84 lines
3.6 KiB
GDScript
84 lines
3.6 KiB
GDScript
class_name PermissionManager extends Node
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@export var roundManager : RoundManager
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@export var itemManager : ItemManager
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@export var indicatorArray : Array[PickupIndicator]
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@export var interactionBranchArray : Array[InteractionBranch]
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@export var description : DescriptionManager
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@export var userItemsParent : Node3D
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@export var stackDisabledItemArray : Array[String]
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@export var stackDisabledItemArray_bools : Array[bool]
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func _ready():
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#SetItemInteraction(true)
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pass
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func SetIndicators(state : bool):
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if (state):
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for i in range(indicatorArray.size()):
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indicatorArray[i].interactionAllowed = true
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if (!state):
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for i in range(indicatorArray.size()):
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indicatorArray[i].interactionAllowed = false
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indicatorArray[i].moving = false
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func DisableShotgun():
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for i in range (interactionBranchArray.size()):
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if (interactionBranchArray[i].interactionAlias == "shotgun"):
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interactionBranchArray[i].interactionAllowed = false
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break
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for i in range (indicatorArray.size()):
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if (indicatorArray[i].itemName == "SHOTGUN"):
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indicatorArray[i].interactionAllowed = false
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break
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func SetInteractionPermissions(state : bool):
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if (state):
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for i in range(interactionBranchArray.size()):
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interactionBranchArray[i].interactionAllowed = true
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if (!state):
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for i in range(interactionBranchArray.size()):
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interactionBranchArray[i].interactionAllowed = false
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if (roundManager.roundArray[roundManager.currentRound].usingItems && itemManager.items_dynamicIndicatorArray.size() != 0):
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if (state):
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for i in range(itemManager.items_dynamicInteractionArray.size()):
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itemManager.items_dynamicInteractionArray[i].interactionAllowed = true
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itemManager.items_dynamicIndicatorArray[i].interactionAllowed = true
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else:
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for i in range(itemManager.items_dynamicInteractionArray.size()):
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itemManager.items_dynamicInteractionArray[i].interactionAllowed = false
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itemManager.items_dynamicIndicatorArray[i].interactionAllowed = false
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func SetItemInteraction(state : bool):
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var children = userItemsParent.get_children()
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for i in range(children.size()):
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if (children[i].get_child(0) != null):
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if (children[i].get_child(0) is PickupIndicator):
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var tempindicator : PickupIndicator = children[i].get_child(0)
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tempindicator.interactionAllowed = state
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if (children[i].get_child(1) is InteractionBranch):
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var tempBranch : InteractionBranch = children[i].get_child(1)
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tempBranch.interactionAllowed = state
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@export var inter : ItemInteraction
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func SetStackInvalidIndicators():
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if (inter.stealing): stackDisabledItemArray_bools[5] = true
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else: stackDisabledItemArray_bools[5] = false
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if (roundManager.dealerCuffed): stackDisabledItemArray_bools[4] = true
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else: stackDisabledItemArray_bools[4] = false
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if (roundManager.barrelSawedOff): stackDisabledItemArray_bools[0] = true
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else: stackDisabledItemArray_bools[0] = false
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if (roundManager.roundArray[roundManager.currentRound].usingItems && itemManager.items_dynamicIndicatorArray.size() != 0):
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for i in range(stackDisabledItemArray.size()):
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for c in range(itemManager.items_dynamicInteractionArray.size()):
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if (itemManager.items_dynamicInteractionArray[c].itemName == stackDisabledItemArray[i] && stackDisabledItemArray_bools[i]):
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itemManager.items_dynamicInteractionArray[c].interactionInvalid = true
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itemManager.items_dynamicIndicatorArray[c].interactionInvalid = true
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if (itemManager.items_dynamicInteractionArray[c].itemName == stackDisabledItemArray[i] && !stackDisabledItemArray_bools[i]):
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itemManager.items_dynamicInteractionArray[c].interactionInvalid = false
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itemManager.items_dynamicIndicatorArray[c].interactionInvalid = false
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func RevertDescriptionUI():
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description.EndLerp()
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