class_name ButtonClass extends Node @export var cursor : CursorManager @export var alias : String @export var isActive : bool @export var isDynamic : bool @export var ui : CanvasItem @export var ui_control : Control @export var speaker_press : AudioStreamPlayer2D @export var speaker_hover : AudioStreamPlayer2D @export var rebind : Node @export var language : bool @export var options : OptionsManager @export var rebindManager : Rebinding @export var playing : bool @export var altsound : bool @export var ui_opacity_inactive : float = 1 @export var ui_opacity_active : float = .78 @export var resetting : bool @export var adding_cursor : bool @export var t : Label var mainActive = true var orig func _ready(): if (adding_cursor): orig = t.text ui_control = get_parent() get_parent().connect("focus_entered", OnHover) get_parent().connect("focus_exited", OnExit) get_parent().connect("mouse_entered", OnHover) get_parent().connect("mouse_exited", OnExit) get_parent().connect("pressed", OnPress) if (isDynamic): ui.modulate.a = ui_opacity_inactive func SetFilter(alias : String): match(alias): "ignore": ui_control.mouse_filter = Control.MOUSE_FILTER_IGNORE "stop": ui_control.mouse_filter = Control.MOUSE_FILTER_STOP func OnHover(): if (isActive && mainActive): if (isDynamic): speaker_hover.pitch_scale = randf_range(.95, 1.0) speaker_hover.play() ui.modulate.a = ui_opacity_active cursor.SetCursorImage("hover") if (adding_cursor): t.text = "< " + tr(orig) + " >" func OnExit(): if (isActive && mainActive): if (isDynamic): ui.modulate.a = ui_opacity_inactive cursor.SetCursorImage("point") if (adding_cursor): t.text = tr(orig) signal is_pressed func OnPress(): if (isActive && mainActive): if (altsound): speaker_press.play() if (isDynamic && playing): speaker_press.play() if (rebind != null): rebindManager.GetRebind(rebind) if (language): options.AdjustLanguage(alias) emit_signal("is_pressed")