbysChilliFriesDesc"/>
<property name="CustomIcon" value="Grabbys Chilli Cheese Fries"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="RabidAries Cute Chick Pie">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="RabidAriesChickPieDesc"/>
<property name="CustomIcon" value="RabidAries Cute Chick Pie"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/Cute Chick Pie.unity3d?Cute Chick Pie.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/Cute Chick Pie.unity3d?Cute Chick Pie.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Pikalyns Patbingsu">
<property name="DescriptionKey" value="PikalynsPatbingsuDesc"/>
<property name="CustomIcon" value="Pikalyns Patbingsu" />
<property name="HoldType" value="3"/>
<property name="DisplayType" value="waterMegaCrush"/>
<property name="Meshfile" value="#Other/Items?Food/bottled_waterPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mglass"/>
<property name="Stacknumber" value="250"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="110"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_drinking"/>
<property name="Create_item" value="drinkJarEmpty"/>
</property>
<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
<effect_group tiered="false" name="Drink Tier Found">
<requirement name="NotHasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="45"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
<display_value name="dHypothermalResist" value="30"/>
<display_value name="dDuration" value="180"/>
<display_value name="dStaminaRegen" value=".20"/>
<display_value name="dRunSpeed" value=".5"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="add" value="183"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="set" value="183">
<requirement name="CVarCompare" cvar="$buffMegaCrushDuration" operation="GT" value="183"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffMegaCrush"/>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="Shaved Ice">
<property name="DescriptionKey" value="ShavedIceDesc"/>
<property name="CustomIcon" value="Shaved Ice" />
<property name="HoldType" value="40"/>
<property name="Meshfile" value="#Other/Items?Misc/snowballPrefab.prefab"/>
<property name="HandMeshfile" value="#Other/Items?Misc/snowball_FP_Prefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/snowballPrefab.prefab"/>
<property name="DropScale" value="1.5"/>
<property name="Material" value="MresourceSnowBall"/>
<property name="Weight" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
<property name="Group" value="Resources"/>
</item>
<item name="RyuSen101s Ramen Noodles">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="RyuSen101sRamenDesc"/>
<property name="CustomIcon" value="RyuSen101s Ramen Noodles"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="ScyFangs Sweet Pumpkin Pie">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="ScyFangsPumpkinPieDesc"/>
<property name="CustomIcon" value="ScyFangs Sweet Pumpkin Pie"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/ScyFangs Sweet Pumpkin Pie.unity3d?ScyFangs Sweet Pumpkin Pie.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/ScyFangs Sweet Pumpkin Pie.unity3d?ScyFangs Sweet Pumpkin Pie.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="MajorZNations MeatFeast Pizza">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="MajorZNationsPizzaDesc"/>
<property name="CustomIcon" value="MajorZNations MeatFeast Pizza"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Tikkids Peppered Beef Strips">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="TikkidsBeefStripsDesc"/>
<property name="CustomIcon" value="Tikkids Peppered Beef Strips"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Inxanitys Taco Surprise">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="InxanitysTacoSurpriseDesc"/>
<property name="CustomIcon" value="Inxanitys Taco Surprise"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Coachs Chilli Donner Kebab">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="CoachsDonnerKebabDesc"/>
<property name="CustomIcon" value="Coachs Chilli Donner Kebab"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="TwistedAngels Peach Cobbler">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="TwistedAngelsPeachCobblerDesc"/>
<property name="CustomIcon" value="TwistedAngels Peach Cobbler"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
<property name="Create_item" value="drinkJarEmpty"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="35"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Takayans Sashimi">
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="TakayansSashimiDesc"/>
<property name="CustomIcon" value="Takayans Sashimi"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="DropMeshfile" value="#@modfolder:Resources/HD Food Bowl.unity3d?HD Food Bowl.Prefab"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="250"/>
<property name="EconomicValue" value="100"/>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="StormFall Monster Cola">
<property name="HoldType" value="3"/>
<property name="Extends" value="drinkJarRedTea"/>
<property name="DisplayType" value="waterMegaCrush"/>
<property name="EconomicValue" value="240"/>
<property name="DescriptionKey" value="StormFallMonsterColaDesc"/>
<property name="Meshfile" value="#@modfolder:Resources/StormFall Monster Cola.unity3d?StormFall Monster Cola.prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/StormFall Monster Cola.unity3d?StormFall Monster Cola.prefab"/>
<property name="Material" value="Mglass"/>
<property name="CustomIcon" value="StormFall Monster Cola"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="80"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_drinking"/>
<property name="Create_item" value="drinkJarEmpty"/>
</property>
<effect_group tiered="false">
<requirement name="NotHasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="60"/>
<display_value name="dStaminaRegen" value=".35"/>
<display_value name="dRunSpeed" value=".6"/>
<display_value name="dDuration" value="180"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="add" value="183"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="set" value="363">
<requirement name="CVarCompare" cvar="$buffMegaCrushDuration" operation="GT" value="363"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffMegaCrush"/>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="Primates Run N Gun Juice">
<property name="HoldType" value="3"/>
<property name="Extends" value="drinkJarRedTea"/>
<property name="DisplayType" value="drugSkullCrushers"/>
<property name="EconomicValue" value="240"/>
<property name="DescriptionKey" value="PrimatesJuiceDesc"/>
<property name="Meshfile" value="#Other/Items?Food/emptyJarPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mglass"/>
<property name="CustomIcon" value="Primates Run N Gun Juice"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="160"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_drinking"/>
</property>
<effect_group tiered="false" name="Candy Tier 1">
<display_value name="dEntityDamage" value="1"/>
<display_value name="dDuration" value="60"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="add" value="63"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="set" value="63">
<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" operation="GT" value="63"/></triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSkullCrushers"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Forged Brass">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="ForgedBrass"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="MresourceForgedBrass"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="60"/>
<property name="EconomicValue" value="75"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="FBDesc"/>
<property name="CraftingIngredientExp" value="0"/>
<property name="CraftingIngredientTime" value="1"/>
<property name="RepairTime" value="1"/>
<property name="RepairAmount" value="400"/>
</item>
<item name="Forged Titanium">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="ForgedTitanium"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="MresourceForgedBrass"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="60"/>
<property name="EconomicValue" value="75"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="FTDesc"/>
<property name="CraftingIngredientExp" value="0"/>
<property name="CraftingIngredientTime" value="1"/>
<property name="RepairTime" value="1"/>
<property name="RepairAmount" value="400"/>
</item>
<item name="Steel Polish">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="Steel Polish"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MSteelPolish"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="45"/>
<property name="Group" value="Chemicals"/>
<property name="DescriptionKey" value="SPDesc"/>
</item>
<item name="Titanium Polish">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="Titanium Polish"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MTitaniumPolish"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="65"/>
<property name="Group" value="Chemicals"/>
<property name="DescriptionKey" value="TPDesc"/>
