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# garrysmod-server
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Scripts for administrating garrys mod server
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# Files
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* `config.sh` - Scripts configuration
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* `start.sh` - Start server
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* `update.sh` - Update server configuration
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hostname "teaparty.pikami.org"
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sv_password ""
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sv_lan 0
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sv_region 255
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// if these configs somehow won't load from your server, try remove any comments that marked as '//'.
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// Fore more info about all configs:
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// Read the Wiki:
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// https://project.wolvindra.net/phe/new/faq/?dir=Config&gettopic=Common_Server_Config
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// https://project.wolvindra.net/phe/new/faq/?dir=ConVars_and_ConCmds&gettopic=Serverside_ConVars
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// https://project.wolvindra.net/phe/new/faq/?dir=ConVars_and_ConCmds&gettopic=MapVote_ConVars
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// PH: Enhanced - Gameplay settings
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ph_hunter_fire_penalty 5
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ph_hunter_kill_bonus 100
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ph_swap_teams_every_round 1 //leave this as default
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ph_game_time 40 //minutes
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ph_hunter_blindlock_time 30 //seconds
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ph_round_time 300 //seconds
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ph_rounds_per_map 10
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ph_waitforplayers 1
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ph_min_waitforplayers 1
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//Verbosely prints any events of Prop Hunt: Enhanced.
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ph_print_verbose 1
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// PH: Enhanced - Props/Player settings
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ph_use_custom_plmodel 1
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ph_use_custom_plmodel_for_prop 1
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ph_use_playermodeltype 0
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ph_enable_plnames 0
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ph_prop_camera_collisions 1
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ph_prop_collision 1
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ph_enable_custom_taunts 2
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ph_autotaunt_enabled 1
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ph_customtaunts_delay 4
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ph_normal_taunt_delay 3
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ph_autotaunt_delay 69
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ph_prop_jumppower 1.7
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ph_notice_prop_rotation 1
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ph_enable_lucky_balls 1
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// Freezecam Settings
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ph_freezecam 1
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ph_fc_use_single_sound 0
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ph_fc_cue_path "misc/freeze_cam.wav"
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// PH: Enhanced - MapVote
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mv_allowcurmap 1 // 1/0, allow current map or not
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mv_cooldown 1 // 1/0, enable cooldown
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mv_mapbeforerevote 2 // number of each map should be cooldown
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mv_maplimit 30 // allow 30 maps listed in mapvotes
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mv_rtvcount 3 // Minimum players to allow MapVote
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mv_timelimit 30 // Time in seconds to begin voting before changing the most choosen maps.
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// Use map listing from ULX Mapvote? This convar will grab any whitelisted maps from your ULX Map List.
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// 1 = use from ULX mapvote list (which you can whitelist them), 0 = use default maps/*.bsp directory listing.
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mv_use_ulx_votemaps 0
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// Map Prefixes to start with, for example: ph_ stands for Prop Hunt, de_ stands for CSS, etc...
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mv_mapprefix "ph_,de_,fy_,"
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// Resource: Custom taunts downloads
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sv_allowdownload 1
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sv_allowupload 1
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// Specify your fastdl address to make it available for downloads to the clients.
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sv_downloadurl "http://yoursite/path_of_fastdl/"
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-- In here you can add two team taunts without seperating them.
