buckshotroulette-decomp/ItemInteraction.gd

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GDScript3
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class_name ItemInteraction extends Node
@export var medicine : Medicine
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@export var roundManager : RoundManager
@export var dealerIntelligence : DealerIntelligence
@export var cursor : CursorManager
@export var perm : PermissionManager
@export var itemManager : ItemManager
@export var lerpDuration : float
@export var pos_hand : Vector3
@export var rot_hand : Vector3
@export var pos_hand_stealing : Vector3
@export var rot_hand_stealing : Vector3
var pos_hand_main : Vector3
var rot_hand_main : Vector3
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@export var animator_dealerHands : AnimationPlayer
@export var animator_playerHands : AnimationPlayer
@export var camera : CameraManager
@export var shellEject_player : ShellEjectManager
@export var speaker_pickup : AudioStreamPlayer2D
@export var speaker_breakcuffs : AudioStreamPlayer2D
@export var speaker_interaction : AudioStreamPlayer2D
@export var sound_use_burnerphone : AudioStream
@export var sound_use_inverter : AudioStream
@export var sound_use_medicine : AudioStream
@export var sound_use_adrenaline : AudioStream
@export var amounts : Amounts
@export var items: ItemManager
@export var hands : HandManager
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var temp_itemParent
var pos_current
var pos_next
var rot_current
var rot_next
var temp_interaction
var temp_indicator
var elapsed = 0
var moving = false
func _ready():
pos_hand_main = pos_hand
rot_hand_main = rot_hand
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func _process(delta):
LerpMovement()
var stealing = false
var stealing_fs = false
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func PickupItemFromTable(itemParent : Node3D, passedItemName : String):
if (stealing): items.Counter(false)
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#SET INTERACTION PERMISSIONS, HIDE CURSOR
perm.SetIndicators(false)
perm.SetInteractionPermissions(false)
perm.RevertDescriptionUI()
cursor.SetCursor(false, false)
roundManager.ClearDeskUI(true)
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#GET VARIABLES
temp_itemParent = itemParent
temp_indicator = itemParent.get_child(0)
temp_interaction = itemParent.get_child(1)
#STEAL
if (stealing && stealing_fs):
hands.RemoveItem_Remote(temp_itemParent)
items.RevertItemSteal()
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#PLAY PICKUP SOUND
speaker_pickup.stream = temp_indicator.sound_pickup
speaker_pickup.pitch_scale = randf_range(.93, 1.0)
speaker_pickup.play()
#INTERACTION PERMISSIONS
#perm.SetIndicators(false)
#cursor.SetCursor(false, false)
#perm.SetInteractionPermissions(false)
temp_indicator.lerpEnabled = false
temp_indicator.interactionAllowed = false
temp_indicator.SnapToMax()
temp_interaction.interactionAllowed = false
var temp_name = temp_interaction.itemName
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#LERP
pos_current = temp_itemParent.transform.origin
rot_current = temp_itemParent.rotation_degrees
pos_next = pos_hand
rot_next = rot_hand
elapsed = 0
moving = true
await get_tree().create_timer(lerpDuration -.1, false).timeout
moving = false
if (!stealing): RemovePlayerItemFromGrid(temp_itemParent)
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temp_itemParent.queue_free() #check where player grid index is given, and remove item from player item array, unoccupy given grid
if (stealing):
camera.BeginLerp("home")
stealing_fs = false
await get_tree().create_timer(.4, false).timeout
pos_hand = pos_hand_main
rot_hand = rot_hand_main
var amountArray : Array[AmountResource] = amounts.array_amounts
for res in amountArray:
if (res.itemName == temp_name):
res.amount_dealer -= 1
break
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InteractWith(passedItemName)
stealing = false
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func InteractWith(itemName : String):
#INTERACTION
var amountArray : Array[AmountResource] = amounts.array_amounts
for res in amountArray:
if (res.itemName == itemName):
res.amount_player -= 1
break
var isdup = false
for it in roundManager.playerCurrentTurnItemArray:
if (it == itemName): isdup = true; break
if (!isdup): roundManager.playerCurrentTurnItemArray.append(itemName)
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match (itemName):
"handcuffs":
animator_dealerHands.play("dealer get handcuffed")
await get_tree().create_timer(1, false).timeout
