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fix default color overwriten bug.
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be2877cd04
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@ -30,7 +30,9 @@ static const char *colorname[] = {
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"cyan",
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"white",
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/* more colors can be added to use with DefaultXX */
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[255] = 0,
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/* more colors can be added after 255 to use with DefaultXX */
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"#cccccc",
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"#333333",
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};
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@ -39,8 +41,8 @@ static const char *colorname[] = {
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foreground, background, cursor, unfocused cursor */
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#define DefaultFG 7
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#define DefaultBG 0
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#define DefaultCS 16
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#define DefaultUCS 17
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#define DefaultCS 256
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#define DefaultUCS 257
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/* Special keys (change & recompile st.info accordingly)
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Keep in mind that kpress() in st.c hardcodes some keys.
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37
st.c
37
st.c
@ -83,12 +83,13 @@ enum { B0=1, B1=2, B2=4, B3=8, B4=16, B5=32, B6=64, B7=128 };
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typedef unsigned char uchar;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef unsigned short ushort;
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typedef struct {
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char c[UTF_SIZ]; /* character code */
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uchar mode; /* attribute flags */
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uchar fg; /* foreground */
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uchar bg; /* background */
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ushort fg; /* foreground */
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ushort bg; /* background */
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uchar state; /* state flags */
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} Glyph;
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@ -154,18 +155,6 @@ typedef struct {
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char s[ESC_BUF_SIZ];
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} Key;
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/* Drawing Context */
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typedef struct {
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ulong col[256];
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GC gc;
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struct {
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int ascent;
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int descent;
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short lbearing;
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short rbearing;
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XFontSet set;
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} font, bfont;
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} DC;
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/* TODO: use better name for vars... */
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typedef struct {
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@ -181,6 +170,19 @@ typedef struct {
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#include "config.h"
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/* Drawing Context */
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typedef struct {
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ulong col[LEN(colorname) < 256 ? 256 : LEN(colorname)];
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GC gc;
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struct {
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int ascent;
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int descent;
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short lbearing;
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short rbearing;
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XFontSet set;
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} font, bfont;
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} DC;
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static void die(const char*, ...);
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static void draw(void);
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static void drawregion(int, int, int, int);
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@ -1583,7 +1585,10 @@ xloadcols(void) {
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XColor color;
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ulong white = WhitePixel(xw.dpy, xw.scr);
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/* load colors [0-15] colors and [256-LEN(colorname)[ (config.h) */
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for(i = 0; i < LEN(colorname); i++) {
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if(!colorname[i])
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continue;
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if(!XAllocNamedColor(xw.dpy, xw.cmap, colorname[i], &color, &color)) {
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dc.col[i] = white;
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fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
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@ -1591,8 +1596,8 @@ xloadcols(void) {
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dc.col[i] = color.pixel;
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}
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/* same colors as xterm */
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for(r = 0; r < 6; r++)
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/* load colors [16-255] ; same colors as xterm */
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for(i = 16, r = 0; r < 6; r++)
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for(g = 0; g < 6; g++)
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for(b = 0; b < 6; b++) {
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color.red = r == 0 ? 0 : 0x3737 + 0x2828 * r;
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