50 lines
1.3 KiB
GDScript
50 lines
1.3 KiB
GDScript
class_name CompartmentManager extends Node
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@export var animator_compartment : AnimationPlayer
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@export var animator_briefcase : AnimationPlayer
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@export var speaker_briefcase : AudioStreamPlayer2D
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@export var speaker_main : AudioStreamPlayer2D
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@export var soundArray_briefcase : Array[AudioStream]
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@export var soundArray_main : Array[AudioStream]
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var isHiding_items = true
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var toggle = false
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var toggle2 = false
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func _ready():
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animator_compartment.play("RESET")
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animator_briefcase.play("RESET")
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func PlaySound_ShowBriefcase():
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speaker_briefcase.stream = soundArray_briefcase[0]
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speaker_briefcase.play()
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func PlaySound_HideBriefcase():
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speaker_briefcase.stream = soundArray_briefcase[1]
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speaker_briefcase.play()
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func PlaySound_ClearItems():
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speaker_main.stream = soundArray_main[0]
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speaker_main.play()
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func PlaySound_ShowItems():
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speaker_main.stream = soundArray_main[1]
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speaker_main.play()
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func PlaySound_HideItems():
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speaker_main.stream = soundArray_main[2]
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speaker_main.play()
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func CycleCompartment(alias : String):
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match (alias):
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"show items":
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animator_compartment.play("show items")
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isHiding_items = false
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"hide items":
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animator_compartment.play("hide items")
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isHiding_items = true
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"show briefcase":
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animator_briefcase.play("show briefcase")
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"hide briefcase":
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animator_briefcase.play("hide briefcase")
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