mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-26 23:47:10 +00:00
reverse v1.2.1 changes
goddammit bob
This commit is contained in:
parent
83102bea31
commit
a86f69ecf1
@ -13,8 +13,8 @@ func SendDialogue():
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if (len != 1):
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if (len != 1):
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randindex = randi_range(1, len - 1)
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randindex = randi_range(1, len - 1)
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if(randindex == 8): randindex -= 1
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if(randindex == 8): randindex -= 1
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if (sequence[randindex] == "blank"): secondpart = tr("BLANKROUND")
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if (sequence[randindex] == "blank"): secondpart = tr("BLANKROUND") % ""
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else: secondpart = tr("LIVEROUND")
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else: secondpart = tr("LIVEROUND") % ""
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match (randindex):
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match (randindex):
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1:
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1:
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firstpart = tr("SEQUENCE2")
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firstpart = tr("SEQUENCE2")
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@ -30,10 +30,10 @@ func _ready():
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func SetUI(state : bool):
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func SetUI(state : bool):
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if (state):
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if (state):
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if (!is3D): ui.modulate.a = ui_opacity_active
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if (!is3D): ui.modulate.a = ui_opacity_active
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else: ui_3D.transparency = 0
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else: ui_3D.visible = true
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else:
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else:
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if (!is3D): ui.modulate.a = ui_opacity_inactive
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if (!is3D): ui.modulate.a = ui_opacity_inactive
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else: ui_3D.transparency = 1
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else: ui_3D.visible = false
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func OnHover():
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func OnHover():
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if (isActive && mainActive):
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if (isActive && mainActive):
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9
ChecmarkBranch.gd
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9
ChecmarkBranch.gd
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@ -0,0 +1,9 @@
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class_name Checkmark extends Node
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@export var ui : TextureRect
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@export var checkmark_active : CompressedTexture2D
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@export var checkmark_ianctive : CompressedTexture2D
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func UpdateCheckmark(state : bool):
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if (state): ui.texture = checkmark_active
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else: ui.texture = checkmark_ianctive
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9
ColorblindManager.gd
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9
ColorblindManager.gd
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@ -0,0 +1,9 @@
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class_name Colorblind extends Node
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@export var mat_live : StandardMaterial3D
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@export var mat_blank : StandardMaterial3D
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@export var mat_emission : StandardMaterial3D
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func _ready():
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if (GlobalVariables.colorblind): mat_live.albedo_color = GlobalVariables.colorblind_color_live; mat_blank.albedo_color = GlobalVariables.colorblind_color_blank
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else: mat_live.albedo_color = GlobalVariables.default_color_live; mat_blank.albedo_color = GlobalVariables.default_color_blank
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@ -230,7 +230,7 @@ func DealerChoice():
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if (dealerWantsToUse == "expired medicine"):
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if (dealerWantsToUse == "expired medicine"):
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var medicine_outcome = randf_range(0.0, 1.0)
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var medicine_outcome = randf_range(0.0, 1.0)
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var dying
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var dying
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if (medicine_outcome < .4): dying = false
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if (medicine_outcome < .5): dying = false
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else: dying = true
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else: dying = true
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medicine.dealerDying = dying
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medicine.dealerDying = dying
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returning = true
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returning = true
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@ -142,6 +142,7 @@ func MainDeathRoutine():
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if (rm.endscore != null):
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if (rm.endscore != null):
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if (rm.endscore > 1000000): ach.UnlockAchievement("ach10")
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if (rm.endscore > 1000000): ach.UnlockAchievement("ach10")
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await get_tree().create_timer(.5, false).timeout
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await get_tree().create_timer(.5, false).timeout
