mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-12-11 14:57:32 +00:00
update codebase to v1.2.0 and fix random bullshit
This commit is contained in:
parent
62ae373f9c
commit
9b7a5098be
9
AchievementManager.gd
Normal file
9
AchievementManager.gd
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@ -0,0 +1,9 @@
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class_name Achievement extends Node
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func UnlockAchievement(apiname : String):
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Steam.setAchievement(apiname)
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Steam.storeStats()
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func ClearAchievement(apiname : String):
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Steam.clearAchievement(apiname)
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Steam.storeStats()
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10
AmountResource.gd
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10
AmountResource.gd
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@ -0,0 +1,10 @@
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class_name AmountResource extends Resource
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@export var itemName : String
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#item grabbing pool (base game and double or nothing)
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@export var amount_active : int
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@export var amount_main : int
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@export var amount_don : int
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#currently in inventory
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var amount_player : int
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var amount_dealer : int
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@ -16,6 +16,9 @@ class_name BriefcaseMachine extends Node
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@export var intbranch_L : InteractionBranch
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@export var intbranch_R : InteractionBranch
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@export var intbranch_lid : InteractionBranch
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@export var controller : ControllerManager
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@export var btnParent_briefcase : Control
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@export var btn_left : Control
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var latchRaisedL = false
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var latchRaisedR = false
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@ -34,6 +37,9 @@ func MainRoutine():
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cursor.SetCursor(true, true)
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intbranch_L.interactionAllowed = true
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intbranch_R.interactionAllowed = true
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btnParent_briefcase.visible = true
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if (cursor.controller_active): btn_left.grab_focus()
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controller.previousFocus = btn_left
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func CheckLatches():
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if (latchRaisedL == true && latchRaisedR == true):
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@ -56,6 +62,7 @@ func OpenLatch(alias : String):
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CheckLatches()
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func OpenLid():
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btnParent_briefcase.visible = false
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cursor.SetCursor(false, false)
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intbranch_lid.interactionAllowed = false
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anim_lid.play("open")
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38
BurnerPhone.gd
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38
BurnerPhone.gd
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@ -0,0 +1,38 @@
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class_name BurnerPhone extends Node
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@export var sh : ShellSpawner
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@export var dia : Dialogue
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func SendDialogue():
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var sequence = sh.sequenceArray
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var len = sequence.size()
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var randindex
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var firstpart = ""
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var secondpart = ""
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var fulldia = ""
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if (len != 1):
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randindex = randi_range(1, len - 1)
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if(randindex == 8): randindex -= 1
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if (sequence[randindex] == "blank"): secondpart = tr("BLANKROUND")
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else: secondpart = tr("LIVEROUND")
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match (randindex):
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1:
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firstpart = tr("SEQUENCE2")
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2:
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firstpart = tr("SEQUENCE3")
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3:
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firstpart = tr("SEQUENCE4")
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4:
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firstpart = tr("SEQUENCE5")
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5:
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firstpart = tr("SEQUENCE6")
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6:
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firstpart = tr("SEQUENCE7")
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7:
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firstpart = tr("SEQUENCE7")
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fulldia = tr(firstpart) + "\n" + "... " + tr(secondpart)
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else: fulldia = tr("UNFORTUNATE")
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dia.ShowText_Forever(fulldia)
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await get_tree().create_timer(3, false).timeout
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dia.HideText()
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@ -8,16 +8,25 @@ class_name ButtonClass extends Node
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@export var ui_control : Control
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@export var speaker_press : AudioStreamPlayer2D
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@export var speaker_hover : AudioStreamPlayer2D
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@export var rebind : Node
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@export var language : bool
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@export var options : OptionsManager
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@export var rebindManager : Rebinding
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@export var playing : bool
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@export var altsound : bool
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@export var ui_opacity_inactive : float = 1
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@export var ui_opacity_active : float = .78
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@export var resetting : bool
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var mainActive = true
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func _ready():
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ui_control = get_parent()
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get_parent().connect("focus_entered", OnHover)
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get_parent().connect("focus_exited", OnExit)
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get_parent().connect("mouse_entered", OnHover)
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get_parent().connect("mouse_exited", OnExit)
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get_parent().connect("pressed", OnPress)
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pass
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if (isDynamic): ui.modulate.a = ui_opacity_inactive
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func SetFilter(alias : String):
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match(alias):
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@ -31,13 +40,13 @@ func OnHover():
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if (isDynamic):
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speaker_hover.pitch_scale = randf_range(.95, 1.0)
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speaker_hover.play()
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ui.modulate.a = .78
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ui.modulate.a = ui_opacity_active
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cursor.SetCursorImage("hover")
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func OnExit():
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if (isActive && mainActive):
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if (isDynamic):
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ui.modulate.a = 1
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ui.modulate.a = ui_opacity_inactive
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cursor.SetCursorImage("point")
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signal is_pressed
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@ -45,4 +54,6 @@ func OnPress():
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if (isActive && mainActive):
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if (altsound): speaker_press.play()
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if (isDynamic && playing): speaker_press.play()
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if (rebind != null): rebindManager.GetRebind(rebind)
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if (language): options.AdjustLanguage(alias)
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emit_signal("is_pressed")
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55
ButtonClass_Main.gd
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55
ButtonClass_Main.gd
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@ -0,0 +1,55 @@
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class_name ButtonClass_Main extends Node
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@export var alias : String
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@export var alias_signature : String
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@export var signatureBranch : SignButton
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@export var isSignature : bool
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@export var usingInteractionPipe : bool
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@export var interaction : InteractionManager
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@export var isActive : bool
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@export var isDynamic : bool
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@export var ui : CanvasItem
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@export var ui_3D : GeometryInstance3D
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@export var is3D : bool
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@export var ui_opacity_inactive : float = 1
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@export var ui_opacity_active : float = .78
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@export var signature : Signature
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@export var overridingMouseRaycast : bool
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@export var mouseRaycast : MouseRaycast
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@export var mouseRaycastVector : Vector2
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@export var usingInteractionBranch : bool
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var mainActive = true
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func _ready():
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get_parent().connect("focus_entered", OnHover)
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get_parent().connect("focus_exited", OnExit)
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get_parent().connect("pressed", OnPress)
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if (isDynamic): SetUI(false)
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pass
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func SetUI(state : bool):
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if (state):
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if (!is3D): ui.modulate.a = ui_opacity_active
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else: ui_3D.transparency = 0
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else:
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if (!is3D): ui.modulate.a = ui_opacity_inactive
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else: ui_3D.transparency = 1
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func OnHover():
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if (isActive && mainActive):
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if (isDynamic):
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SetUI(true)
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if (overridingMouseRaycast): mouseRaycast.GetRaycastOverride(mouseRaycastVector)
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func OnExit():
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if (isActive && mainActive):
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if (isDynamic):
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SetUI(false)
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signal is_pressed
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func OnPress():
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if (isActive && mainActive):
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emit_signal("is_pressed")
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if (usingInteractionPipe): interaction.InteractWith(alias)
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if (isSignature): interaction.SignatureButtonRemote(signatureBranch, alias_signature)
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if (overridingMouseRaycast): interaction.MainInteractionEvent()
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104
ControllerManager.gd
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104
ControllerManager.gd
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@ -0,0 +1,104 @@
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class_name ControllerManager extends Node
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@export var dynamicallySwappingDevice : bool
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@export var buttons : Array[ButtonClass]
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@export var brackets : Array[Control]
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@export var cursor : CursorManager
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@export var exitingButtons : bool
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@export var settingVisibility : bool
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@export var mouseRaycast : MouseRaycast
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var previousFocus : Control
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func _ready():
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get_viewport().connect("gui_focus_changed", _on_focus_changed)
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var controllers = Input.get_connected_joypads()
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func _process(delta):
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if (settingVisibility): SetVisibility()
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func _on_focus_changed(control:Control):
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if (control != null):
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previousFocus = control
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var controller_currently_enabled = false
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func SetMainControllerState(controllerActive : bool):
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match controllerActive:
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true:
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controller_currently_enabled = true
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cursor.controller_active = true
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SetPrevFocus(true)
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cursor.SetCursor(cursor.cursor_visible, false)
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false:
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controller_currently_enabled = false
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cursor.controller_active = false
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SetPrevFocus(false)
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cursor.SetCursor(cursor.cursor_visible, false)
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var printing = false
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var checkingForInput = true
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func _input(event):
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if (dynamicallySwappingDevice && checkingForInput):
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#ENABLE CONTROLLER
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if(event is InputEventJoypadButton):
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cursor.controller_active = true
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SetPrevFocus(true)
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if (printing): print("JOYPAD BUTTON")
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cursor.SetCursor(cursor.cursor_visible, false)
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elif(event is InputEventKey):
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if (!IsEventAssignedToNavigation(event)): return
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cursor.controller_active = true
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SetPrevFocus(true)
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if (printing):print("EVENT KEY")
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cursor.SetCursor(cursor.cursor_visible, false)
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#DISABLE CONTROLLER
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elif(event is InputEventMouse):
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cursor.controller_active = false
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SetPrevFocus(false)
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if (printing):print("EVENT MOUSE")
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cursor.SetCursor(cursor.cursor_visible, false)
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elif(event is InputEventMouseButton):
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cursor.controller_active = false
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SetPrevFocus(false)
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if (printing):print("EVENT MOUSE BUTTON")
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cursor.SetCursor(cursor.cursor_visible, false)
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var navigationBinds = ["ui_up", "ui_down", "ui_left", "ui_right"]
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func IsEventAssignedToNavigation(key : InputEventKey):
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for b in navigationBinds:
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if (key.is_action(b)): return true
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return false
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func SetRebindFocus(settingToPrevious : bool):
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if (!settingToPrevious):
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previousFocus.release_focus()
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return
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if (cursor.controller_active):
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if (settingToPrevious):
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previousFocus.grab_focus()
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var fs1 = false
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var fs2 = true
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@export var stoppingOverride = true
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@export var settingFilter : bool
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func SetPrevFocus(grabbing : bool):
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if (grabbing && !fs1):
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ExitButtons()
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if (settingFilter): for b in buttons: b.SetFilter("ignore")
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if (previousFocus != null): previousFocus.grab_focus()
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fs2 = false
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fs1 = true
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elif (!grabbing && !fs2):
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ExitButtons()
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if (previousFocus != null): previousFocus.release_focus()
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if (stoppingOverride): mouseRaycast.StopRaycastOverride()
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if (settingFilter): for b in buttons: b.SetFilter("stop")
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fs1 = false
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fs2 = true
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func SetVisibility():
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for b in brackets: b.visible = cursor.controller_active
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func ExitButtons():
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if (exitingButtons):
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for b in buttons:
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if(!b.resetting): b.OnExit()
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41
CrtButtonBranch.gd
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41
CrtButtonBranch.gd
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class_name CrtButton extends Node
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var parent : Node3D
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var intbranch : InteractionBranch
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@export var y_up : float
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@export var y_down : float
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@export var dur : float
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var elapsed = 0
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var moving = false
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var cur
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var next
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func _ready():
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parent = get_parent()
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intbranch = parent.get_child(0)
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func _process(delta):
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Lerp()
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func Press():
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intbranch.interactionAllowed = false
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cur = y_up
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next = y_down
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elapsed = 0
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moving = true
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await get_tree().create_timer(.06, false).timeout
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moving = false
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cur = y_down
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next = y_up
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elapsed = 0
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moving = true
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await get_tree().create_timer(.06, false).timeout
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moving = false
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intbranch.interactionAllowed = true
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func Lerp():
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if (moving):
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elapsed += get_process_delta_time()
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var c = elapsed / dur
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var temp_pos = lerpf(cur, next, c)
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parent.transform.origin = Vector3(parent.transform.origin.x, temp_pos, parent.transform.origin.z)
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22
CrtIcon.gd
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22
CrtIcon.gd
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class_name CrtIcon extends Node
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@export var texture_active : CompressedTexture2D
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@export var texture_inactive : CompressedTexture2D
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@export var activeIndex : int
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var instance : GeometryInstance3D
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func _ready():
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instance = get_parent()
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SetState(false)
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func CheckState(currentIndex : int):
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if (currentIndex == activeIndex): SetState(true)
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else: SetState(false)
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func SetState(act : bool):
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if act:
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instance.material_override.albedo_texture = texture_active
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else:
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instance.material_override.albedo_texture = texture_inactive
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166
CrtManager.gd
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166
CrtManager.gd
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class_name CRT extends Node
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@export var exit : ExitManager
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var viewing = false
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@export var intro : IntroManager
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@export var bathroom_normal : VisualInstance3D
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@export var bathroom_broken : VisualInstance3D
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@export var mask : Node3D
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@export var objarray_normal : Array[Node3D]
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@export var objarray_broken : Array[Node3D]
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@export var anim_intro : AnimationPlayer
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@export var array_bootup : Array[Node3D]
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@export var array_bootuplogo : Array[Node3D]
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@export var array_partbranch : Array[PartitionBranch]
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@export var array_stats : Array[Node3D]
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@export var screenparent_leaderboard : Node3D
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@export var screenparent_stats : Node3D
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var window_index = 3
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@export var iconbranches : Array[CrtIcon]
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@export var anim_iconfade : AnimationPlayer
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@export var board : Board
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@export var speaker_playerwalk : AudioStreamPlayer2D
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@export var speaker_bootuploop : AudioStreamPlayer2D
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@export var speaker_shutdown : AudioStreamPlayer2D
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@export var speaker_consolebeep : AudioStreamPlayer2D
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@export var speaker_buttonpress : AudioStreamPlayer2D
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@export var speaker_navbeep : AudioStreamPlayer2D
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@export var speaker_melody : AudioStreamPlayer2D
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@export var speaker_melodyhide : AudioStreamPlayer2D
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var selection_range1 = 1
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var selection_range2 = 12
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func _ready():
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screenparent_stats.visible = true
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screenparent_leaderboard.visible = false
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func _unhandled_input(event):
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if (event.is_action_pressed("ui_accept") && viewing):
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Interaction("window")
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if (event.is_action_pressed("ui_cancel") && viewing):
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Interaction("exit")
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if (event.is_action_pressed("exit game") && viewing):
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Interaction("exit")
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if (event.is_action_pressed("ui_left") && viewing):
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Interaction("left")
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if (event.is_action_pressed("ui_right") && viewing):
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Interaction("right")
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func SetCRT(state : bool):
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if (state):
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bathroom_normal.set_layer_mask_value(1, false)
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bathroom_broken.visible = true
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for obj in objarray_normal: obj.visible = false
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for obj in objarray_broken: obj.visible = true
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mask.visible = true
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else:
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bathroom_normal.set_layer_mask_value(1, true)
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bathroom_broken.visible = false
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for obj in objarray_normal: obj.visible = true
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for obj in objarray_broken: obj.visible = false
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mask.visible = false
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@export var branch_right : InteractionBranch
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@export var branch_left : InteractionBranch
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@export var branch_window : InteractionBranch
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@export var branch_exit : InteractionBranch
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var has_exited = false
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func Interaction(alias : String):
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speaker_buttonpress.pitch_scale = randf_range(.8, 1)
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speaker_buttonpress.play()
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match alias:
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"right":
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branch_right.get_parent().get_child(1).Press()
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if (selection_range2 <= board.active_entry_count && window_index == 0):
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selection_range1 += 12
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selection_range2 += 12
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"left":
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branch_left.get_parent().get_child(1).Press()
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if (selection_range1 != 1 && window_index == 0):
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selection_range1 -= 12
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selection_range2 -= 12
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"window":
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branch_window.get_parent().get_child(1).Press()
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CycleWindow()
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"exit":
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has_exited = true
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branch_exit.get_parent().get_child(1).Press()
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viewing = false
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board.TurnOffDisplay()
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intro.DisableInteractionCrt()
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await get_tree().create_timer(.3, false).timeout
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intro.RevertCRT()
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exit.exitAllowed = true
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func CycleWindow():
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board.lock.material_override.albedo_color = Color(1, 1, 1, 0)
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selection_range1 = 1
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selection_range2 = 12
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board.ClearDisplay()
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window_index += 1
|
||||
if window_index == 4: window_index = 0
|
||||
for icon in iconbranches: icon.CheckState(window_index)
|
||||
if (window_index == 3):
|
||||
board.nocon.visible = false
|
||||
screenparent_leaderboard.visible = false
|
||||
screenparent_stats.visible = true
|
||||
else:
|
||||
screenparent_leaderboard.visible = true
|
||||
screenparent_stats.visible = false
|
||||
board.nocon.visible = true
|
||||
if (window_index == 0): board.PassLeaderboard(selection_range1, selection_range2, "top")
|
||||
if (window_index == 1):
|
||||
board.lock.visible = true
|
||||
board.PassLeaderboard(selection_range1, selection_range2, "overview")
|
||||
if (window_index == 2): board.PassLeaderboard(1, 49, "friends") #range ignored
|
||||
|
||||
func Bootup():
|
||||
has_exited = false
|
||||
board.lock.material_override.albedo_color = Color(1, 1, 1, 0)
|
||||
screenparent_stats.visible = true
|
||||
board.UpdateStats()
|
||||
window_index = 3
|
||||
for icon in iconbranches: icon.CheckState(window_index)
|
||||
for line in array_bootup:
|
||||
line.visible = true
|
||||
await get_tree().create_timer(.07, false).timeout
|
||||
speaker_navbeep.pitch_scale = randf_range(1, 1)
|
||||
speaker_navbeep.play()
|
||||
await get_tree().create_timer(.1, false).timeout
|
||||
for part in array_partbranch:
|
||||
part.Loop(true)
|
||||
await get_tree().create_timer(.04, false).timeout
|
||||
speaker_navbeep.pitch_scale = randf_range(.1, .1)
|
||||
speaker_navbeep.play()
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
for part in array_partbranch: part.Loop(false)
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
for line in array_bootup: line.visible = false
|
||||
await get_tree().create_timer(.2, false).timeout
|
||||
speaker_melody.pitch_scale = 2
|
||||
speaker_melody.play()
|
||||
for line in array_bootuplogo:
|
||||
line.visible = true
|
||||
await get_tree().create_timer(.07, false).timeout
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
for line in array_bootuplogo: line.visible = false
|
||||
speaker_melody.stop()
|
||||
speaker_melodyhide.play()
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
anim_iconfade.play("fade in")
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
for i in array_stats:
|
||||
i.visible = true
|
||||
await get_tree().create_timer(.07, false).timeout
|
||||
speaker_navbeep.pitch_scale = randf_range(.5, .5)
|
||||
speaker_navbeep.play()
|
||||
await get_tree().create_timer(.3, false).timeout
|
||||
intro.EnabledInteractionCRT()
|
||||
exit.exitAllowed = false
|
||||
viewing = true
|
@ -5,15 +5,16 @@ class_name CursorManager extends Node
|
||||
@export var cursor_hover : CompressedTexture2D
|
||||
@export var cursor_invalid : CompressedTexture2D
|
||||
var cursor_visible = false
|
||||
var controller_active = false
|
||||
|
||||
func _ready():
|
||||
SetCursor(false, false)
|
||||
|
||||
func SetCursor(isVisible : bool, playSound : bool):
|
||||
if (playSound):
|
||||
speaker.play()
|
||||
if (playSound): speaker.play()
|
||||
if (isVisible):
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
if (!controller_active): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
else: Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||
cursor_visible = true
|
||||
if (!isVisible):
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||
|
@ -2,6 +2,7 @@ class_name DealerIntelligence extends Node
|
||||
#ALTHOUGH THE CLASS NAME SUGGESTS THAT THE DEALER HAS INTELLIGENCE, AND IT'S TRUE THERE ARE MANY INTELLIGENT DEALERS,
|
||||
#CONTRARY TO THOSE THIS ONE IS NOT. HERE THERE IS NO INTELLIGENCE. ONLY LAYERS, HEAPS AND CLUMPS OF SPAGHETTI JUMBLE CODE.
