mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-26 23:47:10 +00:00
a86f69ecf1
goddammit bob
78 lines
2.8 KiB
GDScript
78 lines
2.8 KiB
GDScript
class_name ShellEjectManager extends Node
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@export var mesh : MeshInstance3D
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@export var shellSpawner : ShellSpawner
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@export var mat_blank : StandardMaterial3D
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@export var mat_live : StandardMaterial3D
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@export var mat_brass : StandardMaterial3D
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@export var animator : AnimationPlayer
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@export var animator_fader : AnimationPlayer
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@export var isDealerSide : bool
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@export var smoke : SmokeController
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@export var ai : DealerIntelligence
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var hasFaded = false
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func _ready():
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mesh.set_surface_override_material(0, mat_brass)
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if (GlobalVariables.colorblind): mat_live.albedo_color = GlobalVariables.colorblind_color_live; mat_blank.albedo_color = GlobalVariables.colorblind_color_blank
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else: mat_live.albedo_color = GlobalVariables.default_color_live; mat_blank.albedo_color = GlobalVariables.default_color_blank
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func EjectShell():
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shellSpawner.roundManager.playerData.stat_shellsEjected += 1
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animator_fader.play("RESET")
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if (shellSpawner.sequenceArray[0] == "live"): mesh.set_surface_override_material(1, mat_live)
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else: mesh.set_surface_override_material(1, mat_blank)
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mesh.visible = true
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if(!isDealerSide): animator.play("ejecting shell_player1")
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else: animator.play("eject shell")
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if (shellSpawner.sequenceArray[0] == "live"):
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smoke.SpawnSmoke("chamber")
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shellSpawner.sequenceArray.remove_at(0)
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ai.sequenceArray_knownShell.remove_at(0)
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hasFaded = false
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pass
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func BeerEjection_player():
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shellSpawner.roundManager.playerData.stat_shellsEjected += 1
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animator_fader.play("RESET")
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if (shellSpawner.sequenceArray[0] == "live"): mesh.set_surface_override_material(1, mat_live)
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else: mesh.set_surface_override_material(1, mat_blank)
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mesh.visible = true
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animator.play("ejecting shell_player1")
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shellSpawner.sequenceArray.remove_at(0)
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ai.sequenceArray_knownShell.remove_at(0)
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hasFaded = false
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pass
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func BeerEjection_dealer():
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shellSpawner.roundManager.playerData.stat_shellsEjected += 1
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animator_fader.play("RESET")
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if (shellSpawner.sequenceArray[0] == "live"): mesh.set_surface_override_material(1, mat_live)
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else: mesh.set_surface_override_material(1, mat_blank)
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mesh.visible = true
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animator.play("eject shell beer")
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shellSpawner.sequenceArray.remove_at(0)
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ai.sequenceArray_knownShell.remove_at(0)
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hasFaded = false
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pass
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func DeathEjection():
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animator_fader.play("RESET")
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if (shellSpawner.sequenceArray[0] == "live"): mesh.set_surface_override_material(1, mat_live)
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else: mesh.set_surface_override_material(1, mat_blank)
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mesh.visible = true
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if(!isDealerSide): animator.play("ejecting shell_player1")
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else: animator.play("eject shell")
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if (shellSpawner.sequenceArray[0] == "live"):
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smoke.SpawnSmoke("chamber")
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shellSpawner.sequenceArray.remove_at(0)
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ai.sequenceArray_knownShell.remove_at(0)
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hasFaded = false
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pass
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func FadeOutShell():
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if(!hasFaded):
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animator_fader.play("fade out shell")
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hasFaded = true
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