100 lines
4.0 KiB
GDScript
100 lines
4.0 KiB
GDScript
class_name ShellLoader extends Node
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@export var perm : PermissionManager
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@export var camera : CameraManager
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@export var roundManager : RoundManager
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@export var speaker_loadShell : AudioStreamPlayer2D
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@export var speaker_rackShotgun : AudioStreamPlayer2D
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@export var animator_shotgun : AnimationPlayer
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@export var dialogue : Dialogue
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@export var cursor : CursorManager
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@export var playerData : PlayerData
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@export var shotgunHand_L : Node3D
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@export var shotgunHand_R : Node3D
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@export var animator_dealerHands : AnimationPlayer
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@export var animator_dealerHandRight : AnimationPlayer
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@export var dealerAI : DealerIntelligence
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@export_multiline var introductionDialogues : Array[String]
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@export_multiline var loadingDialogues : Array[String]
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var diaindex = 0
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func DealerHandsGrabShotgun():
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animator_dealerHands.play("dealer grab shotgun")
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await get_tree().create_timer(.45, false).timeout
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dealerAI.Speaker_HandCrack()
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shotgunHand_L.visible = true
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shotgunHand_R.visible = true
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func DealerHandsDropShotgun():
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shotgunHand_L.visible = false
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shotgunHand_R.visible = false
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animator_dealerHands.play("RESET")
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pass
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func LoadShells():
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camera.BeginLerp("enemy")
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if (!roundManager.shellLoadingSpedUp): await get_tree().create_timer(.8, false).timeout
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await(DealerHandsGrabShotgun())
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await get_tree().create_timer(.2, false).timeout
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animator_shotgun.play("grab shotgun_pointing enemy")
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await get_tree().create_timer(.45, false).timeout
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if (roundManager.playerData.numberOfDialogueRead < 3):
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if (diaindex == loadingDialogues.size()):
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diaindex = 0
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var stringshow
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if (diaindex == 0): stringshow = tr("SHELL INSERT1")
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if (diaindex == 1): stringshow = tr("SHELL INSERT2")
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dialogue.ShowText_ForDuration(stringshow, 3)
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diaindex += 1
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await get_tree().create_timer(3, false).timeout
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roundManager.playerData.numberOfDialogueRead += 1
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var numberOfShells = roundManager.roundArray[roundManager.currentRound].amountBlank + roundManager.roundArray[roundManager.currentRound].amountLive
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for i in range(numberOfShells):
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speaker_loadShell.play()
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animator_dealerHandRight.play("load single shell")
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if(roundManager.shellLoadingSpedUp): await get_tree().create_timer(.17, false).timeout
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else: await get_tree().create_timer(.32, false).timeout
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pass
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animator_dealerHandRight.play("RESET")
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dealerAI.Speaker_HandCrack()
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if (roundManager.shellLoadingSpedUp): await get_tree().create_timer(.17, false).timeout
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else: await get_tree().create_timer(.42, false).timeout
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#INTRODUCTION DIALOGUE
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if (roundManager.roundArray[roundManager.currentRound].hasIntroductoryText):
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dialogue.ShowText_Forever(introductionDialogues[0])
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await get_tree().create_timer(1.9, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[1])
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await get_tree().create_timer(3, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[2])
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await get_tree().create_timer(3, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[3])
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await get_tree().create_timer(3, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[4])
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await get_tree().create_timer(3, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[5])
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await get_tree().create_timer(3.7, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[6])
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await get_tree().create_timer(3.7, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[7])
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await get_tree().create_timer(3.7, false).timeout
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dialogue.ShowText_Forever(introductionDialogues[8])
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await get_tree().create_timer(2.5, false).timeout
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roundManager.playerData.hasReadIntroduction = true
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dialogue.HideText()
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#RACK SHOTGUN, PLACE ON TABLE
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#speaker_rackShotgun.play()
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animator_shotgun.play("enemy rack shotgun start")
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await get_tree().create_timer(.8, false).timeout
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animator_shotgun.play("enemy put down shotgun")
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DealerHandsDropShotgun()
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camera.BeginLerp("home")
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#ALLOW INTERACTION
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roundManager.playerCurrentTurnItemArray = []
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await get_tree().create_timer(.6, false).timeout
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perm.SetStackInvalidIndicators()
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cursor.SetCursor(true, true)
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perm.SetIndicators(true)
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perm.SetInteractionPermissions(true)
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roundManager.SetupDeskUI()
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pass
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