mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-26 23:47:10 +00:00
a86f69ecf1
goddammit bob
134 lines
4.1 KiB
GDScript
134 lines
4.1 KiB
GDScript
class_name InteractionManager extends Node
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@export var sign : Signature
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@export var brief : BriefcaseMachine
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@export var heaven : Heaven
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@export var intro : IntroManager
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@export var cursor : CursorManager
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@export var mouseRay : MouseRaycast
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@export var shotgun : ShotgunShooting
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@export var decision : DecisionTextManager
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@export var itemManager : ItemManager
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@export var itemInteraction : ItemInteraction
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@export var crt : CRT
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var activeParent
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var activeInteractionBranch
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var checking = true
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func _process(delta):
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CheckPickupLerp()
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CheckInteractionBranch()
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if (checking): CheckIfHovering()
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pass
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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MainInteractionEvent()
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func MainInteractionEvent():
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if (activeInteractionBranch != null && activeInteractionBranch.interactionAllowed && !activeInteractionBranch.interactionInvalid):
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var childArray = activeInteractionBranch.get_parent().get_children()
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for i in range(childArray.size()): if (childArray[i] is PickupIndicator): childArray[i].SnapToMax()
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if (!activeInteractionBranch.isGrid): InteractWith(activeInteractionBranch.interactionAlias)
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else: InteractWithGrid(activeInteractionBranch.gridIndex)
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func CheckIfHovering():
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if (activeInteractionBranch != null && activeInteractionBranch.interactionAllowed):
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if (activeInteractionBranch.interactionAllowed && !activeInteractionBranch.interactionInvalid):
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cursor.SetCursorImage("hover")
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else: if (activeInteractionBranch.interactionAllowed && activeInteractionBranch.interactionInvalid):
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cursor.SetCursorImage("invalid")
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else:
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cursor.SetCursorImage("point")
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var fs_dec = false
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func InteractWith(alias : String):
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match(alias):
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"shotgun":
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shotgun.GrabShotgun()
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"text dealer":
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if (!fs_dec):
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shotgun.Shoot("dealer")
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decision.SetUI(false)
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fs_dec = true
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"text you":
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if (!fs_dec):
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shotgun.Shoot("self")
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decision.SetUI(false)
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fs_dec = true
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"briefcase intake":
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itemManager.GrabItem()
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"item":
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if (activeInteractionBranch.itemName != ""):
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itemInteraction.PickupItemFromTable(activeInteractionBranch.get_parent(), activeInteractionBranch.itemName)
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"bathroom door":
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intro.Interaction_BathroomDoor()
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"backroom door":
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intro.Interaction_BackroomDoor()
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"heaven door":
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heaven.Fly()
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"latch left":
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brief.OpenLatch("L")
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"latch right":
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brief.OpenLatch("R")
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"briefcase lid":
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brief.OpenLid()
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"release form on table":
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sign.PickUpWaiver()
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"signature machine button":
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sign.GetInput(activeInteractionBranch.signatureButton_letterAlias, activeInteractionBranch.signatureButton_specialAlias)
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activeInteractionBranch.assignedSignatureButton.Press()
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"pill bottle":
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intro.Interaction_PillBottle()
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"pill choice no":
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intro.SelectedPill(false)
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"pill choice yes":
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intro.SelectedPill(true)
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"double yes":
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shotgun.roundManager.Response(true)
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"double no":
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shotgun.roundManager.Response(false)
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"crt":
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intro.Interaction_CRT()
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"crt button":
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if (activeInteractionBranch.crtButton_alias != ""):
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#activeInteractionBranch.get_parent().get_child(1).Press()
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crt.Interaction(activeInteractionBranch.crtButton_alias)
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func SignatureButtonRemote(assignedBranch : SignButton, alias : String):
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sign.GetInput(alias, alias)
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assignedBranch.Press()
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pass
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func InteractWithGrid(tempGridIndex : int):
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itemManager.PlaceDownItem(tempGridIndex)
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pass
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func CheckPickupLerp():
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if (mouseRay.result != null && mouseRay.result.has("collider") && cursor.cursor_visible):
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var parent = mouseRay.result.collider.get_parent()
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activeParent = parent
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var childArray = parent.get_children()
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for i in range(childArray.size()):
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if (childArray[i] is PickupIndicator):
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var indicator = childArray[i]
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pass
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else:
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activeParent = null
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pass
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func CheckInteractionBranch():
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var isFound = null
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if (activeParent != null):
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var childArray = activeParent.get_children()
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for i in range(childArray.size()):
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if (childArray[i] is InteractionBranch):
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var branch = childArray[i]
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# activeInteractionBranch = childArray[i]
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isFound = childArray[i]
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break
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if (isFound):
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activeInteractionBranch = isFound
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else:
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activeInteractionBranch = null
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