171 lines
5.5 KiB
GDScript
171 lines
5.5 KiB
GDScript
class_name ShellSpawner extends Node
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@export var dialogue : Dialogue
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@export var anim_compartment : AnimationPlayer
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@export var roundManager : RoundManager
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@export var camera : CameraManager
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@export var shellInstance : PackedScene
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@export var shellLocationArray : Array[Vector3]
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@export var spawnParent : Node3D
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@export var healthCounter : HealthCounter
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@export var soundArray_latchOpen : Array[AudioStream]
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@export var speaker_latchOpen : AudioStreamPlayer2D
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@export var speaker_audioIndicator : AudioStreamPlayer2D
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@export var soundArray_indicators : Array[AudioStream]
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@export var ai : DealerIntelligence
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var spawnedShell
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var locationIndex
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var tempSequence : Array[String]
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var sequenceArray : Array[String]
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var shellBranch : ShellClass
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var spawnedShellObjectArray = []
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func _ready():
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pass
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func _process(delta):
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pass
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var skipDialoguePresented = false
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func MainShellRoutine():
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if (roundManager.playerData.currentBatchIndex != 0):
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roundManager.shellLoadingSpedUp = true
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#CLEAR PREVIOUS SHELL SEQUENCE ARRAY
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sequenceArray = []
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#CHECK IF CONSOLE TEXT EXISTS. SHOW CONSOLE TEXT
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#INITIAL CAMERA SOCKET. HEALTH COUNTER FUNCTIONALITY
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if (roundManager.roundArray[roundManager.currentRound].bootingUpCounter):
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camera.BeginLerp("health counter")
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await get_tree().create_timer(.5, false).timeout
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healthCounter.Bootup()
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await get_tree().create_timer(1.4, false).timeout
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#await get_tree().create_timer(2, false).timeout #NEW
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camera.BeginLerp("shell compartment")
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await get_tree().create_timer(.5, false).timeout
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#SHELL SPAWNING
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var temp_nr = roundManager.roundArray[roundManager.currentRound].amountBlank + roundManager.roundArray[roundManager.currentRound].amountLive
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var temp_live = roundManager.roundArray[roundManager.currentRound].amountLive
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var temp_blank = roundManager.roundArray[roundManager.currentRound].amountBlank
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var temp_shuf = roundManager.roundArray[roundManager.currentRound].shufflingArray
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SpawnShells(temp_nr, temp_live, temp_blank, temp_shuf)
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seq = sequenceArray
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anim_compartment.play("show shells")
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PlayLatchSound()
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PlayAudioIndicators()
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await get_tree().create_timer(1, false).timeout
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roundManager.ignoring = false
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#DIALOGUE
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var text_lives
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var text_blanks
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if (temp_live == 1): text_lives = tr("LIVEROUND") % str(temp_live)
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else: text_lives = tr("LIVEROUNDS") % str(temp_live)
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if (temp_blank == 1): text_blanks = tr("BLANKROUND") % str(temp_blank)
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else: text_blanks = tr("BLANKROUNDS") % str(temp_blank)
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var finalstring : String
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#finalstring = str(temp_live) + " " + text_lives + " " + str(temp_blank) + " " + text_blanks
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finalstring = text_lives + " " + text_blanks
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var maindur = 1.3
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if (roundManager.playerData.currentBatchIndex == 2):
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roundManager.playerData.skippingShellDescription = true
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if (!roundManager.playerData.skippingShellDescription):
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if (CheckBackdropScaling()): dialogue.scaling = true
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dialogue.ShowText_Forever(finalstring)
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if (roundManager.playerData.skippingShellDescription && !skipDialoguePresented):
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dialogue.ShowText_Forever(tr("DRILL"))
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maindur = 2.5
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skipDialoguePresented = true
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if(!roundManager.playerData.skippingShellDescription): await get_tree().create_timer(2.5, false).timeout
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else: await get_tree().create_timer(maindur, false).timeout
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dialogue.HideText()
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#HIDE SHELLS
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anim_compartment.play("hide shells")
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PlayLatchSound()
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if(roundManager.shellLoadingSpedUp): await get_tree().create_timer(.2, false).timeout
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else: await get_tree().create_timer(.5, false).timeout
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#CHECK IF INSERTING INTO CHAMBER IN RANDOM ORDER.
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if (roundManager.roundArray[roundManager.currentRound].insertingInRandomOrder):
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sequenceArray.shuffle()
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sequenceArray.shuffle()
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roundManager.LoadShells()
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return
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pass
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func CheckBackdropScaling():
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var curloc = TranslationServer.get_locale()
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var localesToScale = ["FR", "IT", "DE", "ES", "ES LATAM", "BR", "PT"]
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for l in localesToScale:
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if (curloc == l):
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return true
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return false
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func SpawnShells(numberOfShells : int, numberOfLives : int, numberOfBlanks : int, shufflingArray : bool):
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#DELETE PREVIOUS SHELLS
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for i in range(spawnedShellObjectArray.size()):
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spawnedShellObjectArray[i].queue_free()
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spawnedShellObjectArray = []
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#SETUP SHELL ARRAY
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sequenceArray = []
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tempSequence = []
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ai.sequenceArray_knownShell = []
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for i in range(numberOfLives):
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tempSequence.append("live")
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for i in range(numberOfBlanks):
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tempSequence.append("blank")
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if (shufflingArray):
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tempSequence.shuffle()
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for i in range(tempSequence.size()):
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sequenceArray.append(tempSequence[i])
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ai.sequenceArray_knownShell.append(false)
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pass
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locationIndex = 0
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#SPAWN SHELLS
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for i in range(numberOfShells):
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spawnedShell = shellInstance.instantiate()
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shellBranch = spawnedShell.get_child(0)
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if (sequenceArray[i] == "live"): shellBranch.isLive = true
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else: shellBranch.isLive = false
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shellBranch.ApplyStatus()
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spawnParent.add_child(spawnedShell)
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spawnedShell.transform.origin = shellLocationArray[locationIndex]
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spawnedShell.rotation_degrees = Vector3(-90, -90, 180)
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spawnedShellObjectArray.append(spawnedShell)
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locationIndex += 1
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pass
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pass
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var tog = false
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func PlayLatchSound():
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tog = !tog
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if (tog): speaker_latchOpen.stream = soundArray_latchOpen[0]
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else: speaker_latchOpen.stream = soundArray_latchOpen[1]
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speaker_latchOpen.play()
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var seq = []
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func PlayAudioIndicators():
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await get_tree().create_timer(.37, false).timeout
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for i in range(seq.size()):
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if (seq[i] == "blank"): speaker_audioIndicator.stream = soundArray_indicators[0]
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else: speaker_audioIndicator.stream = soundArray_indicators[1]
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speaker_audioIndicator.play()
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await get_tree().create_timer(.07, false).timeout
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