mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-25 15:07:21 +00:00
162 lines
4.6 KiB
GDScript
162 lines
4.6 KiB
GDScript
class_name DefibCutter extends Node
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@export var cam : CameraManager
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@export var dia : Dialogue
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@export var animator_main : AnimationPlayer
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@export var consoleArray : Array[Node3D]
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@export var speaker_motor : AudioStreamPlayer2D
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@export var speaker_bootup : AudioStreamPlayer2D
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@export var speaker_beep : AudioStreamPlayer2D
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@export var speaker_blademove : AudioStreamPlayer2D
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@export var blade_player : DefibBlade
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@export var blade_dealer : DefibBlade
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@export var roundManager : RoundManager
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@export var errorUI_player : Node3D
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@export var errorUI_dealer : Node3D
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@export var speaker_error : AudioStreamPlayer2D
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@export var soundArray_error : Array[AudioStream]
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@export var healthUI_player : Node3D
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@export var healthUI_dealer : Node3D
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@export var healthUI_divider : Node3D
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var cutDialogueSent = false
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func InitialSetup():
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cam.BeginLerp("defib setup")
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await get_tree().create_timer(.6, false).timeout
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animator_main.play("initial setup")
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speaker_motor.play()
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await get_tree().create_timer(3.6, false).timeout
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cam.BeginLerp("defib console")
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speaker_bootup.play()
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await get_tree().create_timer(1.9, false).timeout
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for i in range(consoleArray.size()):
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consoleArray[i].visible = true
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speaker_beep.pitch_scale = randf_range(.8, 1.0)
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speaker_beep.play()
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await get_tree().create_timer(.09, false).timeout
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await get_tree().create_timer(.4, false).timeout
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cam.BeginLerp("defib setup")
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await get_tree().create_timer(.6, false).timeout
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blade_player.Blade("open", true)
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blade_dealer.Blade("open", false)
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await get_tree().create_timer(.5, false).timeout
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animator_main.play("main setup")
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speaker_blademove.play()
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await get_tree().create_timer(.6, false).timeout
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cam.BeginLerp("defib blade insert")
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await get_tree().create_timer(1.8, false).timeout
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cam.BeginLerp("home")
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await get_tree().create_timer(.6, false).timeout
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func CutWire(who : String):
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var tempwho = who
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var origsocket = cam.activeSocket
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cam.BeginLerp("enemy")
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await get_tree().create_timer(3, false).timeout
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if (!cutDialogueSent):
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dia.ShowText_Forever("ARE YOU READY?")
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await get_tree().create_timer(4, false).timeout
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dia.HideText()
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await get_tree().create_timer(.2, false).timeout
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cutDialogueSent = true
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cam.BeginLerp("defib blade insert")
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await get_tree().create_timer(1, false).timeout
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if (who == "player"): blade_player.Blade("close", true)
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if (who == "dealer"): blade_dealer.Blade("close", true)
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roundManager.requestedWireCut = false
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roundManager.wireToCut = ""
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await get_tree().create_timer(.05, false).timeout
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BreakDisplay(tempwho)
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await get_tree().create_timer(.8, false).timeout
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cam.BeginLerp("health counter")
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await get_tree().create_timer(.6, false).timeout
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FlashError(tempwho)
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await get_tree().create_timer(.8, false).timeout
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cam.BeginLerp(origsocket)
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await get_tree().create_timer(1, false).timeout
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#.36
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func FlashError(who : String):
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var act = null
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if (who == "player"): act = errorUI_player
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else: act = errorUI_dealer
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act.visible = true
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PlayError()
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await get_tree().create_timer(.05, false).timeout
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act.visible = false
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await get_tree().create_timer(.05, false).timeout
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act.visible = true
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PlayError()
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await get_tree().create_timer(.11, false).timeout
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act.visible = false
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await get_tree().create_timer(.05, false).timeout
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act.visible = true
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PlayError()
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await get_tree().create_timer(.05, false).timeout
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act.visible = false
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PlayError()
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func BlipError(who : String):
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var act = null
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if (who == "player"): act = errorUI_player
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else: act = errorUI_dealer
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act.visible = true
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PlayError()
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await get_tree().create_timer(.05, false).timeout
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act.visible = false
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await get_tree().create_timer(.05, false).timeout
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act.visible = true
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PlayError()
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await get_tree().create_timer(.11, false).timeout
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act.visible = false
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PlayError()
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func BlipError_Both():
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errorUI_dealer.visible = true
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errorUI_player.visible = true
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PlayError()
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await get_tree().create_timer(.05, false).timeout
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errorUI_dealer.visible = false
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errorUI_player.visible = false
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await get_tree().create_timer(.05, false).timeout
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errorUI_dealer.visible = true
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errorUI_player.visible = true
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PlayError()
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await get_tree().create_timer(.11, false).timeout
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errorUI_dealer.visible = false
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errorUI_player.visible = false
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PlayError()
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var displayBroken_player = false
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var displayBroken_dealer = false
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func BreakDisplay(who : String):
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if (who == "player"):
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healthUI_player.visible = false
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displayBroken_player = true
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else:
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healthUI_dealer.visible = false
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displayBroken_dealer = true
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if (displayBroken_dealer && displayBroken_player):
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healthUI_divider.visible = false
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func PlayError():
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var index = randi_range(0, soundArray_error.size() - 1)
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var s = soundArray_error[index]
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speaker_error.stream = s
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speaker_error.play()
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