</item>
<item name="Congealed Metal">
<property name="HoldType" value="45"/>
<property name="CustomIcon" value="Congealed Metal"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="0"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="55"/>
<property name="Group" value="Chemicals"/>
<property name="DescriptionKey" value="CMDesc"/>
</item>
<item name="9mm Bullet SH">
<property name="CustomIcon" value="9mm Bullet SH" />
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo9mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="45ACPRoundSH">
<property name="CustomIcon" value="45 Acp SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="44Mag Bullet SH">
<property name="CustomIcon" value="44Mag Bullet SH" />
<property name="EconomicValue" value="50"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="ammo44MagnumBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkGunslinger,revolver"/>
<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkGunslinger"/>
<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger">
<requirement name="ProgressionLevel" progression_name="perkEnforcerComplete" operation="Equals" value="1"/>
</passive_effect>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
</effect_group>
</item>
<item name="500MagBulletSH">
<property name="CustomIcon" value="500Mag Bullet SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="70"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="762Mag Bullet SH">
<property name="CustomIcon" value="762Mag Bullet SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="80"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="408RoundSH">
<property name="CustomIcon" value="408 Round SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="50MagBulletSH">
<property name="CustomIcon" value="50Mag Bullet SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="60"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="50BMGRoundSH">
<property name="CustomIcon" value="50 BMG Round SH" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletSHDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="95" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked">
<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="other" buff="buffShocked"/>
</triggered_effect>
</effect_group>
</item>
<item name="9mm Bullet INC">
<property name="CustomIcon" value="9mm Bullet INC" />
<property name="Extends" value="ammo9mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo9mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="44Mag Bullet INC">
<property name="CustomIcon" value="44Mag Bullet INC" />
<property name="Extends" value="ammo44MagnumBulletBall"/>
<property name="EconomicValue" value="50"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<effect_group name="ammo44MagnumBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkGunslinger,revolver"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="45ACPRoundINC">
<property name="CustomIcon" value="45 Acp INC" />
<property name="EconomicValue" value="50"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="ammo44MagnumBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="45" tags="perkGunslinger,revolver"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="50MagBulletINC">
<property name="CustomIcon" value="50Mag Bullet INC" />
<property name="Extends" value="ammo44MagnumBulletBall"/>
<property name="EconomicValue" value="60"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<effect_group name="ammo44MagnumBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="75" tags="perkGunslinger,revolver"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="500MagBulletINC">
<property name="CustomIcon" value="500Mag Bullet INC" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="70"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="762Mag Bullet INC">
<property name="CustomIcon" value="762Mag Bullet INC" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="80"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="60" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_onFire"/>
</effect_group>
</item>
<item name="408RoundINC">
<property name="CustomIcon" value="408 Round INC" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="65" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="50BMGRoundINC">
<property name="CustomIcon" value="50 BMG Round INC" />
<property name="Extends" value="ammo762mmBulletBall"/>
<property name="EconomicValue" value="30"/>
<property name="Stacknumber" value="25000" />
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="DescriptionKey" value="BulletINCDesc"/>
<property name="Group" value="Ammo/Weapons,AllRounds,SpecialAmmo"/>
<effect_group name="ammo762mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye,perkMachineGunner"/>
<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkDeadEye"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="stone"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<requirement name="EntityTagCompare" target="self" tags="zombie"/>
</triggered_effect>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIsOnFire" />
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<requirement name="HasBuff" buff="buffIsOnFire"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
</effect_group>
</item>
<item name="Hollow Tip">
<property name="Extends" value="resourceBulletTip" />
<property name="DescriptionKey" value="HollowTipDesc"/>
</item>
<item name="HD Wrench Schematic">
<property name="Extends" value="schematicMaster"/>schematicNoQualityMaster
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Wrench Schematic"/>
<property name="Unlocks" value="HD Wrench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Wrench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Auger Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Auger Schematic"/>
<property name="Unlocks" value="HD Auger"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Auger" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Chainsaw Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Chainsaw Schematic"/>
<property name="Unlocks" value="HD Chainsaw"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Chainsaw" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Military Helmet Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Military Helmet Schematic"/>
<property name="Unlocks" value="HD Military Helmet"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Military Helmet" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Military Vest Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Military Vest Schematic"/>
<property name="Unlocks" value="HD Military Vest"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Military Vest" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Military Legs Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Military Legs Schematic"/>
<property name="Unlocks" value="HD Military Legs"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Military Legs" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Military Boots Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Military Boots Schematic"/>
<property name="Unlocks" value="HD Military Boots"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Military Boots" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Military Gloves Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Military Gloves Schematic"/>
<property name="Unlocks" value="HD Military Gloves"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Military Gloves" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Mossberg 500 Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Mossberg 500 Schematic"/>
<property name="Unlocks" value="HD Mossberg 500"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Mossberg 500" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Desert Eagle Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Desert Eagle Schematic"/>
<property name="Unlocks" value="HD Desert Eagle"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Desert Eagle" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Desert Eagle Punisher" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD First Aid Kit Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD First Aid Kit Schematic"/>
<property name="Unlocks" value="HD First Aid Kit"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD First Aid Kit" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD M4A1 Carbine Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD M4A1 Carbine Schematic"/>
<property name="Unlocks" value="HD M4A1 Carbine"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD M4A1 Carbine" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Tactical AR Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Tactical AR Schematic"/>
<property name="Unlocks" value="HD Tactical AR"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Tactical AR" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Forge Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Forge Schematic"/>
<property name="Unlocks" value="HD Forge"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Forge" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Generator Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Generator Schematic"/>
