buckshotroulette-decomp/ObjectShaker.gd

29 lines
731 B
GDScript

class_name ObjectShaker extends Node
@export var obj : Node3D
@export var delay : float
@export var offset_1 : float
@export var offset_2 : float
var originalPos : Vector3
var shaking = false
func StartShaking():
originalPos = obj.transform.origin
shaking = true
ShakeRoutine()
func StopShaking():
shaking = false
obj.transform.origin = originalPos
func ShakeRoutine():
while(shaking):
var val = randf_range(offset_1, offset_2)
var pos = Vector3(obj.transform.origin.x + val, obj.transform.origin.y + val, obj.transform.origin.z + val)
obj.transform.origin = pos
await get_tree().create_timer(delay, false).timeout
obj.transform.origin = originalPos
await get_tree().create_timer(delay, false).timeout
pass