mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-25 15:07:21 +00:00
134 lines
3.5 KiB
GDScript3
134 lines
3.5 KiB
GDScript3
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class_name PickupIndicator extends Node
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@export var description : DescriptionManager
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@export var interaction : InteractionManager
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@export var obj : Node3D
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@export var collider : Node3D
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@export var dur : float
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@export var axisOffset : float
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@export var originalAxis : float
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@export var activeAxis : String
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@export var uiArray : Array[Label]
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@export var itemName : String
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@export_multiline var itemDescription : String
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@export var whichSide : String
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@export var dealerGridIndex : int
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@export var sound_placeDown : AudioStream
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@export var sound_indicatorPickup : AudioStream
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@export var sound_indicatorPutdown : AudioStream
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@export var sound_pickup : AudioStream
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var speaker_indicatorCheck : AudioStreamPlayer2D
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var locationInDynamicArray
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var itemManager
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var isDealerItem = false
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var dealerGridName
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var lerpEnabled = true
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var interactionAllowed = false
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var interactionInvalid = false
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var current = 0
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var next = 0
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var elapsed = 0
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var moving = false
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var fs = false
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var fs2 = false
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func _ready():
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speaker_indicatorCheck = get_node("/root/main/speaker parent/speaker_indicator check")
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interaction = get_node("/root/main/standalone managers/interaction manager")
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description = get_node("/root/main/standalone managers/description manager")
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itemManager = get_node("/root/main/standalone managers/item manager")
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func _process(delta):
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if (lerpEnabled): LerpMovement()
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CheckIfActive()
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pass
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func CheckIfActive():
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if (interactionAllowed && !interactionInvalid):
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if (interaction.activeParent != null and interaction.activeParent == collider):
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if (!fs):
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BeginPickup()
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fs2 = false
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fs = true
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if (interaction.activeParent != collider):
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if (!fs2):
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Revert()
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fs = false
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fs2 = true
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pass
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func BeginPickup():
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speaker_indicatorCheck.pitch_scale = randf_range(.9, 1.0)
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speaker_indicatorCheck.play()
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current = originalAxis
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next = axisOffset
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description.uiArray[0].text = itemName
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description.uiArray[1].text = itemName
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description.uiArray[2].text = itemDescription
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description.uiArray[3].text = itemDescription
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elapsed = 0
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moving = true
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description.BeginLerp()
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itemManager.hasBegun = true
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pass
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func Revert():
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#if (itemManager.hasBegun): description.EndLerp()
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itemManager.hasBegun = false
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match(activeAxis):
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"x":
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current = obj.transform.origin.x
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"y":
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current = obj.transform.origin.y
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"z":
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current = obj.transform.origin.z
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next = originalAxis
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elapsed = 0
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moving = true
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pass
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func LerpMovement():
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if (moving):
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elapsed += get_process_delta_time()
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var c = clampf(elapsed / dur, 0.0, 1.0)
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var pos = lerp(current, next, c)
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match(activeAxis):
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"x":
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obj.transform.origin = Vector3(pos, obj.transform.origin.y, obj.transform.origin.z)
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"y":
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obj.transform.origin = Vector3(obj.transform.origin.x, pos, obj.transform.origin.z)
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"z":
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obj.transform.origin = Vector3(obj.transform.origin.x, obj.transform.origin.y, pos)
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func SnapToMax():
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match(activeAxis):
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"x":
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obj.transform.origin = Vector3(axisOffset, obj.transform.origin.y, obj.transform.origin.z)
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"y":
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obj.transform.origin = Vector3(obj.transform.origin.x, axisOffset, obj.transform.origin.z)
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"z":
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obj.transform.origin = Vector3(obj.transform.origin.x, obj.transform.origin.y, axisOffset)
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func SnapToMin():
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match(activeAxis):
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"x":
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obj.transform.origin = Vector3(originalAxis, obj.transform.origin.y, obj.transform.origin.z)
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"y":
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obj.transform.origin = Vector3(obj.transform.origin.x, originalAxis, obj.transform.origin.z)
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"z":
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obj.transform.origin = Vector3(obj.transform.origin.x, obj.transform.origin.y, originalAxis)
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