<property name="Unlocks" value="HD Generator"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Generator" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Gas Generator Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Gas Generator Schematic"/>
<property name="Unlocks" value="HD Gas Generator"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Gas Generator" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 9mm Barrel Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 9mm Barrel Schematic"/>
<property name="Unlocks" value="HD Vulcan 9mm Barrel"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 9mm Barrel" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 9mm Parts Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 9mm Parts Schematic"/>
<property name="Unlocks" value="HD Vulcan 9mm Parts"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 9mm Parts" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 9mm Motor Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 9mm Motor Schematic"/>
<property name="Unlocks" value="HD Vulcan 9mm Motor"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 9mm Motor" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 7.62mm Barrel Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Barrel Schematic"/>
<property name="Unlocks" value="HD Vulcan 7.62mm Barrel"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 7.62mm Barrel" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 7.62mm Parts Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Parts Schematic"/>
<property name="Unlocks" value="HD Vulcan 7.62mm Parts"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 7.62mm Parts" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 7.62mm Motor Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 7.62mm Motor Schematic"/>
<property name="Unlocks" value="HD Vulcan 7.62mm Motor"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 7.62mm Motor" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 50Bmg Barrel Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Barrel Schematic"/>
<property name="Unlocks" value="HD Vulcan 50Bmg Barrel"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 50Bmg Barrel" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 50Bmg Parts Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Parts Schematic"/>
<property name="Unlocks" value="HD Vulcan 50Bmg Parts"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 50Bmg Parts" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Vulcan 50Bmg Motor Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Vulcan 50Bmg Motor Schematic"/>
<property name="Unlocks" value="HD Vulcan 50Bmg Motor"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Vulcan 50Bmg Motor" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Spas 12 Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Spas 12 Schematic"/>
<property name="Unlocks" value="HD Spas 12"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Spas 12" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Spas 12 Street" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Spas 12 USA" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Spas 12 Alien" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Spas 12 Irish" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD AK Hybrid ACP Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD AK Hybrid ACP Schematic"/>
<property name="Unlocks" value="HD AK Hybrid ACP"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD AK Hybrid ACP" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD HK33 Hybrid Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD HK33 Hybrid Schematic"/>
<property name="Unlocks" value="HD HK33 Hybrid"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD HK33 Hybrid" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Mac10 Auto Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Mac10 Auto Schematic"/>
<property name="Unlocks" value="HD Mac10 Auto"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Mac10 Auto" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Arctic Warfare Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Arctic Warfare Schematic"/>
<property name="Unlocks" value="HD Arctic Warfare"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Arctic Warfare" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD M1 Garand Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD M1 Garand Schematic"/>
<property name="Unlocks" value="HD M1 Garand"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD M1 Garand" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Royal Enfield Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Royal Enfield Schematic"/>
<property name="Unlocks" value="HD Royal Enfield"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Royal Enfield" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Mods Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Mods Schematic"/>
<property name="Unlocks" value="HDColtM1911Silencer"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDColtM1911Silencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDColtM1911ASilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDEPunisherSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDESilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDMac10AutoSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDSpasSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDMossberg500Silencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDMossberg500Reflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDArcticWarfareSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDragunovSVDScope" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDragunovSVDSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDM4A1CarbineScope" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDColtM1911REFLEX" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDColtM1911AREFLEX" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDEPUNReflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDEReflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDGlockAutoSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDGlockAutoReflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDSpas12Reflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDEScope" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDEPunScope" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDTacticalARSilencer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDTacticalARReflex" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDTacticalARScope" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD CheyTac M300 Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD CheyTac M300 Schematic"/>
<property name="Unlocks" value="HD CheyTac M300"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD CheyTac M300" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD M3 Auto Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD M3 Auto Schematic"/>
<property name="Unlocks" value="HD M3 Auto"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD M3 Auto" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Double Barrel Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Double Barrel Schematic"/>
<property name="Unlocks" value="HD Double Barrel"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Double Barrel" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Double Barrel Snub" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD WorkBench Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD WorkBench Schematic"/>
<property name="Unlocks" value="HD WorkBench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD WorkBench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD GunBench Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD GunBench Schematic"/>
<property name="Unlocks" value="HD GunBench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD GunBench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD PicsBench Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD PicsBench Schematic"/>
<property name="Unlocks" value="HD PicsBench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD PicsBench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD AmmoBench Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD AmmoBench Schematic"/>
<property name="Unlocks" value="HD AmmoBench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD AmmoBench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Winchester 1866 Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Winchester 1866 Schematic"/>
<property name="Unlocks" value="HD Winchester 1866"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Winchester 1866" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Dragunov SVD Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Dragunov SVD Schematic"/>
<property name="Unlocks" value="HD Dragunov SVD"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Dragunov SVD" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HDPumpJackE Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HDPumpJackE Schematic"/>
