37 lines
883 B
GDScript
37 lines
883 B
GDScript
class_name ButtonClass extends Node
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@export var cursor : CursorManager
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@export var alias : String
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@export var isActive : bool
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@export var isDynamic : bool
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@export var ui : CanvasItem
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@export var speaker_press : AudioStreamPlayer2D
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@export var speaker_hover : AudioStreamPlayer2D
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@export var playing : bool
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func _ready():
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get_parent().connect("mouse_entered", OnHover)
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get_parent().connect("mouse_exited", OnExit)
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get_parent().connect("pressed", OnPress)
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pass
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func OnHover():
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if (isActive):
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if (isDynamic):
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speaker_hover.pitch_scale = randf_range(.95, 1.0)
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speaker_hover.play()
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ui.modulate.a = .78
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cursor.SetCursorImage("hover")
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func OnExit():
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if (isActive):
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if (isDynamic):
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ui.modulate.a = 1
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cursor.SetCursorImage("point")
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signal is_pressed
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func OnPress():
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if (isActive):
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if (isDynamic && playing): speaker_press.play()
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emit_signal("is_pressed")
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