|
||||
|
||||
@export var medicine : Medicine
|
||||
@export var hands : HandManager
|
||||
@export var itemManager : ItemManager
|
||||
@export var shellSpawner : ShellSpawner
|
||||
@ -27,6 +28,8 @@ class_name DealerIntelligence extends Node
|
||||
@export var sound_dealerarriveCuffed : AudioStream
|
||||
@export var dealermesh_normal : VisualInstance3D
|
||||
@export var dealermesh_crushed : VisualInstance3D
|
||||
@export var sequenceArray_knownShell : Array[bool]
|
||||
@export var amounts : Amounts
|
||||
|
||||
var dealerItemStringArray : Array[String]
|
||||
var dealerAboutToBreakFree = false
|
||||
@ -62,6 +65,7 @@ func Animator_GiveHandcuffs():
|
||||
func BeginDealerTurn():
|
||||
mainLoopFinished = false
|
||||
usingHandsaw = false
|
||||
usingMedicine = false
|
||||
DealerChoice()
|
||||
|
||||
var dealerTarget = ""
|
||||
@ -70,15 +74,35 @@ var dealerKnowsShell = false
|
||||
var mainLoopFinished = false
|
||||
var usingHandsaw = false
|
||||
var dealerUsedItem = false
|
||||
var usingMedicine = false
|
||||
|
||||
var adrenalineSetup = false
|
||||
var stealing = false
|
||||
var adrenaline_itemSlot = ""
|
||||
var inv_playerside = []
|
||||
var inv_dealerside = []
|
||||
|
||||
func DealerChoice():
|
||||
var dealerWantsToUse = ""
|
||||
var dealerFinishedUsingItems = false
|
||||
var hasHandsaw = false
|
||||
var hasCigs = false
|
||||
if (roundManager.requestedWireCut):
|
||||
await(roundManager.defibCutter.CutWire(roundManager.wireToCut))
|
||||
if (shellSpawner.sequenceArray.size() == 0):
|
||||
roundManager.StartRound(true)
|
||||
return
|
||||
|
||||
if (roundManager.endless && !dealerKnowsShell):
|
||||
dealerKnowsShell = FigureOutShell()
|
||||
if (dealerKnowsShell):
|
||||
if (roundManager.shellSpawner.sequenceArray[0] == "blank"):
|
||||
knownShell = "blank"
|
||||
dealerTarget = "self"
|
||||
else:
|
||||
knownShell = "live"
|
||||
dealerTarget = "player"
|
||||
|
||||
if (roundManager.shellSpawner.sequenceArray.size() == 1):
|
||||
knownShell = shellSpawner.sequenceArray[0]
|
||||
if (shellSpawner.sequenceArray[0] == "live"): knownShell = "live"
|
||||
@ -86,6 +110,44 @@ func DealerChoice():
|
||||
if (knownShell == "live"): dealerTarget = "player"
|
||||
else: dealerTarget = "self"
|
||||
dealerKnowsShell = true
|
||||
for i in range(itemManager.itemArray_dealer.size()):
|
||||
if (itemManager.itemArray_dealer[i] == "cigarettes"):
|
||||
hasCigs = true
|
||||
break
|
||||
|
||||
inv_playerside = []
|
||||
inv_dealerside = []
|
||||
itemManager.itemArray_dealer = []
|
||||
itemManager.itemArray_instances_dealer = []
|
||||
var usingAdrenaline = false
|
||||
var ch = itemManager.itemSpawnParent.get_children()
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_interaction : InteractionBranch = ch[c].get_child(1)
|
||||
if (temp_interaction.itemName == "adrenaline" && !temp_interaction.isPlayerSide):
|
||||
usingAdrenaline = true
|
||||
adrenalineSetup = true
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_indicator : PickupIndicator = ch[c].get_child(0)
|
||||
var temp_interaction : InteractionBranch = ch[c].get_child(1)
|
||||
if (ch[c].transform.origin.z > 0): temp_indicator.whichSide = "right"
|
||||
else: temp_indicator.whichSide= "left"
|
||||
if (!temp_interaction.isPlayerSide):
|
||||
inv_dealerside.append(temp_interaction.itemName)
|
||||
itemManager.itemArray_dealer.append(temp_interaction.itemName)
|
||||
itemManager.itemArray_instances_dealer.append(ch[c])
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_indicator : PickupIndicator = ch[c].get_child(0)
|
||||
var temp_interaction : InteractionBranch = ch[c].get_child(1)
|
||||
if (ch[c].transform.origin.z > 0): temp_indicator.whichSide = "right"
|
||||
else: temp_indicator.whichSide= "left"
|
||||
if (temp_interaction.isPlayerSide && usingAdrenaline):
|
||||
itemManager.itemArray_dealer.append(temp_interaction.itemName)
|
||||
itemManager.itemArray_instances_dealer.append(ch[c])
|
||||
inv_playerside.append(temp_interaction.itemName)
|
||||
|
||||
for i in range(itemManager.itemArray_dealer.size()):
|
||||
if (itemManager.itemArray_dealer[i] == "magnifying glass" && !dealerKnowsShell && shellSpawner.sequenceArray.size() != 1):
|
||||
dealerWantsToUse = "magnifying glass"
|
||||
@ -96,14 +158,21 @@ func DealerChoice():
|
||||
dealerKnowsShell = true
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "cigarettes"):
|
||||
var breaking = false
|
||||
if (roundManager.health_opponent < roundManager.roundArray[0].startingHealth):
|
||||
dealerWantsToUse = "cigarettes"
|
||||
breaking = true
|
||||
if (breaking): break
|
||||
hasCigs = false
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "expired medicine" && roundManager.health_opponent < (roundManager.roundArray[0].startingHealth) && !hasCigs && !usingMedicine):
|
||||
if (roundManager.health_opponent != 1):
|
||||
dealerWantsToUse = "expired medicine"
|
||||
usingMedicine = true
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "beer" && knownShell != "live" && shellSpawner.sequenceArray.size() != 1):
|
||||
dealerWantsToUse = "beer"
|
||||
shellEject_dealer.FadeOutShell()
|
||||
if (roundManager.endless):
|
||||
dealerKnowsShell = false
|
||||
knownShell = ""
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "handcuffs" && roundManager.playerCuffed == false && shellSpawner.sequenceArray.size() != 1):
|
||||
dealerWantsToUse = "handcuffs"
|
||||
@ -115,6 +184,21 @@ func DealerChoice():
|
||||
roundManager.barrelSawedOff = true
|
||||
roundManager.currentShotgunDamage = 2
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "burner phone" && roundManager.shellSpawner.sequenceArray.size() > 2):
|
||||
var sequence = roundManager.shellSpawner.sequenceArray
|
||||
var len = sequence.size()
|
||||
var randindex = randi_range(1, len - 1)
|
||||
if(randindex == 8): randindex -= 1
|
||||
sequenceArray_knownShell[randindex] = true
|
||||
dealerWantsToUse = "burner phone"
|
||||
break
|
||||
if (itemManager.itemArray_dealer[i] == "inverter" && dealerKnowsShell && knownShell == "blank"):
|
||||
dealerWantsToUse = "inverter"
|
||||
knownShell = "live"
|
||||
dealerKnowsShell = true
|
||||
roundManager.shellSpawner.sequenceArray[0] = "live"
|
||||
dealerTarget = "player"
|
||||
break
|
||||
|
||||
if (dealerWantsToUse == ""): mainLoopFinished = true
|
||||
for i in range(itemManager.itemArray_dealer.size()):
|
||||
@ -140,11 +224,45 @@ func DealerChoice():
|
||||
if (roundManager.waitingForDealerReturn):
|
||||
await get_tree().create_timer(1.8, false).timeout
|
||||
roundManager.waitingForDealerReturn = false
|
||||
|
||||
var returning = false
|
||||
|
||||
if (dealerWantsToUse == "expired medicine"):
|
||||
var medicine_outcome = randf_range(0.0, 1.0)
|
||||
var dying
|
||||
if (medicine_outcome < .4): dying = false
|
||||
else: dying = true
|
||||
medicine.dealerDying = dying
|
||||
returning = true
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
for res in amountArray:
|
||||
if (dealerWantsToUse == res.itemName):
|
||||
res.amount_dealer -= 1
|
||||
break
|
||||
|
||||
var stealingFromPlayer = true
|
||||
for i in range(inv_dealerside.size()):
|
||||
if (inv_dealerside[i] == dealerWantsToUse): stealingFromPlayer = false
|
||||
var subtracting = true
|
||||
var temp_stealing = false
|
||||
for i in range(itemManager.itemArray_instances_dealer.size()):
|
||||
if (itemManager.itemArray_instances_dealer[i].get_child(1).itemName == dealerWantsToUse && itemManager.itemArray_instances_dealer[i].get_child(1).isPlayerSide && dealerWantsToUse != "adrenaline" && adrenalineSetup && stealingFromPlayer):
|
||||
temp_stealing = true
|
||||
await(hands.PickupItemFromTable("adrenaline"))
|
||||
itemManager.numberOfItemsGrabbed_enemy -= 1
|
||||
subtracting = false
|
||||
adrenalineSetup = false
|
||||
break
|
||||
|
||||
if (temp_stealing): hands.stealing = true
|
||||
await(hands.PickupItemFromTable(dealerWantsToUse))
|
||||
#if (dealerWantsToUse == "handcuffs"): await get_tree().create_timer(.8, false).timeout #additional delay for initial player handcuff check (continues outside animation)
|
||||
if (dealerWantsToUse == "cigarettes"): await get_tree().create_timer(1.1, false).timeout #additional delay for health update routine (called in aninator. continues outside animation)
|
||||
itemManager.itemArray_dealer.erase(dealerWantsToUse)
|
||||
itemManager.numberOfItemsGrabbed_enemy -= 1
|
||||
if (subtracting): itemManager.numberOfItemsGrabbed_enemy -= 1
|
||||
|
||||
if (returning): return
|
||||
|
||||
DealerChoice()
|
||||
return
|
||||
if (dealerWantsToUse == ""): dealerFinishedUsingItems = true
|
||||
@ -161,6 +279,29 @@ func DealerChoice():
|
||||
dealerKnowsShell = false
|
||||
pass
|
||||
|
||||
func FigureOutShell():
|
||||
if (sequenceArray_knownShell[0] == true): return true
|
||||
|
||||
var seq = shellSpawner.sequenceArray
|
||||
var mem = sequenceArray_knownShell
|
||||
|
||||
var c_live = 0
|
||||
var c_blank = 0
|
||||
for shell in seq:
|
||||
if (shell == "blank"): c_blank += 1
|
||||
if (shell == "live"): c_live += 1
|
||||
if (c_live == 0): return true
|
||||
if (c_blank == 0): return true
|
||||
|
||||
for c in mem.size():
|
||||
if (mem[c] == true):
|
||||
if(seq[c] == "live"): c_live -= 1
|
||||
else: c_blank -= 1
|
||||
if (c_live == 0): return true
|
||||
if (c_blank == 0): return true
|
||||
|
||||
return false
|
||||
|
||||
func EndDealerTurn(canDealerGoAgain : bool):
|
||||
dealerCanGoAgain = canDealerGoAgain
|
||||
#USINGITEMS: ASSIGN DEALER CAN GO AGAIN FROM ITEMS HERE
|
||||
@ -278,6 +419,13 @@ func SwapDealerMesh():
|
||||
pass
|
||||
|
||||
func CoinFlip():
|
||||
var result = randi_range(0, 1)
|
||||
var result
|
||||
if (!roundManager.endless):
|
||||
result = randi_range(0, 1)
|
||||
else:
|
||||
var c_live = shellSpawner.sequenceArray.count("live")
|
||||
var c_blank = shellSpawner.sequenceArray.count("blank")
|
||||
if (c_live == c_blank): result = randi_range(0, 1)
|
||||
if (c_live > c_blank): result = 1
|
||||
if (c_live < c_blank): result = 0
|
||||
return result
|
||||
pass
|
||||
|
@ -1,5 +1,6 @@
|
||||
class_name DeathManager extends Node
|
||||
|
||||
@export var cam : CameraManager
|
||||
@export var viewblocker : ColorRect
|
||||
@export var speakersToDisable : Array[SpeakerController]
|
||||
@export var animator_playerDefib : AnimationPlayer
|
||||
@ -21,6 +22,7 @@ class_name DeathManager extends Node
|
||||
@export var filter : FilterController
|
||||
@export var animator_pp : AnimationPlayer
|
||||
@export var speaker_heartbeat : AudioStreamPlayer2D
|
||||
@export var rm : RoundManager
|
||||
|
||||
func _ready():
|
||||
defibParent.visible = false
|
||||
@ -109,9 +111,36 @@ func Kill(who : String, trueDeath : bool, returningShotgun : bool):
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
if (dealerKilledSelf): dealerAI.EndDealerTurn(dealerAI.dealerCanGoAgain)
|
||||
|
||||
func MedicineDeath():
|
||||
viewblocker.visible = true
|
||||
cam.cam.rotation_degrees = Vector3(cam.cam.rotation_degrees.x, cam.cam.rotation_degrees.y, 0)
|
||||
DisableSpeakers()
|
||||
if (shotgunShooting.roundManager.health_player == 0):
|
||||
shotgunShooting.roundManager.OutOfHealth("player")
|
||||
return
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
speaker_playerDefib.play()
|
||||
await get_tree().create_timer(.85, false).timeout
|
||||
speaker_heartbeat.play()
|
||||
animator_pp.play("revival brightness")
|
||||
defibParent.visible = true
|
||||
animator_playerDefib.play("RESET")
|
||||
viewblocker.visible = false
|
||||
filter.BeginPan(filter.lowPassMaxValue, filter.lowPassDefaultValue)
|
||||
FadeInSpeakers()
|
||||
cameraShaker.Shake()
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
animator_playerDefib.play("remove defib device")
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
#await(healthCounter.UpdateDisplayRoutine(false, !shotgunShooting.playerCanGoAgain, false))
|
||||
defibParent.visible = false
|
||||
|
||||
@export var ach : Achievement
|
||||
func MainDeathRoutine():
|
||||
var loadingHeaven = false
|
||||
if (shotgunShooting.roundManager.endless):
|
||||
if (rm.endscore != null):
|
||||
if (rm.endscore > 1000000): ach.UnlockAchievement("ach10")
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
get_tree().change_scene_to_file("res://scenes/death.tscn")
|
||||
return
|
||||
@ -119,7 +148,7 @@ func MainDeathRoutine():
|
||||
shotgunShooting.roundManager.playerData.enteringFromTrueDeath = true
|
||||
loadingHeaven = true
|
||||
shotgunShooting.roundManager.playerData.playerEnteringFromDeath = true
|
||||
savefile.SaveGame()
|
||||
await(savefile.SaveGame())
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
if (!loadingHeaven): get_tree().change_scene_to_file("res://scenes/death.tscn")
|
||||
else: get_tree().change_scene_to_file("res://scenes/heaven.tscn")
|
||||
|
10
Debugging.gd
Normal file
10
Debugging.gd
Normal file
@ -0,0 +1,10 @@
|
||||
class_name Debug extends Node
|
||||
|
||||
#@export var timescale : TimeScaleManager
|
||||
#func _unhandled_input(event):
|
||||
# if (event.is_action_pressed(",")):
|
||||
# Engine.time_scale = 1
|
||||
# timescale.moving = false
|
||||
# if (event.is_action_pressed(".")):
|
||||
# Engine.time_scale = 10
|
||||
# timescale.moving = false
|
@ -3,6 +3,7 @@ class_name DecisionTextManager extends Node
|
||||
@export var textArray : Array[TextInteraction]
|
||||
@export var colliderArray : Array[StaticBody3D]
|
||||
@export var animator : AnimationPlayer
|
||||
@export var uiParent : Control
|
||||
|
||||
func _ready():
|
||||
for i in range(colliderArray.size()):
|
||||
@ -20,3 +21,4 @@ func SetUI(state : bool):
|
||||
colliderArray[i].collision_layer = 0
|
||||
colliderArray[i].collision_mask = 0
|
||||
animator.play("hide text")
|
||||
uiParent.visible = false
|
||||
|
@ -55,7 +55,7 @@ func CutWire(who : String):
|
||||
cam.BeginLerp("enemy")
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
if (!cutDialogueSent):
|
||||
dia.ShowText_Forever("ARE YOU READY?")
|
||||
dia.ShowText_Forever(tr("ARE YOU READY"))
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
dia.HideText()
|
||||
await get_tree().create_timer(.2, false).timeout
|
||||
|
@ -11,11 +11,14 @@ var dealerLowPitched = false
|
||||
var elapsed = 0
|
||||
var moving = false
|
||||
var looping = false
|
||||
var origscale_backdrop
|
||||
|
||||
func _ready():
|
||||
origscale_backdrop = dialogueUI_backdrop.scale
|
||||
speaker_click.stream = soundArray_clicks[3]
|
||||
|
||||
func ShowText_ForDuration(activeText : String, showDuration : float):
|
||||
if(dialogueUI_backdrop.scale != origscale_backdrop): dialogueUI_backdrop.scale = origscale_backdrop
|
||||
looping = false
|
||||
dialogueUI.visible_characters = 0
|
||||
dialogueUI.text = activeText
|
||||
@ -28,7 +31,12 @@ func ShowText_ForDuration(activeText : String, showDuration : float):
|
||||
dialogueUI.visible = false
|
||||
dialogueUI_backdrop.visible = false
|
||||
|
||||
var scaling = false
|
||||
func ShowText_Forever(activeText : String):
|
||||
if (scaling):
|
||||
dialogueUI_backdrop.scale = Vector2(17.209, dialogueUI_backdrop.scale.y)
|
||||
else: dialogueUI_backdrop.scale = origscale_backdrop
|
||||
|
||||
looping = false
|
||||
dialogueUI.visible_characters = 0
|
||||
dialogueUI.text = activeText
|
||||
@ -36,9 +44,11 @@ func ShowText_Forever(activeText : String):
|
||||
dialogueUI_backdrop.visible = true
|
||||
looping = true
|
||||
TickText()
|
||||
scaling = false
|
||||
|
||||
func ShowDealerInspectionText():
|
||||
ShowText_Forever("VERY INTERESTING ...")
|
||||
if(dialogueUI_backdrop.scale != origscale_backdrop): dialogueUI_backdrop.scale = origscale_backdrop
|
||||
ShowText_Forever(tr("INTERESTING"))
|
||||
|
||||
func HideText():
|
||||
looping = false
|
||||
|
@ -26,10 +26,12 @@ func HideText():
|
||||
dialogueUI.visible = false
|
||||
pass
|
||||
|
||||
var overriding = false
|
||||
func TickText():
|
||||
while(looping):
|
||||
dialogueUI.visible_characters += 1
|
||||
speaker_click.pitch_scale = randf_range(.8, 1)
|
||||
if (!overriding): speaker_click.pitch_scale = randf_range(.8, 1)
|
||||
else: speaker_click.pitch_scale = randf_range(.2, .4)
|
||||
speaker_click.play()
|
||||
if (dialogueUI.visible_ratio >= 1):
|
||||
looping = false
|
||||
|
44
DonUnlockManager.gd
Normal file
44
DonUnlockManager.gd
Normal file
@ -0,0 +1,44 @@
|
||||
class_name Unlocker extends Node
|
||||
|
||||
const savepath := "user://buckshotroulette_pills.shell"
|
||||
@export var ach : Achievement
|
||||
@export var dia : DialogueEnding
|
||||
@export var ui : Label
|
||||
@export var anim : AnimationPlayer
|
||||
var t = "DOUBLE UNLOCK"
|
||||
|
||||
func UnlockRoutine():
|
||||
UnlockMode()
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
dia.overriding = true
|
||||
dia.dialogueUI = ui
|
||||
dia.HideText()
|
||||
dia.ShowText_Forever(tr(t))
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
anim.play("fade")
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
get_tree().change_scene_to_file("res://scenes/menu.tscn")
|
||||
|
||||
func UnlockMode():
|
||||
var data = {
|
||||
"total_amount_selected" : 0
|
||||
}
|
||||
var file = FileAccess.open(savepath, FileAccess.WRITE)
|
||||
file.store_var(data)
|
||||
file.close()
|
||||
|
||||
func IncrementAmount():
|
||||
if (FileAccess.file_exists(savepath)):
|
||||
var file = FileAccess.open(savepath, FileAccess.READ)
|
||||
var data = file.get_var()
|
||||
file.close()
|
||||
print("data: ", data)
|
||||
var amount = data.total_amount_selected
|
||||
amount += 1
|
||||
var new_data = {
|
||||
"total_amount_selected" : amount
|
||||
}
|
||||
var new_file = FileAccess.open(savepath, FileAccess.WRITE)
|
||||
new_file.store_var(new_data)
|
||||
new_file.close()
|
||||
if (amount >= 10): ach.UnlockAchievement("ach4")
|
17
DotRemover.gd
Normal file
17
DotRemover.gd
Normal file
@ -0,0 +1,17 @@
|
||||
class_name DotFix extends Node
|
||||
|
||||
var key
|
||||
var p
|
||||
|
||||
func _ready():
|
||||
p = get_parent()
|
||||
key = p.text
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
Fix()
|
||||
|
||||
func Fix():
|
||||
if key == "TOTAL CASH" && TranslationServer.get_locale() == "EN": p.text = "TOTAL CASH "; return
|
||||
if key == "SHOTS FIRED" && TranslationServer.get_locale() == "EN": p.text = "SHOTS FIRED "; return
|
||||
var orig = tr(key)
|
||||
var modif = orig.replace(".", "").replace(":", "").replace(":", "").replace(":", "")
|
||||
p.text = modif
|
135
EndingManager.gd
135
EndingManager.gd
@ -1,5 +1,6 @@
|
||||
class_name EndingManager extends Node
|
||||
|
||||
@export var save : SaveFileManager
|
||||
@export var roundManager : RoundManager
|
||||
@export var pp : WorldEnvironment
|
||||
@export var animator_cam : AnimationPlayer
|
||||
@ -23,15 +24,26 @@ class_name EndingManager extends Node
|
||||
@export var cntrl_endingmusic : SpeakerController
|
||||
@export var animator_anykey : AnimationPlayer
|
||||
@export var animator_pan : AnimationPlayer
|
||||
@export var exitm : ExitManager
|
||||
@export var ach : Achievement
|
||||
@export var unlocker : Unlocker
|
||||
@export var board : Board
|
||||
var waitingForInput = false
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventKey and event.pressed:
|
||||
#func _input(event):
|
||||
# if event is InputEventKey and event.pressed:
|
||||
# if (waitingForInput):
|
||||
# ExitGame()
|
||||
# waitingForInput = false
|
||||
|
||||
func _unhandled_key_input(event):
|
||||
if (event.is_pressed()):
|
||||
if (waitingForInput):
|
||||
ExitGame()
|
||||
waitingForInput = false
|
||||
|
||||
func BeginEnding():
|
||||
exitm.exitAllowed = false
|
||||
cam.moving = false
|
||||
animator_pan.play("pan to brief")
|
||||
music_ending.play()
|
||||
@ -46,7 +58,13 @@ func BeginEnding():
|
||||
label_congrats.visible = false
|
||||
await get_tree().create_timer(1.2, false).timeout
|
||||
animator_viewblocker.play("fade out")
|
||||
await get_tree().create_timer(6, false).timeout
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
ach.UnlockAchievement("ach1")
|
||||
if (roundManager.endless):
|
||||
if (!roundManager.doubled): ach.UnlockAchievement("ach5")
|
||||
if (roundManager.doubled): ach.UnlockAchievement("ach6")
|
||||
if (roundManager.endscore > 1000000): ach.UnlockAchievement("ach7")
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
#SHOW UI
|
||||
label_congrats.visible = true
|
||||
animator_congrats.play("wobble it")
|
||||
@ -80,7 +98,12 @@ func ExitGame():
|
||||
cntrl_ambience.FadeOut()
|
||||
isActive = false
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
get_tree().quit()
|
||||
var unlocked = FileAccess.file_exists(unlocker.savepath)
|
||||
if (unlocked):
|
||||
get_tree().change_scene_to_file("res://scenes/menu.tscn")
|
||||
return
|
||||
else:
|
||||
unlocker.UnlockRoutine()
|
||||
|
||||
var isActive = true
|
||||
func AmbienceFade():
|
||||
@ -107,6 +130,7 @@ var endless_overwriting = false
|
||||
var endless_roundsbeat = 0
|
||||
var endless_score = 0
|
||||
var glob_text_congratulations
|
||||
var cash_gl = 0
|
||||
func FinalScore():
|
||||
var playername = roundManager.playerData.playername
|
||||
var shots_fired = roundManager.playerData.stat_shotsFired
|
||||
@ -124,18 +148,18 @@ func FinalScore():
|
||||
if (total_cash < 0): total_cash = 0
|
||||
|
||||
if (endless_overwriting): total_cash = endless_score
|
||||
#if (playername == "sex"): total_cash = 69
|
||||
#if (playername == "leet"): total_cash = 1337
|
||||
#if (playername == "snoop" or playername == "weed" or playername == "kush"): total_cash = 420
|
||||
cash_gl = total_cash
|
||||
|
||||
var text_congratulations = "CONGRATULATIONS, " + playername + "!"
