mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-25 15:07:21 +00:00
a86f69ecf1
goddammit bob
56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
class_name ButtonClass_Main extends Node
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@export var alias : String
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@export var alias_signature : String
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@export var signatureBranch : SignButton
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@export var isSignature : bool
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@export var usingInteractionPipe : bool
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@export var interaction : InteractionManager
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@export var isActive : bool
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@export var isDynamic : bool
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@export var ui : CanvasItem
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@export var ui_3D : GeometryInstance3D
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@export var is3D : bool
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@export var ui_opacity_inactive : float = 1
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@export var ui_opacity_active : float = .78
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@export var signature : Signature
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@export var overridingMouseRaycast : bool
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@export var mouseRaycast : MouseRaycast
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@export var mouseRaycastVector : Vector2
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@export var usingInteractionBranch : bool
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var mainActive = true
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func _ready():
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get_parent().connect("focus_entered", OnHover)
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get_parent().connect("focus_exited", OnExit)
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get_parent().connect("pressed", OnPress)
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if (isDynamic): SetUI(false)
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pass
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func SetUI(state : bool):
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if (state):
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if (!is3D): ui.modulate.a = ui_opacity_active
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else: ui_3D.visible = true
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else:
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if (!is3D): ui.modulate.a = ui_opacity_inactive
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else: ui_3D.visible = false
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func OnHover():
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if (isActive && mainActive):
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if (isDynamic):
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SetUI(true)
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if (overridingMouseRaycast): mouseRaycast.GetRaycastOverride(mouseRaycastVector)
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func OnExit():
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if (isActive && mainActive):
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if (isDynamic):
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SetUI(false)
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signal is_pressed
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func OnPress():
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if (isActive && mainActive):
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emit_signal("is_pressed")
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if (usingInteractionPipe): interaction.InteractWith(alias)
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if (isSignature): interaction.SignatureButtonRemote(signatureBranch, alias_signature)
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if (overridingMouseRaycast): interaction.MainInteractionEvent()
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