buckshotroulette-decomp/BlinkerBranch.gd

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GDScript3
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2024-01-20 12:17:43 +00:00
class_name BlinkerBranch extends Node
@export var mat_1 : StandardMaterial3D
@export var mat_2 : StandardMaterial3D
@export var delay_range1 : float
@export var delay_range2 : float
var parent : MeshInstance3D
var looping = false
func _ready():
parent = get_parent()
looping = true
Loop()
pass
func Loop():
while (looping):
var delay = randf_range(delay_range1, delay_range2)
parent.set_surface_override_material(0, mat_1)
await get_tree().create_timer(delay, false).timeout
parent.set_surface_override_material(0, mat_2)
await get_tree().create_timer(delay, false).timeout
pass