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print("changing scene to: death")
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get_tree().change_scene_to_file("res://scenes/death.tscn")
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get_tree().change_scene_to_file("res://scenes/death.tscn")
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return
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return
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if (shotgunShooting.roundManager.wireIsCut_player):
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if (shotgunShooting.roundManager.wireIsCut_player):
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@ -150,8 +151,12 @@ func MainDeathRoutine():
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shotgunShooting.roundManager.playerData.playerEnteringFromDeath = true
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shotgunShooting.roundManager.playerData.playerEnteringFromDeath = true
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await(savefile.SaveGame())
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await(savefile.SaveGame())
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await get_tree().create_timer(.5, false).timeout
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await get_tree().create_timer(.5, false).timeout
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if (!loadingHeaven): get_tree().change_scene_to_file("res://scenes/death.tscn")
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if (!loadingHeaven):
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else: get_tree().change_scene_to_file("res://scenes/heaven.tscn")
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print("changing scene to: death")
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get_tree().change_scene_to_file("res://scenes/death.tscn")
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else:
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print("changing scene to: heaven")
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get_tree().change_scene_to_file("res://scenes/heaven.tscn")
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pass
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pass
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func DisableSpeakers():
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func DisableSpeakers():
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18
Debugging.gd
18
Debugging.gd
@ -1,10 +1,12 @@
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class_name Debug extends Node
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class_name Debug extends Node
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#@export var timescale : TimeScaleManager
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@export var debugging : bool
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#func _unhandled_input(event):
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@export var timescale : TimeScaleManager
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# if (event.is_action_pressed(",")):
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func _unhandled_input(event):
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# Engine.time_scale = 1
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if (debugging):
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# timescale.moving = false
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if (event.is_action_pressed(",")):
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# if (event.is_action_pressed(".")):
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Engine.time_scale = 1
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# Engine.time_scale = 10
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timescale.moving = false
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# timescale.moving = false
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if (event.is_action_pressed(".")):
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Engine.time_scale = 10
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timescale.moving = false
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@ -1,11 +1,14 @@
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class_name DecisionTextManager extends Node
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class_name DecisionTextManager extends Node
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@export var inter : InteractionManager
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@export var array_obj : Array[Node3D]
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@export var textArray : Array[TextInteraction]
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@export var textArray : Array[TextInteraction]
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@export var colliderArray : Array[StaticBody3D]
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@export var colliderArray : Array[StaticBody3D]
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@export var animator : AnimationPlayer
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@export var animator : AnimationPlayer
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@export var uiParent : Control
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@export var uiParent : Control
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func _ready():
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func _ready():
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = false
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for i in range(colliderArray.size()):
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for i in range(colliderArray.size()):
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colliderArray[i].collision_layer = 0
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colliderArray[i].collision_layer = 0
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colliderArray[i].collision_mask = 0
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colliderArray[i].collision_mask = 0
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@ -16,9 +19,13 @@ func SetUI(state : bool):
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colliderArray[i].collision_layer = 1
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colliderArray[i].collision_layer = 1
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colliderArray[i].collision_mask = 1
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colliderArray[i].collision_mask = 1
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animator.play("show text")
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animator.play("show text")
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = true
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inter.fs_dec = false
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else:
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else:
