Generate legit ResourceIds for SDK compatibility

This commit is contained in:
Pijus Kamandulis
2024-02-26 21:03:47 +02:00
parent 6dd43ca7e0
commit 1158f93102
12 changed files with 142 additions and 53 deletions

View File

@@ -0,0 +1,34 @@
package resourceid
import (
"encoding/base64"
"github.com/google/uuid"
)
func New() string {
id := uuid.New().ID()
idBytes := uintToBytes(id)
return base64.StdEncoding.EncodeToString(idBytes)
}
func NewCombined(ids ...string) string {
combinedIdBytes := make([]byte, 0)
for _, id := range ids {
idBytes, _ := base64.StdEncoding.DecodeString(id)
combinedIdBytes = append(combinedIdBytes, idBytes...)
}
return base64.StdEncoding.EncodeToString(combinedIdBytes)
}
func uintToBytes(id uint32) []byte {
buf := make([]byte, 4)
for i := 0; i < 4; i++ {
buf[i] = byte(id >> (i * 8))
}
return buf
}