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local taunts = {}
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-- Begin Table: Hunter
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taunts.Hunter = {
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["Another one bites the dust"] = "taunts/custom/bites the dust.wav",
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["I see ya"] = "taunts/custom/I see you.wav",
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["(Vegeta) what are you doing here"] = "taunts/custom/vegeta what are you doing here.wav",
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["You shall not pass!"] = "taunts/custom/you shall not pass.wav",
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["100 barrels of beer"] = "taunts/custom/100 barrels of beer.wav",
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["Do you feel lucky"] = "taunts/custom/do you feel lucky.wav",
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["FBI open up"] = "taunts/custom/fbi open up.wav",
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["Silence! I kill you"] = "taunts/custom/silence i kill you.wav",
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["Why are you running"] = "taunts/custom/why are you running.wav",
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["Surprise mofo"] = "taunts/custom/Surprise mofo.wav",
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["I have beautiful eyes"] = "taunts/custom/beautiful eyes.wav",
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["I'll keep killing you"] = "taunts/custom/drunk demo.wav",
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["English, do you speak it"] = "taunts/custom/EnglishMofo.wav",
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["you're already dead"] = "taunts/custom/omae wa.wav",
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["Stare at each other"] = "taunts/custom/pretty.wav",
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["Here's Johnny"] = "taunts/custom/shining_heres_johnny.wav",
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["Die mofo die!"] = "taunts/custom/die mf die.wav",
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["Die"] = "taunts/custom/Die.wav",
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["Allah akbar"] = "taunts/custom/allah.wav",
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["Guuuh!"] = "vo/k_lab/ba_guh.wav",
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["If you See Dr. Breen"] = "vo/streetwar/rubble/ba_tellbreen.wav"
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-- Add more Hunters Taunt here...
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}
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-- Begin Table: Props
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taunts.Props = {
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["C4"] = "taunts/custom/c4.wav",
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["*Click* Noice"] = "taunts/custom/click noice.wav",
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["f*ck ssj"] = "taunts/custom/fk ssj.wav",
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["I feel good"] = "taunts/custom/i feel good.wav",
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["It's pikachu"] = "taunts/custom/its pikachu.wav",
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["Look at my horse"] = "taunts/custom/look at my horse.wav",
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["My swamp"] = "taunts/custom/my swamp.wav",
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["Noice"] = "taunts/custom/noice.wav",
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["Poker face"] = "taunts/custom/poker face.wav",
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["Retarded laugh"] = "taunts/custom/retarded laugh.wav",
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["Smooth criminal"] = "taunts/custom/smooth criminal.wav",
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["(Torgue) explosions!?"] = "taunts/custom/torgue explosions.wav",
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["Tunak tun"] = "taunts/custom/tunak tun.wav",
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["(Vegeta) fuuuu"] = "taunts/custom/vegeta fuuuu.wav",
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["We like to party"] = "taunts/custom/we like to party.wav",
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["Welcome to the rice fields"] = "taunts/custom/welcome to the rice fields.wav",
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["You touch my tralala"] = "taunts/custom/you touch my tralala.wav",
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["AAAAHHHH song"] = "taunts/custom/aaaaaaaaa.wav",
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["Crawling in my crawl"] = "taunts/custom/crawling in my crawl.wav",
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["NFS Nine Thou"] = "taunts/custom/NFS nine thou.wav",
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["Goku goes SSJ3 (60+sec)"] = "taunts/custom/SSJ3.wav",
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["WTF Boom"] = "taunts/custom/wtf boom.wav",
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["Wtf are you looking at"] = "taunts/custom/wtf are you lookin at.wav",
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["Running in the 90s"] = "taunts/custom/running in the 90s.wav",
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["Sniper laugh"] = "taunts/custom/sniper laugh.wav",
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["Sexy sax"] = "taunts/custom/Sexy sax.wav",
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["Over 9000"] = "taunts/custom/over9000.wav",
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["Badum tss"] = "taunts/custom/badum tss.wav",
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["FF7 win"] = "taunts/custom/ff7 win.wav",
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["Kamehameha"] = "taunts/custom/kamehameha.wav",
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["Shoot me now"] = "taunts/custom/BB Shoot him now.wav",
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["Call on me"] = "taunts/custom/Call on me.wav",
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["Follow my voice"] = "taunts/custom/CLP_MyVoice.wav",
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["Fus ro dah"] = "taunts/custom/fus ro dah.wav",
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["Gay frogs"] = "taunts/custom/Gay Frogs.wav",