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for i in range(colliderArray.size()):
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for i in range(colliderArray.size()):
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colliderArray[i].collision_layer = 0
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colliderArray[i].collision_layer = 0
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colliderArray[i].collision_mask = 0
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colliderArray[i].collision_mask = 0
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animator.play("hide text")
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animator.play("hide text")
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uiParent.visible = false
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uiParent.visible = false
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if (GlobalVariables.using_gl): for i in array_obj: i.visible = false
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inter.fs_dec = false
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@ -17,6 +17,7 @@ func UnlockRoutine():
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await get_tree().create_timer(4, false).timeout
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await get_tree().create_timer(4, false).timeout
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anim.play("fade")
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anim.play("fade")
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await get_tree().create_timer(1, false).timeout
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await get_tree().create_timer(1, false).timeout
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print("changing scene to: menu")
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get_tree().change_scene_to_file("res://scenes/menu.tscn")
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get_tree().change_scene_to_file("res://scenes/menu.tscn")
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func UnlockMode():
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func UnlockMode():
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@ -36,7 +36,7 @@ var waitingForInput = false
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# ExitGame()
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# ExitGame()
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# waitingForInput = false
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# waitingForInput = false
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func _unhandled_key_input(event):
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func _unhandled_input(event):
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if (event.is_pressed()):
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if (event.is_pressed()):
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if (waitingForInput):
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if (waitingForInput):
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ExitGame()
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ExitGame()
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@ -100,6 +100,7 @@ func ExitGame():
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await get_tree().create_timer(4, false).timeout
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await get_tree().create_timer(4, false).timeout
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var unlocked = FileAccess.file_exists(unlocker.savepath)
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var unlocked = FileAccess.file_exists(unlocker.savepath)
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if (unlocked):
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if (unlocked):
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print("changing scene to: menu")
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get_tree().change_scene_to_file("res://scenes/menu.tscn")
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get_tree().change_scene_to_file("res://scenes/menu.tscn")
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return
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return
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else:
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else:
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@ -1,3 +1,13 @@
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extends Node
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extends Node
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var currentVersion = "v1.2.1 (STEAM)"
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var using_gl = false
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var controllerEnabled = false
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var controllerEnabled = false
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var colorblind = false
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var colorblind_color = Color(1, 1, 0)
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var default_color_live = Color(1, 0.28, 0.29)
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var default_color_blank = Color(0.29, 0.5, 1)
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var colorblind_color_live = Color(1, 1, 1)
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var colorblind_color_blank = Color(0.34, 0.34, 0.34)
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@ -45,6 +45,7 @@ func Button_Main(tag : String):
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await get_tree().create_timer(3.12, false).timeout
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await get_tree().create_timer(3.12, false).timeout
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match tag:
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match tag:
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"retry":
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"retry":
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print("changing scene to: death")
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get_tree().change_scene_to_file("res://scenes/death.tscn")
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get_tree().change_scene_to_file("res://scenes/death.tscn")
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"exit":
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"exit":
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get_tree().quit()
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get_tree().quit()
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@ -41,16 +41,21 @@ func CheckIfHovering():
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else:
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else:
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cursor.SetCursorImage("point")
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cursor.SetCursorImage("point")