|
||||
var text_shotsFired = "shots fired ........ " + str(shots_fired)
|
||||
if (endless_overwriting): text_shotsFired = "rounds beat ........ " + str(endless_roundsbeat)
|
||||
var text_shellsEjected = "shells ejected ..... " + str(shells_ejected)
|
||||
var text_doorsKicked = "doors kicked ....... " + str(doors_kicked)
|
||||
var text_cigSmoked = "cigarettes smoked .. " + str(cigarettes_smoked)
|
||||
var text_beerDrank = "ml of beer drank ... " + str(ml_of_beer_drank)
|
||||
var text_totalcash = "total cash: " + str(total_cash) + " $"
|
||||
var text_congratulations = tr("CONGRATULATIONS") % [playername]
|
||||
var text_shotsFired = tr("SHOTS FIRED") + " " + str(shots_fired)
|
||||
if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + str(endless_roundsbeat)
|
||||
var text_shellsEjected = tr("SHELLS EJECTED") + " " + str(shells_ejected)
|
||||
var text_doorsKicked = tr("DOORS KICKED") + " " + str(doors_kicked)
|
||||
var text_cigSmoked = tr("CIGS SMOKED") + " " + str(cigarettes_smoked)
|
||||
var text_beerDrank = tr("ML DRANK") + " " + str(ml_of_beer_drank)
|
||||
var text_totalcash = tr("TOTAL CASH") + " " + str(total_cash) + " $"
|
||||
|
||||
#if (endless_overwriting): text_shotsFired = "rounds beat ........ " + str(endless_roundsbeat)
|
||||
|
||||
glob_text_congratulations = text_congratulations
|
||||
|
||||
@ -145,3 +169,84 @@ func FinalScore():
|
||||
label_array[3].text = text_cigSmoked
|
||||
label_array[4].text = text_beerDrank
|
||||
label_array[5].text = text_totalcash
|
||||
IncrementGlobalStats()
|
||||
if endless_overwriting: board.UploadScore(roundManager.double_or_nothing_rounds_beat, roundManager.double_or_nothing_score, roundManager.double_or_nothing_initial_score)
|
||||
|
||||
var playerdata = {}
|
||||
|
||||
var statPREV_shots_fired = 0
|
||||
var statPREV_shells_ejected = 0
|
||||
var statPREV_doors_kicked = 0
|
||||
var statPREV_cigs_smoked = 0
|
||||
var statPREV_rounds_beat = 0
|
||||
var statPREV_ml_drank = 0
|
||||
var statPREV_total_cash = 0
|
||||
|
||||
var statSAVE_shots_fired
|
||||
var statSAVE_shells_ejected
|
||||
var statSAVE_doors_kicked
|
||||
var statSAVE_cigs_smoked
|
||||
var statSAVE_rounds_beat
|
||||
var statSAVE_ml_drank
|
||||
var statSAVE_total_cash
|
||||
func IncrementGlobalStats():
|
||||
LoadPlayerData()
|
||||
statSAVE_shots_fired = statPREV_shots_fired + roundManager.playerData.stat_shotsFired
|
||||
statSAVE_shells_ejected = statPREV_shells_ejected + roundManager.playerData.stat_shellsEjected
|
||||
statSAVE_doors_kicked = statPREV_doors_kicked + roundManager.playerData.stat_doorsKicked
|
||||
statSAVE_cigs_smoked = statPREV_doors_kicked + roundManager.playerData.stat_cigSmoked
|
||||
statSAVE_rounds_beat = statPREV_rounds_beat + endless_roundsbeat
|
||||
statSAVE_ml_drank = statPREV_ml_drank + roundManager.playerData.stat_beerDrank
|
||||
statSAVE_total_cash = statPREV_total_cash + cash_gl
|
||||
SavePlayerData()
|
||||
|
||||
func SavePlayerData():
|
||||
playerdata = {
|
||||
"shots_fired": statSAVE_shots_fired,
|
||||
"shells_ejected": statSAVE_shells_ejected,
|
||||
"doors_kicked": statSAVE_doors_kicked,
|
||||
"cigs_smoked": statSAVE_cigs_smoked,
|
||||
"rounds_beat": statSAVE_rounds_beat,
|
||||
"ml_drank": statSAVE_ml_drank,
|
||||
"total_cash": statSAVE_total_cash
|
||||
}
|
||||
var file = FileAccess.open(save.savePath_stats, FileAccess.WRITE)
|
||||
file.store_var(playerdata)
|
||||
file.close()
|
||||
|
||||
var temp_data
|
||||
func LoadPlayerData():
|
||||
if (FileAccess.file_exists(save.savePath_stats)):
|
||||
var file = FileAccess.open(save.savePath_stats, FileAccess.READ)
|
||||
temp_data = file.get_var()
|
||||
statPREV_shots_fired = temp_data.shots_fired
|
||||
statPREV_shells_ejected = temp_data.shells_ejected
|
||||
statPREV_doors_kicked = temp_data.doors_kicked
|
||||
statPREV_cigs_smoked = temp_data.cigs_smoked
|
||||
statPREV_rounds_beat = temp_data.rounds_beat
|
||||
statPREV_total_cash = temp_data.total_cash
|
||||
statPREV_ml_drank = temp_data.ml_drank
|
||||
file.close()
|
||||
pass
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -4,6 +4,7 @@ class_name Endless extends Node
|
||||
@export var smokerdude : Node3D
|
||||
@export var display : StandardMaterial3D
|
||||
@export var displayrounds : CompressedTexture2D
|
||||
@export var amounts : Amounts
|
||||
|
||||
func SetupEndless():
|
||||
smokerdude.visible = false
|
||||
@ -20,3 +21,5 @@ func SetupEndless():
|
||||
roundManager.shellSpawner.skipDialoguePresented = true
|
||||
roundManager.shellLoadingSpedUp = true
|
||||
display.albedo_texture = displayrounds
|
||||
for res in amounts.array_amounts:
|
||||
res.amount_active = res.amount_don
|
||||
|
3
GlobalVariables.gd
Normal file
3
GlobalVariables.gd
Normal file
@ -0,0 +1,3 @@
|
||||
extends Node
|
||||
|
||||
var controllerEnabled = false
|
@ -7,6 +7,8 @@ class_name HandManager extends Node
|
||||
@export var handArray_L : Array[Node3D]
|
||||
@export var handArray_R : Array[Node3D]
|
||||
@export var gridOffsetArray : Array[Vector3] #ITEM'S ACTIVE GRID INDEX STORED IN PICKUP INDICATOR: dealerGridIndex
|
||||
@export var inter : ItemInteraction
|
||||
@export var cam : CameraManager
|
||||
|
||||
@export var handParent_L : Node3D
|
||||
@export var handParent_R : Node3D
|
||||
@ -14,9 +16,13 @@ class_name HandManager extends Node
|
||||
@export var hand_defaultR : Node3D
|
||||
@export var hand_cigarettepack : Node3D #L
|
||||
@export var hand_beer : Node3D #L
|
||||
@export var hand_medicine : Node3D #L
|
||||
@export var hand_inverter : Node3D #L
|
||||
@export var hand_adrenaline : Node3D #L
|
||||
@export var hand_handcuffs : Node3D #R
|
||||
@export var hand_handsaw : Node3D #R
|
||||
@export var hand_magnifier : Node3D #R
|
||||
@export var hand_burnerphone : Node3D #R
|
||||
|
||||
@export var lerpDuration : float
|
||||
@export var handRot_left : Vector3 #hand rotation when grabing from left grids
|
||||
@ -25,6 +31,7 @@ class_name HandManager extends Node
|
||||
@export var parentOriginal_rotL : Vector3
|
||||
@export var parentOriginal_posR : Vector3
|
||||
@export var parentOriginal_rotR : Vector3
|
||||
@export var amounts : Amounts
|
||||
var moving = false
|
||||
var lerping_L = false
|
||||
var lerping_R = false
|
||||
@ -41,6 +48,7 @@ var activeItemToGrab
|
||||
func _process(delta):
|
||||
LerpHandMovement()
|
||||
|
||||
var stealing = false
|
||||
func PickupItemFromTable(itemName : String):
|
||||
dealerAI.Speaker_HandCrack()
|
||||
var activeIndex
|
||||
@ -58,13 +66,20 @@ func PickupItemFromTable(itemName : String):
|
||||
ToggleHandVisible("BOTH", false)
|
||||
hand_defaultL.visible = true
|
||||
hand_defaultR.visible = true
|
||||
if (itemName == "beer" or itemName == "cigarettes"): whichHandToGrabWith = "left"
|
||||
if (itemName == "beer" or itemName == "cigarettes" or itemName == "expired medicine" or itemName == "inverter" or itemName == "adrenaline"): whichHandToGrabWith = "left"
|
||||
else: whichHandToGrabWith = "right"
|
||||
whichGridSide = activeInstance.get_child(0).whichSide
|
||||
animator_hands.play("RESET")
|
||||
BeginHandLerp(whichHandToGrabWith, activeIndex, whichGridSide)
|
||||
if (whichGridSide == "right"): animator_dealerHeadLook.play("dealer look right")
|
||||
else: animator_dealerHeadLook.play("dealer look left")
|
||||
if (stealing):
|
||||
if (whichGridSide == "right"): cam.BeginLerp("player item grid left")
|
||||
else: cam.BeginLerp("player item grid right")
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
for res in amountArray:
|
||||
if res.itemName == itemName: res.amount_player -= 1
|
||||
break
|
||||
await get_tree().create_timer(lerpDuration -.4, false).timeout
|
||||
if (whichHandToGrabWith == "right"): hand_defaultR.visible = false
|
||||
else: hand_defaultL.visible = false
|
||||
@ -81,23 +96,71 @@ func PickupItemFromTable(itemName : String):
|
||||
itemManager.numberOfCigs_dealer -= 1
|
||||
"beer":
|
||||
hand_beer.visible = true
|
||||
"expired medicine":
|
||||
hand_medicine.visible = true
|
||||
"inverter":
|
||||
hand_inverter.visible = true
|
||||
"burner phone":
|
||||
hand_burnerphone.visible = true
|
||||
"adrenaline":
|
||||
hand_adrenaline.visible = true
|
||||
itemManager.itemArray_instances_dealer.remove_at(matchIndex)
|
||||
var tempindicator = activeInstance.get_child(0)
|
||||
var gridname = tempindicator.dealerGridName
|
||||
itemManager.gridParentArray_enemy_available.append(gridname)
|
||||
if (!stealing): itemManager.gridParentArray_enemy_available.append(gridname)
|
||||
if (stealing): inter.RemovePlayerItemFromGrid(activeInstance)
|
||||
activeInstance.queue_free()
|
||||
await get_tree().create_timer(.2, false).timeout
|
||||
ReturnHand()
|
||||
if (stealing):
|
||||
cam.BeginLerp("enemy")
|
||||
if (whichGridSide == "right"): animator_dealerHeadLook.play("dealer look forward from right")
|
||||
else: animator_dealerHeadLook.play("dealer look forward from left")
|
||||
await get_tree().create_timer(lerpDuration + .01, false).timeout
|
||||
HandFailsafe()
|
||||
var animationName = "dealer use " + itemName
|
||||
PlaySound(itemName)
|
||||
animator_hands.play("RESET")
|
||||
animator_hands.play(animationName)
|
||||
var length = animator_hands.get_animation(animationName).get_length()
|
||||
moving = false
|
||||
await get_tree().create_timer(length, false).timeout
|
||||
stealing = false
|
||||
pass
|
||||
|
||||
@export var speaker_interaction : AudioStreamPlayer2D
|
||||
@export var sound_adrenaline : AudioStream
|
||||
@export var sound_medicine : AudioStream
|
||||
@export var sound_burnerphone : AudioStream
|
||||
@export var sound_inverter : AudioStream
|
||||
func PlaySound(itemName : String):
|
||||
match itemName:
|
||||
"adrenaline":
|
||||
speaker_interaction.stream = sound_adrenaline
|
||||
speaker_interaction.play()
|
||||
"expired medicine":
|
||||
speaker_interaction.stream = sound_medicine
|
||||
speaker_interaction.play()
|
||||
"burner phone":
|
||||
speaker_interaction.stream = sound_burnerphone
|
||||
speaker_interaction.play()
|
||||
"inverter":
|
||||
speaker_interaction.stream = sound_inverter
|
||||
speaker_interaction.play()
|
||||
|
||||
func RemoveItem_Remote(activeInstance : Node3D):
|
||||
var activeIndex
|
||||
var whichHandToGrabWith
|
||||
var whichGridSide
|
||||
var matchIndex
|
||||
itemManager.itemArray_dealer.erase(activeInstance.get_child(1).itemName.to_lower())
|
||||
itemManager.numberOfItemsGrabbed_enemy -= 1
|
||||
activeIndex = activeInstance.get_child(0).dealerGridIndex
|
||||
whichGridSide = activeInstance.get_child(0).whichSide
|
||||
itemManager.itemArray_instances_dealer.erase(activeInstance)
|
||||
var tempindicator = activeInstance.get_child(0)
|
||||
var gridname = tempindicator.dealerGridName
|
||||
itemManager.gridParentArray_enemy_available.append(gridname)
|
||||
pass
|
||||
|
||||
func ToggleHandVisible(selectedHand : String, state : bool):
|
||||
|
@ -32,7 +32,9 @@ func SetupHealth():
|
||||
if (roundManager.roundArray[roundManager.currentRound].isFirstRound):
|
||||
if (setting):
|
||||
ui_playername.text = roundManager.playerData.playername.to_upper()
|
||||
ui_playerwin.text = roundManager.playerData.playername.to_upper() + " WINS!"
|
||||
var playername_upper = roundManager.playerData.playername.to_upper()
|
||||
ui_playerwin.text = tr("PLAYERWIN") % [playername_upper]
|
||||
#ui_playerwin.text = roundManager.playerData.playername.to_upper() + " " + tr("PLAYERWIN")
|
||||
setting = false
|
||||
roundManager.health_player = roundManager.roundArray[roundManager.currentRound].startingHealth
|
||||
roundManager.health_opponent = roundManager.roundArray[roundManager.currentRound].startingHealth
|
||||
@ -60,6 +62,7 @@ func FlickerLastDigit():
|
||||
var playerShotSelf = false
|
||||
var trueDeathSetup = false
|
||||
var checkingPlayer = false
|
||||
var skipping_careful = false
|
||||
func UpdateDisplayRoutine(isRaisingHealth : bool, goingToPreviousSocket : bool, showPlayerWin : bool):
|
||||
var indicating = true
|
||||
if (roundManager.dealerCuffed && playerShotSelf):
|
||||
@ -102,11 +105,12 @@ func UpdateDisplayRoutine(isRaisingHealth : bool, goingToPreviousSocket : bool,
|
||||
roundManager.health_player = 1
|
||||
#if (roundManager.shellSpawner.sequenceArray[0] == null): await get_tree().create_timer(.8, false).timeout
|
||||
await get_tree().create_timer(.7, false).timeout
|
||||
if (roundManager.health_player == 1 && !dialogueEntered_player && !roundManager.wireIsCut_player):
|
||||
if (!roundManager.wireIsCut_player): dialogue.ShowText_ForDuration("CAREFUL, NOW ...", 3)
|
||||
else: dialogue.ShowText_ForDuration("OH MY ...", 3)
|
||||
if (roundManager.health_player == 1 && !dialogueEntered_player && !roundManager.wireIsCut_player && !skipping_careful):
|
||||
if (!roundManager.wireIsCut_player): dialogue.ShowText_ForDuration(tr("CAREFUL"), 3)
|
||||
else: dialogue.ShowText_ForDuration("...", 3)
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
dialogueEntered_player = true
|
||||
if skipping_careful: skipping_careful = false
|
||||
var lerpingCamera = true
|
||||
if (roundManager.shellSpawner.sequenceArray.size() == 0):
|
||||
#lerpingCamera = false
|
||||
@ -117,11 +121,17 @@ func UpdateDisplayRoutine(isRaisingHealth : bool, goingToPreviousSocket : bool,
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
|
||||
#why can I not add functions with arguments into godot animator :sob:
|
||||
var overriding_medicine_adding = false
|
||||
var overriding_medicine = false
|
||||
func UpdateDisplayRoutineCigarette_Enemy():
|
||||
var maxHealth = roundManager.roundArray[0].startingHealth
|
||||
var changingHealth = false
|
||||
var prevhealth = roundManager.health_opponent
|
||||
if (!roundManager.wireIsCut_dealer): roundManager.health_opponent += 1
|
||||
if (!roundManager.wireIsCut_dealer && !overriding_medicine): roundManager.health_opponent += 1
|
||||
if (overriding_medicine && !roundManager.wireIsCut_dealer):
|
||||
if(overriding_medicine_adding): roundManager.health_opponent += 2
|
||||
else:
|
||||
roundManager.health_opponent -= 1
|
||||
if (roundManager.health_opponent > maxHealth): roundManager.health_opponent = maxHealth
|
||||
var newhealth = roundManager.health_opponent
|
||||
if (newhealth != prevhealth): changingHealth = true
|
||||
@ -132,10 +142,13 @@ func UpdateDisplayRoutineCigarette_Player():
|
||||
var maxHealth = roundManager.roundArray[0].startingHealth
|
||||
var changingHealth = false
|
||||
var prevhealth = roundManager.health_player
|
||||
if (!roundManager.wireIsCut_player): roundManager.health_player += 1
|
||||
if (!roundManager.wireIsCut_player && !overriding_medicine): roundManager.health_player += 1
|
||||
if (overriding_medicine && !roundManager.wireIsCut_player):
|
||||
if(overriding_medicine_adding): roundManager.health_player += 2
|
||||
if (roundManager.health_player > maxHealth): roundManager.health_player = maxHealth
|
||||
var newhealth = roundManager.health_player
|
||||
if (newhealth != prevhealth): changingHealth = true
|
||||
if (overriding_medicine && !overriding_medicine_adding): changingHealth = true
|
||||
UpdateDisplayRoutineCigarette_Main(changingHealth, false)
|
||||
pass
|
||||
|
||||
@ -151,7 +164,11 @@ func UpdateDisplayRoutineCigarette_Main(isChanging : bool, isAddingEnemy : bool)
|
||||
defibCutter.BlipError("player")
|
||||
playingsound = false
|
||||
UpdateDisplay()
|
||||
if (!overriding_medicine):
|
||||
if (isChanging && playingsound): speaker_beep.play()
|
||||
else:
|
||||
if (isChanging && overriding_medicine_adding): speaker_beep.play()
|
||||
else: if(isChanging && !overriding_medicine_adding): speaker_noise.play()
|
||||
await get_tree().create_timer(.7, false).timeout
|
||||
if (!isAddingEnemy):
|
||||
camera.BeginLerp("home")
|
||||
@ -159,7 +176,7 @@ func UpdateDisplayRoutineCigarette_Main(isChanging : bool, isAddingEnemy : bool)
|
||||
else:
|
||||
camera.BeginLerp("enemy")
|
||||
animator_dealerHands.play("RESET")
|
||||
pass
|
||||
overriding_medicine = false
|
||||
|
||||
func SwapSkullSymbols():
|
||||
for sym in skullSymbols:
|
||||
|
@ -1,5 +1,6 @@
|
||||
class_name Heaven extends Node
|
||||
|
||||
@export var controller : ControllerManager
|
||||
@export var cursor : CursorManager
|
||||
@export var viewblocker : Control
|
||||
@export var speaker_music : AudioStreamPlayer2D
|
||||
@ -8,16 +9,25 @@ class_name Heaven extends Node
|
||||
@export var interactionManager : InteractionManager
|
||||
@export var buttonArray : Array[ButtonClass]
|
||||
@export var speaker_button : AudioStreamPlayer2D
|
||||
@export var ui : Array[Control]
|
||||
@export var ach : Achievement
|
||||
|
||||
func _ready():
|
||||
Signals()
|
||||
BeginLoop()
|
||||
CheckControllerState()
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
ach.UnlockAchievement("ach2")
|
||||
|
||||
func Signals():
|
||||
buttonArray[0].is_pressed.connect(Button_Retry)
|
||||
buttonArray[1].is_pressed.connect(Button_Exit)
|
||||
pass
|
||||
|
||||
func CheckControllerState():
|
||||
if (GlobalVariables.controllerEnabled):
|
||||
controller.SetMainControllerState(true)
|
||||
|
||||
func Button_Retry():
|
||||
Button_Main("retry")
|
||||
|
||||
@ -29,6 +39,7 @@ func Button_Main(tag : String):
|
||||
speaker_button.play()
|
||||
cursor.SetCursor(false, false)
|
||||
animator.play("fade out")
|
||||
for u in ui: u.visible = false
|
||||
for cl in buttonArray:
|
||||
cl.isActive = false
|
||||
await get_tree().create_timer(3.12, false).timeout
|
||||
@ -38,6 +49,10 @@ func Button_Main(tag : String):
|
||||
"exit":
|
||||
get_tree().quit()
|
||||
|
||||
@export var bracket_door : Node3D
|
||||
@export var btn_door : Control
|
||||
@export var btn_retry : Control
|
||||
@export var btn_exit : Control
|
||||
func BeginLoop():
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
speaker_music.play()
|
||||
@ -45,15 +60,22 @@ func BeginLoop():
|
||||
animator.play("camera pan down")
|
||||
animator.queue("camera idle")
|
||||
await get_tree().create_timer(11.1, false).timeout
|
||||
if (cursor.controller_active): btn_door.grab_focus()
|
||||
controller.previousFocus = btn_door
|
||||
btn_door.visible = true
|
||||
cursor.SetCursor(true, true)
|
||||
intbranch_heavendoor.interactionAllowed = true
|
||||
|
||||
func Fly():
|
||||
btn_door.visible = false
|
||||
bracket_door.visible = false
|
||||
intbranch_heavendoor.interactionAllowed = false
|
||||
cursor.SetCursor(false, false)
|
||||
animator.play("move")
|
||||
await get_tree().create_timer(15.6, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
if (cursor.controller_active): btn_retry.grab_focus()
|
||||
controller.previousFocus = btn_retry
|
||||
interactionManager.checking = false
|
||||
for cl in buttonArray:
|
||||
cl.isActive = true
|
||||
|
@ -5,10 +5,12 @@ class_name InteractionBranch extends Node
|
||||
@export var interactionAllowed : bool
|
||||
@export var isGrid : bool
|
||||
@export var gridIndex : int
|
||||
@export var isPlayerSide : bool
|
||||
@export var itemGridIndex : int
|
||||
@export var interactionInvalid : bool
|
||||
@export var signatureButton_letterAlias : String
|
||||
@export var signatureButton_specialAlias : String
|
||||
@export var crtButton_alias : String
|
||||
@export var assignedSignatureButton : SignButton
|
||||
|
||||
func _ready():
|
||||
|
@ -10,6 +10,7 @@ class_name InteractionManager extends Node
|
||||
@export var decision : DecisionTextManager
|
||||
@export var itemManager : ItemManager
|
||||
@export var itemInteraction : ItemInteraction
|
||||
@export var crt : CRT
|
||||
var activeParent
|
||||
var activeInteractionBranch
|
||||
var checking = true
|
||||
@ -22,6 +23,9 @@ func _process(delta):
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
|
||||
MainInteractionEvent()
|
||||
|
||||
func MainInteractionEvent():
|
||||
if (activeInteractionBranch != null && activeInteractionBranch.interactionAllowed && !activeInteractionBranch.interactionInvalid):
|
||||
var childArray = activeInteractionBranch.get_parent().get_children()
|
||||
for i in range(childArray.size()): if (childArray[i] is PickupIndicator): childArray[i].SnapToMax()
|
||||
@ -41,7 +45,6 @@ func InteractWith(alias : String):
|
||||
match(alias):
|
||||
"shotgun":
|
||||
shotgun.GrabShotgun()
|
||||
pass
|
||||
"text dealer":
|
||||
shotgun.Shoot("dealer")
|
||||
decision.SetUI(false)
|
||||
@ -80,6 +83,17 @@ func InteractWith(alias : String):
|
||||
shotgun.roundManager.Response(true)
|
||||
"double no":
|
||||
shotgun.roundManager.Response(false)
|
||||
"crt":
|
||||
intro.Interaction_CRT()
|
||||
"crt button":
|
||||
if (activeInteractionBranch.crtButton_alias != ""):
|
||||
#activeInteractionBranch.get_parent().get_child(1).Press()
|
||||
crt.Interaction(activeInteractionBranch.crtButton_alias)
|
||||
|
||||
func SignatureButtonRemote(assignedBranch : SignButton, alias : String):
|
||||
sign.GetInput(alias, alias)
|
||||
assignedBranch.Press()
|
||||
pass
|
||||
|
||||
func InteractWithGrid(tempGridIndex : int):
|
||||
itemManager.PlaceDownItem(tempGridIndex)
|
||||
|
154
IntroManager.gd
154
IntroManager.gd
@ -27,12 +27,27 @@ class_name IntroManager extends Node
|
||||
@export var speaker_pillchoice : AudioStreamPlayer2D
|
||||
@export var intbranch_pillyes : InteractionBranch
|
||||
@export var intbranch_pillno : InteractionBranch
|
||||
@export var intbranch_crt : InteractionBranch
|
||||
@export var speaker_pillselect : AudioStreamPlayer2D
|
||||
@export var anim_revert : AnimationPlayer
|
||||
@export var endlessmode : Endless
|
||||
@export var btn_bathroomdoor : Control
|
||||
@export var btn_pills : Control
|
||||
@export var btn_pillsYes : Control
|
||||
@export var btn_pillsNo : Control
|
||||
@export var btn_backroom : Control
|
||||
@export var btn_screen : Control #append this with controller UI element
|
||||
@export var controller : ControllerManager
|
||||
@export var unlocker : Unlocker
|
||||
@export var crtManager : CRT
|
||||
@export var col_pillchoice : Array[CollisionShape3D]
|
||||
@export var anim_pillflicker : AnimationPlayer
|
||||
|
||||
var allowingPills = false
|
||||
func _ready():
|
||||
parent_pills.visible = false
|
||||
allowingPills = false
|
||||
SetControllerState()
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
if (roundManager.playerData.playerEnteringFromDeath && !roundManager.playerData.enteringFromTrueDeath):
|
||||
RevivalBathroomStart()
|
||||
@ -42,9 +57,28 @@ func _ready():
|
||||
parent_pills.visible = false
|
||||
allowingPills = false
|
||||
if (!roundManager.playerData.playerEnteringFromDeath && !roundManager.playerData.enteringFromTrueDeath):
|
||||
if (FileAccess.file_exists(unlocker.savepath)):
|
||||
parent_pills.visible = true
|
||||
crtManager.SetCRT(true)
|
||||
allowingPills = true
|
||||
|
||||
var counting = false
|
||||
var count_current = 0
|
||||
var count_max = 60
|
||||
var fs1 = false
|
||||
func _process(delta):
|
||||
if (counting): CountTimer()
|
||||
|
||||
func CountTimer():
|
||||
if (counting): count_current += get_process_delta_time()
|
||||
if (count_current > count_max && !fs1):
|
||||
ach.UnlockAchievement("ach14")
|
||||
fs1 = true
|
||||
|
||||
func SetControllerState():
|
||||
if (GlobalVariables.controllerEnabled):
|
||||
controller.SetMainControllerState(true)
|
||||
|
||||
func MainBathroomStart():
|
||||
RestRoomIdle()
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
@ -54,7 +88,14 @@ func MainBathroomStart():
|
||||
Hint()
|
||||
cursor.SetCursor(true, true)
|
||||
intbranch_bathroomdoor.interactionAllowed = true
|
||||
if (allowingPills): intbranch_pillbottle.interactionAllowed = true
|
||||
if (allowingPills):
|
||||
intbranch_pillbottle.interactionAllowed = true
|
||||
intbranch_crt.interactionAllowed = true
|
||||
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
|
||||
controller.previousFocus = btn_bathroomdoor
|
||||
if (allowingPills): btn_pills.visible = true; btn_screen.visible = true
|
||||
btn_bathroomdoor.visible = true
|
||||
anim_pillflicker.play("flicker pill")
|
||||
|
||||
func Hint():
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
@ -78,10 +119,11 @@ func RevivalBathroomStart():
|
||||
MainTrackLoad()
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
animator_smokerdude.play("revive player")
|
||||
dia.ShowText_Forever("YOU'RE LUCKY IT LEFT YOU\nWITH A CHARGE!")
