buckshotroulette-decomp/PartitionBranch.gd

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GDScript3
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class_name PartitionBranch extends Node
var p : Label3D
var d = .1
var sp : AudioStreamPlayer2D
var nums = [9, 9, 9, 9, 9, 9, 9, 9]
var finished = false
func _ready():
p = get_parent()
p.text = " ' ' ' ' ' ' ' "
sp = get_parent().get_child(1)
func Loop(s : bool):
if (s): looping = true; LoopPartitions()
else:
looping = false
#sp.pitch_scale = .05
#sp.play()
var looping = false
func LoopPartitions():
while (looping):
for i in range(nums.size()):
if (nums[i] == 0): continue
nums[i] = randi_range(0, 9)
p.text = str(nums[0]) + " ' " + str(nums[1]) + " ' " + str(nums[2]) + " ' " + str(nums[3]) + " ' " + str(nums[4]) + " ' " + str(nums[5]) + " ' " + str(nums[6]) + " ' " + str(nums[7])
sp.pitch_scale = randf_range(.9, 1.1)
sp.play()
await get_tree().create_timer(d, false).timeout
for num in nums:
if num != 0: finished = false; break
finished = true
if finished: Loop(false)
func ResetPartition():
looping = false
p.text = " ' ' ' ' ' ' ' "
nums = [9, 9, 9, 9, 9, 9, 9, 9]
finished = false