41 lines
974 B
GDScript
41 lines
974 B
GDScript
class_name SegmentManager extends Node
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@export var speaker : AudioStreamPlayer2D
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@export var roundManager : RoundManager
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@export var camera : CameraManager
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@export var mat : StandardMaterial3D
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var dur = 2
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var elapsed = 0
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var moving = false
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func _process(delta):
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LerpSegment()
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func GrowBarrel():
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var prevsocket = camera.activeSocket
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roundManager.currentShotgunDamage = 1
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roundManager.barrelSawedOff = false
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camera.BeginLerp("grow barrel")
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await get_tree().create_timer(.6, false).timeout
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ShowSegment()
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speaker.play()
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await get_tree().create_timer(1.8, false).timeout
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camera.BeginLerp(prevsocket)
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await get_tree().create_timer(.6, false).timeout
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pass
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func HideSegment():
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moving = false
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mat.albedo_color = Color(1, 1, 1, 0)
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func ShowSegment():
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elapsed = 0
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moving = true
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func LerpSegment():
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if (moving):
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elapsed += get_process_delta_time()
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var c = clampf(elapsed / dur, 0.0, 1.0)
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var alpha = lerp(0, 1, c)
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mat.albedo_color = Color(1, 1, 1, alpha)
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