|
||||
dia.ShowText_Forever(tr("YOURE LUCKY"))
|
||||
var n = roundManager.playerData.playername
|
||||
var firstpart = "GET UP, " + n + "."
|
||||
var secondpart = "\nTHE NIGHT IS YOUNG."
|
||||
var firstpart = tr("GET UP") % [n]
|
||||
#tr("GAME_STATUS_%d" % status_index)
|
||||
var secondpart = "\n"+tr("THE NIGHT")
|
||||
var full = firstpart + secondpart
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
dia.ShowText_Forever(full)
|
||||
@ -95,7 +137,15 @@ func RevivalBathroomStart():
|
||||
dia.speaker_click.stream = dia.soundArray_clicks[3]
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
if (allowingPills): intbranch_pillbottle.interactionAllowed = true
|
||||
if (allowingPills):
|
||||
intbranch_pillbottle.interactionAllowed = true
|
||||
intbranch_crt.interactionAllowed = true
|
||||
btn_pills.visible = true
|
||||
btn_screen.visible = true
|
||||
anim_pillflicker.play("flicker pill")
|
||||
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
|
||||
controller.previousFocus = btn_bathroomdoor
|
||||
btn_bathroomdoor.visible = true
|
||||
intbranch_bathroomdoor.interactionAllowed = true
|
||||
pass
|
||||
|
||||
@ -107,9 +157,14 @@ func MainTrackLoad():
|
||||
speaker_amb_restroom.play()
|
||||
|
||||
func Interaction_PillBottle():
|
||||
anim_pillflicker.play("RESET")
|
||||
cursor.SetCursor(false, false)
|
||||
intbranch_bathroomdoor.interactionAllowed = false
|
||||
intbranch_pillbottle.interactionAllowed = false
|
||||
intbranch_crt.interactionAllowed = false
|
||||
btn_pills.visible = false
|
||||
btn_screen.visible = false
|
||||
btn_bathroomdoor.visible = false
|
||||
animator_camera.play("camera check pills")
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
speaker_pillchoice.play()
|
||||
@ -117,16 +172,59 @@ func Interaction_PillBottle():
|
||||
animator_pillchoice.play("show")
|
||||
await get_tree().create_timer(.7, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
|
||||
if (cursor.controller_active): btn_pillsNo.grab_focus()
|
||||
controller.previousFocus = btn_pillsNo
|
||||
for c in col_pillchoice: c.disabled = false
|
||||
btn_pillsNo.visible = true
|
||||
btn_pillsYes.visible = true
|
||||
intbranch_pillyes.interactionAllowed = true
|
||||
intbranch_pillno.interactionAllowed = true
|
||||
|
||||
func SelectedPill(selected : bool):
|
||||
@export var intbs_crtbuttons : Array[InteractionBranch]
|
||||
func Interaction_CRT():
|
||||
StartSound()
|
||||
anim_pillflicker.play("RESET")
|
||||
cursor.SetCursor(false, false)
|
||||
intbranch_bathroomdoor.interactionAllowed = false
|
||||
intbranch_pillbottle.interactionAllowed = false
|
||||
intbranch_crt.interactionAllowed = false
|
||||
btn_pills.visible = false
|
||||
btn_bathroomdoor.visible = false
|
||||
btn_screen.visible = false
|
||||
animator_camera.play("camera check crt")
|
||||
await get_tree().create_timer(2.6, false).timeout
|
||||
crtManager.Bootup()
|
||||
await get_tree().create_timer(0.54, false).timeout
|
||||
|
||||
func StartSound():
|
||||
crtManager.speaker_playerwalk.play()
|
||||
await get_tree().create_timer(2.04, false).timeout
|
||||
crtManager.speaker_bootuploop.play()
|
||||
|
||||
func EnabledInteractionCRT():
|
||||
cursor.SetCursor(true, true)
|
||||
for b in intbs_crtbuttons: b.interactionAllowed = true
|
||||
|
||||
func DisableInteractionCrt():
|
||||
cursor.SetCursor(false, false)
|
||||
for b in intbs_crtbuttons: b.interactionAllowed = false
|
||||
|
||||
@export var ach : Achievement
|
||||
@export var pill_unlock : Unlocker
|
||||
func SelectedPill(selected : bool):
|
||||
if (selected):
|
||||
pill_unlock.IncrementAmount()
|
||||
anim_pillflicker.play("RESET")
|
||||
cursor.SetCursor(false, false)
|
||||
for c in col_pillchoice: c.disabled = true
|
||||
animator_pp.play("brightness fade out")
|
||||
anim_revert.play("revert")
|
||||
animator_pillchoice.play("hide")
|
||||
speaker_pillchoice.stop()
|
||||
speaker_pillselect.play()
|
||||
btn_pillsYes.visible = false
|
||||
btn_pillsNo.visible = false
|
||||
intbranch_pillyes.interactionAllowed = false
|
||||
intbranch_pillno.interactionAllowed = false
|
||||
await get_tree().create_timer(2.05, false).timeout
|
||||
@ -134,27 +232,69 @@ func SelectedPill(selected : bool):
|
||||
parent_pills.visible = false
|
||||
endlessmode.SetupEndless()
|
||||
RestRoomIdle()
|
||||
if selected: crtManager.SetCRT(false)
|
||||
animator_pp.play("brightness fade in")
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
if (selected): ach.UnlockAchievement("ach3")
|
||||
intbranch_bathroomdoor.interactionAllowed = true
|
||||
if(!selected): intbranch_pillbottle.interactionAllowed = true
|
||||
btn_bathroomdoor.visible = true
|
||||
if(!selected):
|
||||
intbranch_pillbottle.interactionAllowed = true
|
||||
intbranch_crt.interactionAllowed = true
|
||||
btn_pills.visible = true
|
||||
btn_screen.visible = true
|
||||
anim_pillflicker.play("flicker pill")
|
||||
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
|
||||
controller.previousFocus = btn_bathroomdoor
|
||||
pass
|
||||
|
||||
func RevertCRT():
|
||||
animator_pp.play("brightness fade out")
|
||||
#anim_revert.play("revert")
|
||||
btn_pillsYes.visible = false
|
||||
btn_pillsNo.visible = false
|
||||
intbranch_pillyes.interactionAllowed = false
|
||||
intbranch_pillno.interactionAllowed = false
|
||||
await get_tree().create_timer(2.05, false).timeout
|
||||
RestRoomIdle()
|
||||
animator_pp.play("brightness fade in")
|
||||
anim_pillflicker.play("flicker pill")
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
intbranch_bathroomdoor.interactionAllowed = true
|
||||
btn_bathroomdoor.visible = true
|
||||
intbranch_pillbottle.interactionAllowed = true
|
||||
intbranch_crt.interactionAllowed = true
|
||||
btn_pills.visible = true
|
||||
btn_screen.visible = true
|
||||
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
|
||||
controller.previousFocus = btn_bathroomdoor
|
||||
|
||||
func Interaction_BackroomDoor():
|
||||
roundManager.playerData.stat_doorsKicked += 1
|
||||
animator_camera.play("camera enter backroom")
|
||||
intbranch_backroomdoor.interactionAllowed = false
|
||||
btn_backroom.visible = false
|
||||
cursor.SetCursor(false, false)
|
||||
counting = false
|
||||
|
||||
func Interaction_BathroomDoor():
|
||||
intbranch_bathroomdoor.interactionAllowed = false
|
||||
cursor.SetCursor(false, false)
|
||||
btn_pills.visible = false
|
||||
btn_screen.visible = false
|
||||
btn_bathroomdoor.visible = false
|
||||
animator_camera.play("camera exit bathroom")
|
||||
await get_tree().create_timer(5, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
if (cursor.controller_active): btn_backroom.grab_focus()
|
||||
controller.previousFocus = btn_backroom
|
||||
btn_backroom.visible = true
|
||||
intbranch_backroomdoor.interactionAllowed = true
|
||||
intbranch_pillbottle.interactionAllowed = false
|
||||
intbranch_crt.interactionAllowed = false
|
||||
counting = true
|
||||
pass
|
||||
|
||||
|
||||
|
3
ItemAmounts.gd
Normal file
3
ItemAmounts.gd
Normal file
@ -0,0 +1,3 @@
|
||||
class_name Amounts extends Node
|
||||
|
||||
@export var array_amounts : Array[AmountResource]
|
@ -1,5 +1,6 @@
|
||||
class_name ItemInteraction extends Node
|
||||
|
||||
@export var medicine : Medicine
|
||||
@export var roundManager : RoundManager
|
||||
@export var dealerIntelligence : DealerIntelligence
|
||||
@export var cursor : CursorManager
|
||||
@ -8,12 +9,24 @@ class_name ItemInteraction extends Node
|
||||
@export var lerpDuration : float
|
||||
@export var pos_hand : Vector3
|
||||
@export var rot_hand : Vector3
|
||||
@export var pos_hand_stealing : Vector3
|
||||
@export var rot_hand_stealing : Vector3
|
||||
var pos_hand_main : Vector3
|
||||
var rot_hand_main : Vector3
|
||||
@export var animator_dealerHands : AnimationPlayer
|
||||
@export var animator_playerHands : AnimationPlayer
|
||||
@export var camera : CameraManager
|
||||
@export var shellEject_player : ShellEjectManager
|
||||
@export var speaker_pickup : AudioStreamPlayer2D
|
||||
@export var speaker_breakcuffs : AudioStreamPlayer2D
|
||||
@export var speaker_interaction : AudioStreamPlayer2D
|
||||
@export var sound_use_burnerphone : AudioStream
|
||||
@export var sound_use_inverter : AudioStream
|
||||
@export var sound_use_medicine : AudioStream
|
||||
@export var sound_use_adrenaline : AudioStream
|
||||
@export var amounts : Amounts
|
||||
@export var items: ItemManager
|
||||
@export var hands : HandManager
|
||||
|
||||
var temp_itemParent
|
||||
var pos_current
|
||||
@ -25,19 +38,31 @@ var temp_indicator
|
||||
var elapsed = 0
|
||||
var moving = false
|
||||
|
||||
func _ready():
|
||||
pos_hand_main = pos_hand
|
||||
rot_hand_main = rot_hand
|
||||
|
||||
func _process(delta):
|
||||
LerpMovement()
|
||||
|
||||
var stealing = false
|
||||
var stealing_fs = false
|
||||
func PickupItemFromTable(itemParent : Node3D, passedItemName : String):
|
||||
if (stealing): items.Counter(false)
|
||||
#SET INTERACTION PERMISSIONS, HIDE CURSOR
|
||||
perm.SetIndicators(false)
|
||||
perm.SetInteractionPermissions(false)
|
||||
perm.RevertDescriptionUI()
|
||||
cursor.SetCursor(false, false)
|
||||
roundManager.ClearDeskUI(true)
|
||||
#GET VARIABLES
|
||||
temp_itemParent = itemParent
|
||||
temp_indicator = itemParent.get_child(0)
|
||||
temp_interaction = itemParent.get_child(1)
|
||||
#STEAL
|
||||
if (stealing && stealing_fs):
|
||||
hands.RemoveItem_Remote(temp_itemParent)
|
||||
items.RevertItemSteal()
|
||||
#PLAY PICKUP SOUND
|
||||
speaker_pickup.stream = temp_indicator.sound_pickup
|
||||
speaker_pickup.pitch_scale = randf_range(.93, 1.0)
|
||||
@ -50,6 +75,7 @@ func PickupItemFromTable(itemParent : Node3D, passedItemName : String):
|
||||
temp_indicator.interactionAllowed = false
|
||||
temp_indicator.SnapToMax()
|
||||
temp_interaction.interactionAllowed = false
|
||||
var temp_name = temp_interaction.itemName
|
||||
#LERP
|
||||
pos_current = temp_itemParent.transform.origin
|
||||
rot_current = temp_itemParent.rotation_degrees
|
||||
@ -59,12 +85,34 @@ func PickupItemFromTable(itemParent : Node3D, passedItemName : String):
|
||||
moving = true
|
||||
await get_tree().create_timer(lerpDuration -.1, false).timeout
|
||||
moving = false
|
||||
RemovePlayerItemFromGrid(temp_itemParent)
|
||||
if (!stealing): RemovePlayerItemFromGrid(temp_itemParent)
|
||||
temp_itemParent.queue_free() #check where player grid index is given, and remove item from player item array, unoccupy given grid
|
||||
if (stealing):
|
||||
camera.BeginLerp("home")
|
||||
stealing_fs = false
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
pos_hand = pos_hand_main
|
||||
rot_hand = rot_hand_main
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
for res in amountArray:
|
||||
if (res.itemName == temp_name):
|
||||
res.amount_dealer -= 1
|
||||
break
|
||||
InteractWith(passedItemName)
|
||||
stealing = false
|
||||
|
||||
func InteractWith(itemName : String):
|
||||
#INTERACTION
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
for res in amountArray:
|
||||
if (res.itemName == itemName):
|
||||
res.amount_player -= 1
|
||||
break
|
||||
|
||||
var isdup = false
|
||||
for it in roundManager.playerCurrentTurnItemArray:
|
||||
if (it == itemName): isdup = true; break
|
||||
if (!isdup): roundManager.playerCurrentTurnItemArray.append(itemName)
|
||||
match (itemName):
|
||||
"handcuffs":
|
||||
animator_dealerHands.play("dealer get handcuffed")
|
||||
@ -107,6 +155,53 @@ func InteractWith(itemName : String):
|
||||
roundManager.currentShotgunDamage = 2
|
||||
await get_tree().create_timer(4.28 + .2, false).timeout
|
||||
EnablePermissions()
|
||||
"expired medicine":
|
||||
PlaySound(sound_use_medicine)
|
||||
animator_playerHands.play("player use expired pills")
|
||||
medicine.UseMedicine()
|
||||
#await get_tree().create_timer(4.28 +.2 + 4.3, false).timeout
|
||||
#EnablePermissions()
|
||||
"inverter":
|
||||
PlaySound(sound_use_inverter)
|
||||
animator_playerHands.play("player use inverter")
|
||||
if (roundManager.shellSpawner.sequenceArray[0] == "live"): roundManager.shellSpawner.sequenceArray[0] = "blank"
|
||||
else: roundManager.shellSpawner.sequenceArray[0] = "live"
|
||||
await get_tree().create_timer(3.2, false).timeout
|
||||
EnablePermissions()
|
||||
"burner phone":
|
||||
PlaySound(sound_use_burnerphone)
|
||||
animator_playerHands.play("player use burner phone")
|
||||
await get_tree().create_timer(7.9, false).timeout
|
||||
EnablePermissions()
|
||||
"adrenaline":
|
||||
PlaySound(sound_use_adrenaline)
|
||||
animator_playerHands.play("player use adrenaline")
|
||||
await get_tree().create_timer(5.3 + .2, false).timeout
|
||||
items.SetupItemSteal()
|
||||
#EnablePermissions()
|
||||
CheckAchievement_koni()
|
||||
CheckAchievement_full()
|
||||
|
||||
@export var ach : Achievement
|
||||
func CheckAchievement_koni():
|
||||
if ("cigarettes" in roundManager.playerCurrentTurnItemArray and "beer" in roundManager.playerCurrentTurnItemArray and "expired medicine" in roundManager.playerCurrentTurnItemArray): ach.UnlockAchievement("ach9")
|
||||
|
||||
func CheckAchievement_full():
|
||||
var all = ["handsaw", "magnifying glass", "beer", "cigarettes", "handcuffs", "expired medicine", "burner phone", "adrenaline", "inverter"]
|
||||
var pl = roundManager.playerCurrentTurnItemArray
|
||||
if (all.size() == pl.size()): ach.UnlockAchievement("ach12")
|
||||
|
||||
@export var anim_pp : AnimationPlayer
|
||||
@export var filter : FilterController
|
||||
func AdrenalineHit():
|
||||
anim_pp.play("adrenaline brightness")
|
||||
filter.BeginPan(filter.lowPassDefaultValue, filter.lowPassMaxValue)
|
||||
await get_tree().create_timer(6, false).timeout
|
||||
filter.BeginPan(filter.effect_lowPass.cutoff_hz, filter.lowPassDefaultValue)
|
||||
|
||||
func PlaySound(clip : AudioStream):
|
||||
speaker_interaction.stream = clip
|
||||
speaker_interaction.play()
|
||||
|
||||
func EnablePermissions():
|
||||
perm.SetStackInvalidIndicators()
|
||||
@ -114,6 +209,17 @@ func EnablePermissions():
|
||||
perm.SetInteractionPermissions(true)
|
||||
perm.RevertDescriptionUI()
|
||||
cursor.SetCursor(true, true)
|
||||
roundManager.SetupDeskUI()
|
||||
|
||||
func DisableShotgun():
|
||||
perm.DisableShotgun()
|
||||
|
||||
func DisablePermissions():
|
||||
perm.SetIndicators(false)
|
||||
perm.SetInteractionPermissions(false)
|
||||
perm.RevertDescriptionUI()
|
||||
cursor.SetCursor(false, false)
|
||||
roundManager.ClearDeskUI(true)
|
||||
|
||||
func PlaySound_BreakHandcuffs():
|
||||
speaker_breakcuffs.play()
|
||||
|
222
ItemManager.gd
222
ItemManager.gd
@ -2,6 +2,7 @@ class_name ItemManager extends Node
|
||||
|
||||
@export var grid : GridIndicator
|
||||
@export var cursor : CursorManager
|
||||
@export var controller : ControllerManager
|
||||
@export var roundManager : RoundManager
|
||||
@export var dialogue : Dialogue
|
||||
@export var camera : CameraManager
|
||||
@ -27,9 +28,15 @@ var gridParentArray_enemy_available : Array[Node3D]
|
||||
@export var anim_spook : AnimationPlayer
|
||||
@export var speakercontroller_musicmain : SpeakerController
|
||||
@export var speaker_god : AudioStreamPlayer2D
|
||||
@export var amounts : Amounts
|
||||
@export var interaction : ItemInteraction
|
||||
@export var btnParent_stealing : Control
|
||||
@export var btnparent_ff_stealing : Control
|
||||
var itemGrabSoundIndex = 0
|
||||
var itemArray_dealer : Array[String]
|
||||
var itemArray_instances_dealer : Array[Node3D]
|
||||
var itemArray_instances_dealer_previous : Array[Node3D]
|
||||
var itemArray_dealer_previous : Array[String]
|
||||
var itemArray_player : Array[String]
|
||||
var hasBegun = false
|
||||
var items_dynamicIndicatorArray : Array[PickupIndicator]
|
||||
@ -58,12 +65,33 @@ var temp_interaction
|
||||
|
||||
func _ready():
|
||||
playerItemStringArray = []
|
||||
availableItemsToGrabArray_player = availableItemArray
|
||||
availableItemsToGrabArray_dealer = availableItemArray
|
||||
#availableItemsToGrabArray_player = availableItemArray
|
||||
#availableItemsToGrabArray_dealer = availableItemArray
|
||||
ResetDealerGrid()
|
||||
|
||||
func _process(delta):
|
||||
LerpItem()
|
||||
CheckTimer()
|
||||
ItemStealTimeout()
|
||||
|
||||
@export var btnParent_intake : Control
|
||||
@export var btn_intake : Control
|
||||
@export var btn_grids : Array[Control]
|
||||
func SetIntakeFocus(state : bool):
|
||||
btnParent_intake.visible = true
|
||||
if (state):
|
||||
for grid in btn_grids: grid.visible = false
|
||||
btn_intake.visible = true
|
||||
if (cursor.controller_active): btn_intake.grab_focus()
|
||||
controller.previousFocus = btn_intake
|
||||
else:
|
||||
for grid in btn_grids: grid.visible = true
|
||||
#btn_intake.visible = false
|
||||
|
||||
func ClearIntakeFocus():
|
||||
btnParent_intake.visible = false
|
||||
for grid in btn_grids: grid.visible = false
|
||||
btn_intake.visible = false
|
||||
|
||||
func ItemClear_Remote():
|
||||
var itemParentChildrenArray = itemSpawnParent.get_children()
|
||||
@ -108,7 +136,7 @@ func BeginItemGrabbing():
|
||||
|
||||
await get_tree().create_timer(.8, false).timeout
|
||||
if (!roundManager.playerData.hasReadItemSwapIntroduction):
|
||||
dialogue.ShowText_ForDuration("LET'S MAKE THIS A LITTLE\nMORE INTERESTING ...", 3)
|
||||
dialogue.ShowText_ForDuration(tr("MORE INTERESTING"), 3)
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
camera.BeginLerp("home")
|
||||
await get_tree().create_timer(.8, false).timeout
|
||||
@ -123,9 +151,10 @@ func BeginItemGrabbing():
|
||||
if (!roundManager.playerData.hasReadItemDistributionIntro):
|
||||
var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
|
||||
var string = stringNumberArray[stringIndex]
|
||||
dialogue.ShowText_Forever(string+" ITEMS EACH.")
|
||||
string = str(stringIndex)
|
||||
dialogue.ShowText_Forever(string+" "+tr("ITEMS EACH"))
|
||||
await get_tree().create_timer(2.5, false).timeout
|
||||
dialogue.ShowText_Forever("MORE ITEMS BEFORE\nEVERY LOAD.")
