286 lines
8.2 KiB
GDScript
286 lines
8.2 KiB
GDScript
class_name MenuManager extends Node
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@export var savefile : SaveFileManager
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@export var cursor : CursorManager
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@export var animator_intro : AnimationPlayer
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@export var speaker_music : AudioStreamPlayer2D
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@export var speaker_start : AudioStreamPlayer2D
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@export var buttons : Array[ButtonClass]
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@export var buttons_options : Array[ButtonClass]
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@export var screens : Array[Control]
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@export var parent_main : Control
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@export var parent_creds : Control
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@export var parent_suboptions : Control
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@export var parent_audiovideo : Control
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@export var parent_language : Control
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@export var parent_controller : Control
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@export var parent_rebinding : Control
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@export var title : Node3D
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@export var waterfalls : Array[AnimationPlayer]
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@export var optionmanager : OptionsManager
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@export var controller : ControllerManager
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@export var mouseblocker : Control
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@export var anim_creds : AnimationPlayer
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@export var version : Label
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var viewing_intro : bool
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func _ready():
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Show("main")
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buttons[0].connect("is_pressed", Start)
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buttons[1].connect("is_pressed", SubOptions)
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buttons[2].connect("is_pressed", Credits)
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buttons[3].connect("is_pressed", Exit)
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buttons[4].connect("is_pressed", ReturnToLastScreen)
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buttons[5].connect("is_pressed", ReturnToLastScreen)
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buttons[6].connect("is_pressed", ReturnToLastScreen)
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buttons[7].connect("is_pressed", Options_AudioVideo)
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buttons[8].connect("is_pressed", Options_Language)
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buttons[9].connect("is_pressed", Options_Controller)
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buttons[10].connect("is_pressed", ReturnToLastScreen)
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buttons[11].connect("is_pressed", ReturnToLastScreen)
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buttons[16].connect("is_pressed", RebindControls)
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buttons[17].connect("is_pressed", ReturnToLastScreen)
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buttons[18].connect("is_pressed", ResetControls)
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buttons[19].connect("is_pressed", DiscordLink)
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buttons[22].connect("is_pressed", StartMultiplayer)
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buttons_options[0].connect("is_pressed", IncreaseVol)
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buttons_options[1].connect("is_pressed", DecreaseVol)
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buttons_options[2].connect("is_pressed", SetFull)
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buttons_options[3].connect("is_pressed", SetWindowed)
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buttons_options[4].connect("is_pressed", ControllerEnable)
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buttons_options[5].connect("is_pressed", ControllerDisable)
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buttons_options[6].connect("is_pressed", ToggleColorblind)
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buttons_options[7].connect("is_pressed", ToggleMusic)
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version.text = GlobalVariables.currentVersion
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Intro()
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func _process(delta):
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T()
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func CheckCommandLine():
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var arguments = OS.get_cmdline_args()
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for argument in arguments:
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if (arguments.size() > 0):
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#if (GlobalSteam.LOBBY_INVITE_ARG):
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# join_lobby(int(argument))
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pass
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if argument == "+connect_lobby":
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GlobalSteam.LOBBY_INVITE_ARG = true
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var failsafed = true
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var fs2 = false
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func _input(event):
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if (event.is_action_pressed("ui_cancel") && failsafed):
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if (currentScreen != "main"): ReturnToLastScreen()
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if (event.is_action_pressed("exit game") && failsafed):
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if (currentScreen != "main"): ReturnToLastScreen()
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if (event.is_action_pressed("exit game") && !fs2 && viewing_intro):
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SkipIntro()
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fs2 = true
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func Intro():
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cursor.SetCursor(false, false)
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if GlobalVariables.lobby_id_found_in_command_line != 0 && !GlobalVariables.command_line_checked:
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print("lobby id found in command line. dont run the menu intro")
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return
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viewing_intro = true
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speaker_music.play()
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animator_intro.play("splash screen")
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c = true
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func SkipIntro():
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c = false
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animator_intro.stop()
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animator_intro.play("skip intro")
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FinishIntro()
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func FinishIntro():
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viewing_intro = false
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mouseblocker.visible = false
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cursor.SetCursor(true, false)
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controller.settingFilter = true
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controller.SetMainControllerState(controller.controller_currently_enabled)
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if (cursor.controller_active): firstFocus_main.grab_focus()
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controller.previousFocus = firstFocus_main
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assigningFocus = true
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var t = 0
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var c = false
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var fs = false
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func T():
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if c: t+= get_process_delta_time()
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if t > 9 && !fs:
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FinishIntro()
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fs = true
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func Buttons(state : bool):
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if (!state):
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for i in buttons:
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i.isActive = false
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i.SetFilter("ignore")
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else:
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for i in buttons:
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i.isActive = true
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i.SetFilter("stop")
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@export var firstFocus_main : Control
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@export var firstFocus_subOptions : Control
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@export var firstFocus_credits : Control
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@export var firstFocus_audioVideo : Control
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@export var firstFocus_language : Control
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@export var firstFocus_controller : Control
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@export var firstFocus_rebinding : Control
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var assigningFocus = false
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var lastScreen = "main"
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var currentScreen = "main"
