buckshotroulette-decomp/ResetManager.gd

11 lines
258 B
GDScript3
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class_name ResetManager extends Node
@export var save : SaveFileManager
var fs = false
func _unhandled_input(event):
if (event.is_action_pressed("reset") && !fs):
save.ClearSave()
get_tree().change_scene_to_file("res://scenes/death.tscn")
fs = true