|
||||
dialogue.ShowText_Forever(tr("MORE ITEMS"))
|
||||
await get_tree().create_timer(2.5, false).timeout
|
||||
dialogue.HideText()
|
||||
roundManager.playerData.hasReadItemDistributionIntro = true
|
||||
@ -133,12 +162,14 @@ func BeginItemGrabbing():
|
||||
if (!roundManager.playerData.hasReadItemDistributionIntro2 && roundManager.roundArray[roundManager.currentRound].hasIntro2):
|
||||
var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
|
||||
var string = stringNumberArray[stringIndex]
|
||||
dialogue.ShowText_Forever(string+" ITEMS EACH.")
|
||||
string = str(stringIndex)
|
||||
dialogue.ShowText_Forever(string+" "+tr("ITEMS EACH"))
|
||||
await get_tree().create_timer(2.5, false).timeout
|
||||
dialogue.HideText()
|
||||
roundManager.playerData.hasReadItemDistributionIntro2 = true
|
||||
#ALLOW ITEM GRAB
|
||||
cursor.SetCursor(true, true)
|
||||
SetIntakeFocus(true)
|
||||
interaction_intake.interactionAllowed = true
|
||||
pass
|
||||
|
||||
@ -147,6 +178,7 @@ func EndItemGrabbing():
|
||||
GridParents(false)
|
||||
interaction_intake.interactionAllowed = false
|
||||
cursor.SetCursor(false, false)
|
||||
ClearIntakeFocus()
|
||||
await get_tree().create_timer(.45, false).timeout
|
||||
comp.CycleCompartment("hide briefcase")
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
@ -159,6 +191,7 @@ func EndItemGrabbing():
|
||||
func GrabSpook():
|
||||
interaction_intake.interactionAllowed = false
|
||||
cursor.SetCursor(false, false)
|
||||
ClearIntakeFocus()
|
||||
PlayItemGrabSound()
|
||||
speakercontroller_musicmain.SnapVolume(false)
|
||||
speaker_god.play()
|
||||
@ -171,9 +204,10 @@ func GrabSpook():
|
||||
speakercontroller_musicmain.FadeIn()
|
||||
await get_tree().create_timer(.8, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
SetIntakeFocus(true)
|
||||
interaction_intake.interactionAllowed = true
|
||||
|
||||
var randindex = -1
|
||||
var randindex = 4
|
||||
var spook_counter = 0
|
||||
var spook_fired = false
|
||||
func GrabItem():
|
||||
@ -188,22 +222,30 @@ func GrabItem():
|
||||
PlayItemGrabSound()
|
||||
interaction_intake.interactionAllowed = false
|
||||
var selectedResource : ItemResource
|
||||
if (numberOfCigs_player >= 2):
|
||||
availableItemsToGrabArray_player.erase("cigarettes")
|
||||
else:
|
||||
var hasInArray = false
|
||||
for i in range(availableItemsToGrabArray_player.size()):
|
||||
if (availableItemsToGrabArray_dealer[i] == "cigarettes"):
|
||||
hasInArray = true
|
||||
break
|
||||
if (!hasInArray): availableItemsToGrabArray_player.append("cigarettes")
|
||||
|
||||
#SET PLAYER AVAILABLE ITEMS ACCORDING TO MAX COUNTS
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
availableItemsToGrabArray_player = []
|
||||
for res in amountArray:
|
||||
if (res.amount_active == 0): continue
|
||||
if (res.amount_player != res.amount_active):
|
||||
availableItemsToGrabArray_player.append(res.itemName)
|
||||
#for res in amountArray: availableItemsToGrabArray_player.append(res.itemName)
|
||||
|
||||
randindex = randi_range(0, availableItemsToGrabArray_player.size() - 1)
|
||||
|
||||
numberOfItemsGrabbed += 1
|
||||
#SPAWN ITEM
|
||||
for i in range(instanceArray.size()):
|
||||
if (availableItemsToGrabArray_player[randindex] == instanceArray[i].itemName):
|
||||
selectedResource = instanceArray[i]
|
||||
var itemInstance = selectedResource.instance.instantiate()
|
||||
|
||||
for res in amountArray:
|
||||
if (selectedResource.itemName == res.itemName):
|
||||
res.amount_player += 1
|
||||
break
|
||||
|
||||
activeItem = itemInstance
|
||||
itemSpawnParent.add_child(itemInstance)
|
||||
itemInstance.transform.origin = selectedResource.pos_inBriefcase
|
||||
@ -231,13 +273,21 @@ func GrabItem():
|
||||
moving = true
|
||||
await get_tree().create_timer(lerpDuration - .2, false).timeout
|
||||
if (!roundManager.playerData.indicatorShown): grid.ShowGridIndicator()
|
||||
|
||||
if (numberOfOccupiedGrids != 8):
|
||||
|
||||
GridParents(true)
|
||||
SetIntakeFocus(false)
|
||||
else:
|
||||
#NOT ENOUGH SPACE. PUT ITEM BACK AND END ITEM GRABBING
|
||||
dialogue.ShowText_Forever("OUT OF SPACE.")
|
||||
for res in amountArray:
|
||||
if (selectedResource.itemName == res.itemName):
|
||||
res.amount_player -= 1
|
||||
break
|
||||
|
||||
dialogue.ShowText_Forever(tr("NO SPACE"))
|
||||
await get_tree().create_timer(1.8, false).timeout
|
||||
dialogue.ShowText_Forever("HOW UNFORTUNATE ...")
|
||||
dialogue.ShowText_Forever(tr("UNFORTUNATE"))
|
||||
await get_tree().create_timer(2.2, false).timeout
|
||||
dialogue.HideText()
|
||||
pos_current = activeItem.transform.origin
|
||||
@ -247,6 +297,7 @@ func GrabItem():
|
||||
elapsed = 0
|
||||
moving = true
|
||||
cursor.SetCursor(false, false)
|
||||
ClearIntakeFocus()
|
||||
PlayItemGrabSound()
|
||||
await get_tree().create_timer(lerpDuration, false).timeout
|
||||
moving = false
|
||||
@ -258,14 +309,14 @@ func PlaceDownItem(gridIndex : int):
|
||||
numberOfOccupiedGrids += 1
|
||||
gridOccupiedArray[gridIndex] = true
|
||||
moving = false
|
||||
#activeItem.get_parent().remove_child(activeItem)
|
||||
#gridParentArray[gridIndex].add_child(activeItem)
|
||||
var temp_indicator = activeItem.get_child(0)
|
||||
if (temp_interaction.itemName == "cigarettes"): numberOfCigs_player += 1
|
||||
pos_current = activeItem.transform.origin
|
||||
rot_current = activeItem.rotation_degrees
|
||||
pos_next = gridParentArray[gridIndex].transform.origin + activeItem_offset_pos
|
||||
rot_next = gridParentArray[gridIndex].rotation_degrees + activeItem_offset_rot
|
||||
temp_interaction.isPlayerSide = true
|
||||
temp_indicator.dealerGridIndex = gridIndex + 8
|
||||
elapsed = 0
|
||||
moving = true
|
||||
temp_interaction.itemGridIndex = gridIndex
|
||||
@ -281,8 +332,10 @@ func PlaceDownItem(gridIndex : int):
|
||||
else:
|
||||
#GRAB NEXT ITEM
|
||||
GridParents(false)
|
||||
ClearIntakeFocus()
|
||||
await get_tree().create_timer(lerpDuration, false).timeout
|
||||
interaction_intake.interactionAllowed = true
|
||||
SetIntakeFocus(true)
|
||||
pass
|
||||
|
||||
var firstItem = true
|
||||
@ -290,33 +343,39 @@ func GrabItems_Enemy():
|
||||
var selectedResource
|
||||
for i in range(roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab):
|
||||
if (numberOfItemsGrabbed_enemy != 8):
|
||||
if (numberOfCigs_dealer >= 2):
|
||||
availableItemsToGrabArray_dealer.erase("cigarettes")
|
||||
else:
|
||||
var hasInArray = false
|
||||
for k in range(availableItemsToGrabArray_dealer.size()):
|
||||
if (availableItemsToGrabArray_dealer[k] == "cigarettes"):
|
||||
hasInArray = true
|
||||
break
|
||||
if (!hasInArray): availableItemsToGrabArray_dealer.append("cigarettes")
|
||||
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
availableItemsToGrabArray_dealer = []
|
||||
for res in amountArray:
|
||||
if (res.amount_active == 0):
|
||||
continue
|
||||
if (res.amount_dealer != res.amount_active):
|
||||
availableItemsToGrabArray_dealer.append(res.itemName)
|
||||
var randindex = randi_range(0, availableItemsToGrabArray_dealer.size() - 1)
|
||||
var selectedItem = availableItemsToGrabArray_dealer[randindex]
|
||||
|
||||
#SPAWN ITEM
|
||||
for c in range(instanceArray_dealer.size()):
|
||||
if (availableItemArray[randindex] == instanceArray_dealer[c].itemName):
|
||||
if (selectedItem == instanceArray_dealer[c].itemName):
|
||||
selectedResource = instanceArray_dealer[c]
|
||||
#ADD STRING TO DEALER ITEM ARRAY
|
||||
itemArray_dealer.append(instanceArray_dealer[c].itemName)
|
||||
itemArray_dealer.append(instanceArray_dealer[c].itemName.to_lower())
|
||||
break
|
||||
var itemInstance = selectedResource.instance.instantiate()
|
||||
var temp_itemIndicator = itemInstance.get_child(0)
|
||||
temp_itemIndicator.isDealerItem = true
|
||||
for res in amountArray:
|
||||
if (selectedResource.itemName == res.itemName):
|
||||
res.amount_dealer += 1
|
||||
break
|
||||
|
||||
#ADD INSTANCE TO DEALER ITEM ARRAY (mida vittu this code is getting out of hand)
|
||||
itemArray_instances_dealer.append(itemInstance)
|
||||
activeItem_enemy = itemInstance
|
||||
itemSpawnParent.add_child(activeItem_enemy)
|
||||
|
||||
#PLACE ITEM ON RANDOM GRID
|
||||
var randgrid = randi_range(0, gridParentArray_enemy_available.size() - 1)
|
||||
#higher than z0 is right
|
||||
var gridname = gridParentArray_enemy_available[randgrid]
|
||||
activeItem_enemy.transform.origin = gridParentArray_enemy_available[randgrid].transform.origin + selectedResource.pos_offset
|
||||
activeItem_enemy.rotation_degrees = gridParentArray_enemy_available[randgrid].rotation_degrees + selectedResource.rot_offset
|
||||
@ -327,13 +386,92 @@ func GrabItems_Enemy():
|
||||
if (activeItem_enemy.get_child(1).itemName == "cigarettes"): numberOfCigs_dealer += 1
|
||||
gridParentArray_enemy_available.erase(gridname)
|
||||
numberOfItemsGrabbed_enemy += 1
|
||||
pass
|
||||
pass
|
||||
|
||||
func UseItem_Dealer(itemName : String):
|
||||
match (itemName):
|
||||
"beer":
|
||||
pass
|
||||
|
||||
var PREVIOUS_items_dyanmicIndicatorArray : Array[PickupIndicator]
|
||||
var PREVIOUS_items_dynamicInteractionArray : Array[InteractionBranch]
|
||||
func SetupItemSteal():
|
||||
PREVIOUS_items_dyanmicIndicatorArray = []
|
||||
PREVIOUS_items_dynamicInteractionArray = []
|
||||
PREVIOUS_items_dyanmicIndicatorArray = items_dynamicIndicatorArray
|
||||
PREVIOUS_items_dynamicInteractionArray = items_dynamicInteractionArray
|
||||
items_dynamicIndicatorArray = []
|
||||
items_dynamicInteractionArray = []
|
||||
interaction.pos_hand = interaction.pos_hand_stealing
|
||||
interaction.rot_hand = interaction.rot_hand_stealing
|
||||
|
||||
interaction.stealing = true
|
||||
|
||||
var ch = itemSpawnParent.get_children()
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_indicator : PickupIndicator = ch[c].get_child(0)
|
||||
var temp_interaction : InteractionBranch = ch[c].get_child(1)
|
||||
items_dynamicIndicatorArray.append(temp_indicator)
|
||||
items_dynamicInteractionArray.append(temp_interaction)
|
||||
|
||||
camera.BeginLerp("enemy items")
|
||||
await get_tree().create_timer(.7, false).timeout
|
||||
interaction.stealing_fs = true
|
||||
interaction.EnablePermissions()
|
||||
interaction.DisableShotgun()
|
||||
roundManager.ClearDeskUI(true)
|
||||
btnParent_stealing.visible = true
|
||||
if (cursor.controller_active): btnparent_ff_stealing.grab_focus()
|
||||
controller.previousFocus = btnparent_ff_stealing
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_indicator : PickupIndicator = ch[c].get_child(0)
|
||||
var temp_interaction : InteractionBranch = ch[c].get_child(1)
|
||||
Counter(true)
|
||||
|
||||
func RevertItemSteal():
|
||||
btnParent_stealing.visible = false
|
||||
items_dynamicIndicatorArray = PREVIOUS_items_dyanmicIndicatorArray
|
||||
items_dynamicInteractionArray = PREVIOUS_items_dynamicInteractionArray
|
||||
|
||||
func RevertItemSteal_Timeout():
|
||||
btnParent_stealing.visible = false
|
||||
interaction.stealing = false
|
||||
interaction.DisablePermissions()
|
||||
items_dynamicIndicatorArray = PREVIOUS_items_dyanmicIndicatorArray
|
||||
items_dynamicInteractionArray = PREVIOUS_items_dynamicInteractionArray
|
||||
var ch = itemSpawnParent.get_children()
|
||||
for c in ch.size():
|
||||
if(ch[c].get_child(0) is PickupIndicator):
|
||||
var temp_indicator : PickupIndicator = ch[c].get_child(0)
|
||||
temp_indicator.Revert()
|
||||
camera.BeginLerp("home")
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
interaction.stealing_fs = false
|
||||
interaction.pos_hand = interaction.pos_hand_main
|
||||
interaction.rot_hand = interaction.rot_hand_main
|
||||
interaction.EnablePermissions()
|
||||
|
||||
func Counter(starting : bool):
|
||||
if (starting):
|
||||
timer_steal_current = 0
|
||||
counting = true
|
||||
checking = true
|
||||
fs = false
|
||||
else:
|
||||
timer_steal_current = 0
|
||||
counting = false
|
||||
checking = false
|
||||
fs = true
|
||||
|
||||
var timer_steal_current = 0.0
|
||||
var timer_steal_max = 7.0
|
||||
var counting = false
|
||||
var checking = false
|
||||
func ItemStealTimeout():
|
||||
if (counting): timer_steal_current += get_process_delta_time()
|
||||
|
||||
var fs = false
|
||||
func CheckTimer():
|
||||
if ((timer_steal_current > timer_steal_max) && checking && !fs):
|
||||
RevertItemSteal_Timeout()
|
||||
fs = true
|
||||
pass
|
||||
|
||||
func ResetDealerGrid():
|
||||
@ -400,6 +538,11 @@ func ClearAllItems():
|
||||
instancesToDelete[i].queue_free()
|
||||
itemArray_instances_dealer = []
|
||||
|
||||
var amountArray : Array[AmountResource] = amounts.array_amounts
|
||||
for res in amountArray:
|
||||
res.amount_dealer = 0
|
||||
res.amount_player = 0
|
||||
|
||||
func GridParents(setState : bool):
|
||||
if (setState):
|
||||
for i in range(gridParentArray.size()):
|
||||
@ -415,7 +558,6 @@ func PlayItemGrabSound():
|
||||
speaker_itemgrab.play()
|
||||
if (itemGrabSoundIndex != soundArray_itemGrab.size() - 1): itemGrabSoundIndex += 1
|
||||
else: itemGrabSoundIndex = 0
|
||||
pass
|
||||
|
||||
func LerpItem():
|
||||
if (moving):
|
||||
@ -439,5 +581,3 @@ func LerpItem():
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
16
JankPreventer.gd
Normal file
16
JankPreventer.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
|
||||
@export var isHeaven : bool = false
|
||||
|
||||
func _ready():
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
Prevent()
|
||||
|
||||
func Prevent():
|
||||
var loc = TranslationServer.get_locale()
|
||||
if (!isHeaven):
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
if (loc == "ES" or loc == "JA"): self.get_parent().visible = false
|
||||
else:
|
||||
if (loc == "DE" or loc == "ES" or loc == "ES LATAM" or loc == "BR" or loc == "PT" or loc == "PL" or loc == "TR"): self.get_parent().text = "< >"
|
||||
else: self.get_parent().text = "< >"
|
3
KeyRebindBranch.gd
Normal file
3
KeyRebindBranch.gd
Normal file
@ -0,0 +1,3 @@
|
||||
class_name RebindBranch extends Node
|
||||
var originalBind_keyboard : InputEvent
|
||||
var originalBind_controller : InputEvent
|
133
KeyRebinding.gd
Normal file
133
KeyRebinding.gd
Normal file
@ -0,0 +1,133 @@
|
||||
class_name Rebinding extends Node
|
||||
|
||||
@export var options : OptionsManager
|
||||
@export var mouseblocker : Control
|
||||
@export var cursor : CursorManager
|
||||
@export var controller : ControllerManager
|
||||
@export var rebindKeyArray : Array[Label]
|
||||
@export var menu : MenuManager
|
||||
|
||||
|
||||
func UpdateBindList():
|
||||
var map = InputMap
|
||||
for action in InputMap.get_actions():
|
||||
var action_bindname = action
|
||||
var bindkeys = InputMap.action_get_events(action)
|
||||
if (bindkeys.size() < 2): continue
|
||||
var bindkey_keyboard = bindkeys[0].as_text()
|
||||
var bindkey_controller = bindkeys[1].as_text()
|
||||
for ui in rebindKeyArray:
|
||||
if (ui.name == action_bindname):
|
||||
var keylabel = ui.get_parent().get_child(1)
|
||||
var bindbranch : RebindBranch = ui.get_parent().get_child(2)
|
||||
bindbranch.originalBind_keyboard = bindkeys[0]
|
||||
bindbranch.originalBind_controller = bindkeys[1]
|
||||
#print("-------------------------------------------------")
|
||||
#print("KEYBOARD bind branch: ", bindbranch.originalBind_keyboard)
|
||||
#print("CONTROLLER bind branch: ", bindbranch.originalBind_controller)
|
||||
var firstindex = bindkey_controller.rfind("(")
|
||||
bindkey_keyboard = bindkey_keyboard.trim_suffix("(Physical)")
|
||||
bindkey_keyboard = bindkey_keyboard.replace(" ", "")
|
||||
bindkey_controller = bindkey_controller.left(firstindex)
|
||||
keylabel.text = bindkey_keyboard + ", " + bindkey_controller
|
||||
options.ParseInputMapDictionary()
|
||||
|
||||
var globalparent
|
||||
var previousKey
|
||||
func GetRebind(parent : Node):
|
||||
menu.failsafed = false
|
||||
globalparent = parent
|
||||
controller.checkingForInput = false
|
||||
controller.SetRebindFocus(false)
|
||||
var ui_inputName = parent.get_child(0)
|
||||
var ui_inputKey = parent.get_child(1)
|
||||
previousKey = ui_inputKey.text
|
||||
mouseblocker.visible = true
|
||||
cursor.SetCursor(false, false)
|
||||
ui_inputKey.text = tr("PRESS ANY BUTTON REMAP")
|
||||
checkingForCancel = true
|
||||
waitingForAnyInput = true
|
||||
|
||||
var waitingForAnyInput
|
||||
func _input(event):
|
||||
#if (event is InputEventKey): print("event keycode: ", event.as_text_key_label())
|
||||
#if (event is InputEventJoypadMotion): print("event axis value: ", event.axis_value)
|
||||
# and !event is InputEventJoypadMotion below
|
||||
if (waitingForAnyInput and !event is InputEventMouseMotion and event.is_pressed()):
|
||||
if (event is InputEventMouseButton && event.double_click): event.double_click = false
|
||||
#if (event is InputEventJoypadMotion): event.axis_value = 0
|
||||
#if (event is InputEventKey): print("KEY. SCANCODE: ", event.scancode)
|
||||
#if (event is InputEventJoypadButton): print("CONTROLLER. ")
|
||||
#return
|
||||
var newEventToBind = event
|
||||
var parent = globalparent
|
||||
var ui_inputName = parent.get_child(0).name
|
||||
var branch = parent.get_child(2)
|
||||
var originalkey_keyboard = branch.originalBind_keyboard
|
||||
var originalkey_controller = branch.originalBind_controller
|
||||
var activeKeyName = originalkey_controller
|
||||
var actionIndex = 1
|
||||
var assigningKeyboard = !event is InputEventJoypadButton and !event is InputEventJoypadMotion
|
||||
var checkingMouse = event is InputEventMouseButton
|
||||
if (assigningKeyboard):
|
||||
activeKeyName = originalkey_keyboard
|
||||
actionIndex = 0
|
||||
var binds = InputMap.action_get_events(ui_inputName)
|
||||
var firstEvent = originalkey_keyboard
|
||||
var secondEvent = originalkey_controller
|
||||
if (assigningKeyboard): firstEvent = newEventToBind
|
||||
else: secondEvent = newEventToBind
|
||||
InputMap.action_erase_events(ui_inputName)
|
||||
InputMap.action_add_event(ui_inputName, firstEvent)
|
||||
InputMap.action_add_event(ui_inputName, secondEvent)
|
||||
|
||||
#CHECK IF OVERWRITING KEY
|
||||
var currentAction = ui_inputName
|
||||
var currentBind = newEventToBind
|
||||
var bindIndex = 1
|
||||
if (assigningKeyboard): bindIndex = 0
|
||||
#print("--------------------------------------------------")
|
||||
for action in InputMap.get_actions():
|
||||
if (action != currentAction):
|
||||
var bindkeys = InputMap.action_get_events(action)
|
||||
if (bindkeys.size() < 2): continue
|
||||
#print("ACTIVE ACTION....", action, " ....BIND KEYS BIND INDEX.... ", bindkeys[bindIndex].as_text(), " ....CURRENT BIND.... ", currentBind.as_text())
|
||||
if (bindkeys[bindIndex].as_text() == currentBind.as_text()):
|
||||
SwapBind(bindkeys[0], bindkeys[1], action, assigningKeyboard, originalkey_keyboard, originalkey_controller)
|
||||
|
||||
UpdateBindList()
|
||||
ReturnFromRebind()
|
||||
|
||||
func SwapBind(firstevent : InputEvent, secondevent : InputEvent, _action : String, _assigningKeyboard : bool, original_keyboard : InputEvent, original_cntrl : InputEvent):