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var fs_dec = false
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func InteractWith(alias : String):
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func InteractWith(alias : String):
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match(alias):
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match(alias):
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"shotgun":
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"shotgun":
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shotgun.GrabShotgun()
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shotgun.GrabShotgun()
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"text dealer":
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"text dealer":
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shotgun.Shoot("dealer")
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if (!fs_dec):
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decision.SetUI(false)
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shotgun.Shoot("dealer")
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decision.SetUI(false)
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fs_dec = true
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"text you":
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"text you":
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shotgun.Shoot("self")
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if (!fs_dec):
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decision.SetUI(false)
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shotgun.Shoot("self")
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decision.SetUI(false)
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fs_dec = true
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"briefcase intake":
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"briefcase intake":
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itemManager.GrabItem()
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itemManager.GrabItem()
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"item":
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"item":
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@ -271,7 +271,9 @@ func RevertCRT():
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if (cursor.controller_active): btn_bathroomdoor.grab_focus()
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if (cursor.controller_active): btn_bathroomdoor.grab_focus()
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controller.previousFocus = btn_bathroomdoor
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controller.previousFocus = btn_bathroomdoor
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@export var statue : Statue
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func Interaction_BackroomDoor():
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func Interaction_BackroomDoor():
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statue.CheckStatus()
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roundManager.playerData.stat_doorsKicked += 1
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roundManager.playerData.stat_doorsKicked += 1
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animator_camera.play("camera enter backroom")
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animator_camera.play("camera enter backroom")
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intbranch_backroomdoor.interactionAllowed = false
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intbranch_backroomdoor.interactionAllowed = false
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@ -315,6 +317,8 @@ func KickDoorLobby():
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filter.BeginPan(filter.lowPassDefaultValue, filter.lowPassMaxValue)
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filter.BeginPan(filter.lowPassDefaultValue, filter.lowPassMaxValue)
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speaker_amb_restroom.stop()
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speaker_amb_restroom.stop()
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@export var pipeline : PipelineManager
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func RestRoomIdle():
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func RestRoomIdle():
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pipeline.AdjustSettings(pipeline.scene)
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animator_camera.play("camera idle bathroom")
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animator_camera.play("camera idle bathroom")
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pass
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pass
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@ -152,7 +152,7 @@ func BeginItemGrabbing():
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var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
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var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
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var string = stringNumberArray[stringIndex]
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var string = stringNumberArray[stringIndex]
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string = str(stringIndex)
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string = str(stringIndex)
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dialogue.ShowText_Forever(string+" "+tr("ITEMS EACH"))
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dialogue.ShowText_Forever(tr("ITEMS EACH") % string)
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await get_tree().create_timer(2.5, false).timeout
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await get_tree().create_timer(2.5, false).timeout
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dialogue.ShowText_Forever(tr("MORE ITEMS"))
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dialogue.ShowText_Forever(tr("MORE ITEMS"))
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await get_tree().create_timer(2.5, false).timeout
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await get_tree().create_timer(2.5, false).timeout
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@ -163,7 +163,7 @@ func BeginItemGrabbing():
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var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
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var stringIndex = roundManager.roundArray[roundManager.currentRound].numberOfItemsToGrab
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var string = stringNumberArray[stringIndex]
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var string = stringNumberArray[stringIndex]
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string = str(stringIndex)
