buckshotroulette-decomp/TextFire.gd

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GDScript3
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2024-01-20 12:17:43 +00:00
class_name TextFire extends Node
var ui : Control
var speaker : AudioStreamPlayer2D
@export var max_x : float
@export var max_y : float
@export var duration : float
var orig_x : float
var orig_y : float
var moving = false
var elapsed = 0
var changed = false
func _ready():
speaker = get_parent().get_child(1)
ui = get_parent()
func Fire():
if (!changed): speaker.pitch_scale = randf_range(.95, 1)
speaker.play()
orig_x = ui.scale.x
orig_y = ui.scale.y
elapsed = 0
moving = true
ui.visible = true
func _process(delta):
Lerp()
func Lerp():
if (moving):
elapsed += get_process_delta_time()
var c = clampf(elapsed / duration, 0.0, 1.0)
c = ease(c, 0.4)
var temp_x = lerpf(max_x, orig_x, c)
var temp_y = lerpf(max_y, orig_y, c)
ui.scale.x = temp_x
ui.scale.y = temp_y