|
||||
InputMap.action_erase_events(_action)
|
||||
if (_assigningKeyboard): firstevent = original_keyboard
|
||||
else: secondevent = original_cntrl
|
||||
InputMap.action_add_event(_action, firstevent)
|
||||
InputMap.action_add_event(_action, secondevent)
|
||||
|
||||
func ReturnFromRebind():
|
||||
waitingForAnyInput = false
|
||||
await get_tree().create_timer(.1, false).timeout
|
||||
var parent = globalparent
|
||||
controller.checkingForInput = true
|
||||
controller.SetRebindFocus(true)
|
||||
mouseblocker.visible = false
|
||||
cursor.SetCursor(true, false)
|
||||
menu.failsafed = true
|
||||
|
||||
var checkingForCancel
|
||||
func CancelRebind():
|
||||
var parent = globalparent
|
||||
parent.get_child(1).text = previousKey
|
||||
controller.checkingForInput = true
|
||||
controller.SetRebindFocus(true)
|
||||
mouseblocker.visible = false
|
||||
cursor.SetCursor(true, false)
|
||||
checkingForCancel = false
|
||||
#await get_tree().create_timer(1, false).timeout
|
||||
menu.failsafed = true
|
||||
|
||||
var cancelAllowed = false
|
||||
func _unhandled_input(event):
|
||||
if (event.is_action_pressed("ui_cancel") && checkingForCancel && cancelAllowed):
|
||||
CancelRebind()
|
244
LeaderboardManager.gd
Normal file
244
LeaderboardManager.gd
Normal file
@ -0,0 +1,244 @@
|
||||
class_name Board extends Node
|
||||
|
||||
@export var ach : Achievement
|
||||
@export var crt : CRT
|
||||
@export var save : SaveFileManager
|
||||
@export var display_instances : Array[Label3D]
|
||||
@export var display_instances_alt : Array[Node3D]
|
||||
var display_instances_act = []
|
||||
@export var display_overview : Node3D
|
||||
@export var text_globalpos : Label3D
|
||||
@export var nocon : Node3D
|
||||
@export var lock : Node3D
|
||||
var leaderboard_handle
|
||||
var details_max: int = Steam.setLeaderboardDetailsMax(2)
|
||||
var activeArray = []
|
||||
var active_result_array
|
||||
var active_entry_count = 0
|
||||
|
||||
func _ready():
|
||||
display_instances_act = display_instances
|
||||
ClearDisplay()
|
||||
Steam.leaderboard_find_result.connect(_on_leaderboard_find_result)
|
||||
Steam.leaderboard_score_uploaded.connect(_on_leaderboard_score_uploaded)
|
||||
Steam.leaderboard_scores_downloaded.connect(_on_leaderboard_scores_downloaded)
|
||||
GetLeaderboard()
|
||||
|
||||
func _process(delta):
|
||||
CheckTimeout()
|
||||
|
||||
func PassLeaderboard(range1 : int, range2 : int, alias : String):
|
||||
active_range1 = range1
|
||||
active_range2 = range2
|
||||
active_alias = alias
|
||||
SetupLeaderboard()
|
||||
|
||||
var initialsetup = false
|
||||
var active_alias = ""
|
||||
var active_range1 = 0
|
||||
var active_range2 = 0
|
||||
func SetupLeaderboard():
|
||||
if (!initialsetup):
|
||||
GetLeaderboard()
|
||||
Steam.setLeaderboardDetailsMax(2)
|
||||
initialsetup = true
|
||||
return
|
||||
|
||||
DownloadEntries(active_range1, active_range2, active_alias)
|
||||
Timeout(true)
|
||||
|
||||
func Timeout(s : bool):
|
||||
if s:
|
||||
t = 0
|
||||
checking = true
|
||||
else:
|
||||
t = 0
|
||||
checking = false
|
||||
|
||||
func ClearDisplay():
|
||||
display_overview.visible = false
|
||||
text_globalpos.text = ""
|
||||
for disp in display_instances_act:
|
||||
var score : Label3D = disp.get_child(0)
|
||||
disp.text = ""
|
||||
score.text = ""
|
||||
|
||||
func TurnOffDisplay():
|
||||
crt.speaker_bootuploop.stop()
|
||||
crt.speaker_shutdown.play()
|
||||
nocon.visible = false
|
||||
display_overview.visible = false
|
||||
text_globalpos.text = ""
|
||||
for disp in display_instances_act:
|
||||
var score : Label3D = disp.get_child(0)
|
||||
disp.text = ""
|
||||
score.text = ""
|
||||
for i in crt.array_bootup: i.visible = false
|
||||
for i in crt.array_bootuplogo: i.visible = false
|
||||
for i in crt.array_partbranch: i.ResetPartition()
|
||||
for i in crt.array_stats: i.visible = false
|
||||
crt.anim_iconfade.play("RESET")
|
||||
|
||||
func UpdateDisplay():
|
||||
if (crt.has_exited): return
|
||||
var fs = false
|
||||
Timeout(false)
|
||||
nocon.material_override.albedo_color = Color(1, 1, 1, 0)
|
||||
lock.material_override.albedo_color = Color(1, 1, 1, 0)
|
||||
display_instances_act = display_instances
|
||||
var temp_rank = 0
|
||||
var array = active_result_array
|
||||
|
||||
if (checking_friends):
|
||||
for result in active_result_array:
|
||||
temp_rank += 1
|
||||
result.global_rank = temp_rank
|
||||
|
||||
if (checking_overview):
|
||||
var id = Steam.getSteamID()
|
||||
var pos_current
|
||||
var pos_max
|
||||
pos_max = active_entry_count
|
||||
display_overview.visible = true
|
||||
for result in active_result_array:
|
||||
if (result.steam_id == id):
|
||||
pos_current = result.global_rank
|
||||
break
|
||||
if (pos_current == null):
|
||||
lock.material_override.albedo_color = Color(1, 1, 1, 1)
|
||||
display_overview.visible = false
|
||||
text_globalpos.text = "(" + str(pos_current) + "/" + str(pos_max) + ")"
|
||||
display_instances_act = display_instances_alt
|
||||
|
||||
var incrementer = 0
|
||||
for i in range(display_instances_act.size()):
|
||||
if i >= active_result_array.size() or active_result_array[i] == null: continue
|
||||
|
||||
var details = active_result_array[i].details
|
||||
|
||||
if (details.size() != 2):
|
||||
details = [0, 0]
|
||||
|
||||
var active_score = active_result_array[i].score
|
||||
var init = details[0]
|
||||
var beaten = details[1]
|
||||
var sc = init
|
||||
for s in range(beaten - 1): sc *= 2
|
||||
var check = 0
|
||||
active_score = sc
|
||||
|
||||
if (!fs):
|
||||
ach.UnlockAchievement("ach16")
|
||||
crt.speaker_navbeep.pitch_scale = .5
|
||||
crt.speaker_navbeep.play()
|
||||
fs = true
|
||||
var scoretext : Label3D = display_instances_act[i].get_child(0)
|
||||
var active_id = active_result_array[i].steam_id
|
||||
var active_rank = active_result_array[i].global_rank
|
||||
var playername = Steam.getFriendPersonaName(active_id)
|
||||
var mainstring = "#" + str(active_rank) + " " + playername
|
||||
var char_limit = 18
|
||||
|
||||
if mainstring.length() > char_limit:
|
||||
mainstring = mainstring.left(char_limit - 1) + "-"
|
||||
display_instances_act[i].text = str(mainstring)
|
||||
scoretext.text = str(active_score)
|
||||
|
||||
var temp_data
|
||||
@export var stat_shotsFired : Label3D
|
||||
@export var stat_shellsEjected : Label3D
|
||||
@export var stat_doorsKicked : Label3D
|
||||
@export var stat_cigSmoked : Label3D
|
||||
@export var stat_roundsBeat : Label3D
|
||||
@export var stat_mlDrank : Label3D
|
||||
@export var stat_totalCash : Label3D
|
||||
func UpdateStats():
|
||||
if (FileAccess.file_exists(save.savePath_stats)):
|
||||
var file = FileAccess.open(save.savePath_stats, FileAccess.READ)
|
||||
temp_data = file.get_var()
|
||||
stat_shotsFired.text = str(temp_data.shots_fired)
|
||||
stat_shellsEjected.text = str(temp_data.shells_ejected)
|
||||
stat_doorsKicked.text = str(temp_data.doors_kicked)
|
||||
stat_cigSmoked.text = str(temp_data.cigs_smoked)
|
||||
stat_roundsBeat.text = str(temp_data.rounds_beat)
|
||||
stat_mlDrank.text = str(temp_data.ml_drank)
|
||||
stat_totalCash.text = str(temp_data.total_cash)
|
||||
|
||||
func GetLeaderboard():
|
||||
Steam.findLeaderboard("double_or_nothing")
|
||||
|
||||
func UploadScore(rounds_beat, visible_score, initial_score):
|
||||
var ar = PackedInt32Array([initial_score, rounds_beat])
|
||||
var score_to_upload = initial_score * rounds_beat
|
||||
Steam.uploadLeaderboardScore(score_to_upload, true, ar, leaderboard_handle)
|
||||
|
||||
func _on_leaderboard_score_uploaded(success: int, this_handle: int, this_score: Dictionary) -> void:
|
||||
if success == 1:
|
||||
print("successfully uploaded score: ", this_score)
|
||||
else: print("failed to upload score")
|
||||
|
||||
func _on_leaderboard_find_result(handle: int, found: int) -> void:
|
||||
if found == 1:
|
||||
leaderboard_handle = handle
|
||||
print("Leaderboard handle found: %s" % leaderboard_handle)
|
||||
SetupLeaderboard()
|
||||
else:
|
||||
print("No handle was found")
|
||||
|
||||
var checking_friends = false
|
||||
var checking_overview = false
|
||||
func DownloadEntries(range1 : int, range2 : int, alias : String):
|
||||
match alias:
|
||||
"top":
|
||||
checking_friends = false
|
||||
checking_overview = false
|
||||
Steam.downloadLeaderboardEntries(range1, range2, Steam.LEADERBOARD_DATA_REQUEST_GLOBAL)
|
||||
"overview":
|
||||
checking_friends = false
|
||||
checking_overview = true
|
||||
Steam.downloadLeaderboardEntries(-4, 4, Steam.LEADERBOARD_DATA_REQUEST_GLOBAL_AROUND_USER)
|
||||
"friends":
|
||||
checking_friends = true
|
||||
checking_overview = false
|
||||
Steam.downloadLeaderboardEntries(range1, range2, Steam.LEADERBOARD_DATA_REQUEST_FRIENDS)
|
||||
|
||||
var t = 0
|
||||
var max = 2
|
||||
var checking = false
|
||||
func CheckTimeout():
|
||||
if (checking):
|
||||
t += get_process_delta_time()
|
||||
if t > max:
|
||||
nocon.material_override.albedo_color = Color(1, 1, 1, 1)
|
||||
|
||||
var print_cur = 0
|
||||
var print_max = 48
|
||||
func _on_leaderboard_scores_downloaded(message: String, this_leaderboard_handle: int, result: Array) -> void:
|
||||
print("scores downloaded message: %s" % message)
|
||||
|
||||
var leaderboard_handle: int = this_leaderboard_handle
|
||||
|
||||
active_result_array = result
|
||||
active_entry_count = Steam.getLeaderboardEntryCount(leaderboard_handle)
|
||||
|
||||
for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result); print_cur += 1
|
||||
UpdateDisplay()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
1
LocalizationManager.gd
Normal file
1
LocalizationManager.gd
Normal file
@ -0,0 +1 @@
|
||||
class_name LocalizationManager extends Node
|
75
MedicineManager.gd
Normal file
75
MedicineManager.gd
Normal file
@ -0,0 +1,75 @@
|
||||
class_name Medicine extends Node
|
||||
|
||||
@export var rm : RoundManager
|
||||
@export var interaction : ItemInteraction
|
||||
@export var cam : CameraManager
|
||||
@export var death : DeathManager
|
||||
@export var counter : HealthCounter
|
||||
@export var anim_dealerhands : AnimationPlayer
|
||||
@export var dealerai : DealerIntelligence
|
||||
|
||||
@export var speaker_medicine : AudioStreamPlayer2D
|
||||
@export var death_dealer : AudioStream
|
||||
@export var death_player : AudioStream
|
||||
|
||||
var dealerDying = false
|
||||
|
||||
func UseMedicine():
|
||||
cam.moving = false
|
||||
var dying = GetFlip()
|
||||
if (dying):Perms(8.78)
|
||||
else: Perms(6.78)
|
||||
await get_tree().create_timer(3.05, false).timeout
|
||||
death.DisableSpeakers()
|
||||
await get_tree().create_timer(1.25 + .1, false).timeout
|
||||
if (dying):
|
||||
counter.skipping_careful = true
|
||||
rm.health_player -= 1
|
||||
speaker_medicine.stream = death_player
|
||||
speaker_medicine.play()
|
||||
await(death.MedicineDeath())
|
||||
counter.overriding_medicine = true
|
||||
counter.overriding_medicine_adding = false
|
||||
counter.UpdateDisplayRoutineCigarette_Player()
|
||||
else:
|
||||
death.FadeInSpeakers()
|
||||
counter.overriding_medicine = true
|
||||
counter.overriding_medicine_adding = true
|
||||
counter.UpdateDisplayRoutineCigarette_Player()
|
||||
|
||||
func UseMedicine_Dealer():
|
||||
var dying = dealerDying
|
||||
if (dying):
|
||||
await get_tree().create_timer(5, false).timeout
|
||||
speaker_medicine.stream = death_dealer
|
||||
speaker_medicine.play()
|
||||
anim_dealerhands.play("dealer death medicine")
|
||||
await get_tree().create_timer(.41, false).timeout
|
||||
death.cameraShaker.Shake()
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
#rm.health_opponent -= 1
|
||||
counter.overriding_medicine = true
|
||||
counter.overriding_medicine_adding = false
|
||||
counter.UpdateDisplayRoutineCigarette_Enemy()
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
anim_dealerhands.play("RESET")
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
dealerDying = false
|
||||
dealerai.DealerChoice()
|
||||
else:
|
||||
await get_tree().create_timer(4.07, false).timeout
|
||||
counter.overriding_medicine = true
|
||||
counter.overriding_medicine_adding = true
|
||||
counter.UpdateDisplayRoutineCigarette_Enemy()
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
dealerDying = false
|
||||
dealerai.DealerChoice()
|
||||
|
||||
func Perms(d : float):
|
||||
await get_tree().create_timer(d, false).timeout
|
||||
interaction.EnablePermissions()
|
||||
|
||||
func GetFlip():
|
||||
var value = randf_range(0.0, 1.0)
|
||||
if (value < .4): return false
|
||||
else: return true
|
182
MenuManager.gd
182
MenuManager.gd
@ -7,46 +7,69 @@ class_name MenuManager extends Node
|
||||
@export var speaker_start : AudioStreamPlayer2D
|
||||
@export var buttons : Array[ButtonClass]
|
||||
@export var buttons_options : Array[ButtonClass]
|
||||
@export var screen_main : Array[Control]
|
||||
@export var screen_creds : Array[Control]
|
||||
@export var screen_options : Array[Control]
|
||||
@export var screens : Array[Control]
|
||||
@export var parent_main : Control
|
||||
@export var parent_creds : Control
|
||||
@export var parent_suboptions : Control
|
||||
@export var parent_audiovideo : Control
|
||||
@export var parent_language : Control
|
||||
@export var parent_controller : Control
|
||||
@export var parent_rebinding : Control
|
||||
@export var title : Node3D
|
||||
@export var waterfalls : Array[AnimationPlayer]
|
||||
@export var optionmanager : OptionsManager
|
||||
@export var controller : ControllerManager
|
||||
@export var mouseblocker : Control
|
||||
@export var anim_creds : AnimationPlayer
|
||||
|
||||
func _ready():
|
||||
Show("main")
|
||||
buttons[0].connect("is_pressed", Start)
|
||||
buttons[1].connect("is_pressed", Credits)
|
||||
buttons[2].connect("is_pressed", Exit)
|
||||
buttons[3].connect("is_pressed", Return)
|
||||
buttons[4].connect("is_pressed", Options)
|
||||
buttons[5].connect("is_pressed", Return)
|
||||
buttons[1].connect("is_pressed", SubOptions)
|
||||
buttons[2].connect("is_pressed", Credits)
|
||||
buttons[3].connect("is_pressed", Exit)
|
||||
buttons[4].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[5].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[6].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[7].connect("is_pressed", Options_AudioVideo)
|
||||
buttons[8].connect("is_pressed", Options_Language)
|
||||
buttons[9].connect("is_pressed", Options_Controller)
|
||||
buttons[10].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[11].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[16].connect("is_pressed", RebindControls)
|
||||
buttons[17].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[18].connect("is_pressed", ResetControls)
|
||||
buttons[19].connect("is_pressed", DiscordLink)
|
||||
|
||||
buttons_options[0].connect("is_pressed", IncreaseVol)
|
||||
buttons_options[1].connect("is_pressed", DecreaseVol)
|
||||
buttons_options[2].connect("is_pressed", SetFull)
|
||||
buttons_options[3].connect("is_pressed", SetWindowed)
|
||||
buttons_options[4].connect("is_pressed", ControllerEnable)
|
||||
buttons_options[5].connect("is_pressed", ControllerDisable)
|
||||
|
||||
Intro()
|
||||
|
||||
var failsafed = true
|
||||
func _input(event):
|
||||
if (event.is_action_pressed("ui_cancel") && failsafed):
|
||||
if (currentScreen != "main"): ReturnToLastScreen()
|
||||
if (event.is_action_pressed("exit game") && failsafed):
|
||||
if (currentScreen != "main"): ReturnToLastScreen()
|
||||
|
||||
func Intro():
|
||||
cursor.SetCursor(false, false)
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
speaker_music.play()
|
||||
animator_intro.play("splash screen")
|
||||
await get_tree().create_timer(9, false).timeout
|
||||
mouseblocker.visible = false
|
||||
cursor.SetCursor(true, false)
|
||||
for i in buttons_options:
|
||||
i.isActive = false
|
||||
i.SetFilter("ignore")
|
||||
buttons[0].isActive = true
|
||||
buttons[0].SetFilter("stop")
|
||||
buttons[1].isActive = true
|
||||
buttons[1].SetFilter("stop")
|
||||
buttons[2].isActive = true
|
||||
buttons[2].SetFilter("stop")
|
||||
buttons[4].isActive = true
|
||||
buttons[4].SetFilter("stop")
|
||||
pass
|
||||
controller.settingFilter = true
|
||||
controller.SetMainControllerState(controller.controller_currently_enabled)
|
||||
if (cursor.controller_active): firstFocus_main.grab_focus()
|
||||
controller.previousFocus = firstFocus_main
|
||||
assigningFocus = true
|
||||
|
||||
func Buttons(state : bool):
|
||||
if (!state):
|
||||
@ -58,29 +81,70 @@ func Buttons(state : bool):
|
||||
i.isActive = true
|
||||
i.SetFilter("stop")
|
||||
|
||||
@export var firstFocus_main : Control
|
||||
@export var firstFocus_subOptions : Control
|
||||
@export var firstFocus_credits : Control
|
||||
@export var firstFocus_audioVideo : Control
|
||||
@export var firstFocus_language : Control
|
||||
@export var firstFocus_controller : Control
|
||||
@export var firstFocus_rebinding : Control
|
||||
|
||||
var assigningFocus = false
|
||||
var lastScreen = "main"
|
||||
var currentScreen = "main"
|
||||
func Show(what : String):
|
||||
lastScreen = currentScreen
|
||||
currentScreen = what
|
||||
var focus
|
||||
title.visible = false
|
||||
for i in screen_main: i.visible = false
|
||||
for i in screen_creds: i.visible = false
|
||||
for i in screen_options: i.visible = false
|
||||
if (what == "credits"): for i in screen_creds: i.visible = true
|
||||
else: if (what == "main"):
|
||||
for i in screen_main: i.visible = true
|
||||
title.visible = true
|
||||
else: if (what == "options"):
|
||||
for i in screen_options: i.visible = true
|
||||
else:
|
||||
pass
|
||||
for screen in screens: screen.visible = false
|
||||
if (what == "main" or what == "sub options"): title.visible = true
|
||||
match(what):
|
||||
"main":
|
||||
parent_main.visible = true
|
||||
focus = firstFocus_main
|
||||
"sub options":
|
||||
parent_suboptions.visible = true
|
||||
focus = firstFocus_subOptions
|
||||
"credits":
|
||||
parent_creds.visible = true
|
||||
focus = firstFocus_credits
|
||||
anim_creds.play("RESET")
|
||||
anim_creds.play("show credits")
|
||||
"audio video":
|
||||
parent_audiovideo.visible = true
|
||||
focus = firstFocus_audioVideo
|
||||
"language":
|
||||
parent_language.visible = true
|
||||
focus = firstFocus_language
|
||||
"controller":
|
||||
parent_controller.visible = true
|
||||
focus = firstFocus_controller
|
||||
"rebind controls":
|
||||
parent_rebinding.visible = true
|
||||
focus = firstFocus_rebinding
|
||||
if (assigningFocus):
|
||||
if (cursor.controller_active): focus.grab_focus()
|
||||
controller.previousFocus = focus
|
||||
|
||||
func ReturnToLastScreen():
|
||||
if (currentScreen) == "sub options": lastScreen = "main"
|
||||
if (currentScreen) == "rebind controls": lastScreen = "sub options"
|
||||
if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
|
||||
Show(lastScreen)
|
||||
ResetButtons()
|
||||