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["Good luck"] = "taunts/custom/GLYF.wav",
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["Kill me"] = "taunts/custom/Kill me.wav",
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["Hello"] = "taunts/custom/medic hello.wav",
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["Ready to die"] = "taunts/custom/Ready to die.wav",
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["Smile Sweet Cyka"] = "taunts/custom/Smile Sweet.wav",
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["Team is babies"] = "taunts/custom/team babies.wav",
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["YEAAAAAH"] = "taunts/custom/yeaaah.wav",
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["Begone thot"] = "taunts/custom/begone thot.wav",
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["Best pirate I've ever seen"] = "taunts/custom/best pirate.wav",
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["Big Smoke oh my god"] = "taunts/custom/bs oh my god.wav",
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["Big Smoke OOH"] = "taunts/custom/bs ooh.wav",
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["Surprise buttsex"] = "taunts/custom/buttsex.wav",
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["Discord notification"] = "taunts/custom/discord notification.wav",
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["Do it"] = "taunts/custom/do it.wav",
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["Drop it"] = "taunts/custom/drop it.wav",
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["Foo"] = "taunts/custom/foo.wav",
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["Fuck fuck fuck fuck"] = "taunts/custom/fuck fuck.wav",
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["GWA GWA GWA"] = "taunts/custom/gwagwa.wav",
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["Helmet headshot"] = "taunts/custom/headshot.wav",
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["Inhuman reactions"] = "taunts/custom/inhuman reactions.wav",
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["Loud scream"] = "taunts/custom/loud scream.wav",
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["Mexican laugh"] = "taunts/custom/mexican laugh.wav",
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["Pateta caindo"] = "taunts/custom/pateta caindo.wav",
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["Rap god"] = "taunts/custom/rap god.wav",
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["Shrek button"] = "taunts/custom/shrek button.wav",
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["Slow oof"] = "taunts/custom/slow oof.wav",
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["Thug life"] = "taunts/custom/thug life.wav",
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["To be continued"] = "taunts/custom/to be continued.wav",
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["What is going on"] = "taunts/custom/what is going on.wav",
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["What wtf"] = "taunts/custom/what wtf.wav",
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["Why are we still here"] = "taunts/custom/why are we still here.wav",
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["Why are you gay"] = "taunts/custom/why are you gay.wav",
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["Yes Yes Yes Yes Yes"] = "taunts/custom/yes yes.wav",
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["Spanking"] = "taunts/custom/spanking.wav",
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["Let me in"] = "taunts/custom/let me in.wav",
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["Way away from here"] = "taunts/custom/way away.wav",
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["Door's stuck"] = "taunts/custom/door stuck.wav",
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["Giggity goo"] = "taunts/custom/giggity goo.wav",
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["Alabama cousin"] = "taunts/custom/a_cousin.wav",
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["Windows XP Shutdown"] = "taunts/ph_enhanced/ext_xp_off.wav",
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["Windows XP Startup"] = "taunts/ph_enhanced/ext_xp_start.wav",
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["_God Damn It Why"] = "taunts/custom/god_dammit_why.wav"
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-- Add more Props Taunt here...
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}
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-- if everything's done with above, let's add them as the list.
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-- They will be automatically added as soon as the game loads!
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for propTaunt,propPath in pairs(taunts.Props) do list.Set("PHE.CustomPropTaunts", propTaunt, propPath) end
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for hunterTaunt,hunterPath in pairs(taunts.Hunter) do list.Set("PHE.CustomHunterTaunts", hunterTaunt, hunterPath) end
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-- You can also add your custom taunts outside from this scope with your own [ list.Set("PHE.Custom<Prop/Hunter>Taunts", "Taunt Name", "Your Taunt Path") ]
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#!/bin/sh
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gmod_dir=/home/steam/gmodds
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cfgs_map=(
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'server.cfg;garrysmod/cfg/server.cfg'
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'sh_phe_additional_taunts.lua;garrysmod/gamemodes/prop_hunt/gamemode/config/sh_phe_additional_taunts.lua'
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)
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#!/bin/bash
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source config.sh
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$gmod_dir/srcds_run \
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+maxplayers 10 \
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-console \
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+host_workshop_collection 1652868344 \
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+gamemode prop_hunt \
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+map ph_office
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