class_name SaveFileManager extends Node const savePath := "user://buckshotroulette_main_12.shell" const savePath_pills := "user://buckshotroulette_pills.shell" const savePath_stats := "user://buckshotroulette_playerstats.shell" var data = {} @export var roundManager : RoundManager @export var isMainMenu : bool func _ready(): if (!isMainMenu): LoadGame() func SaveGame(): print("attempting to save game") data = { "has_read_introduction": roundManager.playerData.hasReadIntroduction, "has_read_item_swap_introduction": roundManager.playerData.hasReadItemSwapIntroduction, "has_read_item_distribution_intro": roundManager.playerData.hasReadItemDistributionIntro, "current_batch_index": roundManager.playerData.currentBatchIndex, "player_entering_from_death": roundManager.playerData.playerEnteringFromDeath, "test_value": roundManager.playerData.testValue, "has_read_item_distribution_intro_2": roundManager.playerData.hasReadItemDistributionIntro2, "number_of_dialogue_read": roundManager.playerData.numberOfDialogueRead, "skipping_shell_description": roundManager.playerData.skippingShellDescription, "indicator_shown": roundManager.playerData.indicatorShown, "cutter_dialogue_read": roundManager.playerData.cutterDialogueRead, "entering_from_true_death": roundManager.playerData.enteringFromTrueDeath, "has_signed_waiver": roundManager.playerData.hasSignedWaiver, "seen_hint": roundManager.playerData.seenHint, "seen_god": roundManager.playerData.seenGod, "player_name": roundManager.playerData.playername, "stat_shotsFired": roundManager.playerData.stat_shotsFired, "stat_shellsEjected": roundManager.playerData.stat_shellsEjected, "stat_doorsKicked": roundManager.playerData.stat_doorsKicked, "stat_cigSmoked": roundManager.playerData.stat_cigSmoked, "stat_beerDrank": roundManager.playerData.stat_beerDrank } var file = FileAccess.open(savePath, FileAccess.WRITE) file.store_var(data) file.close() print("save file closed") print("user save file dictionary: ", data) func LoadGame(): if (FileAccess.file_exists(savePath)): print("attempting to load save file") var file = FileAccess.open(savePath, FileAccess.READ) data = file.get_var() roundManager.playerData.hasReadIntroduction = data.has_read_introduction roundManager.playerData.hasReadItemSwapIntroduction = data.has_read_item_swap_introduction roundManager.playerData.hasReadItemDistributionIntro = data.has_read_item_distribution_intro roundManager.playerData.currentBatchIndex = data.current_batch_index roundManager.playerData.playerEnteringFromDeath = data.player_entering_from_death roundManager.playerData.testValue = data.test_value roundManager.playerData.hasReadItemDistributionIntro2 = data.has_read_item_distribution_intro_2 roundManager.playerData.numberOfDialogueRead = data.number_of_dialogue_read roundManager.playerData.skippingShellDescription = data.skipping_shell_description roundManager.playerData.indicatorShown = data.indicator_shown roundManager.playerData.cutterDialogueRead = data.cutter_dialogue_read roundManager.playerData.enteringFromTrueDeath = data.entering_from_true_death roundManager.playerData.hasSignedWaiver = data.has_signed_waiver roundManager.playerData.playername = data.player_name roundManager.playerData.seenHint = data.seen_hint roundManager.playerData.seenGod = data.seen_god roundManager.playerData.stat_shotsFired = data.stat_shotsFired roundManager.playerData.stat_shellsEjected = data.stat_shellsEjected roundManager.playerData.stat_doorsKicked = data.stat_doorsKicked roundManager.playerData.stat_cigSmoked = data.stat_cigSmoked roundManager.playerData.stat_beerDrank = data.stat_beerDrank file.close() print("closing save file") print("loaded data dictionary: ", data) else: print("user does not have save file") func ClearSave(): print("clearing save file") if (FileAccess.file_exists(savePath)): DirAccess.remove_absolute(savePath)