class_name ShellClass extends Node @export var isLive : bool @export var mat_live : StandardMaterial3D @export var mat_blank : StandardMaterial3D @export var mesh : MeshInstance3D func _ready(): pass func _process(delta): pass func ApplyStatus(): if (isLive): mesh.set_surface_override_material(1, mat_live) else: mesh.set_surface_override_material(1, mat_blank) pass