buckshotroulette-decomp/SaveFileManager.gd

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GDScript3
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class_name SaveFileManager extends Node
const savePath := "user://buckshotroulette_main_12.shell"
const savePath_pills := "user://buckshotroulette_pills.shell"
const savePath_stats := "user://buckshotroulette_playerstats.shell"
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var data = {}
@export var roundManager : RoundManager
@export var isMainMenu : bool
func _ready():
if (!isMainMenu): LoadGame()
func SaveGame():
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print("attempting to save game")
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data = {
"has_read_introduction": roundManager.playerData.hasReadIntroduction,
"has_read_item_swap_introduction": roundManager.playerData.hasReadItemSwapIntroduction,
"has_read_item_distribution_intro": roundManager.playerData.hasReadItemDistributionIntro,
"current_batch_index": roundManager.playerData.currentBatchIndex,
"player_entering_from_death": roundManager.playerData.playerEnteringFromDeath,
"test_value": roundManager.playerData.testValue,
"has_read_item_distribution_intro_2": roundManager.playerData.hasReadItemDistributionIntro2,
"number_of_dialogue_read": roundManager.playerData.numberOfDialogueRead,
"skipping_shell_description": roundManager.playerData.skippingShellDescription,
"indicator_shown": roundManager.playerData.indicatorShown,
"cutter_dialogue_read": roundManager.playerData.cutterDialogueRead,
"entering_from_true_death": roundManager.playerData.enteringFromTrueDeath,
"has_signed_waiver": roundManager.playerData.hasSignedWaiver,
"seen_hint": roundManager.playerData.seenHint,
"seen_god": roundManager.playerData.seenGod,
"player_name": roundManager.playerData.playername,
"stat_shotsFired": roundManager.playerData.stat_shotsFired,
"stat_shellsEjected": roundManager.playerData.stat_shellsEjected,
"stat_doorsKicked": roundManager.playerData.stat_doorsKicked,
"stat_cigSmoked": roundManager.playerData.stat_cigSmoked,
"stat_beerDrank": roundManager.playerData.stat_beerDrank
}
var file = FileAccess.open(savePath, FileAccess.WRITE)
file.store_var(data)
file.close()
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print("save file closed")
print("user save file dictionary: ", data)
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func LoadGame():
if (FileAccess.file_exists(savePath)):
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print("attempting to load save file")
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var file = FileAccess.open(savePath, FileAccess.READ)
data = file.get_var()
roundManager.playerData.hasReadIntroduction = data.has_read_introduction
roundManager.playerData.hasReadItemSwapIntroduction = data.has_read_item_swap_introduction
roundManager.playerData.hasReadItemDistributionIntro = data.has_read_item_distribution_intro
roundManager.playerData.currentBatchIndex = data.current_batch_index
roundManager.playerData.playerEnteringFromDeath = data.player_entering_from_death
roundManager.playerData.testValue = data.test_value
roundManager.playerData.hasReadItemDistributionIntro2 = data.has_read_item_distribution_intro_2
roundManager.playerData.numberOfDialogueRead = data.number_of_dialogue_read
roundManager.playerData.skippingShellDescription = data.skipping_shell_description
roundManager.playerData.indicatorShown = data.indicator_shown
roundManager.playerData.cutterDialogueRead = data.cutter_dialogue_read
roundManager.playerData.enteringFromTrueDeath = data.entering_from_true_death
roundManager.playerData.hasSignedWaiver = data.has_signed_waiver
roundManager.playerData.playername = data.player_name
roundManager.playerData.seenHint = data.seen_hint
roundManager.playerData.seenGod = data.seen_god
roundManager.playerData.stat_shotsFired = data.stat_shotsFired
roundManager.playerData.stat_shellsEjected = data.stat_shellsEjected
roundManager.playerData.stat_doorsKicked = data.stat_doorsKicked
roundManager.playerData.stat_cigSmoked = data.stat_cigSmoked
roundManager.playerData.stat_beerDrank = data.stat_beerDrank
file.close()
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print("closing save file")
print("loaded data dictionary: ", data)
else: print("user does not have save file")
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func ClearSave():
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print("clearing save file")
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if (FileAccess.file_exists(savePath)): DirAccess.remove_absolute(savePath)