buckshotroulette-decomp/CameraShaker.gd

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GDScript3
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2024-01-20 12:17:43 +00:00
class_name CameraShaker extends Node
@export var camera_to_shake : Camera3D
@export var intensity : float
@export var duration : float
var shake_timer = 0.0
var initial_h_offset = 0.0
var initial_v_offset = 0.0
func _ready():
if camera_to_shake:
initial_h_offset = camera_to_shake.h_offset
initial_v_offset = camera_to_shake.v_offset
func Shake():
if camera_to_shake:
shake_timer = duration
func _process(delta):
if shake_timer > 0:
if camera_to_shake:
var h_offset = randf() * intensity - intensity / 2.0
var v_offset = randf() * intensity - intensity / 2.0
camera_to_shake.h_offset = initial_h_offset + h_offset
camera_to_shake.v_offset = initial_v_offset + v_offset
shake_timer -= delta
else:
if camera_to_shake:
camera_to_shake.h_offset = initial_h_offset
camera_to_shake.v_offset = initial_v_offset