mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-25 15:07:21 +00:00
82 lines
1.6 KiB
GDScript3
82 lines
1.6 KiB
GDScript3
|
class_name SpeakerController3D extends Node
|
||
|
|
||
|
@export var fadeDuration : float
|
||
|
@export var fadeDuration_pitch : float
|
||
|
@export var lowestPitchValue : float
|
||
|
var speaker : AudioStreamPlayer3D
|
||
|
var elapsed = 0
|
||
|
var elapsed_pitch = 0
|
||
|
var moving = false
|
||
|
var moving_pitch = false
|
||
|
var originalVolumeDB : float
|
||
|
var originalPitch : float
|
||
|
var currentPitch : float
|
||
|
var nextPitch : float
|
||
|
var currentVolume : float
|
||
|
var nextVolume : float
|
||
|
|
||
|
func _ready():
|
||
|
speaker = self.get_parent()
|
||
|
originalVolumeDB = speaker.volume_db
|
||
|
originalPitch = speaker.pitch_scale
|
||
|
|
||
|
func _process(delta):
|
||
|
LerpVolume()
|
||
|
LerpPitch()
|
||
|
|
||
|
func SnapVolume(state : bool):
|
||
|
moving = false
|
||
|
if (state): speaker.volume_db = originalVolumeDB
|
||
|
else: speaker.volume_db = linear_to_db(0)
|
||
|
|
||
|
func BeginPitchShift(pitchFrom : float, pitchTo : float):
|
||
|
moving_pitch = false
|
||
|
elapsed_pitch = 0
|
||
|
currentPitch = pitchFrom
|
||
|
nextPitch = pitchTo
|
||
|
moving_pitch = true
|
||
|
|
||
|
func FadeIn():
|
||
|
elapsed = 0
|
||
|
currentVolume = db_to_linear(speaker.volume_db)
|
||
|
nextVolume = db_to_linear(originalVolumeDB)
|
||
|
moving = true
|
||
|
|
||
|
func FadeOut():
|
||
|
elapsed = 0
|
||
|
currentVolume = db_to_linear(speaker.volume_db)
|
||
|
nextVolume = 0
|
||
|
moving = true
|
||
|
|
||
|
func LerpVolume():
|
||
|
if (moving):
|
||
|
elapsed += get_process_delta_time()
|
||
|
var c = clampf(elapsed / fadeDuration, 0.0, 1.0)
|
||
|
var vol = lerpf(currentVolume, nextVolume, c)
|
||
|
speaker.volume_db = linear_to_db(vol)
|
||
|
|
||
|
func LerpPitch():
|
||
|
if (moving_pitch):
|
||
|
elapsed_pitch += get_process_delta_time()
|
||
|
var c = clampf(elapsed_pitch / fadeDuration_pitch, 0.0, 1.0)
|
||
|
c = ease(c, 0.4)
|
||
|
var pitch = lerpf(currentPitch, nextPitch, c)
|
||
|
speaker.pitch_scale = pitch
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|