diff --git a/ControllerManager.gd b/ControllerManager.gd index 1395b2d..fab66ac 100644 --- a/ControllerManager.gd +++ b/ControllerManager.gd @@ -3,6 +3,7 @@ class_name ControllerManager extends Node @export var dynamicallySwappingDevice : bool @export var buttons : Array[ButtonClass] @export var brackets : Array[Control] +@export var brackets_3d : Array[Node3D] @export var cursor : CursorManager @export var exitingButtons : bool @export var settingVisibility : bool @@ -94,6 +95,7 @@ func SetPrevFocus(grabbing : bool): func SetVisibility(): for b in brackets: b.visible = cursor.controller_active + for b in brackets_3d: b.visible = cursor.controller_active func ExitButtons(): if (exitingButtons): diff --git a/GlobalVariables.gd b/GlobalVariables.gd index 0cbf078..305df7b 100644 --- a/GlobalVariables.gd +++ b/GlobalVariables.gd @@ -1,7 +1,7 @@ extends Node var currentVersion_nr = "v2.1.0" -var currentVersion_hotfix = 10 +var currentVersion_hotfix = 11 var using_steam = true var currentVersion = "" diff --git a/HeavenManager.gd b/HeavenManager.gd index 769f542..d98c6ef 100644 --- a/HeavenManager.gd +++ b/HeavenManager.gd @@ -70,6 +70,7 @@ func BeginLoop(): func Fly(): btn_door.visible = false bracket_door.visible = false + bracket_door.global_position = Vector3(0, 0, -100) intbranch_heavendoor.interactionAllowed = false cursor.SetCursor(false, false) animator.play("move")