<property name="Unlocks" value="HDPumpJackE"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDPumpJackE" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Flame Thrower Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Flame Thrower Schematic"/>
<property name="Unlocks" value="HD Flame Thrower"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Flame Thrower" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Tool And Die Set Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Tool And Die Set Schematic"/>
<property name="Unlocks" value="HDToolAndDieSet"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDToolAndDieSet" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Carbon Sewing Kit Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Carbon Sewing Kit Schematic"/>
<property name="Unlocks" value="HDCarbonSewingKit"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDCarbonSewingKit" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Grinder Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Grinder Schematic"/>
<property name="Unlocks" value="HDGrinder"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDGrinder" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Bullet Tumbler Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Bullet Tumbler Schematic"/>
<property name="Unlocks" value="HDBulletTumbler"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDBulletTumbler" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Bullet Press Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Bullet Press Schematic"/>
<property name="Unlocks" value="HDBulletPress"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDBulletPress" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Welder Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Welder Schematic"/>
<property name="Unlocks" value="HDWelder"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDWelder" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Cnc HandGuns Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Cnc HandGuns Schematic"/>
<property name="Unlocks" value="HDCncHandGuns"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDCncHandGuns" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Cnc Automatics Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Cnc Automatics Schematic"/>
<property name="Unlocks" value="HDCncAutomatics"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDCncAutomatics" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Cnc Rifles Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Cnc Rifles Schematic"/>
<property name="Unlocks" value="HDCncRifles"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDCncRifles" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD BR1NXlS Booper Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD BR1NXlS Booper Schematic"/>
<property name="Unlocks" value="HD BR1NXlS Booper"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD BR1NXlS Booper" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Karabiner 98k Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Karabiner 98k Schematic"/>
<property name="Unlocks" value="HD Karabiner 98k"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Karabiner 98k" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Cement Mixer Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Cement Mixer Schematic"/>
<property name="Unlocks" value="HDCementMixer"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDCementMixer" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDMotorUpgrade" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDFittingsUpgrade" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDDrumUpgrade" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Rocket Launcher Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Rocket Launcher Schematic"/>
<property name="Unlocks" value="HD Rocket Launcher"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Rocket Launcher" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Impact Wrench Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Impact Wrench Schematic"/>
<property name="Unlocks" value="HD Impact Wrench"/>
<property name="Group" value="Resources"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HD Impact Wrench" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="HD Hazmat Mask Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Mask Schematic"/>
<property name="Unlocks" value="HDHazmatMask"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatMask" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD Hazmat Gloves Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Gloves Schematic"/>
<property name="Unlocks" value="HDHazmatGloves"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatGloves" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD Hazmat Jacket Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Jacket Schematic"/>
<property name="Unlocks" value="HDHazmatJacket"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatJacket" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD Hazmat Pants Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Pants Schematic"/>
<property name="Unlocks" value="HDHazmatPants"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatPants" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD Hazmat Boots Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Boots Schematic"/>
<property name="Unlocks" value="HDHazmatBoots"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatBoots" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
</effect_group>
</item>
<item name="HD Hazmat Fiber Schematic">
<property name="Extends" value="schematicMaster"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="HD Hazmat Fiber Schematic"/>
<property name="Unlocks" value="HDHazmatFiber"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="HDHazmatFiber" operation="set" value="1"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
</effect_group>
</item>
<item name="Building Supply Flare">
<!-- <property name="Extends" value="thrownAmmoPipeBomb"/> -->
<property name="DescriptionKey" value="BSFDesc"/>
<property name="CustomIcon" value="Building Flare" />
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/PipeBomb/PipeBombPrefab.prefab"/>
<property name="Material" value="Mmetal" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="500"/>
<property class="Action0">
<property name="Class" value="PlaceAsBlock" />
<property name="Delay" value="0.5" />
<property name="Blockname" value="Wars Building Supply Crate" />
</property>
<property name="Group" value="Tools/Traps" />
</item>
<item name="Health Supply Flare">
<!-- <property name="Extends" value="thrownAmmoPipeBomb"/> -->
<property name="DescriptionKey" value="HSFDesc"/>
<property name="CustomIcon" value="Health Flare" />
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/PipeBomb/PipeBombPrefab.prefab"/>
<property name="Material" value="Mmetal" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="500"/>
<property class="Action0">
<property name="Class" value="PlaceAsBlock" />
<property name="Delay" value="0.5" />
<property name="Blockname" value="Wars Health Supply Crate" />
</property>
<property name="Group" value="Tools/Traps" />
</item>
<item name="Ammo Supply Flare">
<!-- <property name="Extends" value="thrownAmmoPipeBomb"/> -->
<property name="DescriptionKey" value="ASFDesc"/>
<property name="CustomIcon" value="Ammo Flare" />
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/PipeBomb/PipeBombPrefab.prefab"/>
<property name="Material" value="Mmetal" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="500"/>
<property class="Action0">
<property name="Class" value="PlaceAsBlock" />
<property name="Delay" value="0.5" />
<property name="Blockname" value="Wars Ammo Supply Crate" />
</property>
<property name="Group" value="Tools/Traps" />
</item>
<item name="Food Supply Flare">
<!-- <property name="Extends" value="thrownAmmoPipeBomb"/> -->
<property name="DescriptionKey" value="FSFDesc"/>
<property name="CustomIcon" value="Food Flare" />
<property name="Class" value="ItemClassTimeBomb" />
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/PipeBomb/PipeBombPrefab.prefab"/>
<property name="Material" value="Mmetal" />
<property name="HoldType" value="25" />
<property name="Stacknumber" value="500"/>
<property class="Action0">
<property name="Class" value="PlaceAsBlock" />
<property name="Delay" value="0.5" />
<property name="Blockname" value="Wars Food Supply Crate" />
</property>
<property name="Group" value="Tools/Traps" />
</item>
<item name="Disassemble 9mm Ammo 10">
<property name="CustomIcon" value="D9A10Desc"/>
<property name="DescriptionKey" value="D9A10Desc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Ammo/Weapons"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,5,5"/>
</property>
</item>
<item name="Disassemble HP 9mm Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DHP9A10Desc"/>
<property name="DescriptionKey" value="DHP9A10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,5,10"/>
</property>
</item>
<item name="Disassemble AP 9mm Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DAP9A10Desc"/>
