mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-24 22:47:01 +00:00
43 lines
1.0 KiB
GDScript
43 lines
1.0 KiB
GDScript
class_name PartitionBranch extends Node
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var p : Label3D
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var d = .1
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var sp : AudioStreamPlayer2D
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var nums = [9, 9, 9, 9, 9, 9, 9, 9]
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var finished = false
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func _ready():
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p = get_parent()
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p.text = " ' ' ' ' ' ' ' "
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sp = get_parent().get_child(1)
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func Loop(s : bool):
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if (s): looping = true; LoopPartitions()
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else:
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looping = false
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#sp.pitch_scale = .05
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#sp.play()
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var looping = false
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func LoopPartitions():
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while (looping):
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for i in range(nums.size()):
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if (nums[i] == 0): continue
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nums[i] = randi_range(0, 9)
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p.text = str(nums[0]) + " ' " + str(nums[1]) + " ' " + str(nums[2]) + " ' " + str(nums[3]) + " ' " + str(nums[4]) + " ' " + str(nums[5]) + " ' " + str(nums[6]) + " ' " + str(nums[7])
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sp.pitch_scale = randf_range(.9, 1.1)
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sp.play()
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await get_tree().create_timer(d, false).timeout
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for num in nums:
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if num != 0: finished = false; break
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finished = true
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if finished: Loop(false)
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func ResetPartition():
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looping = false
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p.text = " ' ' ' ' ' ' ' "
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nums = [9, 9, 9, 9, 9, 9, 9, 9]
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finished = false
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