camera.BeginLerp("enemy")
await get_tree().create_timer(1.3, false).timeout
camera.BeginLerp("dealer handcuffs")
roundManager.dealerCuffed = true
dealerIntelligence.dealerAboutToBreakFree = false
await get_tree().create_timer(1.3, false).timeout
camera.BeginLerp("home")
await get_tree().create_timer(.6, false).timeout
EnablePermissions()
"beer":
roundManager.playerData.stat_beerDrank += 330
var isFinalShell = false
if (roundManager.shellSpawner.sequenceArray.size() == 1): isFinalShell = true
animator_playerHands.play("player use beer")
await get_tree().create_timer(1.4, false).timeout
shellEject_player.FadeOutShell()
await get_tree().create_timer(4.2, false).timeout
#check if ejected last shell
if (!isFinalShell): EnablePermissions()
else:
roundManager.StartRound(true)
"magnifying glass":
animator_playerHands.play("player use magnifier")
var length = animator_playerHands.get_animation("player use magnifier").get_length()
await get_tree().create_timer(length + .2, false).timeout
EnablePermissions()
"cigarettes":
roundManager.playerData.stat_cigSmoked += 1
animator_playerHands.play("player use cigarettes")
await get_tree().create_timer(5, false).timeout
itemManager.numberOfCigs_player -= 1
EnablePermissions()
"handsaw":
animator_playerHands.play("player use handsaw")
roundManager.barrelSawedOff = true
roundManager.currentShotgunDamage = 2
await get_tree().create_timer(4.28 + .2, false).timeout
EnablePermissions()
"expired medicine":
PlaySound(sound_use_medicine)
animator_playerHands.play("player use expired pills")
medicine.UseMedicine()
#await get_tree().create_timer(4.28 +.2 + 4.3, false).timeout
#EnablePermissions()
"inverter":
PlaySound(sound_use_inverter)
animator_playerHands.play("player use inverter")
if (roundManager.shellSpawner.sequenceArray[0] == "live"): roundManager.shellSpawner.sequenceArray[0] = "blank"
else: roundManager.shellSpawner.sequenceArray[0] = "live"
await get_tree().create_timer(3.2, false).timeout
EnablePermissions()
"burner phone":
PlaySound(sound_use_burnerphone)
animator_playerHands.play("player use burner phone")
await get_tree().create_timer(7.9, false).timeout
EnablePermissions()
"adrenaline":
PlaySound(sound_use_adrenaline)
animator_playerHands.play("player use adrenaline")
await get_tree().create_timer(5.3 + .2, false).timeout
items.SetupItemSteal()
#EnablePermissions()
CheckAchievement_koni()
CheckAchievement_full()
@export var ach : Achievement
func CheckAchievement_koni():
if ("cigarettes" in roundManager.playerCurrentTurnItemArray and "beer" in roundManager.playerCurrentTurnItemArray and "expired medicine" in roundManager.playerCurrentTurnItemArray): ach.UnlockAchievement("ach9")
func CheckAchievement_full():
var all = ["handsaw", "magnifying glass", "beer", "cigarettes", "handcuffs", "expired medicine", "burner phone", "adrenaline", "inverter"]
var pl = roundManager.playerCurrentTurnItemArray
if (all.size() == pl.size()): ach.UnlockAchievement("ach12")
@export var anim_pp : AnimationPlayer
@export var filter : FilterController
func AdrenalineHit():
anim_pp.play("adrenaline brightness")
filter.BeginPan(filter.lowPassDefaultValue, filter.lowPassMaxValue)
await get_tree().create_timer(6, false).timeout
filter.BeginPan(filter.effect_lowPass.cutoff_hz, filter.lowPassDefaultValue)
func PlaySound(clip : AudioStream):
speaker_interaction.stream = clip
speaker_interaction.play()
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func EnablePermissions():
perm.SetStackInvalidIndicators()
perm.SetIndicators(true)
perm.SetInteractionPermissions(true)
perm.RevertDescriptionUI()
cursor.SetCursor(true, true)
roundManager.SetupDeskUI()
func DisableShotgun():
perm.DisableShotgun()
func DisablePermissions():
perm.SetIndicators(false)
perm.SetInteractionPermissions(false)
perm.RevertDescriptionUI()
cursor.SetCursor(false, false)
roundManager.ClearDeskUI(true)
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func PlaySound_BreakHandcuffs():
speaker_breakcuffs.play()
func RemovePlayerItemFromGrid(parent : Node3D):
var indic = parent.get_child(0)
var inter = parent.get_child(1)
itemManager.items_dynamicIndicatorArray.erase(indic)
itemManager.items_dynamicInteractionArray.erase(inter)
itemManager.gridOccupiedArray[inter.itemGridIndex] = false
itemManager.numberOfOccupiedGrids -= 1
func LerpMovement():
if (moving):
elapsed += get_process_delta_time()
var c = clampf(elapsed / lerpDuration, 0.0, 1.0)
#c = ease(c, 0.1)
temp_itemParent.transform.origin = lerp(pos_current, pos_next, c)
temp_itemParent.rotation_degrees = lerp(rot_current, rot_next, c)