buckshotroulette-decomp/InteractionManager.gd

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GDScript3
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class_name InteractionManager extends Node
@export var sign : Signature
@export var brief : BriefcaseMachine
@export var heaven : Heaven
@export var intro : IntroManager
@export var cursor : CursorManager
@export var mouseRay : MouseRaycast
@export var shotgun : ShotgunShooting
@export var decision : DecisionTextManager
@export var itemManager : ItemManager
@export var itemInteraction : ItemInteraction
@export var crt : CRT
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var activeParent
var activeInteractionBranch
var checking = true
func _process(delta):
CheckPickupLerp()
CheckInteractionBranch()
if (checking): CheckIfHovering()
pass
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
MainInteractionEvent()
func MainInteractionEvent():
if (activeInteractionBranch != null && activeInteractionBranch.interactionAllowed && !activeInteractionBranch.interactionInvalid):
var childArray = activeInteractionBranch.get_parent().get_children()
for i in range(childArray.size()): if (childArray[i] is PickupIndicator): childArray[i].SnapToMax()
if (!activeInteractionBranch.isGrid): InteractWith(activeInteractionBranch.interactionAlias)
else: InteractWithGrid(activeInteractionBranch.gridIndex)
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func CheckIfHovering():
if (activeInteractionBranch != null && activeInteractionBranch.interactionAllowed):
if (activeInteractionBranch.interactionAllowed && !activeInteractionBranch.interactionInvalid):
cursor.SetCursorImage("hover")
else: if (activeInteractionBranch.interactionAllowed && activeInteractionBranch.interactionInvalid):
cursor.SetCursorImage("invalid")
else:
cursor.SetCursorImage("point")
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var fs_dec = false
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func InteractWith(alias : String):
match(alias):
"shotgun":
shotgun.GrabShotgun()
"text dealer":
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if (!fs_dec):
shotgun.Shoot("dealer")
decision.SetUI(false)
fs_dec = true
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"text you":
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if (!fs_dec):
shotgun.Shoot("self")
decision.SetUI(false)
fs_dec = true
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"briefcase intake":
itemManager.GrabItem()
"item":
if (activeInteractionBranch.itemName != ""):
itemInteraction.PickupItemFromTable(activeInteractionBranch.get_parent(), activeInteractionBranch.itemName)
"bathroom door":
intro.Interaction_BathroomDoor()
"backroom door":
intro.Interaction_BackroomDoor()
"heaven door":
heaven.Fly()
"latch left":
brief.OpenLatch("L")
"latch right":
brief.OpenLatch("R")
"briefcase lid":
brief.OpenLid()
"release form on table":
sign.PickUpWaiver()
"signature machine button":
sign.GetInput(activeInteractionBranch.signatureButton_letterAlias, activeInteractionBranch.signatureButton_specialAlias)
activeInteractionBranch.assignedSignatureButton.Press()
"pill bottle":
intro.Interaction_PillBottle()
"pill choice no":
intro.SelectedPill(false)
"pill choice yes":
intro.SelectedPill(true)
"double yes":
shotgun.roundManager.Response(true)
"double no":
shotgun.roundManager.Response(false)
"crt":
intro.Interaction_CRT()
"crt button":
if (activeInteractionBranch.crtButton_alias != ""):
#activeInteractionBranch.get_parent().get_child(1).Press()
crt.Interaction(activeInteractionBranch.crtButton_alias)
func SignatureButtonRemote(assignedBranch : SignButton, alias : String):
sign.GetInput(alias, alias)
assignedBranch.Press()
pass
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func InteractWithGrid(tempGridIndex : int):
itemManager.PlaceDownItem(tempGridIndex)
pass
func CheckPickupLerp():
if (mouseRay.result != null && mouseRay.result.has("collider") && cursor.cursor_visible):
var parent = mouseRay.result.collider.get_parent()
activeParent = parent
var childArray = parent.get_children()
for i in range(childArray.size()):
if (childArray[i] is PickupIndicator):
var indicator = childArray[i]
pass
else:
activeParent = null
pass
func CheckInteractionBranch():
var isFound = null
if (activeParent != null):
var childArray = activeParent.get_children()
for i in range(childArray.size()):
if (childArray[i] is InteractionBranch):
var branch = childArray[i]
# activeInteractionBranch = childArray[i]
isFound = childArray[i]
break
if (isFound):
activeInteractionBranch = isFound
else:
activeInteractionBranch = null