buckshotroulette-decomp/DecisionTextManager.gd

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class_name DecisionTextManager extends Node
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@export var inter : InteractionManager
@export var array_obj : Array[Node3D]
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@export var textArray : Array[TextInteraction]
@export var colliderArray : Array[StaticBody3D]
@export var animator : AnimationPlayer
@export var uiParent : Control
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func _ready():
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = false
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for i in range(colliderArray.size()):
colliderArray[i].collision_layer = 0
colliderArray[i].collision_mask = 0
func SetUI(state : bool):
if (state):
for i in range(colliderArray.size()):
colliderArray[i].collision_layer = 1
colliderArray[i].collision_mask = 1
animator.play("show text")
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = true
inter.fs_dec = false
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else:
for i in range(colliderArray.size()):
colliderArray[i].collision_layer = 0
colliderArray[i].collision_mask = 0
animator.play("hide text")
uiParent.visible = false
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = false
inter.fs_dec = false