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func Show(what : String):
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lastScreen = currentScreen
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currentScreen = what
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var focus
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title.visible = false
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for screen in screens: screen.visible = false
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if (what == "main" or what == "sub options"): title.visible = true
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match(what):
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"main":
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parent_main.visible = true
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focus = firstFocus_main
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"sub options":
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parent_suboptions.visible = true
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focus = firstFocus_subOptions
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"credits":
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parent_creds.visible = true
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focus = firstFocus_credits
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anim_creds.play("RESET")
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anim_creds.play("show credits")
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"audio video":
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parent_audiovideo.visible = true
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focus = firstFocus_audioVideo
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"language":
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parent_language.visible = true
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focus = firstFocus_language
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"controller":
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parent_controller.visible = true
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focus = firstFocus_controller
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"rebind controls":
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parent_rebinding.visible = true
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focus = firstFocus_rebinding
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if (assigningFocus):
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if (cursor.controller_active): focus.grab_focus()
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controller.previousFocus = focus
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func ReturnToLastScreen():
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print("return to last screen")
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if currentScreen == "credits": anim_creds.play("RESET")
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if (currentScreen) == "sub options": lastScreen = "main"
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if (currentScreen) == "rebind controls": lastScreen = "sub options"
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if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
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Show(lastScreen)
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ResetButtons()
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func ResetButtons():
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#for b in buttons:
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# b.ui.modulate.a = 1
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cursor.SetCursorImage("point")
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func Start():
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Buttons(false)
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ResetButtons()
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for screen in screens: screen.visible = false
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title.visible = false
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controller.previousFocus = null
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speaker_music.stop()
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animator_intro.play("snap")
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for w in waterfalls: w.pause()
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speaker_start.play()
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cursor.SetCursor(false, false)
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savefile.ClearSave()
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await get_tree().create_timer(4, false).timeout
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print("changing scene to: main")
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get_tree().change_scene_to_file("res://scenes/main.tscn")
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func StartMultiplayer():
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if !GlobalSteam.ONLINE:
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GlobalVariables.message_to_forward = tr("MP_UI LOBBY NO CONNECTION")
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GlobalVariables.returning_to_main_menu_on_popup_close = true
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GlobalVariables.running_short_intro_in_lobby_scene = true
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Buttons(false)
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ResetButtons()
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for screen in screens: screen.visible = false
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title.visible = false
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controller.previousFocus = null
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speaker_music.stop()
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animator_intro.play("snap")
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for w in waterfalls: w.pause()
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speaker_start.play()
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cursor.SetCursor(false, false)
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savefile.ClearSave()
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await get_tree().create_timer(4, false).timeout
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print("changing scene to: lobby")
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get_tree().change_scene_to_file("res://multiplayer/scenes/mp_lobby.tscn")
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func Credits():
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Show("credits")
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ResetButtons()
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func Exit():
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Buttons(false)
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ResetButtons()
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speaker_music.stop()
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animator_intro.play("snap2")
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cursor.SetCursor(false, false)
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await get_tree().create_timer(.5, false).timeout
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get_tree().quit()
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func DisableMenu():
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Buttons(false)
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ResetButtons()
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speaker_music.stop()
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animator_intro.play("snap2")
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cursor.SetCursor(false, false)
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func ResetControls():
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optionmanager.ResetControls()
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ResetButtons()
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func ToggleMusic():
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optionmanager.AdjustSettings_music()
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func ToggleColorblind():
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optionmanager.ToggleColorblind()
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func DiscordLink():
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OS.shell_open(GlobalVariables.discord_link)
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func RebindControls():
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Show("rebind controls")
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ResetButtons()
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func SubOptions():
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Show("sub options")
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ResetButtons()
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func Options_AudioVideo():
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Show("audio video")
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ResetButtons()
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func Options_Language():
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Show("language")
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ResetButtons()
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func Options_Controller():
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Show("controller")
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ResetButtons()
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pass
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func IncreaseVol():
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optionmanager.Adjust("increase")
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func DecreaseVol():
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optionmanager.Adjust("decrease")
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func SetWindowed():
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optionmanager.Adjust("windowed")
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func SetFull():
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optionmanager.Adjust("fullscreen")
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func ControllerEnable():
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optionmanager.Adjust("controller enable")
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func ControllerDisable():
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optionmanager.Adjust("controller disable")
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