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string = str(stringIndex)
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dialogue.ShowText_Forever(string+" "+tr("ITEMS EACH"))
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dialogue.ShowText_Forever(tr("ITEMS EACH") % string)
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await get_tree().create_timer(2.5, false).timeout
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await get_tree().create_timer(2.5, false).timeout
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dialogue.HideText()
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dialogue.HideText()
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roundManager.playerData.hasReadItemDistributionIntro2 = true
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roundManager.playerData.hasReadItemDistributionIntro2 = true
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@ -232,6 +232,8 @@ func GrabItem():
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availableItemsToGrabArray_player.append(res.itemName)
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availableItemsToGrabArray_player.append(res.itemName)
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#for res in amountArray: availableItemsToGrabArray_player.append(res.itemName)
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#for res in amountArray: availableItemsToGrabArray_player.append(res.itemName)
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if (roundManager.currentRound == 0 && roundManager.roundArray[roundManager.currentRound].startingHealth == 2):
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if ("handsaw" in availableItemsToGrabArray_player): availableItemsToGrabArray_player.erase("handsaw")
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randindex = randi_range(0, availableItemsToGrabArray_player.size() - 1)
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randindex = randi_range(0, availableItemsToGrabArray_player.size() - 1)
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numberOfItemsGrabbed += 1
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numberOfItemsGrabbed += 1
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@ -351,6 +353,10 @@ func GrabItems_Enemy():
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continue
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continue
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if (res.amount_dealer != res.amount_active):
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if (res.amount_dealer != res.amount_active):
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availableItemsToGrabArray_dealer.append(res.itemName)
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availableItemsToGrabArray_dealer.append(res.itemName)
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if (roundManager.currentRound == 0 && roundManager.roundArray[roundManager.currentRound].startingHealth == 2):
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if ("handsaw" in availableItemsToGrabArray_dealer): availableItemsToGrabArray_dealer.erase("handsaw")
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var randindex = randi_range(0, availableItemsToGrabArray_dealer.size() - 1)
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var randindex = randi_range(0, availableItemsToGrabArray_dealer.size() - 1)
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var selectedItem = availableItemsToGrabArray_dealer[randindex]
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var selectedItem = availableItemsToGrabArray_dealer[randindex]
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@ -1,6 +1,7 @@
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extends Node
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extends Node
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@export var isHeaven : bool = false
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@export var isHeaven : bool = false
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@export var text_dealer : Label3D
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func _ready():
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func _ready():
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await get_tree().create_timer(1, false).timeout
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await get_tree().create_timer(1, false).timeout
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@ -11,6 +12,7 @@ func Prevent():
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if (!isHeaven):
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if (!isHeaven):
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await get_tree().create_timer(1, false).timeout
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await get_tree().create_timer(1, false).timeout
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if (loc == "ES" or loc == "JA"): self.get_parent().visible = false
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if (loc == "ES" or loc == "JA"): self.get_parent().visible = false
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if (loc == "JA"): text_dealer.scale = Vector3(1.409, 2.466, 1.752)
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else:
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else:
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if (loc == "DE" or loc == "ES" or loc == "ES LATAM" or loc == "BR" or loc == "PT" or loc == "PL" or loc == "TR"): self.get_parent().text = "< >"
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if (loc == "DE" or loc == "ES" or loc == "ES LATAM" or loc == "BR" or loc == "PT" or loc == "PL" or loc == "TR"): self.get_parent().text = "< >"
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else: self.get_parent().text = "< >"
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else: self.get_parent().text = "< >"
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@ -224,7 +224,12 @@ func _on_leaderboard_scores_downloaded(message: String, this_leaderboard_handle:
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for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result); print_cur += 1
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for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result); print_cur += 1
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UpdateDisplay()
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UpdateDisplay()
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func val2compressed(val):
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var accuracy_bits = 17
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var a = max(0, floor(log(val) / log(2)) + 1 - accuracy_bits)
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||||||
|
if 2**accuracy_bits * (2**a - 1) > val: a -= 1
|
||||||
|
var b = (val - 2**accuracy_bits * (2**a - 1)) / (2**a)
|
||||||
|
return floor((a * 2**accuracy_bits) + b)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -71,5 +71,5 @@ func Perms(d : float):
