mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-25 15:07:21 +00:00
134 lines
5.2 KiB
GDScript
134 lines
5.2 KiB
GDScript
class_name Rebinding extends Node
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@export var options : OptionsManager
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@export var mouseblocker : Control
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@export var cursor : CursorManager
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@export var controller : ControllerManager
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@export var rebindKeyArray : Array[Label]
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@export var menu : MenuManager
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func UpdateBindList():
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var map = InputMap
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for action in InputMap.get_actions():
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var action_bindname = action
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var bindkeys = InputMap.action_get_events(action)
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if (bindkeys.size() < 2): continue
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var bindkey_keyboard = bindkeys[0].as_text()
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var bindkey_controller = bindkeys[1].as_text()
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for ui in rebindKeyArray:
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if (ui.name == action_bindname):
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var keylabel = ui.get_parent().get_child(1)
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var bindbranch : RebindBranch = ui.get_parent().get_child(2)
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bindbranch.originalBind_keyboard = bindkeys[0]
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bindbranch.originalBind_controller = bindkeys[1]
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#print("-------------------------------------------------")
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#print("KEYBOARD bind branch: ", bindbranch.originalBind_keyboard)
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#print("CONTROLLER bind branch: ", bindbranch.originalBind_controller)
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var firstindex = bindkey_controller.rfind("(")
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bindkey_keyboard = bindkey_keyboard.trim_suffix("(Physical)")
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bindkey_keyboard = bindkey_keyboard.replace(" ", "")
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bindkey_controller = bindkey_controller.left(firstindex)
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keylabel.text = bindkey_keyboard + ", " + bindkey_controller
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options.ParseInputMapDictionary()
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var globalparent
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var previousKey
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func GetRebind(parent : Node):
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menu.failsafed = false
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globalparent = parent
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controller.checkingForInput = false
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controller.SetRebindFocus(false)
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var ui_inputName = parent.get_child(0)
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var ui_inputKey = parent.get_child(1)
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previousKey = ui_inputKey.text
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mouseblocker.visible = true
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cursor.SetCursor(false, false)
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ui_inputKey.text = tr("PRESS ANY BUTTON REMAP")
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checkingForCancel = true
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waitingForAnyInput = true
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var waitingForAnyInput
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func _input(event):
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#if (event is InputEventKey): print("event keycode: ", event.as_text_key_label())
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#if (event is InputEventJoypadMotion): print("event axis value: ", event.axis_value)
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# and !event is InputEventJoypadMotion below
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if (waitingForAnyInput and !event is InputEventMouseMotion and event.is_pressed()):
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if (event is InputEventMouseButton && event.double_click): event.double_click = false
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#if (event is InputEventJoypadMotion): event.axis_value = 0
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#if (event is InputEventKey): print("KEY. SCANCODE: ", event.scancode)
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#if (event is InputEventJoypadButton): print("CONTROLLER. ")
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#return
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var newEventToBind = event
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var parent = globalparent
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var ui_inputName = parent.get_child(0).name
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var branch = parent.get_child(2)
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var originalkey_keyboard = branch.originalBind_keyboard
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var originalkey_controller = branch.originalBind_controller
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var activeKeyName = originalkey_controller
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var actionIndex = 1
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var assigningKeyboard = !event is InputEventJoypadButton and !event is InputEventJoypadMotion
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var checkingMouse = event is InputEventMouseButton
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if (assigningKeyboard):
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activeKeyName = originalkey_keyboard
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actionIndex = 0
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var binds = InputMap.action_get_events(ui_inputName)
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var firstEvent = originalkey_keyboard
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var secondEvent = originalkey_controller
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if (assigningKeyboard): firstEvent = newEventToBind
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else: secondEvent = newEventToBind
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InputMap.action_erase_events(ui_inputName)
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InputMap.action_add_event(ui_inputName, firstEvent)
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InputMap.action_add_event(ui_inputName, secondEvent)
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#CHECK IF OVERWRITING KEY
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var currentAction = ui_inputName
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var currentBind = newEventToBind
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var bindIndex = 1
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if (assigningKeyboard): bindIndex = 0
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#print("--------------------------------------------------")
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for action in InputMap.get_actions():
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if (action != currentAction):
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var bindkeys = InputMap.action_get_events(action)
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if (bindkeys.size() < 2): continue
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#print("ACTIVE ACTION....", action, " ....BIND KEYS BIND INDEX.... ", bindkeys[bindIndex].as_text(), " ....CURRENT BIND.... ", currentBind.as_text())
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if (bindkeys[bindIndex].as_text() == currentBind.as_text()):
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SwapBind(bindkeys[0], bindkeys[1], action, assigningKeyboard, originalkey_keyboard, originalkey_controller)
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UpdateBindList()
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ReturnFromRebind()
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func SwapBind(firstevent : InputEvent, secondevent : InputEvent, _action : String, _assigningKeyboard : bool, original_keyboard : InputEvent, original_cntrl : InputEvent):
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InputMap.action_erase_events(_action)
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if (_assigningKeyboard): firstevent = original_keyboard
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else: secondevent = original_cntrl
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InputMap.action_add_event(_action, firstevent)
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InputMap.action_add_event(_action, secondevent)
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func ReturnFromRebind():
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waitingForAnyInput = false
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await get_tree().create_timer(.1, false).timeout
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var parent = globalparent
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controller.checkingForInput = true
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controller.SetRebindFocus(true)
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mouseblocker.visible = false
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cursor.SetCursor(true, false)
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menu.failsafed = true
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var checkingForCancel
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func CancelRebind():
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var parent = globalparent
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parent.get_child(1).text = previousKey
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controller.checkingForInput = true
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controller.SetRebindFocus(true)
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mouseblocker.visible = false
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cursor.SetCursor(true, false)
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checkingForCancel = false
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#await get_tree().create_timer(1, false).timeout
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menu.failsafed = true
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var cancelAllowed = false
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func _unhandled_input(event):
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if (event.is_action_pressed("ui_cancel") && checkingForCancel && cancelAllowed):
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CancelRebind()
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