<property name="DescriptionKey" value="DAP9A10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,10,5"/>
</property>
</item>
<item name="Disassemble 44 Magnum Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D44MA10Desc"/>
<property name="DescriptionKey" value="D44MA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,15,5"/>
</property>
</item>
<item name="Disassemble HP 44 Magnum Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DHP44MA10Desc"/>
<property name="DescriptionKey" value="DHP44MA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,15,10"/>
</property>
</item>
<item name="Disassemble AP 44 Magnum Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DAP44MA10Desc"/>
<property name="DescriptionKey" value="DAP44MA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,25,5"/>
</property>
</item>
<item name="Disassemble 7.62mm Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D762A10Desc"/>
<property name="DescriptionKey" value="D762A10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,15,5"/>
</property>
</item>
<item name="Disassemble HP 7.62mm Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DHP762A10Desc"/>
<property name="DescriptionKey" value="DHP762A10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,15,10"/>
</property>
</item>
<item name="Disassemble AP 7.62mm Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DAP762A10Desc"/>
<property name="DescriptionKey" value="DAP762A10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,25,5"/>
</property>
</item>
<item name="Disassemble Deagle Round 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DDeagleR10Desc"/>
<property name="DescriptionKey" value="DDeagleR10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,25,5"/>
</property>
</item>
<item name="Disassemble 500 Auto Max 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D500AM10Desc"/>
<property name="DescriptionKey" value="D500AM10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,25,5"/>
</property>
</item>
<item name="Disassemble Blunderbuss Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DBA10Desc"/>
<property name="DescriptionKey" value="DBA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceRockSmall,resourceGunPowder,resourcePaper"/>
<property name="Create_item_count" value="5,5,5"/>
</property>
</item>
<item name="Disassemble Shotgun Shell Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DSSA10Desc"/>
<property name="DescriptionKey" value="DSSA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBuckshot,resourceGunPowder,resourcePaper"/>
<property name="Create_item_count" value="5,10,5"/>
</property>
</item>
<item name="Disassemble Shotgun Slug Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DSSlugA10Desc"/>
<property name="DescriptionKey" value="DSSlugA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceScrapPolymers,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,15,15"/>
</property>
</item>
<item name="Disassemble Shotgun Breaching Slug Ammo 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DSBreachSA10Desc"/>
<property name="DescriptionKey" value="DSBreachSA10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceForgedSteel,resourceClayLump,resourceGunPowder,resourceScrapPolymers"/>
<property name="Create_item_count" value="20,10,20,5"/>
</property>
</item>
<item name="Disassemble Molotov Cocktail 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="DMC10Desc"/>
<property name="DescriptionKey" value="DMC10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceCloth,ammoGasCan,resourceOil,drinkJarEmpty"/>
<property name="Create_item_count" value="5,1500,5,5"/>
</property>
</item>
<item name="Disassemble 45 ACP Round 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D45ACPR10Desc"/>
<property name="DescriptionKey" value="D45ACPR10Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="5,10,5"/>
</property>
</item>
<item name="Disassemble 408 Round 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D408Desc"/>
<property name="DescriptionKey" value="D408Desc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="2,4,2"/>
</property>
</item>
<item name="Disassemble 50 BMG Round 10">
<property name="Extends" value="Disassemble 9mm Ammo 10"/>
<property name="CustomIcon" value="D50BMGDesc"/>
<property name="DescriptionKey" value="D50BMGDesc"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="HDIWrench"/>
<property name="Create_item" value="resourceBulletCasing,resourceGunPowder,resourceBulletTip"/>
<property name="Create_item_count" value="3,5,3"/>
</property>
</item>
<item name="Starter Class">
<property name="CreativeMode" value="Dev"/>
<property name="DescriptionKey" value="StarterClassDesc"/>
<property name="DisplayInfo" value="Name" />
<property name="HoldType" value="21"/>
<property name="Meshfile" value="#@modfolder:Resources/HD Clip Board.unity3d?HD Clip Board.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/HD Clip Board.unity3d?HD Clip Board.Prefab"/>
<property name="Material" value="Mpaper"/>
<property name="CustomIcon" value="Starter Class"/>
<property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="60"/>
<property name="SellableToTrader" value="false"/>
<property name="Group" value="Special Items"/>
</item>
<item name="Class Bruiser">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Bruiser"/>
<property name="DescriptionKey" value="ClassBruiserDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,meleeWpnClubT1BaseballBat,gunBowT3CompoundBow,ammoArrowIron,meleeWpnKnucklesT0LeatherKnuckles,meleeWpnSledgeT1IronSledgehammer,armorLeatherHood,armorLeatherChest,armorLeatherGloves,armorLeatherPants,armorLeatherBoots,meleeWpnBladeT3MacheteSchematic,meleeWpnSledgeT1IronSledgehammerSchematic"/>
<property name="Create_item_count" value="5,5,5,5,1-3,1-3,200,1,1,1,1,1,1,1,1,1"/>
</property>
</item>
<item name="Class Builder">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Builder"/>
<property name="DescriptionKey" value="ClassBuilderDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitHandGuns,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,resourceScrapIronBundle,resourceWoodBundle,resourceRockSmallBundle,resourceNail,gunHandgunT1Pistol,ammo9mmBulletBall"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,1,1,1,100,1-3,300"/>
</property>
</item>
<item name="Class Engineer">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Engineer"/>
<property name="DescriptionKey" value="ClassEngineerDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitHandGuns,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,gunHandgunT1Pistol,ammo9mmBulletBall,ammoCrossbowBoltSteelAP,gunBowT1IronCrossbow,ammoGasCan,drinkJarCoffee,vehicleMinibikeChassis,vehicleMinibikeHandlebars"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,1-3,300,100,1-3,1000,25,1,1"/>
</property>
</item>
<item name="Class Farmer">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Farmer"/>
<property name="DescriptionKey" value="ClassFarmerDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="medicalFirstAidBandage,meleeWpnClubT1BaseballBat,RepairKitShotGuns,gunShotgunT2PumpShotgun,ammoShotgunShell,ammoCrossbowBoltIron,gunBowT1IronCrossbow,foodHoboStew,foodShamChowder,drinkJarGrandpasMoonshine,drinkJarGrandpasLearningElixir,meleeToolPickT3AugerSchematic,drinkJarCoffee,drinkJarCoffeeSchematic,drinkJarGoldenRodTeaSchematic,drinkJarRedTeaSchematic,drinkYuccaJuiceSmoothieSchematic"/>
<property name="Create_item_count" value="5,1-3,1,1-3,200,200,1-3,5,5,2,2,1,10,1,1,1,1"/>
</property>
</item>
<item name="Class Gunman">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Gunman"/>
<property name="DescriptionKey" value="ClassGunmanDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitAutomaticRifles,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,drugPainkillers,gunHandgunT3SMG5,ammo9mmBulletBall,gunHandgunT3SMG5Schematic,HDCncHandGuns,HDCncAutomatics,HDCncRifles"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,5,1-3,350,1,1,1,1"/>
</property>
</item>
<item name="Class Hunter">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Hunter"/>
<property name="DescriptionKey" value="ClassHunterDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitHuntingRifles,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,drugPainkillers,gunRifleT1HuntingRifleSchematic,gunRifleT1HuntingRifle,ammo762mmBulletBall,modGunMeleeTheHunter,modGunScopeMedium"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,10,1,1-3,200,1,1"/>
</property>
</item>
<item name="Class Mechanic">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Mechanic"/>
<property name="DescriptionKey" value="ClassMechanicDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitHandGuns,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,meleeWpnBladeT3MacheteSchematic,meleeToolSalvageT1WrenchSchematic,drinkJarCoffee,gunHandgunT2Magnum44,ammo44MagnumBulletBall,vehicleBicycleChassisSchematic,vehicleBicycleHandlebarsSchematic,meleeToolSalvageT2Ratchet"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,1,1,20,1-3,200,1,1,1-2"/>
</property>
</item>
<item name="Class Medic">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Medic"/>