|
|||||||
|
|
||||||
func GetFlip():
|
func GetFlip():
|
||||||
var value = randf_range(0.0, 1.0)
|
var value = randf_range(0.0, 1.0)
|
||||||
if (value < .4): return false
|
if (value < .5): return false
|
||||||
else: return true
|
else: return true
|
||||||
|
@ -21,6 +21,7 @@ class_name MenuManager extends Node
|
|||||||
@export var controller : ControllerManager
|
@export var controller : ControllerManager
|
||||||
@export var mouseblocker : Control
|
@export var mouseblocker : Control
|
||||||
@export var anim_creds : AnimationPlayer
|
@export var anim_creds : AnimationPlayer
|
||||||
|
@export var version : Label
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Show("main")
|
Show("main")
|
||||||
@ -47,6 +48,9 @@ func _ready():
|
|||||||
buttons_options[3].connect("is_pressed", SetWindowed)
|
buttons_options[3].connect("is_pressed", SetWindowed)
|
||||||
buttons_options[4].connect("is_pressed", ControllerEnable)
|
buttons_options[4].connect("is_pressed", ControllerEnable)
|
||||||
buttons_options[5].connect("is_pressed", ControllerDisable)
|
buttons_options[5].connect("is_pressed", ControllerDisable)
|
||||||
|
buttons_options[6].connect("is_pressed", ToggleColorblind)
|
||||||
|
|
||||||
|
version.text = GlobalVariables.currentVersion
|
||||||
|
|
||||||
Intro()
|
Intro()
|
||||||
|
|
||||||
@ -128,6 +132,7 @@ func Show(what : String):
|
|||||||
controller.previousFocus = focus
|
controller.previousFocus = focus
|
||||||
|
|
||||||
func ReturnToLastScreen():
|
func ReturnToLastScreen():
|
||||||
|
print("return to last screen")
|
||||||
if (currentScreen) == "sub options": lastScreen = "main"
|
if (currentScreen) == "sub options": lastScreen = "main"
|
||||||
if (currentScreen) == "rebind controls": lastScreen = "sub options"
|
if (currentScreen) == "rebind controls": lastScreen = "sub options"
|
||||||
if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
|
if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
|
||||||
@ -152,6 +157,7 @@ func Start():
|
|||||||
cursor.SetCursor(false, false)
|
cursor.SetCursor(false, false)
|
||||||
savefile.ClearSave()
|
savefile.ClearSave()
|
||||||
await get_tree().create_timer(4, false).timeout
|
await get_tree().create_timer(4, false).timeout
|
||||||
|
print("changing scene to: main")
|
||||||
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
||||||
|
|
||||||
func Credits():
|
func Credits():
|
||||||
@ -171,6 +177,8 @@ func ResetControls():
|
|||||||
optionmanager.ResetControls()
|
optionmanager.ResetControls()
|
||||||
ResetButtons()
|
ResetButtons()
|
||||||
|
|
||||||
|
func ToggleColorblind():
|
||||||
|
optionmanager.ToggleColorblind()
|
||||||
func DiscordLink():
|
func DiscordLink():
|
||||||
OS.shell_open("https://discord.gg/cr-channel-1158444754325999747")
|
OS.shell_open("https://discord.gg/cr-channel-1158444754325999747")
|
||||||
func RebindControls():
|
func RebindControls():
|
||||||
|
@ -34,6 +34,7 @@ var defaultOption_inputmap_controller = {
|
|||||||
@export var button_fullscreen : ButtonClass
|
@export var button_fullscreen : ButtonClass
|
||||||
@export var menu : MenuManager
|
@export var menu : MenuManager
|
||||||
@export var ui_volume : Label
|
@export var ui_volume : Label
|
||||||
|
@export var checkmark_colorblind : Checkmark
|
||||||
|
|
||||||
const savePath := "user://buckshotroulette_options_12.shell"
|
const savePath := "user://buckshotroulette_options_12.shell"
|
||||||
var data = {}
|
var data = {}
|
||||||
@ -44,8 +45,10 @@ var setting_volume = 1
|
|||||||
var setting_windowed = false
|
var setting_windowed = false
|
||||||
var setting_language = "EN"
|
var setting_language = "EN"
|
||||||
var setting_controllerEnabled = false
|
var setting_controllerEnabled = false
|
||||||
|
var setting_colorblind = false
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
Printout()
|
||||||
LoadSettings()
|
LoadSettings()
|
||||||
if (!receivedFile):
|
if (!receivedFile):
|
||||||
setting_windowed = defaultOption_windowed
|
setting_windowed = defaultOption_windowed
|
||||||
@ -58,6 +61,9 @@ func _ready():
|
|||||||
ApplySettings_language()
|
ApplySettings_language()
|
||||||
ApplySettings_inputmap()
|
ApplySettings_inputmap()
|
||||||
|
|
||||||
|
func Printout():
|
||||||
|
print("user current version: ", GlobalVariables.currentVersion)
|
||||||
|
|
||||||
func Adjust(alias : String):
|
func Adjust(alias : String):
|
||||||
match(alias):
|
match(alias):
|
||||||
"increase":
|
"increase":
|
||||||
@ -89,6 +95,10 @@ func Adjust(alias : String):
|
|||||||
|
|
||||||
if (alias != "increase" && alias != "decrease"): menu.ResetButtons()
|
if (alias != "increase" && alias != "decrease"): menu.ResetButtons()
|
||||||
|
|
||||||
|
func ToggleColorblind():
|
||||||
|
setting_colorblind = !setting_colorblind
|
||||||
|
checkmark_colorblind.UpdateCheckmark(setting_colorblind)
|
||||||
|
ApplySettings_colorblind()
|
||||||
|
|
||||||
func AdjustLanguage(alias : String):
|
func AdjustLanguage(alias : String):
|
||||||
setting_language = alias
|
setting_language = alias
|
||||||
@ -177,6 +187,9 @@ func ApplySettings_inputmap():
|
|||||||
func ApplySettings_language():
|
func ApplySettings_language():
|
||||||
TranslationServer.set_locale(setting_language)
|
TranslationServer.set_locale(setting_language)
|
||||||
|
|
||||||
|
func ApplySettings_colorblind():
|
||||||
|
GlobalVariables.colorblind = setting_colorblind
|
||||||
|
|
||||||
func SaveSettings():
|
func SaveSettings():
|
||||||
data = {
|
data = {
|
||||||
#"has_read_introduction": roundManager.playerData.hasReadIntroduction,
|
#"has_read_introduction": roundManager.playerData.hasReadIntroduction,
|
||||||
@ -185,15 +198,20 @@ func SaveSettings():
|
|||||||
"setting_language" : setting_language,
|
"setting_language" : setting_language,
|
||||||
"setting_controllerEnabled" : setting_controllerEnabled,
|
"setting_controllerEnabled" : setting_controllerEnabled,
|
||||||
"setting_inputmap_keyboard": setting_inputmap_keyboard,
|
"setting_inputmap_keyboard": setting_inputmap_keyboard,
|
||||||
"setting_inputmap_controller": setting_inputmap_controller
|
"setting_inputmap_controller": setting_inputmap_controller,
|
||||||
|
"setting_colorblind": setting_colorblind
|
||||||
}
|
}
|
||||||
|
print("attempting to save settings")
|
||||||
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
||||||
file.store_var(data)
|
file.store_var(data)
|
||||||
file.close()
|
file.close()
|
||||||
|
print("file closed")
|
||||||
|
|
||||||
var receivedFile = false
|
var receivedFile = false
|
||||||
func LoadSettings():
|
func LoadSettings():
|
||||||
if (FileAccess.file_exists(savePath)):
|
if (FileAccess.file_exists(savePath)):
|
||||||
|
print("settings file found, attempting to load settings: ")
|
||||||
|
print("")
|
||||||
var file = FileAccess.open(savePath, FileAccess.READ)
|
var file = FileAccess.open(savePath, FileAccess.READ)
|
||||||
data = file.get_var()