|
||||
func ResetButtons():
|
||||
for b in buttons:
|
||||
b.ui.modulate.a = 1
|
||||
#for b in buttons:
|
||||
# b.ui.modulate.a = 1
|
||||
cursor.SetCursorImage("point")
|
||||
|
||||
func Start():
|
||||
Buttons(false)
|
||||
ResetButtons()
|
||||
Show("e")
|
||||
for screen in screens: screen.visible = false
|
||||
title.visible = false
|
||||
controller.previousFocus = null
|
||||
speaker_music.stop()
|
||||
animator_intro.play("snap")
|
||||
for w in waterfalls: w.pause()
|
||||
@ -91,11 +155,7 @@ func Start():
|
||||
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
||||
|
||||
func Credits():
|
||||
ResetButtons()
|
||||
Show("credits")
|
||||
Buttons(false)
|
||||
buttons[3].isActive = true
|
||||
buttons[3].SetFilter("stop")
|
||||
ResetButtons()
|
||||
|
||||
func Exit():
|
||||
@ -107,32 +167,28 @@ func Exit():
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
get_tree().quit()
|
||||
|
||||
func Return():
|
||||
Show("main")
|
||||
Buttons(false)
|
||||
buttons[0].isActive = true
|
||||
buttons[0].SetFilter("stop")
|
||||
buttons[1].isActive = true
|
||||
buttons[1].SetFilter("stop")
|
||||
buttons[2].isActive = true
|
||||
buttons[2].SetFilter("stop")
|
||||
buttons[4].isActive = true
|
||||
buttons[4].SetFilter("stop")
|
||||
for i in buttons_options: i.isActive = false
|
||||
for i in buttons_options: i.SetFilter("ignore")
|
||||
optionmanager.SaveSettings()
|
||||
func ResetControls():
|
||||
optionmanager.ResetControls()
|
||||
ResetButtons()
|
||||
|
||||
func Options():
|
||||
Show("options")
|
||||
Buttons(false)
|
||||
buttons[5].isActive = true
|
||||
buttons[5].SetFilter("stop")
|
||||
for i in buttons_options:
|
||||
i.isActive = true
|
||||
i.SetFilter("stop")
|
||||
func DiscordLink():
|
||||
OS.shell_open("https://discord.gg/cr-channel-1158444754325999747")
|
||||
func RebindControls():
|
||||
Show("rebind controls")
|
||||
ResetButtons()
|
||||
|
||||
func SubOptions():
|
||||
Show("sub options")
|
||||
ResetButtons()
|
||||
func Options_AudioVideo():
|
||||
Show("audio video")
|
||||
ResetButtons()
|
||||
func Options_Language():
|
||||
Show("language")
|
||||
ResetButtons()
|
||||
func Options_Controller():
|
||||
Show("controller")
|
||||
ResetButtons()
|
||||
pass
|
||||
func IncreaseVol():
|
||||
optionmanager.Adjust("increase")
|
||||
func DecreaseVol():
|
||||
@ -141,3 +197,7 @@ func SetWindowed():
|
||||
optionmanager.Adjust("windowed")
|
||||
func SetFull():
|
||||
optionmanager.Adjust("fullscreen")
|
||||
func ControllerEnable():
|
||||
optionmanager.Adjust("controller enable")
|
||||
func ControllerDisable():
|
||||
optionmanager.Adjust("controller disable")
|
||||
|
@ -1,11 +1,15 @@
|
||||
class_name MouseRaycast extends Camera3D
|
||||
|
||||
@export var checkingOverride : bool
|
||||
@export var cursor : CursorManager
|
||||
var mouse = Vector2()
|
||||
var result = null
|
||||
|
||||
var controller_overriding = false
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouse:
|
||||
mouse = event.position
|
||||
if(!controller_overriding): mouse = event.position
|
||||
|
||||
func _process(delta):
|
||||
get_selection()
|
||||
@ -15,3 +19,10 @@ func get_selection():
|
||||
var start = project_ray_origin(mouse)
|
||||
var end = project_position(mouse, 20000)
|
||||
result = worldspace.intersect_ray(PhysicsRayQueryParameters3D.create(start, end))
|
||||
|
||||
func GetRaycastOverride(pos_override : Vector2):
|
||||
controller_overriding = true
|
||||
mouse = pos_override
|
||||
|
||||
func StopRaycastOverride():
|
||||
controller_overriding = false
|
||||
|
@ -1,18 +1,62 @@
|
||||
class_name OptionsManager extends Node
|
||||
|
||||
@export var controller : ControllerManager
|
||||
|
||||
@export var defaultOption_language : String = "EN"
|
||||
@export var defaultOption_windowed : bool
|
||||
@export var defaultOption_controllerActive : bool
|
||||
var defaultOption_inputmap_keyboard = {
|
||||
"ui_accept": InputMap.action_get_events("ui_accept")[0],
|
||||
"ui_cancel": InputMap.action_get_events("ui_cancel")[0],
|
||||
"ui_left": InputMap.action_get_events("ui_left")[0],
|
||||
"ui_right": InputMap.action_get_events("ui_right")[0],
|
||||
"ui_up": InputMap.action_get_events("ui_up")[0],
|
||||
"ui_down": InputMap.action_get_events("ui_down")[0],
|
||||
"reset": InputMap.action_get_events("reset")[0],
|
||||
"exit game": InputMap.action_get_events("exit game")[0]
|
||||
}
|
||||
var defaultOption_inputmap_controller = {
|
||||
"ui_accept": InputMap.action_get_events("ui_accept")[1],
|
||||
"ui_cancel": InputMap.action_get_events("ui_cancel")[1],
|
||||
"ui_left": InputMap.action_get_events("ui_left")[1],
|
||||
"ui_right": InputMap.action_get_events("ui_right")[1],
|
||||
"ui_up": InputMap.action_get_events("ui_up")[1],
|
||||
"ui_down": InputMap.action_get_events("ui_down")[1],
|
||||
"reset": InputMap.action_get_events("reset")[1],
|
||||
"exit game": InputMap.action_get_events("exit game")[1]
|
||||
}
|
||||
|
||||
@export var ui_windowed : CanvasItem
|
||||
@export var ui_fullscreen : CanvasItem
|
||||
@export var ui_deviceController : CanvasItem
|
||||
@export var ui_deviceMouse : CanvasItem
|
||||
@export var button_windowed : ButtonClass
|
||||
@export var button_fullscreen : ButtonClass
|
||||
@export var menu : MenuManager
|
||||
@export var ui_volume : Label
|
||||
const savePath := "user://buckshotroulette_options.save"
|
||||
|
||||
const savePath := "user://buckshotroulette_options_12.shell"
|
||||
var data = {}
|
||||
var data_inputmap = {}
|
||||
var setting_inputmap_keyboard = {}
|
||||
var setting_inputmap_controller = {}
|
||||
var setting_volume = 1
|
||||
var setting_windowed = false
|
||||
var setting_language = "EN"
|
||||
var setting_controllerEnabled = false
|
||||
|
||||
func _ready():
|
||||
LoadSettings()
|
||||
if (!receivedFile):
|
||||
setting_windowed = defaultOption_windowed
|
||||
setting_controllerEnabled = defaultOption_controllerActive
|
||||
setting_language = defaultOption_language
|
||||
setting_inputmap_keyboard = defaultOption_inputmap_keyboard
|
||||
setting_inputmap_controller = defaultOption_inputmap_controller
|
||||
ApplySettings_window()
|
||||
ApplySettings_controller()
|
||||
ApplySettings_language()
|
||||
ApplySettings_inputmap()
|
||||
|
||||
func Adjust(alias : String):
|
||||
match(alias):
|
||||
@ -30,14 +74,28 @@ func Adjust(alias : String):
|
||||
setting_volume = 0
|
||||
UpdateDisplay()
|
||||
ApplySettings_volume()
|
||||
"controller enable":
|
||||
setting_controllerEnabled = true
|
||||
ApplySettings_controller()
|
||||
"controller disable":
|
||||
setting_controllerEnabled = false
|
||||
ApplySettings_controller()
|
||||
"windowed":
|
||||
setting_windowed = true
|
||||
ApplySettings_window()
|
||||
"fullscreen":
|
||||
setting_windowed = false
|
||||
ApplySettings_window()
|
||||
|
||||
if (alias != "increase" && alias != "decrease"): menu.ResetButtons()
|
||||
|
||||
|
||||
func AdjustLanguage(alias : String):
|
||||
setting_language = alias
|
||||
ApplySettings_language()
|
||||
menu.ResetButtons()
|
||||
return
|
||||
|
||||
func ApplySettings_volume():
|
||||
AudioServer.set_bus_volume_db(0, linear_to_db(setting_volume))
|
||||
UpdateDisplay()
|
||||
@ -46,38 +104,109 @@ func ApplySettings_volume():
|
||||
func UpdateDisplay():
|
||||
ui_volume.text = str(snapped(setting_volume * 100, .01)) + "%"
|
||||
|
||||
|
||||
func ApplySettings_window():
|
||||
if (!setting_windowed):
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
|
||||
ui_fullscreen.modulate.a = 1
|
||||
ui_windowed.modulate.a = .5
|
||||
button_fullscreen.mainActive = false
|
||||
button_fullscreen.mainActive = true
|
||||
button_windowed.mainActive = true
|
||||
else:
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||||
ui_fullscreen.modulate.a = .5
|
||||
ui_windowed.modulate.a = 1
|
||||
button_fullscreen.mainActive = true
|
||||
button_windowed.mainActive = false
|
||||
button_windowed.mainActive = true
|
||||
pass
|
||||
|
||||
func ApplySettings_controller():
|
||||
if (setting_controllerEnabled):
|
||||
controller.SetMainControllerState(true)
|
||||
ui_deviceController.modulate.a = 1
|
||||
ui_deviceMouse.modulate.a = .5
|
||||
GlobalVariables.controllerEnabled = true
|
||||
else:
|
||||
controller.SetMainControllerState(false)
|
||||
ui_deviceController.modulate.a = .5
|
||||
ui_deviceMouse.modulate.a = 1
|
||||
GlobalVariables.controllerEnabled = false
|
||||
|
||||
func ParseInputMapDictionary():
|
||||
setting_inputmap_keyboard = {
|
||||
"ui_accept": var_to_str(InputMap.action_get_events("ui_accept")[0]),
|
||||
"ui_cancel": var_to_str(InputMap.action_get_events("ui_cancel")[0]),
|
||||
"ui_left": var_to_str(InputMap.action_get_events("ui_left")[0]),
|
||||
"ui_right": var_to_str(InputMap.action_get_events("ui_right")[0]),
|
||||
"ui_up": var_to_str(InputMap.action_get_events("ui_up")[0]),
|
||||
"ui_down": var_to_str(InputMap.action_get_events("ui_down")[0]),
|
||||
"reset": var_to_str(InputMap.action_get_events("reset")[0]),
|
||||
"exit game": var_to_str(InputMap.action_get_events("exit game")[0])
|
||||
}
|
||||
setting_inputmap_controller = {
|
||||
"ui_accept": var_to_str(InputMap.action_get_events("ui_accept")[1]),
|
||||
"ui_cancel": var_to_str(InputMap.action_get_events("ui_cancel")[1]),
|
||||
"ui_left": var_to_str(InputMap.action_get_events("ui_left")[1]),
|
||||
"ui_right": var_to_str(InputMap.action_get_events("ui_right")[1]),
|
||||
"ui_up": var_to_str(InputMap.action_get_events("ui_up")[1]),
|
||||
"ui_down": var_to_str(InputMap.action_get_events("ui_down")[1]),
|
||||
"reset": var_to_str(InputMap.action_get_events("reset")[1]),
|
||||
"exit game": var_to_str(InputMap.action_get_events("exit game")[1])
|
||||
}
|
||||
|
||||
func ResetControls():
|
||||
setting_inputmap_keyboard = defaultOption_inputmap_keyboard
|
||||
setting_inputmap_controller = defaultOption_inputmap_controller
|
||||
ApplySettings_inputmap()
|
||||
keyrebinding.UpdateBindList()
|
||||
|
||||
@export var keyrebinding : Rebinding
|
||||
var setting = false
|
||||
func ApplySettings_inputmap():
|
||||
for key in setting_inputmap_keyboard:
|
||||
var value = setting_inputmap_keyboard[key]
|
||||
if (setting): value = str_to_var(value)
|
||||
InputMap.action_erase_events(key)
|
||||
InputMap.action_add_event(key, value)
|
||||
for key in setting_inputmap_controller:
|
||||
var value = setting_inputmap_controller[key]
|
||||
if (setting): value = str_to_var(value)
|
||||
InputMap.action_add_event(key, value)
|
||||
keyrebinding.UpdateBindList()
|
||||
setting = false
|
||||
|
||||
func ApplySettings_language():
|
||||
TranslationServer.set_locale(setting_language)
|
||||
|
||||
func SaveSettings():
|
||||
data = {
|
||||
#"has_read_introduction": roundManager.playerData.hasReadIntroduction,
|
||||
"setting_volume": setting_volume,
|
||||
"setting_windowed": setting_windowed
|
||||
"setting_windowed": setting_windowed,
|
||||
"setting_language" : setting_language,
|
||||
"setting_controllerEnabled" : setting_controllerEnabled,
|
||||
"setting_inputmap_keyboard": setting_inputmap_keyboard,
|
||||
"setting_inputmap_controller": setting_inputmap_controller
|
||||
}
|
||||
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
||||
file.store_var(data)
|
||||
file.close()
|
||||
|
||||
var receivedFile = false
|
||||
func LoadSettings():
|
||||
if (FileAccess.file_exists(savePath)):
|
||||
var file = FileAccess.open(savePath, FileAccess.READ)
|
||||
data = file.get_var()
|
||||
setting_volume = data.setting_volume
|
||||
setting_windowed = data.setting_windowed
|
||||
setting_language = data.setting_language
|
||||
setting_controllerEnabled = data.setting_controllerEnabled
|
||||
setting_inputmap_keyboard = data.setting_inputmap_keyboard
|
||||
setting_inputmap_controller = data.setting_inputmap_controller
|
||||
file.close()
|
||||
setting = true
|
||||
ApplySettings_volume()
|
||||
ApplySettings_window()
|
||||
ApplySettings_language()
|
||||
ApplySettings_controller()
|
||||
ApplySettings_inputmap()
|
||||
receivedFile = true
|
||||
|
42
PartitionBranch.gd
Normal file
42
PartitionBranch.gd
Normal file
@ -0,0 +1,42 @@
|
||||
class_name PartitionBranch extends Node
|
||||
|
||||
var p : Label3D
|
||||
var d = .1
|
||||
var sp : AudioStreamPlayer2D
|
||||
|
||||
var nums = [9, 9, 9, 9, 9, 9, 9, 9]
|
||||
var finished = false
|
||||
|
||||
func _ready():
|
||||
p = get_parent()
|
||||
p.text = " ' ' ' ' ' ' ' "
|
||||
sp = get_parent().get_child(1)
|
||||
|
||||
func Loop(s : bool):
|
||||
if (s): looping = true; LoopPartitions()
|
||||
else:
|
||||
looping = false
|
||||
#sp.pitch_scale = .05
|
||||
#sp.play()
|
||||
|
||||
var looping = false
|
||||
func LoopPartitions():
|
||||
while (looping):
|
||||
for i in range(nums.size()):
|
||||
if (nums[i] == 0): continue
|
||||
nums[i] = randi_range(0, 9)
|
||||
|
||||
p.text = str(nums[0]) + " ' " + str(nums[1]) + " ' " + str(nums[2]) + " ' " + str(nums[3]) + " ' " + str(nums[4]) + " ' " + str(nums[5]) + " ' " + str(nums[6]) + " ' " + str(nums[7])
|
||||
sp.pitch_scale = randf_range(.9, 1.1)
|
||||
sp.play()
|
||||
await get_tree().create_timer(d, false).timeout
|
||||
for num in nums:
|
||||
if num != 0: finished = false; break
|
||||
finished = true
|
||||
if finished: Loop(false)
|
||||
|
||||
func ResetPartition():
|
||||
looping = false
|
||||
p.text = " ' ' ' ' ' ' ' "
|
||||
nums = [9, 9, 9, 9, 9, 9, 9, 9]
|
||||
finished = false
|
@ -22,6 +22,17 @@ func SetIndicators(state : bool):
|
||||
indicatorArray[i].interactionAllowed = false
|
||||
indicatorArray[i].moving = false
|
||||
|
||||
func DisableShotgun():
|
||||
for i in range (interactionBranchArray.size()):
|
||||
if (interactionBranchArray[i].interactionAlias == "shotgun"):
|
||||
interactionBranchArray[i].interactionAllowed = false
|
||||
break
|
||||
for i in range (indicatorArray.size()):
|
||||
if (indicatorArray[i].itemName == "SHOTGUN"):
|
||||
indicatorArray[i].interactionAllowed = false
|
||||
break
|
||||
|
||||
|
||||
func SetInteractionPermissions(state : bool):
|
||||
if (state):
|
||||
for i in range(interactionBranchArray.size()):
|
||||
@ -50,7 +61,10 @@ func SetItemInteraction(state : bool):
|
||||
var tempBranch : InteractionBranch = children[i].get_child(1)
|
||||
tempBranch.interactionAllowed = state
|
||||
|
||||
@export var inter : ItemInteraction
|
||||
func SetStackInvalidIndicators():
|
||||
if (inter.stealing): stackDisabledItemArray_bools[5] = true
|
||||
else: stackDisabledItemArray_bools[5] = false
|
||||
if (roundManager.dealerCuffed): stackDisabledItemArray_bools[4] = true
|
||||
else: stackDisabledItemArray_bools[4] = false
|
||||
if (roundManager.barrelSawedOff): stackDisabledItemArray_bools[0] = true
|
||||
|
@ -9,6 +9,7 @@ class_name RoundManager extends Node
|
||||
@export var death : DeathManager
|
||||
@export var playerData : PlayerData
|
||||
@export var cursor : CursorManager
|
||||
@export var controller : ControllerManager
|
||||
@export var perm : PermissionManager
|
||||
@export var health_player : int
|
||||
@export var health_opponent : int
|
||||
@ -56,6 +57,7 @@ var waitingForDealerReturn = false
|
||||
var barrelSawedOff = false
|
||||
var defibCutterReady = false
|
||||
var trueDeathActive = false
|
||||
var playerCurrentTurnItemArray = []
|
||||
|
||||
func _ready():
|
||||
HideDealer()
|
||||
@ -64,6 +66,12 @@ func _ready():
|
||||
|
||||
func _process(delta):
|
||||
LerpScore()
|
||||
InitialTimer()
|
||||
|
||||
var counting = false
|
||||
var initial_time = 0
|
||||
func InitialTimer():
|
||||
if (counting): initial_time += get_process_delta_time()
|
||||
|
||||
func BeginMainGame():
|
||||
MainBatchSetup(true)
|
||||
@ -87,7 +95,7 @@ func MainBatchSetup(dealerEnterAtStart : bool):
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
var greeting = true
|
||||
if (!playerData.hasSignedWaiver):
|
||||
shellLoader.dialogue.ShowText_Forever("PLEASE SIGN THE WAIVER.")
|
||||
shellLoader.dialogue.ShowText_Forever(tr("WAIVER"))
|
||||
await get_tree().create_timer(2.3, false).timeout
|
||||
shellLoader.dialogue.HideText()
|
||||
camera.BeginLerp("home")
|
||||
@ -95,12 +103,12 @@ func MainBatchSetup(dealerEnterAtStart : bool):
|
||||
return
|
||||
if (!dealerHasGreeted && greeting):
|
||||
var tempstring
|
||||
if (!playerData.enteringFromTrueDeath): tempstring = "WELCOME BACK."
|
||||
if (!playerData.enteringFromTrueDeath): tempstring = tr("WELCOME")
|
||||
else:
|
||||
shellSpawner.dialogue.dealerLowPitched = true
|
||||
tempstring = "..."
|
||||
if (!playerData.playerEnteringFromDeath):
|
||||
shellLoader.dialogue.ShowText_Forever("WELCOME TO\nBUCKSHOT ROULETTE.")
|
||||
shellLoader.dialogue.ShowText_Forever("...")
|
||||
await get_tree().create_timer(2.3, false).timeout
|
||||
shellLoader.dialogue.HideText()
|
||||
dealerHasGreeted = true
|
||||
@ -121,8 +129,14 @@ func MainBatchSetup(dealerEnterAtStart : bool):
|
||||
healthCounter.SetupHealth()
|
||||
lerping = true
|
||||
#await get_tree().create_timer(1.5, false).timeout
|
||||
if (!endless): ParseMainGameAmounts()
|
||||
StartRound(false)
|
||||
|
||||
@export var amounts : Amounts
|
||||
func ParseMainGameAmounts():
|
||||
for res in amounts.array_amounts:
|
||||
res.amount_active = res.amount_main
|
||||
|
||||
func GenerateRandomBatches():
|
||||
for b in batchArray:
|
||||
for i in range(b.roundArray.size()):
|
||||
@ -134,7 +148,7 @@ func GenerateRandomBatches():
|
||||
b.roundArray[i].amountBlank = amount_blank
|
||||
b.roundArray[i].amountLive = amount_live
|
||||
|
||||
b.roundArray[i].numberOfItemsToGrab = randi_range(1, 4)
|
||||
b.roundArray[i].numberOfItemsToGrab = randi_range(2, 5)
|
||||
b.roundArray[i].usingItems = true
|
||||
var flip = randi_range(0, 1)
|
||||
if flip == 1: b.roundArray[i].shufflingArray = true
|
||||
@ -187,16 +201,20 @@ func StartRound(gettingNext : bool):
|
||||
#var origdelay = shellLoader.dialogue.incrementDelay
|
||||
#shellLoader.dialogue.incrementDelay = .1
|
||||
if (!playerData.cutterDialogueRead):
|
||||
shellLoader.dialogue.ShowText_Forever("LONG LAST, WE ARRIVE\nAT THE FINAL SHOWDOWN.")
|
||||
shellLoader.dialogue.scaling = true
|
||||
shellLoader.dialogue.ShowText_Forever(tr("FINAL SHOW1"))
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
shellLoader.dialogue.ShowText_Forever("NO MORE DEFIBRILLATORS.\nNO MORE BLOOD TRANSFUSIONS.")
|
||||
shellLoader.dialogue.scaling = true
|
||||
shellLoader.dialogue.ShowText_Forever(tr("FINAL SHOW2"))
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
shellLoader.dialogue.ShowText_Forever("NOW, ME AND YOU, WE ARE DANCING\nON THE EDGE OF LIFE AND DEATH.")
|
||||
shellLoader.dialogue.scaling = true
|
||||
shellLoader.dialogue.ShowText_Forever(tr("FINAL SHOW3"))
|
||||
await get_tree().create_timer(4.8, false).timeout
|
||||
shellLoader.dialogue.scaling = false
|
||||
shellLoader.dialogue.HideText()
|
||||
playerData.cutterDialogueRead = true
|
||||
else:
|
||||
shellLoader.dialogue.ShowText_Forever("I BETTER NOT\nSEE YOU AGAIN.")
