mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-24 22:47:01 +00:00
57 lines
2.1 KiB
GDScript3
57 lines
2.1 KiB
GDScript3
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class_name HandcuffManager extends Node
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@export var dealerAI : DealerIntelligence
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@export var roundManager : RoundManager
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@export var camera : CameraManager
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@export var animator_handcuffsPlayer : AnimationPlayer
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@export var handcuffs_player : Node3D
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var previousSocket
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func AttachHandCuffs():
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animator_handcuffsPlayer.play("RESET")
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await get_tree().create_timer(.1, false).timeout
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handcuffs_player.visible = true
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func CheckPlayerHandCuffs(lerpingToPrevious : bool):
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previousSocket = camera.activeSocket
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camera.BeginLerp("check handcuffs")
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await get_tree().create_timer(.6, false).timeout
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animator_handcuffsPlayer.play("check handcuffs")
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await get_tree().create_timer(.8, false).timeout
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if (lerpingToPrevious): camera.BeginLerp(previousSocket)
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func BreakPlayerHandCuffs(lerpingToPrevious : bool):
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previousSocket = camera.activeSocket
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camera.BeginLerp("check handcuffs")
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await get_tree().create_timer(.6, false).timeout
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animator_handcuffsPlayer.play("player break handcuffs")
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await get_tree().create_timer(.8, false).timeout
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if (lerpingToPrevious): camera.BeginLerp(previousSocket)
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func CheckPlayerHandCuffs_Animation():
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previousSocket = camera.activeSocket
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camera.BeginLerp("check handcuffs")
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await get_tree().create_timer(.6, false).timeout
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animator_handcuffsPlayer.play("check handcuffs")
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await get_tree().create_timer(.8, false).timeout
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camera.BeginLerp(previousSocket)
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func RemoveAllCuffsRoutine():
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if (roundManager.dealerCuffed):
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camera.BeginLerp("enemy cuffs close")
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await get_tree().create_timer(.3, false).timeout
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dealerAI.animator_dealerHands.play("dealer break cuffs")
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dealerAI.speaker_breakHandcuffs.play()
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dealerAI.dealerAboutToBreakFree = false
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roundManager.dealerCuffed = false
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await get_tree().create_timer(.47, false).timeout
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if (roundManager.playerCuffed):
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camera.BeginLerp("check handcuffs")
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await get_tree().create_timer(.6, false).timeout
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animator_handcuffsPlayer.play("player break handcuffs")
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roundManager.playerCuffed = false
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roundManager.playerAboutToBreakFree = false
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await get_tree().create_timer(.8, false).timeout
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pass
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