|
data = file.get_var()
|
||||||
setting_volume = data.setting_volume
|
setting_volume = data.setting_volume
|
||||||
@ -202,11 +220,20 @@ func LoadSettings():
|
|||||||
setting_controllerEnabled = data.setting_controllerEnabled
|
setting_controllerEnabled = data.setting_controllerEnabled
|
||||||
setting_inputmap_keyboard = data.setting_inputmap_keyboard
|
setting_inputmap_keyboard = data.setting_inputmap_keyboard
|
||||||
setting_inputmap_controller = data.setting_inputmap_controller
|
setting_inputmap_controller = data.setting_inputmap_controller
|
||||||
|
if (data.has('setting_colorblind')):
|
||||||
|
setting_colorblind = data.setting_colorblind
|
||||||
|
if (checkmark_colorblind != null): checkmark_colorblind.UpdateCheckmark(setting_colorblind)
|
||||||
file.close()
|
file.close()
|
||||||
|
print("---------------------------------")
|
||||||
|
print("user settings: ", data)
|
||||||
|
print("---------------------------------")
|
||||||
|
print("settings file closed")
|
||||||
setting = true
|
setting = true
|
||||||
ApplySettings_volume()
|
ApplySettings_volume()
|
||||||
ApplySettings_window()
|
ApplySettings_window()
|
||||||
ApplySettings_language()
|
ApplySettings_language()
|
||||||
ApplySettings_controller()
|
ApplySettings_controller()
|
||||||
ApplySettings_inputmap()
|
ApplySettings_inputmap()
|
||||||
|
ApplySettings_colorblind()
|
||||||
receivedFile = true
|
receivedFile = true
|
||||||
|
else: print("user does not have settings file")
|
||||||
|
44
PipelineManager.gd
Normal file
44
PipelineManager.gd
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
class_name PipelineManager extends Node
|
||||||
|
|
||||||
|
@export var env : WorldEnvironment
|
||||||
|
@export var cam : CameraManager
|
||||||
|
|
||||||
|
@export var scene : String
|
||||||
|
@export var overlay : Control
|
||||||
|
|
||||||
|
@export var main_array_hide : Array[Node3D]
|
||||||
|
@export var main_array_toggle : Array[Node3D]
|
||||||
|
@export var main_restroom : Node3D
|
||||||
|
@export var main_light_tabletop2 : Light3D
|
||||||
|
@export var main_light_tabletop : Light3D
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
CheckStatus()
|
||||||
|
if (scene == "menu"): CheckStatus()
|
||||||
|
AdjustSettings(scene)
|
||||||
|
|
||||||
|
func CheckStatus():
|
||||||
|
GlobalVariables.using_gl = !is_instance_valid(RenderingServer.get_rendering_device())
|
||||||
|
print("running openGL: ", GlobalVariables.using_gl)
|
||||||
|
|
||||||
|
func Toggle():
|
||||||
|
if (GlobalVariables.using_gl):
|
||||||
|
main_restroom.visible = false
|
||||||
|
main_restroom.visible = true
|
||||||
|
|
||||||
|
func AdjustSettings(scene : String):
|
||||||
|
if (GlobalVariables.using_gl):
|
||||||
|
print("adjusting settings in scene: ", scene)
|
||||||
|
overlay.visible = true
|
||||||
|
match scene:
|
||||||
|
"menu":
|
||||||
|
print("adjust menu")
|
||||||
|
"main":
|
||||||
|
for i in main_array_hide: i.visible = false
|
||||||
|
main_light_tabletop.visible = false
|
||||||
|
for i in main_array_toggle: i.visible = false
|
||||||
|
await get_tree().create_timer(.1, false).timeout
|
||||||
|
for i in main_array_toggle: i.visible = true
|
||||||
|
main_light_tabletop2.light_energy = -3.54
|
||||||
|
"heaven":
|
||||||
|
env.environment.background_color = Color(1, 1, 1)
|
@ -2,9 +2,29 @@ class_name ResetManager extends Node
|
|||||||
|
|
||||||
@export var save : SaveFileManager
|
@export var save : SaveFileManager
|
||||||
var fs = false
|
var fs = false
|
||||||
|
var reset_pressed = false
|
||||||
|
var reset_timer = 0.0
|
||||||
|
|
||||||
func _unhandled_input(event):
|
func _unhandled_input(event):
|
||||||
if (event.is_action_pressed("reset") && !fs):
|
if event.is_action_pressed("reset") && !fs:
|
||||||
save.ClearSave()
|
reset_timer = 0
|
||||||
get_tree().change_scene_to_file("res://scenes/death.tscn")
|
reset_pressed = true
|
||||||
fs = true
|
if (event.is_action_released("reset")):
|
||||||
|
reset_timer = 0
|
||||||
|
reset_pressed = false
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
if reset_pressed:
|
||||||
|
reset_timer += delta
|
||||||
|
if reset_timer >= 0.8:
|
||||||
|
reset_pressed = false
|
||||||
|
Reset()
|
||||||
|
reset_timer = 0.0
|
||||||
|
else:
|
||||||
|
reset_timer = 0.0
|
||||||
|
|
||||||
|
func Reset():
|
||||||
|
save.ClearSave()
|
||||||
|
print("changing scene to: death")
|
||||||
|
get_tree().change_scene_to_file("res://scenes/death.tscn")
|
||||||
|
fs = true
|
||||||
|
@ -60,6 +60,7 @@ var trueDeathActive = false
|
|||||||
var playerCurrentTurnItemArray = []
|
var playerCurrentTurnItemArray = []
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
Engine.time_scale = 1
|
||||||
HideDealer()
|
HideDealer()
|
||||||
#await get_tree().create_timer(.2, false).timeout
|
#await get_tree().create_timer(.2, false).timeout
|
||||||
pass
|
pass
|
||||||
@ -137,10 +138,12 @@ func ParseMainGameAmounts():
|
|||||||
for res in amounts.array_amounts:
|
for res in amounts.array_amounts:
|
||||||
res.amount_active = res.amount_main
|
res.amount_active = res.amount_main
|
||||||
|
|
||||||
|
var curhealth = 0
|
||||||
func GenerateRandomBatches():
|
func GenerateRandomBatches():
|
||||||
for b in batchArray:
|
for b in batchArray:
|
||||||
for i in range(b.roundArray.size()):
|
for i in range(b.roundArray.size()):
|
||||||
b.roundArray[i].startingHealth = randi_range(2, 4)
|
b.roundArray[i].startingHealth = randi_range(2, 4)
|
||||||
|
curhealth = b.roundArray[i].startingHealth
|
||||||
|
|
||||||
var total_shells = randi_range(2, 8)
|
var total_shells = randi_range(2, 8)
|
||||||
var amount_live = max(1, total_shells / 2)
|
var amount_live = max(1, total_shells / 2)
|
||||||
@ -165,6 +168,7 @@ func SetupRoundArray():
|
|||||||
pass
|
pass
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
@export var statue : Statue
|
||||||
#SHOW ROUND INDICATOR
|
#SHOW ROUND INDICATOR
|
||||||
func RoundIndicator():
|
func RoundIndicator():
|
||||||
roundIndicator.visible = false
|
roundIndicator.visible = false
|
||||||
@ -172,6 +176,7 @@ func RoundIndicator():
|
|||||||
animator_roundIndicator.play("RESET")
|
animator_roundIndicator.play("RESET")
|
||||||
camera.BeginLerp("health counter")
|
camera.BeginLerp("health counter")
|
||||||
await get_tree().create_timer(.8, false).timeout
|
await get_tree().create_timer(.8, false).timeout
|
||||||
|
statue.CheckStatus()
|
||||||
var activePos = roundIndicatorPositions[roundArray[0].indicatorNumber]
|
var activePos = roundIndicatorPositions[roundArray[0].indicatorNumber]
|
||||||
roundIndicator.transform.origin = activePos
|
roundIndicator.transform.origin = activePos
|
||||||
roundIndicatorParent.visible = true
|
roundIndicatorParent.visible = true
|
||||||
@ -337,6 +342,7 @@ func SetupDeskUI():
|
|||||||
deskUI_shotgun.visible = true
|
deskUI_shotgun.visible = true
|
||||||
if (roundArray[currentRound].usingItems):
|
if (roundArray[currentRound].usingItems):
