buckshotroulette-decomp/EndingManager.gd

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4.9 KiB
GDScript3
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2024-01-20 12:17:43 +00:00
class_name EndingManager extends Node
@export var roundManager : RoundManager
@export var pp : WorldEnvironment
@export var animator_cam : AnimationPlayer
@export var animator_backdrop : AnimationPlayer
@export var cam : CameraManager
@export var blockout : Array[Node3D]
@export var viewblocker : ColorRect
@export var animator_viewblocker : AnimationPlayer
@export var animator_streetlights : AnimationPlayer
@export var music_ending : AudioStreamPlayer2D
@export var dia : DialogueEnding
@export var label_congrats : Label
@export var label_array : Array[Label]
@export var uiparent : Control
@export var animator_congrats : AnimationPlayer
@export var animator_cash : AnimationPlayer
@export var fireArray : Array[TextFire]
@export var speaker_load : AudioStreamPlayer2D
@export var speaker_ambience : AudioStreamPlayer2D
@export var cntrl_ambience : SpeakerController
@export var cntrl_endingmusic : SpeakerController
@export var animator_anykey : AnimationPlayer
@export var animator_pan : AnimationPlayer
var waitingForInput = false
func _input(event):
if event is InputEventKey and event.pressed:
if (waitingForInput):
ExitGame()
waitingForInput = false
func BeginEnding():
cam.moving = false
animator_pan.play("pan to brief")
music_ending.play()
AmbienceFade()
await get_tree().create_timer(10.67, false).timeout
viewblocker.visible = true
animator_viewblocker.play("snap")
animator_pan.stop()
SetupEnding()
FinalScore()
for l in label_array: l.visible = false
label_congrats.visible = false
await get_tree().create_timer(1.2, false).timeout
animator_viewblocker.play("fade out")
await get_tree().create_timer(6, false).timeout
#SHOW UI
label_congrats.visible = true
animator_congrats.play("wobble it")
animator_cash.play("wobble it")
dia.ShowText_Forever(glob_text_congratulations)
await get_tree().create_timer(2, false).timeout
for i in fireArray:
speaker_load.pitch_scale = randf_range(.95, 1)
speaker_load.play()
await get_tree().create_timer(.15, false).timeout
await get_tree().create_timer(.5, false).timeout
for i in range(fireArray.size()):
if (i == 5):
await get_tree().create_timer(.4, false).timeout
fireArray[i].changed = true
fireArray[i].speaker.pitch_scale = .15
fireArray[i].Fire()
await get_tree().create_timer(.33, false).timeout
await get_tree().create_timer(3, false).timeout
GetInput()
func GetInput():
animator_anykey.play("flicker")
await get_tree().create_timer(.8, false).timeout
waitingForInput = true
func ExitGame():
animator_viewblocker.play("fade in")
cntrl_endingmusic.FadeOut()
cntrl_ambience.fadeDuration = 3
cntrl_ambience.FadeOut()
isActive = false
await get_tree().create_timer(4, false).timeout
get_tree().quit()
var isActive = true
func AmbienceFade():
await get_tree().create_timer(55, false).timeout
if (isActive):
cntrl_ambience.SnapVolume(false)
speaker_ambience.play()
cntrl_ambience.FadeIn()
func SetupEnding():
await get_tree().create_timer(.1, false).timeout
uiparent.visible = true
for b in blockout: b.visible = true
pp.environment.adjustment_brightness = 5.68
pp.environment.adjustment_contrast = 1.3
pp.environment.adjustment_saturation = .26
cam.moving = false
cam.cam.fov = 60
animator_streetlights.play("looping")
animator_backdrop.play("loop exterior")
animator_cam.play("camera loop car")
var glob_text_congratulations
func FinalScore():
var playername = roundManager.playerData.playername
var shots_fired = roundManager.playerData.stat_shotsFired
var shells_ejected = roundManager.playerData.stat_shellsEjected
var doors_kicked = roundManager.playerData.stat_doorsKicked
var cigarettes_smoked = roundManager.playerData.stat_cigSmoked
var ml_of_beer_drank = roundManager.playerData.stat_beerDrank
var max_cash = 70000
var cancer_bills = cigarettes_smoked * 220
var new_leg_bones_price = doors_kicked * 1000
var DUI_fine = ml_of_beer_drank * 1.5
var total_cash = max_cash - cancer_bills - DUI_fine
if (doors_kicked > 2): total_cash -= new_leg_bones_price
if (total_cash < 0): total_cash = 0
#if (playername == "sex"): total_cash = 69
#if (playername == "leet"): total_cash = 1337
#if (playername == "snoop" or playername == "weed" or playername == "kush"): total_cash = 420
var text_congratulations = "CONGRATULATIONS, " + playername + "!"
var text_shotsFired = "shots fired ........ " + str(shots_fired)
var text_shellsEjected = "shells ejected ..... " + str(shells_ejected)
var text_doorsKicked = "doors kicked ....... " + str(doors_kicked)
var text_cigSmoked = "cigarettes smoked .. " + str(cigarettes_smoked)
var text_beerDrank = "ml of beer drank ... " + str(ml_of_beer_drank)
var text_totalcash = "total cash: " + str(total_cash) + " $"
glob_text_congratulations = text_congratulations
label_array[0].text = text_shotsFired
label_array[1].text = text_shellsEjected
label_array[2].text = text_doorsKicked
label_array[3].text = text_cigSmoked
label_array[4].text = text_beerDrank
label_array[5].text = text_totalcash