<property name="DescriptionKey" value="ClassMedicDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="medicalFirstAidBandage,meleeWpnClubT1BaseballBat,RepairKitHandGuns,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,medicalPlasterCastSchematic,drugAntibiotics,drugSteroids,drugFortBites,medicalFirstAidKitSchematic,gunHandgunT3DesertVulture,gunHandgunT3DesertVultureSchematic,ammo44MagnumBulletBall,medicalAloeCream,medicalPlasterCast,medicalFirstAidBandageSchematic"/>
<property name="Create_item_count" value="5,1-3,1,5,5,5,1,5,5,5,1,1-3,1,200,5,5,1"/>
</property>
</item>
<item name="Class Miner">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Miner"/>
<property name="DescriptionKey" value="ClassMinerDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitShotGuns,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,resourceScrapIronBundle,resourceWoodBundle,resourceRockSmallBundle,armorMiningHelmet,resourceForgedIron,resourceForgedSteel,forgeSchematic,gunShotgunT2PumpShotgunSchematic,gunShotgunT2PumpShotgun,ammoShotgunShell,modArmorHelmetLight"/>
<property name="Create_item_count" value="1-3,1,5,5,5,5,1,1,1,1,25,25,1,1,1-3,200,1"/>
</property>
</item>
<item name="Class Rifleman">
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="Class Rifleman"/>
<property name="DescriptionKey" value="ClassRiflemanDesc"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mpaper"/>
<property name="Stacknumber" value="25000"/>
<property name="Weight" value="0"/>
<property name="Group" value="Special Items"/>
<property class="Action0">
<property name="Class" value="OpenBundle"/>
<property name="Delay" value="0.5"/>
<property name="Use_time" value="1"/>
<property name="Sound_start" value="wrench_harvest"/>
<property name="Create_item" value="meleeWpnClubT1BaseballBat,RepairKitHandGuns,RepairKitHuntingRifles,medicalFirstAidBandage,resourceRepairKit,drinkJarPureMineralWater,foodCanBeef,gunRifleT1HuntingRifleSchematic,gunRifleT1HuntingRifle,ammo762mmBulletBall,gunHandgunT2Magnum44Schematic,gunHandgunT2Magnum44,ammo44MagnumBulletBall"/>
<property name="Create_item_count" value="1-3,1,1,5,5,5,5,1,1-3,150,1,1-3,150"/>
</property>
</item>
<item name="HDGun Oil">
<property name="CustomIcon" value="HDGun Oil" />
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceOil"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="75"/>
<property name="Group" value="Resources,Chemicals,CFChemicals"/>
<property name="DescriptionKey" value="HDGunOilDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="RepairKitHandGuns">
<property name="Extends" value="resourceRepairKit"/>
<property name="CustomIcon" value="RepairKit HandGuns"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="186"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="RepairKitHandGunsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="RepairKitAutomaticRifles">
<property name="CustomIcon" value="RepairKit Automatic Rifles"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="186"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="RepairKitAutomaticRiflesDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="RepairKitShotGuns">
<property name="CustomIcon" value="RepairKit ShotGuns"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="186"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="RepairKitShotGunsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="RepairKitHuntingRifles">
<property name="CustomIcon" value="RepairKit Hunting Rifles"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="186"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="RepairKitHuntingRiflesDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="resourceIronFragmentBundle">
<property name="Extends" value="resourceRockSmallBundle"/>
<property name="CustomIcon" value="resourceIronFragment"/>
<property class="Action0">
<property name="Create_item" value="resourceIronFragment"/>
<property name="Create_item_count" value="1200"/>
</property>
</item>
<item name="resourceIronFragment">
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="MresourceScrapIron"/>
<property name="Weight" value="5"/>
<property name="Stacknumber" value="25000"/>
<property name="SellableToTrader" value="false"/>
<property name="EconomicValue" value="25"/>
<property name="EconomicBundleSize" value="5"/>
<property name="Group" value="Resources"/>
</item>
<item name="HDSilverIngot">
<property name="CustomIcon" value="HD Silver Ingot"/>
<property name="DescriptionKey" value="HDSilverIngotDesc"/>
<property name="Extends" value="resourceSilverNugget"/>
<property name="Tags" value="gems"/>
<property name="EconomicValue" value="3500"/>
</item>
<item name="HDGoldIngot">
<property name="CustomIcon" value="HD Gold Ingot"/>
<property name="DescriptionKey" value="HDGoldIngotDesc"/>
<property name="Extends" value="resourceSilverNugget"/>
<property name="Tags" value="gems"/>
<property name="EconomicValue" value="8500"/>
</item>
<item name="HDDiamondIngot">
<property name="CustomIcon" value="HD Diamond Ingot"/>
<property name="DescriptionKey" value="HDDiamondIngotDesc"/>
<property name="Extends" value="resourceSilverNugget"/>
<property name="Tags" value="gems"/>
<property name="EconomicValue" value="17500"/>
</item>
<item name="Dropped Blood">
<property name="DescriptionKey" value="DroppedBloodDesc"/>
<property name="CustomIcon" value="Dropped Blood"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
</item>
<!--<item name="Vehicle Repair Kit">
<property name="Extends" value="resourceRepairKit"/>
<property name="CustomIcon" value="Vehicle Repair Kit"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="VehicleRepairKitDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="Vehicle Air Filter">
<property name="CustomIcon" value="Vehicle Air Filter"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="VehicleAirFilterDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="Vehicle Parts">
<property name="CustomIcon" value="Vehicle Parts"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="VehiclePartsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="Vehicle Spark Plugs">
<property name="CustomIcon" value="Vehicle Spark Plugs"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="VehicleSparkPlugsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="MotorBike Repair Kit">
<property name="Extends" value="resourceRepairKit"/>
<property name="CustomIcon" value="MotorBike Repair Kit"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="RepairTime" value="3"/>
<property name="RepairAmount" value="32000"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="MotorBikeRepairKitDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="MotorBike Air Filter">
<property name="CustomIcon" value="MotorBike Air Filter"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="MotorBikeAirFilterDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="MotorBike Parts">
<property name="CustomIcon" value="MotorBike Parts"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="MotorBikePartsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>
<item name="MotorBike Spark Plugs">
<property name="CustomIcon" value="MotorBike Spark Plugs"/>
<property name="HoldType" value="45"/>
<property name="Tags" value="junk"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="150"/>
<property name="Group" value="Resources"/>
<property name="DescriptionKey" value="MotorBikeSparkPlugsDesc"/>
<property name="Group" value="Resources"/>
<property name="FilterTags" value="floot"/>
</item>-->
</append>
<append xpath="/items/item[@name='gunHandgunT1Pistol']/property[@class='Action0']/property[@name='Magazine_items']/@value">,9mm Bullet INC,9mm Bullet SH</append>
<append xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@class='Action0']/property[@name='Magazine_items']/@value">,44Mag Bullet INC,44Mag Bullet SH</append>
<append xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action0']/property[@name='Magazine_items']/@value">,44Mag Bullet INC,44Mag Bullet SH</append>
<append xpath="/items/item[@name='gunHandgunT3SMG5']/property[@class='Action0']/property[@name='Magazine_items']/@value">,9mmBulletBall,9mmBulletHP,9mmBulletAP,9mm Bullet INC,9mm Bullet SH</append>
<append xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,762Mag Bullet INC,762Mag Bullet SH</append>
<append xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">,762Mag Bullet INC,762Mag Bullet SH</append>
<append xpath="/items/item[@name='gunMGT1AK47']/property[@class='Action0']/property[@name='Magazine_items']/@value">,762Mag Bullet INC,762Mag Bullet SH</append>
<append xpath="/items/item[@name='gunMGT2TacticalAR']/property[@class='Action0']/property[@name='Magazine_items']/@value">,762Mag Bullet INC,762Mag Bullet SH</append>
<append xpath="/items/item[@name='gunMGT3M60']/property[@class='Action0']/property[@name='Magazine_items']/@value">,762Mag Bullet INC,762Mag Bullet SH</append>
<set xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='RepairTools']/@value">RepairKitHandGuns</set>
<set xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='RepairTools']/@value">RepairKitHandGuns</set>
<set xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@name='RepairTools']/@value">RepairKitHandGuns</set>
