class_name Unlocker extends Node const savepath := "user://buckshotroulette_pills.shell" @export var ach : Achievement @export var dia : DialogueEnding @export var ui : Label @export var anim : AnimationPlayer var t = "DOUBLE UNLOCK" func UnlockRoutine(): UnlockMode() await get_tree().create_timer(1, false).timeout dia.overriding = true dia.dialogueUI = ui dia.HideText() dia.ShowText_Forever(tr(t)) await get_tree().create_timer(4, false).timeout anim.play("fade") await get_tree().create_timer(1, false).timeout print("changing scene to: menu") get_tree().change_scene_to_file("res://scenes/menu.tscn") func UnlockMode(): var data = { "total_amount_selected" : 0 } var file = FileAccess.open(savepath, FileAccess.WRITE) file.store_var(data) file.close() func IncrementAmount(): if (FileAccess.file_exists(savepath)): var file = FileAccess.open(savepath, FileAccess.READ) var data = file.get_var() file.close() print("data: ", data) var amount = data.total_amount_selected amount += 1 var new_data = { "total_amount_selected" : amount } var new_file = FileAccess.open(savepath, FileAccess.WRITE) new_file.store_var(new_data) new_file.close() if (amount >= 10): ach.UnlockAchievement("ach4")