|
||||
shellLoader.dialogue.ShowText_Forever(tr("BETTER NOT"))
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
shellLoader.dialogue.HideText()
|
||||
await(deficutter.InitialSetup())
|
||||
@ -303,10 +321,32 @@ func BeginPlayerTurn():
|
||||
if (requestedWireCut):
|
||||
await(defibCutter.CutWire(wireToCut))
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
playerCurrentTurnItemArray = []
|
||||
perm.SetStackInvalidIndicators()
|
||||
cursor.SetCursor(true, true)
|
||||
perm.SetIndicators(true)
|
||||
perm.SetInteractionPermissions(true)
|
||||
SetupDeskUI()
|
||||
|
||||
@export var deskUI_parent : Control
|
||||
@export var deskUI_shotgun : Control
|
||||
@export var deskUI_briefcase : Control
|
||||
@export var deskUI_grids : Array[Control]
|
||||
func SetupDeskUI():
|
||||
deskUI_parent.visible = true
|
||||
deskUI_shotgun.visible = true
|
||||
if (roundArray[currentRound].usingItems):
|
||||
for b in deskUI_grids: b.visible = true
|
||||
|
||||
if (cursor.controller_active): deskUI_shotgun.grab_focus()
|
||||
controller.previousFocus = deskUI_shotgun
|
||||
|
||||
func ClearDeskUI(includingParent : bool):
|
||||
if (includingParent): deskUI_parent.visible = false
|
||||
deskUI_shotgun.visible = false
|
||||
for b in deskUI_grids: b.visible = false
|
||||
controller.previousFocus = null
|
||||
pass
|
||||
|
||||
func OutOfHealth(who : String):
|
||||
if (who == "player"):
|
||||
@ -320,6 +360,11 @@ var prevscore = 0
|
||||
var mainscore = 0
|
||||
var elapsed = 0
|
||||
var dur = 3
|
||||
var double_or_nothing_rounds_beat = 0
|
||||
var double_or_nothing_score = 0
|
||||
var double_or_nothing_initial_score = 0
|
||||
var doubled = false
|
||||
|
||||
var lerpingscore = false
|
||||
var startscore
|
||||
var endscore
|
||||
@ -329,14 +374,26 @@ var endscore
|
||||
@export var speaker_show : AudioStreamPlayer2D
|
||||
@export var speaker_hide : AudioStreamPlayer2D
|
||||
|
||||
@export var btnParent_doubleor : Control
|
||||
@export var btn_yes : Control
|
||||
func BeginScoreLerp():
|
||||
startscore = prevscore
|
||||
if (!doubling):
|
||||
endscore = randi_range(50000, 70000)
|
||||
double_or_nothing_rounds_beat += 1
|
||||
var ten_minutes_seconds = 600
|
||||
var ten_minutes_score_loss = 40000
|
||||
var score_deduction = initial_time / ten_minutes_seconds * ten_minutes_score_loss
|
||||
endscore = 70000 - int(score_deduction)
|
||||
if (endscore < 10): endscore = 10
|
||||
prevscore = endscore
|
||||
double_or_nothing_score = prevscore
|
||||
double_or_nothing_initial_score = prevscore
|
||||
else:
|
||||
doubled = true
|
||||
endscore = prevscore * 2
|
||||
prevscore = endscore
|
||||
double_or_nothing_rounds_beat += 1
|
||||
double_or_nothing_score = prevscore
|
||||
doubling = true
|
||||
speaker_slot.play()
|
||||
camera.BeginLerp("yes no")
|
||||
@ -357,9 +414,17 @@ func BeginScoreLerp():
|
||||
cursor.SetCursor(true, true)
|
||||
intbranch_no.interactionAllowed = true
|
||||
intbranch_yes.interactionAllowed = true
|
||||
btnParent_doubleor.visible = true
|
||||
if (cursor.controller_active): btn_yes.grab_focus()
|
||||
controller.previousFocus = btn_yes
|
||||
pass
|
||||
|
||||
func RevertDoubleUI():
|
||||
btnParent_doubleor.visible = false
|
||||
|
||||
@export var ach : Achievement
|
||||
func Response(rep : bool):
|
||||
RevertDoubleUI()
|
||||
intbranch_no.interactionAllowed = false
|
||||
intbranch_yes.interactionAllowed = false
|
||||
cursor.SetCursor(false, false)
|
||||
@ -389,7 +454,6 @@ func LerpScore():
|
||||
if (lerpingscore):
|
||||
elapsed += get_process_delta_time()
|
||||
var c = clampf(elapsed / dur, 0.0, 1.0)
|
||||
print("c: ", c)
|
||||
var score = lerp(startscore, endscore, c)
|
||||
ui_score.text = str(int(score))
|
||||
|
||||
@ -422,6 +486,7 @@ func EndMainBatch():
|
||||
if (endless): musicManager.EndTrack()
|
||||
await get_tree().create_timer(.4, false).timeout
|
||||
if (endless):
|
||||
counting = false
|
||||
BeginScoreLerp()
|
||||
return
|
||||
#gameover.PlayerWon()
|
||||
|
@ -1,6 +1,8 @@
|
||||
class_name SaveFileManager extends Node
|
||||
|
||||
const savePath := "user://buckshotroulette.save"
|
||||
const savePath := "user://buckshotroulette_main_12.shell"
|
||||
const savePath_pills := "user://buckshotroulette_pills.shell"
|
||||
const savePath_stats := "user://buckshotroulette_playerstats.shell"
|
||||
var data = {}
|
||||
@export var roundManager : RoundManager
|
||||
@export var isMainMenu : bool
|
||||
@ -36,20 +38,6 @@ func SaveGame():
|
||||
}
|
||||
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
||||
file.store_var(data)
|
||||
#file.store_var(roundManager.playerData.hasReadIntroduction)
|
||||
#file.store_var(roundManager.playerData.hasReadItemSwapIntroduction)
|
||||
#file.store_var(roundManager.playerData.hasReadItemDistributionIntro)
|
||||
#file.store_var(roundManager.playerData.currentBatchIndex)
|
||||
#file.store_var(roundManager.playerData.playerEnteringFromDeath)
|
||||
#file.store_var(roundManager.playerData.testValue)
|
||||
#file.store_var(roundManager.playerData.hasReadItemDistributionIntro2)
|
||||
#file.store_var(roundManager.playerData.numberOfDialogueRead)
|
||||
#file.store_var(roundManager.playerData.skippingShellDescription)
|
||||
#file.store_var(roundManager.playerData.indicatorShown)
|
||||
#file.store_var(roundManager.playerData.cutterDialogueRead)
|
||||
#file.store_var(roundManager.playerData.enteringFromTrueDeath)
|
||||
#file.store_var(roundManager.playerData.hasSignedWaiver)
|
||||
#file.store_string(roundManager.playerData.playername)
|
||||
file.close()
|
||||
|
||||
func LoadGame():
|
||||
@ -78,20 +66,6 @@ func LoadGame():
|
||||
roundManager.playerData.stat_doorsKicked = data.stat_doorsKicked
|
||||
roundManager.playerData.stat_cigSmoked = data.stat_cigSmoked
|
||||
roundManager.playerData.stat_beerDrank = data.stat_beerDrank
|
||||
#roundManager.playerData.hasReadIntroduction = file.get_var(roundManager.playerData.hasReadIntroduction)
|
||||
#roundManager.playerData.hasReadItemSwapIntroduction = file.get_var(roundManager.playerData.hasReadItemSwapIntroduction)
|
||||
#roundManager.playerData.hasReadItemDistributionIntro = file.get_var(roundManager.playerData.hasReadItemDistributionIntro)
|
||||
#roundManager.playerData.currentBatchIndex = file.get_var(roundManager.playerData.currentBatchIndex)
|
||||
#roundManager.playerData.playerEnteringFromDeath = file.get_var(roundManager.playerData.playerEnteringFromDeath)
|
||||
#roundManager.playerData.testValue = file.get_var(roundManager.playerData.testValue)
|
||||
#roundManager.playerData.hasReadItemDistributionIntro2 = file.get_var(roundManager.playerData.testValue)
|
||||
#roundManager.playerData.numberOfDialogueRead = file.get_var(roundManager.playerData.numberOfDialogueRead)
|
||||
#roundManager.playerData.skippingShellDescription = file.get_var(roundManager.playerData.skippingShellDescription)
|
||||
#roundManager.playerData.indicatorShown = file.get_var(roundManager.playerData.indicatorShown)
|
||||
#roundManager.playerData.cutterDialogueRead = file.get_var(roundManager.playerData.cutterDialogueRead)
|
||||
#roundManager.playerData.enteringFromTrueDeath = file.get_var(roundManager.playerData.enteringFromTrueDeath)
|
||||
#roundManager.playerData.hasSignedWaiver = file.get_var(roundManager.playerData.hasSignedWaiver)
|
||||
#roundManager.playerData.playername = file.get_as_text(roundManager.playerData.playername)
|
||||
file.close()
|
||||
|
||||
func ClearSave():
|
||||
|
@ -9,6 +9,7 @@ class_name ShellEjectManager extends Node
|
||||
@export var animator_fader : AnimationPlayer
|
||||
@export var isDealerSide : bool
|
||||
@export var smoke : SmokeController
|
||||
@export var ai : DealerIntelligence
|
||||
|
||||
var hasFaded = false
|
||||
|
||||
@ -26,6 +27,7 @@ func EjectShell():
|
||||
if (shellSpawner.sequenceArray[0] == "live"):
|
||||
smoke.SpawnSmoke("chamber")
|
||||
shellSpawner.sequenceArray.remove_at(0)
|
||||
ai.sequenceArray_knownShell.remove_at(0)
|
||||
hasFaded = false
|
||||
pass
|
||||
|
||||
@ -37,6 +39,7 @@ func BeerEjection_player():
|
||||
mesh.visible = true
|
||||
animator.play("ejecting shell_player1")
|
||||
shellSpawner.sequenceArray.remove_at(0)
|
||||
ai.sequenceArray_knownShell.remove_at(0)
|
||||
hasFaded = false
|
||||
pass
|
||||
|
||||
@ -48,6 +51,7 @@ func BeerEjection_dealer():
|
||||
mesh.visible = true
|
||||
animator.play("eject shell beer")
|
||||
shellSpawner.sequenceArray.remove_at(0)
|
||||
ai.sequenceArray_knownShell.remove_at(0)
|
||||
hasFaded = false
|
||||
pass
|
||||
|
||||
@ -61,6 +65,7 @@ func DeathEjection():
|
||||
if (shellSpawner.sequenceArray[0] == "live"):
|
||||
smoke.SpawnSmoke("chamber")
|
||||
shellSpawner.sequenceArray.remove_at(0)
|
||||
ai.sequenceArray_knownShell.remove_at(0)
|
||||
hasFaded = false
|
||||
pass
|
||||
|
||||
|
@ -41,7 +41,10 @@ func LoadShells():
|
||||
if (roundManager.playerData.numberOfDialogueRead < 3):
|
||||
if (diaindex == loadingDialogues.size()):
|
||||
diaindex = 0
|
||||
dialogue.ShowText_ForDuration(loadingDialogues[diaindex], 3)
|
||||
var stringshow
|
||||
if (diaindex == 0): stringshow = tr("SHELL INSERT1")
|
||||
if (diaindex == 1): stringshow = tr("SHELL INSERT2")
|
||||
dialogue.ShowText_ForDuration(stringshow, 3)
|
||||
diaindex += 1
|
||||
await get_tree().create_timer(3, false).timeout
|
||||
roundManager.playerData.numberOfDialogueRead += 1
|
||||
@ -86,9 +89,11 @@ func LoadShells():
|
||||
DealerHandsDropShotgun()
|
||||
camera.BeginLerp("home")
|
||||
#ALLOW INTERACTION
|
||||
roundManager.playerCurrentTurnItemArray = []
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
perm.SetStackInvalidIndicators()
|
||||
cursor.SetCursor(true, true)
|
||||
perm.SetIndicators(true)
|
||||
perm.SetInteractionPermissions(true)
|
||||
roundManager.SetupDeskUI()
|
||||
pass
|
||||
|
@ -12,6 +12,7 @@ class_name ShellSpawner extends Node
|
||||
@export var speaker_latchOpen : AudioStreamPlayer2D
|
||||
@export var speaker_audioIndicator : AudioStreamPlayer2D
|
||||
@export var soundArray_indicators : Array[AudioStream]
|
||||
@export var ai : DealerIntelligence
|
||||
|
||||
var spawnedShell
|
||||
var locationIndex
|
||||
@ -59,17 +60,19 @@ func MainShellRoutine():
|
||||
#DIALOGUE
|
||||
var text_lives
|
||||
var text_blanks
|
||||
if (temp_live == 1): text_lives = "LIVE ROUND."
|
||||
else: text_lives = "LIVE ROUNDS."
|
||||
if (temp_blank == 1): text_blanks = "BLANK."
|
||||
else: text_blanks = "BLANKS."
|
||||
if (temp_live == 1): text_lives = tr("LIVEROUND")
|
||||
else: text_lives = tr("LIVEROUNDS")
|
||||
if (temp_blank == 1): text_blanks = tr("BLANKROUND")
|
||||
else: text_blanks = tr("BLANKROUNDS")
|
||||
var finalstring : String = str(temp_live) + " " + text_lives + " " + str(temp_blank) + " " + text_blanks
|
||||
var maindur = 1.3
|
||||
if (roundManager.playerData.currentBatchIndex == 2):
|
||||
roundManager.playerData.skippingShellDescription = true
|
||||
if (!roundManager.playerData.skippingShellDescription): dialogue.ShowText_Forever(finalstring)
|
||||
if (!roundManager.playerData.skippingShellDescription):
|
||||
if (CheckBackdropScaling()): dialogue.scaling = true
|
||||
dialogue.ShowText_Forever(finalstring)
|
||||
if (roundManager.playerData.skippingShellDescription && !skipDialoguePresented):
|
||||
dialogue.ShowText_Forever("YOU KNOW THE DRILL.")
|
||||
dialogue.ShowText_Forever(tr("DRILL"))
|
||||
maindur = 2.5
|
||||
skipDialoguePresented = true
|
||||
if(!roundManager.playerData.skippingShellDescription): await get_tree().create_timer(2.5, false).timeout
|
||||
@ -88,6 +91,14 @@ func MainShellRoutine():
|
||||
return
|
||||
pass
|
||||
|
||||
func CheckBackdropScaling():
|
||||
var curloc = TranslationServer.get_locale()
|
||||
var localesToScale = ["FR", "IT", "DE", "ES", "ES LATAM", "BR", "PT"]
|
||||
for l in localesToScale:
|
||||
if (curloc == l):
|
||||
return true
|
||||
return false
|
||||
|
||||
func SpawnShells(numberOfShells : int, numberOfLives : int, numberOfBlanks : int, shufflingArray : bool):
|
||||
#DELETE PREVIOUS SHELLS
|
||||
for i in range(spawnedShellObjectArray.size()):
|
||||
@ -97,6 +108,7 @@ func SpawnShells(numberOfShells : int, numberOfLives : int, numberOfBlanks : int
|
||||
#SETUP SHELL ARRAY
|
||||
sequenceArray = []
|
||||
tempSequence = []
|
||||
ai.sequenceArray_knownShell = []
|
||||
for i in range(numberOfLives):
|
||||
tempSequence.append("live")
|
||||
for i in range(numberOfBlanks):
|
||||
@ -105,6 +117,7 @@ func SpawnShells(numberOfShells : int, numberOfLives : int, numberOfBlanks : int
|
||||
tempSequence.shuffle()
|
||||
for i in range(tempSequence.size()):
|
||||
sequenceArray.append(tempSequence[i])
|
||||
ai.sequenceArray_knownShell.append(false)
|
||||
pass
|
||||
|
||||
locationIndex = 0
|
||||
|
@ -26,10 +26,15 @@ class_name ShotgunShooting extends Node
|
||||
@export var mat_splatter : GeometryInstance3D
|
||||
@export var speaker_splatter : AudioStreamPlayer2D
|
||||
@export var anim_splatter : AnimationPlayer
|
||||
@export var ach : Achievement
|
||||
|
||||
var playerCanGoAgain
|
||||
|
||||
@export var btnParent_shootingChoice : Control
|
||||
@export var btn_you : Control
|
||||
@export var controller : ControllerManager
|
||||
func GrabShotgun():
|
||||
roundManager.ClearDeskUI(true)
|
||||
perm.SetIndicators(false)
|
||||
perm.SetInteractionPermissions(false)
|
||||
perm.RevertDescriptionUI()
|
||||
@ -37,6 +42,9 @@ func GrabShotgun():
|
||||
animator_shotgun.play("player grab shotgun")
|
||||
shotgunshaker.StartShaking()
|
||||
decisionText.SetUI(true)
|
||||
btnParent_shootingChoice.visible = true
|
||||
if (cursorManager.controller_active): btn_you.grab_focus()
|
||||
controller.previousFocus = btn_you
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
|
||||
var disablingDelayShit = false
|
||||
@ -112,6 +120,8 @@ func Shoot(who : String):
|
||||
roundManager.health_opponent -= roundManager.currentShotgunDamage
|
||||
if (roundManager.health_opponent < 0): roundManager.health_opponent = 0
|
||||
if (currentRoundInChamber == "live" && who == "self"):
|
||||
CheckAchievement_why()
|
||||
CheckAchievement_style()
|
||||
roundManager.waitingForHealthCheck2 = true
|
||||
if (shellSpawner.sequenceArray.size() == 1):
|
||||
whatTheFuck = true
|
||||
@ -123,7 +133,9 @@ func Shoot(who : String):
|
||||
playerCanGoAgain = false
|
||||
healthCounter.checkingPlayer = true
|
||||
await(death.Kill("player", false, true))
|
||||
if (currentRoundInChamber == "blank" && who == "self"): playerCanGoAgain = true
|
||||
if (currentRoundInChamber == "blank" && who == "self"):
|
||||
playerCanGoAgain = true
|
||||
CheckAchievement_coinflip()
|
||||
if (currentRoundInChamber == "live" && who == "dealer"):
|
||||
playerCanGoAgain = false
|
||||
dealerShot = true
|
||||
@ -179,6 +191,17 @@ func FinalizeShooting(playerCanGoAgain : bool, placeShotgunOnTable : bool, waitF
|
||||
await get_tree().create_timer(2, false).timeout
|
||||
if(roundManager.health_opponent != 0): roundManager.EndTurn(playerCanGoAgain)
|
||||
|
||||
func CheckAchievement_coinflip():
|
||||
var setting = false
|
||||
if ("magnifying glass" not in roundManager.playerCurrentTurnItemArray and "burner phone" not in roundManager.playerCurrentTurnItemArray): setting = true
|
||||
if ((shellSpawner.sequenceArray.count("live") == shellSpawner.sequenceArray.count("blank")) && setting): ach.UnlockAchievement("ach8")
|
||||
|
||||
func CheckAchievement_why():
|
||||
if ("magnifying glass" in roundManager.playerCurrentTurnItemArray): ach.UnlockAchievement("ach13")
|
||||
|
||||
func CheckAchievement_style():
|
||||
if ("handsaw" in roundManager.playerCurrentTurnItemArray): ach.UnlockAchievement("ach15")
|
||||
|
||||
func PlayShootingSound():
|
||||
var currentRoundInChamber = shellSpawner.sequenceArray[0]
|
||||
if (currentRoundInChamber == "live"):
|
||||
@ -187,7 +210,8 @@ func PlayShootingSound():
|
||||
roundManager.playerData.stat_shotsFired += 1
|
||||
animator_muzzleFlash.play("muzzle flash fire")
|
||||
animator_muzzleFlash_model.play("fire")
|
||||
else: speaker_blank.play()
|
||||
else:
|
||||
speaker_blank.play()
|
||||
pass
|
||||
|
||||
var fired = false
|
||||
|
@ -19,6 +19,10 @@ class_name Signature extends Node
|
||||
@export var speaker_shutdown : AudioStreamPlayer2D
|
||||
@export var speaker_keypress : AudioStreamPlayer2D
|
||||
@export var speaker_punch : AudioStreamPlayer2D
|
||||
@export var btn_waiver : Control
|
||||
@export var btnParent_signature : Control
|
||||
@export var btn_signature_a : Control
|
||||
@export var controller : ControllerManager
|
||||
|
||||
var fullstring = ""
|
||||
var lettercount = 0
|
||||
@ -51,11 +55,15 @@ func AwaitPickup():
|
||||
await get_tree().create_timer(.6, false).timeout
|
||||
cursor.SetCursor(true, true)
|
||||
intrbranch_waiver.interactionAllowed = true
|
||||
btn_waiver.visible = true
|
||||
if (cursor.controller_active): btn_waiver.grab_focus()
|
||||
controller.previousFocus = btn_waiver
|
||||
|
||||
func PickUpWaiver():
|
||||
speaker_bootup.play()
|
||||
parent_signatureMachineMainParent.visible = true
|
||||
intrbranch_waiver.interactionAllowed = false
|
||||
btn_waiver.visible = false
|
||||
cursor.SetCursor(false, false)
|
||||
anim_waiver.play("pickup waiver")
|
||||
for letter in letterArray: letter.text = ""
|
||||
@ -66,6 +74,9 @@ func PickUpWaiver():
|
||||
await get_tree().create_timer(2.77, false).timeout #.9 anim speed
|
||||
for intbr in intbranches : intbr.interactionAllowed = true
|
||||
cursor.SetCursor(true, true)
|
||||
btnParent_signature.visible = true
|
||||
if (cursor.controller_active): btn_signature_a.grab_focus()
|
||||
controller.previousFocus = btn_signature_a
|
||||
|
||||
func GetInput(letterAlias : String, specialAlias : String):
|
||||
speaker_keypress.pitch_scale = randf_range(.95, 1)
|
||||
@ -88,6 +99,7 @@ func Input_Letter(alias : String):
|
||||
UpdateLEDArray()
|
||||
pass
|
||||
|
||||
@export var ach : Achievement
|
||||
func Input_Enter():
|
||||
var chararray = []
|
||||
fullstring = ""
|
||||
@ -98,7 +110,9 @@ func Input_Enter():
|
||||
lettercount = chararray.size()
|
||||
if (fullstring == ""): return
|
||||
if (fullstring == "dealer"): return
|
||||
if (fullstring == "god"): return
|
||||
if (fullstring == "god"):
|
||||
ach.UnlockAchievement("ach11")
|
||||
return
|
||||
if (fullstring != ""):
|
||||
for br in intbranches:
|
||||
var el = br.get_parent().get_child(2)
|
||||
@ -106,6 +120,7 @@ func Input_Enter():
|
||||
el.set_collision_layer_value(1, false)
|
||||
el.set_collision_mask_value(1, false)
|
||||
cursor.SetCursor(false, false)
|
||||
btnParent_signature.visible = false
|
||||
await get_tree().create_timer(.25, false).timeout
|
||||
for i in range(lettercount):
|
||||
letterArray_signature_joined[i].text = chararray[i].to_upper()
|
||||
@ -114,12 +129,13 @@ func Input_Enter():
|
||||
await get_tree().create_timer(.17, false).timeout
|
||||
speaker_punch.pitch_scale = randf_range(.95, 1)
|
||||
speaker_punch.play()
|
||||
roundManager.counting = true
|
||||
await get_tree().create_timer(.17, false).timeout
|
||||
parent_shotgun.transform.origin = origpos_shotgun
|
||||
anim_waiver.play("put away waiver")
|
||||
speaker_bootup.stop()
|
||||
speaker_shutdown.play()
|
||||
roundManager.playerData.playername = fullstring
|
||||
roundManager.playerData.playername = " " + fullstring
|
||||
roundManager.playerData.hasSignedWaiver = true
|
||||
ReturnToMainBatch()
|
||||
await get_tree().create_timer(1.72, false).timeout
|
||||
|
18
Steam.gd
Normal file
18
Steam.gd
Normal file
@ -0,0 +1,18 @@
|
||||
extends Node
|
||||
|
||||
var appid : int = 2835570
|
||||
|
||||
func _ready():
|
||||
process_priority = 1000
|
||||
set_process_internal(true)
|
||||
InitializeSteam()
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
Steam.run_callbacks()
|
||||
|
||||
func InitializeSteam():
|
||||
OS.set_environment("SteamAppId", str(appid))
|
||||
OS.set_environment("SteamGameId", str(appid))
|
||||
|
||||
var INIT: Dictionary = Steam.steamInit(false)
|
||||
print("steam init: ", str(INIT))
|
@ -8,18 +8,9 @@ var elapsed = 0
|
||||
var from
|
||||
var to
|
||||
|
||||
|
||||
func _process(delta):
|
||||
LerpTimeScale()
|
||||
|
||||
#func _unhandled_input(event):
|
||||
# if (event.is_action_pressed("debug_left")):
|
||||
# moving = false
|
||||
# Engine.time_scale = 1
|
||||
# if (event.is_action_pressed("debug_right")):
|
||||
# moving = false
|
||||
# Engine.time_scale = 10
|
||||
|
||||
func BeginTimeScaleLerp(start : float, end : float):
|
||||
moving = false
|
||||
elapsed = 0
|
||||
|
47
UserExit.gd
Normal file
47
UserExit.gd
Normal file
@ -0,0 +1,47 @@
|
||||
class_name ExitManager extends Node
|
||||
|
||||
@export var controller : ControllerManager
|
||||
@export var cursor : CursorManager
|
||||
@export var anim : AnimationPlayer
|
||||
@export var label : Label
|
||||
var exitAllowed = false
|
||||
var total = 0
|
||||
|
||||
func _ready():
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
exitAllowed = true
|
||||
|
||||
func _process(delta):
|
||||
if exitAllowed:
|
||||
if (Input.is_action_just_pressed("exit game")):
|
||||
ShowUI()
|
||||
if Input.is_action_pressed("exit game"):
|
||||
total += delta
|
||||
if Input.is_action_just_released("exit game"):
|
||||
total = 0
|
||||
CheckExit()
|
||||
|
||||
func ShowUI():
|
||||
var bind
|
||||
var bind_keyboard
|
||||
var bind_controller
|
||||
var events = InputMap.action_get_events("exit game")
|
||||
bind_keyboard = events[0].as_text()
|
||||
bind_controller = events[1].as_text()
|
||||
var firstindex = bind_controller.rfind("(")
|
||||
bind_keyboard = bind_keyboard.trim_suffix("(Physical)")
|
||||
bind_keyboard = bind_keyboard.replace(" ", "")
|
||||
bind_controller = bind_controller.left(firstindex)
|
||||
if (cursor.controller_active): bind = str(bind_controller)
|
||||
else: bind = str(bind_keyboard)
|
||||
label.text = tr("HOLD TO EXIT") % str(bind)
|
||||
anim.play("RESET")
|
||||
anim.play("fade out")
|
||||
|
||||
func CheckExit():
|
||||
if (total > 2 && exitAllowed):
|
||||
ExitGame()
|
||||
exitAllowed = false
|
||||
|
||||
func ExitGame():
|
||||
get_tree().change_scene_to_file("res://scenes/menu.tscn")
|
4
VisibilityPipe.gd
Normal file
4
VisibilityPipe.gd
Normal file
@ -0,0 +1,4 @@
|
||||
class_name VisibilityPipe extends Node
|
||||
|
||||
@export var checkers : Array[Control]
|
||||
@export var activeTarget : Node3D
|
Loading…
Reference in New Issue
Block a user