class_name TempDeathScreen extends Node @export var isDeathScreen : bool @export var savefile : SaveFileManager @export var viewblocker : ColorRect @export var speaker : AudioStreamPlayer2D var allowed = true var fs = false func _ready(): if (isDeathScreen): print("changing scene to: main") get_tree().change_scene_to_file("res://scenes/main.tscn") #func _unhandled_input(event): # if (event.is_action_pressed("enter") && allowed && !fs): # viewblocker.color = Color(0, 0, 0, 1) # speaker.pitch_scale = .8 # await get_tree().create_timer(.5, false).timeout # if (!isDeathScreen): # savefile.ClearSave() # get_tree().change_scene_to_file("res://scenes/main.tscn") # allowed = false