class_name Colorblind extends Node @export var mat_live : StandardMaterial3D @export var mat_blank : StandardMaterial3D @export var mat_emission : StandardMaterial3D func _ready(): if (GlobalVariables.colorblind): mat_live.albedo_color = GlobalVariables.colorblind_color_live; mat_blank.albedo_color = GlobalVariables.colorblind_color_blank else: mat_live.albedo_color = GlobalVariables.default_color_live; mat_blank.albedo_color = GlobalVariables.default_color_blank