<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@name='RepairTools']/@value">RepairKitAutomaticRifles</set>
<set xpath="/items/item[@name='gunMGT1AK47']/property[@name='RepairTools']/@value">RepairKitAutomaticRifles</set>
<set xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='RepairTools']/@value">RepairKitAutomaticRifles</set>
<set xpath="/items/item[@name='gunMGT3M60']/property[@name='RepairTools']/@value">RepairKitAutomaticRifles</set>
<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='RepairTools']/@value">RepairKitHuntingRifles</set>
<set xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@name='RepairTools']/@value">RepairKitHuntingRifles</set>
<set xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='RepairTools']/@value">RepairKitShotGuns</set>
<set xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='RepairTools']/@value">RepairKitShotGuns</set>
<set xpath="/items/item[@name='gunShotgunT3AutoShotgun']/property[@name='RepairTools']/@value">RepairKitShotGuns</set>
<insertAfter xpath="/items/item[@name='meleeHandZombieCop']" >
<item name="meleeHandZombieStripperWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="20"/>
<property name="Buff" value="BuffBollockRot"/>
</property>
<effect_group name="meleeHandZombieStripperFeral" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".0001" tags="BuffBollockRot"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
</effect_group>
</item>
<item name="meleeHandZombieHazMatWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="9"/>
<property class="Action0">
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="20"/>
<property name="Buff" value="BuffBollockRot,BuffBirdFlu,BuffBrainHerpes,BuffMRSA"/>
</property>
<effect_group name="meleeHandZombieHazMatFeral" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="BuffBollockRot"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="BuffBirdFlu"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="BuffBrainHerpes"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="BuffMRSA"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150">
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
</effect_group>
</item>
<item name="meleeHandZombieNurseWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="20"/>
<property name="Buff" value="BuffMRSA"/>
</property>
<effect_group name="meleeHandZombieFeral" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".0001" tags="BuffMRSA"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
</effect_group>
</item>
<item name="meleeHandZombieSpiderWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="DamageEntity" value="20"/>
<property name="DamageBlock" value="20"/>
<property name="Buff" value="buffSpiderRadiation"/>
</property>
<effect_group name="meleeHandZombie02Feral" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".99" tags="buffSpiderRadiation"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
</effect_group>
</item>
<item name="meleeHandZombieDemolitionWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Material" value="Mmetal"/>
<property class="Action0">
<property name="Range" value="2.5"/>
<property name="DamageEntity" value="25"/>
<property name="DamageBlock" value="40"/>
<property name="Buff" value="buffBlackOut"/>
</property>
<effect_group name="meleeHandZombieStrong" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
</effect_group>
</item>
<item name="meleeHandAnimalZombieVultureWAR">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="Delay" value=".7"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="50"/>
<property name="Buff" value="BuffBirdFlu"/>
</property>
<property class="Action1">
<property name="Class" value="Vomit"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".5"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="ammoProjectileVultureVomit"/>
<property name="Sound_warning" value="vulturevomitwarning"/>
<property name="Sound_start" value="vulturevomitattack"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
</property>
<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="2"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="50"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".0001" tags="BuffBirdFlu"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20">
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/>
</effect_group>
</item>
<item name="TitanMeleeHand">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="Delay" value=".5"/>
<property name="DamageEntity" value="40"/>
<property name="DamageBlock" value="250"/>
<property name="Range" value="5"/>
</property>
<property class="Action1">
<property name="Class" value="Vomit"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".4"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="ammoProjectileVultureVomit"/>
<property name="Sound_warning" value="vulturevomitwarning"/>
<property name="Sound_start" value="vulturevomitattack"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
</property>
<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="4"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0.2"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0.2"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="0.2"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="10"/>
<passive_effect name="MaxRange" operation="base_set" value="20"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".05,.29,.36,.11"/>
</effect_group>
</item>
<item name="meleeHandMinionBabyBear">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="35"/>
<property class="Action0">
<property name="Delay" value=".6"/>
<property name="Range" value="2"/>
<property name="DamageEntity" value="20"/>
<property name="DamageBlock" value="100"/>
</property>
<effect_group name="meleeHandAnimalWolf" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
</effect_group>
</item>
</insertAfter>
<!-- HACKS INCLUDING MEDICAL -->
<append xpath="/items">
<item name="medicalBandage">
<property name="Tags" value="medical"/>
<property name="DisplayType" value="medical"/>
<property name="HoldType" value="64"/>
<property name="Meshfile" value="#Other/Items?Health/bandage.fbx"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mcloth"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="1"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="5"/>
<property name="Group" value="Science,Medical,Basics"/>
<property name="DescriptionKey" value="medicalBandageDesc"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<property class="Action1">
<property name="Class" value="UseOther"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/><display_value name="dStopsBleeding" value="1"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="10"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="4">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="6">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="10">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="10"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="4">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="6">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="8">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="10">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
</item>
</append>
<append xpath="/items">
<item name="medicalSplint">
<property name="Tags" value="medical"/>
<property name="HoldType" value="64"/>
<property name="Meshfile" value="#Other/Items?Health/bandage.fbx"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mwood"/>
<property name="Stacknumber" value="25000"/>
<property name="FuelValue" value="40"/>
<property name="EconomicValue" value="10"/>
<property name="Group" value="Science,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<property class="Action1">
<property name="Class" value="UseOther"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<effect_group name="Primary Action" tiered="false">
<requirement name="HasBuff" buff="buffLegBroken"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegSplinted"/>
</effect_group>
<effect_group name="Primary Action" tiered="false">
<requirement name="HasBuff" buff="buffArmBroken"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmSplinted"/>
</effect_group>
<effect_group name="Secondary Action" tiered="false">
<requirement name="HasBuff" buff="buffLegBroken"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffLegSplinted"/>
</effect_group>
<effect_group name="Secondary Action" tiered="false">
<requirement name="HasBuff" buff="buffArmBroken"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffArmSplinted"/>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="100"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="40">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="60">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="80">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="100">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="100"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="40">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="60">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="80">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="100">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
</item>
