41 lines
795 B
GDScript
41 lines
795 B
GDScript
class_name TextFire extends Node
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var ui : Control
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var speaker : AudioStreamPlayer2D
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@export var max_x : float
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@export var max_y : float
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@export var duration : float
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var orig_x : float
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var orig_y : float
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var moving = false
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var elapsed = 0
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var changed = false
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func _ready():
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speaker = get_parent().get_child(1)
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ui = get_parent()
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func Fire():
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if (!changed): speaker.pitch_scale = randf_range(.95, 1)
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speaker.play()
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orig_x = ui.scale.x
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orig_y = ui.scale.y
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elapsed = 0
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moving = true
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ui.visible = true
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func _process(delta):
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Lerp()
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func Lerp():
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if (moving):
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elapsed += get_process_delta_time()
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var c = clampf(elapsed / duration, 0.0, 1.0)
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c = ease(c, 0.4)
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var temp_x = lerpf(max_x, orig_x, c)
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var temp_y = lerpf(max_y, orig_y, c)
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ui.scale.x = temp_x
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ui.scale.y = temp_y
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