|
||||||
for b in deskUI_grids: b.visible = true
|
for b in deskUI_grids: b.visible = true
|
||||||
|
else: for b in deskUI_grids: b.visible = false
|
||||||
|
|
||||||
if (cursor.controller_active): deskUI_shotgun.grab_focus()
|
if (cursor.controller_active): deskUI_shotgun.grab_focus()
|
||||||
controller.previousFocus = deskUI_shotgun
|
controller.previousFocus = deskUI_shotgun
|
||||||
@ -367,7 +373,7 @@ var doubled = false
|
|||||||
|
|
||||||
var lerpingscore = false
|
var lerpingscore = false
|
||||||
var startscore
|
var startscore
|
||||||
var endscore
|
var endscore = 0
|
||||||
@export var ui_score : Label3D
|
@export var ui_score : Label3D
|
||||||
@export var ui_doubleornothing : Label3D
|
@export var ui_doubleornothing : Label3D
|
||||||
@export var speaker_key : AudioStreamPlayer2D
|
@export var speaker_key : AudioStreamPlayer2D
|
||||||
|
@ -12,6 +12,7 @@ func _ready():
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
func SaveGame():
|
func SaveGame():
|
||||||
|
print("attempting to save game")
|
||||||
data = {
|
data = {
|
||||||
"has_read_introduction": roundManager.playerData.hasReadIntroduction,
|
"has_read_introduction": roundManager.playerData.hasReadIntroduction,
|
||||||
"has_read_item_swap_introduction": roundManager.playerData.hasReadItemSwapIntroduction,
|
"has_read_item_swap_introduction": roundManager.playerData.hasReadItemSwapIntroduction,
|
||||||
@ -39,9 +40,12 @@ func SaveGame():
|
|||||||
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
var file = FileAccess.open(savePath, FileAccess.WRITE)
|
||||||
file.store_var(data)
|
file.store_var(data)
|
||||||
file.close()
|
file.close()
|
||||||
|
print("save file closed")
|
||||||
|
print("user save file dictionary: ", data)
|
||||||
|
|
||||||
func LoadGame():
|
func LoadGame():
|
||||||
if (FileAccess.file_exists(savePath)):
|
if (FileAccess.file_exists(savePath)):
|
||||||
|
print("attempting to load save file")
|
||||||
var file = FileAccess.open(savePath, FileAccess.READ)
|
var file = FileAccess.open(savePath, FileAccess.READ)
|
||||||
data = file.get_var()
|
data = file.get_var()
|
||||||
roundManager.playerData.hasReadIntroduction = data.has_read_introduction
|
roundManager.playerData.hasReadIntroduction = data.has_read_introduction
|
||||||
@ -67,6 +71,10 @@ func LoadGame():
|
|||||||
roundManager.playerData.stat_cigSmoked = data.stat_cigSmoked
|
roundManager.playerData.stat_cigSmoked = data.stat_cigSmoked
|
||||||
roundManager.playerData.stat_beerDrank = data.stat_beerDrank
|
roundManager.playerData.stat_beerDrank = data.stat_beerDrank
|
||||||
file.close()
|
file.close()
|
||||||
|
print("closing save file")
|
||||||
|
print("loaded data dictionary: ", data)
|
||||||
|
else: print("user does not have save file")
|
||||||
|
|
||||||
func ClearSave():
|
func ClearSave():
|
||||||
|
print("clearing save file")
|
||||||
if (FileAccess.file_exists(savePath)): DirAccess.remove_absolute(savePath)
|
if (FileAccess.file_exists(savePath)): DirAccess.remove_absolute(savePath)
|
||||||
|
4
SceneChangeNotification.gd
Normal file
4
SceneChangeNotification.gd
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
print("user entered scene: ", get_tree().current_scene.name)
|
@ -15,6 +15,8 @@ var hasFaded = false
|
|||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
mesh.set_surface_override_material(0, mat_brass)
|
mesh.set_surface_override_material(0, mat_brass)
|
||||||
|
if (GlobalVariables.colorblind): mat_live.albedo_color = GlobalVariables.colorblind_color_live; mat_blank.albedo_color = GlobalVariables.colorblind_color_blank
|
||||||
|
else: mat_live.albedo_color = GlobalVariables.default_color_live; mat_blank.albedo_color = GlobalVariables.default_color_blank
|
||||||
|
|
||||||
func EjectShell():
|
func EjectShell():
|
||||||
shellSpawner.roundManager.playerData.stat_shellsEjected += 1
|
shellSpawner.roundManager.playerData.stat_shellsEjected += 1
|
||||||
|
@ -13,6 +13,7 @@ func _ready():
|
|||||||
func SetupShell():
|
func SetupShell():
|
||||||
var color_blue = Color(0, 0, 1)
|
var color_blue = Color(0, 0, 1)
|
||||||
var color_red = Color(1, 0, 0)
|
var color_red = Color(1, 0, 0)
|
||||||
|
if (GlobalVariables.colorblind): color_red = GlobalVariables.colorblind_color_live; color_blue = GlobalVariables.colorblind_color_blank
|
||||||
var shellState = shellSpawner.sequenceArray[0]
|
var shellState = shellSpawner.sequenceArray[0]
|
||||||
if (shellState == "live"):
|
if (shellState == "live"):
|
||||||
mesh.set_surface_override_material(1, mat_live)
|
mesh.set_surface_override_material(1, mat_live)
|
||||||
|
@ -60,11 +60,13 @@ func MainShellRoutine():
|
|||||||
#DIALOGUE
|
#DIALOGUE
|
||||||
var text_lives
|
var text_lives
|
||||||
var text_blanks
|
var text_blanks
|
||||||
if (temp_live == 1): text_lives = tr("LIVEROUND")
|
if (temp_live == 1): text_lives = tr("LIVEROUND") % str(temp_live)
|
||||||
else: text_lives = tr("LIVEROUNDS")
|
else: text_lives = tr("LIVEROUNDS") % str(temp_live)
|
||||||
if (temp_blank == 1): text_blanks = tr("BLANKROUND")
|
if (temp_blank == 1): text_blanks = tr("BLANKROUND") % str(temp_blank)
|
||||||
else: text_blanks = tr("BLANKROUNDS")
|
else: text_blanks = tr("BLANKROUNDS") % str(temp_blank)
|
||||||
var finalstring : String = str(temp_live) + " " + text_lives + " " + str(temp_blank) + " " + text_blanks
|
var finalstring : String
|
||||||
|
#finalstring = str(temp_live) + " " + text_lives + " " + str(temp_blank) + " " + text_blanks
|
||||||
|
finalstring = text_lives + " " + text_blanks
|
||||||
var maindur = 1.3
|
var maindur = 1.3
|
||||||
if (roundManager.playerData.currentBatchIndex == 2):
|
if (roundManager.playerData.currentBatchIndex == 2):
|
||||||
roundManager.playerData.skippingShellDescription = true
|
roundManager.playerData.skippingShellDescription = true
|
||||||
|
10
StatueManager.gd
Normal file
10
StatueManager.gd
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class_name Statue extends Node
|
||||||
|
|
||||||
|
@export var rm : RoundManager
|
||||||
|
@export var statue : Node3D
|
||||||
|
@export var cup : Node3D
|
||||||
|
|
||||||
|
func CheckStatus():
|
||||||
|
if (rm.playerData.playername == " vellon"):
|
||||||
|
cup.visible = false
|
||||||
|
statue.visible = true
|
@ -9,6 +9,7 @@ var fs = false
|
|||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
if (isDeathScreen):
|
if (isDeathScreen):
|
||||||
|
print("changing scene to: main")
|
||||||
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
||||||
|
|
||||||
#func _unhandled_input(event):
|
#func _unhandled_input(event):
|
||||||
|
@ -44,4 +44,5 @@ func CheckExit():
|
|||||||
exitAllowed = false
|
exitAllowed = false
|
||||||
|
|
||||||
func ExitGame():
|
func ExitGame():
|
||||||
|
print("changing scene to: menu")
|
||||||
get_tree().change_scene_to_file("res://scenes/menu.tscn")
|
get_tree().change_scene_to_file("res://scenes/menu.tscn")
|
||||||
|
Loading…
Reference in New Issue
Block a user