</append>
<append xpath="/items">
<item name="medicalPlasterCast">
<property name="Extends" value="medicalSplint"/>
<property name="FuelValue" value="0"/>
<property name="UnlockedBy" value="perkPhysician,medicalPlasterCastSchematic"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<property class="Action1">
<property name="Class" value="UseOther"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_bandage"/>
</property>
<effect_group name="Primary Action" tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
<requirement name="HasBuff" buff="buffLegBroken"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
<requirement name="HasBuff" buff="buffLegSplinted"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
<requirement name="HasBuff" buff="buffArmBroken"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
<requirement name="HasBuff" buff="buffArmSplinted"/>
</triggered_effect>
</effect_group>
<effect_group name="Secondary Action" tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffLegCast">
<requirement name="HasBuff" target="other" buff="buffLegBroken"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffLegCast">
<requirement name="HasBuff" target="other" buff="buffLegSplinted"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffArmCast">
<requirement name="HasBuff" target="other" buff="buffArmBroken"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffArmCast">
<requirement name="HasBuff" target="other" buff="buffArmSplinted"/>
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="120">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="180">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="240">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
<effect_group tiered="false">
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="120">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="180">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="240">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300">
<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
</triggered_effect>
</effect_group>
</item>
</append>
<!-- HACKS INCLUDING MEDICAL -->
<append xpath="/items/item[@name='resourceScrapBrass']">
<property name="CraftingIngredientTime" value="0.1"/>
</append>
<append xpath="/items">
<item name="HDHoneyExtractor">
<property name="UnlockedBy" value="perkLivingOffTheLand"/>
<property name="DescriptionKey" value="HDHoneyExtractorDesc"/>
<property name="CustomIcon" value="HD Honey Extractor"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Resources"/>
<property name="ItemTypeIcon" value="forge"/>
</item>
<item name="HDHoneyKnife">
<property name="UnlockedBy" value="perkLivingOffTheLand"/>
<property name="DescriptionKey" value="HDHoneyKnifeDesc"/>
<property name="CustomIcon" value="HD Honey Knife"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Resources"/>
</item>
<item name="HDHoneyStrainer">
<property name="UnlockedBy" value="perkLivingOffTheLand"/>
<property name="DescriptionKey" value="HDHoneyStrainerDesc"/>
<property name="CustomIcon" value="HD Honey Strainer"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Msteel"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="200"/>
<property name="Group" value="Resources"/>
</item>
<item name="Cute Baby Bee">
<property name="DescriptionKey" value="CuteBabyBeeDesc"/>
<property name="CustomIcon" value="Cute Baby Bee"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#@modfolder:Resources/Cute Bumble Bee.unity3d?Cute Bumble Bee.Prefab"/>
<property name="DropMeshfile" value="#@modfolder:Resources/Cute Bumble Bee.unity3d?Cute Bumble Bee.Prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="15"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-30"/>
<display_value name="foodHealthAmount" value="-30"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="HD Honey">
<property name="Tags" value="medical"/>
<property name="HoldType" value="31"/>
<property name="DescriptionKey" value="HDHoneyDesc"/>
<property name="CustomIcon" value="HD Honey"/>
<property name="DisplayType" value="foodCureInfection"/>
<property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="80"/>
<property name="Stacknumber" value="25000"/>
<property name="Group" value="Science,CFChemicals,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_drinking"/>
<property name="Create_item" value="drinkJarEmpty"/>
</property>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
<display_value name="dCureInfection" value=".10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
</effect_group>
</item>
<item name="HD Honey Comb">
<property name="DescriptionKey" value="HDHoneyCombDesc"/>
<property name="CustomIcon" value="HD Honey Comb"/>
<property name="HoldType" value="45"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="20"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="10"/>
<display_value name="foodHealthAmount" value="0"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="HD Refined Sugar">
<property name="DescriptionKey" value="HDRefinedSugarDesc"/>
<property name="CustomIcon" value="HD Refined Sugar"/>
<property name="HoldType" value="45"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Weight" value="30"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="20"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="12"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="12"/>
<display_value name="foodHealthAmount" value="10"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="12"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Honey Glazed ChickenWings">
<property name="DescriptionKey" value="HoneyGlazedChickenWingsDesc"/>
<property name="CustomIcon" value="Honey Glazed ChickenWings"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="65"/>
<display_value name="foodHealthAmount" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="60"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Honey Glazed ChickenNuggets">
<property name="DescriptionKey" value="HoneyGlazedChickenNuggetsDesc"/>
<property name="CustomIcon" value="Honey Glazed ChickenNuggets"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="65"/>
<display_value name="foodHealthAmount" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="60"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Honey Glazed Ham">
<property name="DescriptionKey" value="HoneyGlazedHamDesc"/>
<property name="CustomIcon" value="Honey Glazed Ham"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="65"/>
<display_value name="foodHealthAmount" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="60"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Honey Glazed CornFlakes">
<property name="DescriptionKey" value="HoneyGlazedCornFlakesDesc"/>
<property name="CustomIcon" value="Honey Glazed CornFlakes"/>
<property name="HoldType" value="31"/>
<property name="DisplayType" value="food"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="25000"/>
<property name="EconomicValue" value="35"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
<effect_group tiered="false" name="Food Tier 0">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="65"/>
<display_value name="foodHealthAmount" value="65"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="60"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
</effect_group>
</item>
<item name="Honey Speed Bites">
<property name="DescriptionKey" value="HoneySpeedBitesDesc"/>
<property name="CustomIcon" value="Honey Speed Bites" />
<property name="Tags" value="medical"/>
<property name="DisplayType" value="waterMegaCrush"/>
<property name="HoldType" value="16"/>
<property name="Meshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Health/painkillersPrefab.prefab"/>
<property name="Material" value="Morganic"/>
<property name="EconomicValue" value="250"/>
<property name="Stacknumber" value="25000"/>
<property name="Group" value="Science,Medical"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_painkillers"/>
</property>
<effect_group tiered="false" name="Candy Tier 1">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="-30"/>
<display_value name="dStaminaRegen" value=".60"/>
<display_value name="dRunSpeed" value=".7"/>
<display_value name="dDuration" value="120"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="add" value="123"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="set" value="123">
<requirement name="CVarCompare" cvar="$buffMegaCrushDuration" operation="GT" value="123"/>
</triggered_effect>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffMegaCrush"/>
</effect_group>
</item>
</append>
<!--<set xpath="/items/item[@name='vehicle4x4TruckPlaceable']/property[@name='RepairTools']/@value">Vehicle Repair Kit</set>
<set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='RepairTools']/@value">Vehicle Repair Kit</set>
<set xpath="/items/item[@name='vehicleBicyclePlaceable']/property[@name='RepairTools']/@value">MotorBike Repair Kit</set>
<set xpath="/items/item[@name='vehicleMinibikePlaceable']/property[@name='RepairTools']/@value">MotorBike Repair Kit</set>
<set xpath="/items/item[@name='vehicleMotorcyclePlaceable']/property[@name='RepairTools']/@value">MotorBike Repair Kit</set>-->
</configs>