192 lines
5.7 KiB
GDScript
192 lines
5.7 KiB
GDScript
class_name Signature extends Node
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@export var roundManager : RoundManager
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@export var parent_shotgun : Node3D
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@export var parent_waiver : Node3D
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@export var parent_separateWaiver : Node3D
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@export var parent_signatureMachineMainParent : Node3D
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@export var intrbranch_waiver : InteractionBranch
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@export var cursor : CursorManager
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@export var anim_waiver : AnimationPlayer
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@export var intbranches : Array[InteractionBranch]
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@export var marker : Label3D
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@export var letterArray : Array[Label3D]
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@export var ledArray : Array[GeometryInstance3D]
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@export var posArray_marker : Array[Vector3]
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@export var letterArray_signature_joined : Array[Label3D]
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@export var letterArray_signature_separate : Array[Label3D]
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@export var speaker_bootup : AudioStreamPlayer2D
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@export var speaker_shutdown : AudioStreamPlayer2D
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@export var speaker_keypress : AudioStreamPlayer2D
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@export var speaker_punch : AudioStreamPlayer2D
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@export var btn_waiver : Control
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@export var btnParent_signature : Control
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@export var btn_signature_a : Control
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@export var controller : ControllerManager
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var fullstring = ""
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var lettercount = 0
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var origpos_shotgun
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var markerIndex = 0
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var blinking = false
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func _ready():
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for l in letterArray_signature_joined: l.text = ""
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for l in letterArray_signature_separate: l.text = ""
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parent_signatureMachineMainParent.visible = false
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await get_tree().create_timer(2, false).timeout
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if (roundManager.playerData.hasSignedWaiver == false): SetupWaiver()
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func BlinkMarker():
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while(blinking):
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marker.modulate.a = 0
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await get_tree().create_timer(.3, false).timeout
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marker.modulate.a = 1
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await get_tree().create_timer(.3, false).timeout
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pass
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pass
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func SetupWaiver():
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origpos_shotgun = parent_shotgun.transform.origin
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parent_shotgun.transform.origin = Vector3(-1.738, -5, -0.041)
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parent_waiver.transform.origin = Vector3(-29.613, -35.341, -6.696)
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func AwaitPickup():
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await get_tree().create_timer(.6, false).timeout
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cursor.SetCursor(true, true)
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intrbranch_waiver.interactionAllowed = true
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btn_waiver.visible = true
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if (cursor.controller_active): btn_waiver.grab_focus()
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controller.previousFocus = btn_waiver
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func PickUpWaiver():
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speaker_bootup.play()
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parent_signatureMachineMainParent.visible = true
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intrbranch_waiver.interactionAllowed = false
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btn_waiver.visible = false
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cursor.SetCursor(false, false)
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anim_waiver.play("pickup waiver")
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for letter in letterArray: letter.text = ""
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UpdateMarkerPosition()
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UpdateLEDArray()
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blinking = true
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BlinkMarker()
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await get_tree().create_timer(2.77, false).timeout #.9 anim speed
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for intbr in intbranches : intbr.interactionAllowed = true
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cursor.SetCursor(true, true)
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btnParent_signature.visible = true
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if (cursor.controller_active): btn_signature_a.grab_focus()
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controller.previousFocus = btn_signature_a
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func GetInput(letterAlias : String, specialAlias : String):
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speaker_keypress.pitch_scale = randf_range(.95, 1)
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speaker_keypress.play()
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var input
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if (letterAlias != ""): input = letterAlias
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else: input = specialAlias
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if (input != "backspace" && input != "enter"):
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Input_Letter(input)
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else: if (input == "enter"):
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Input_Enter()
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else: if (input == "backspace"):
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Input_Backspace()
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func Input_Letter(alias : String):
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if (markerIndex != 6):
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if (letterArray[markerIndex].text == ""): letterArray[markerIndex].text = alias
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if (markerIndex != 6): markerIndex += 1
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UpdateMarkerPosition()
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UpdateLEDArray()
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pass
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@export var ach : Achievement
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func Input_Enter():
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var chararray = []
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fullstring = ""
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for letter in letterArray:
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if (letter.text != ""):
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chararray.append(letter.text)
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for l in chararray: fullstring += l
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lettercount = chararray.size()
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if (fullstring == ""): return
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if (fullstring == "dealer"): return
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if (fullstring == "god"):
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ach.UnlockAchievement("ach11")
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return
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if (fullstring != ""):
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for br in intbranches:
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var el = br.get_parent().get_child(2)
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br.interactionAllowed = false
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el.set_collision_layer_value(1, false)
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el.set_collision_mask_value(1, false)
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cursor.SetCursor(false, false)
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btnParent_signature.visible = false
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await get_tree().create_timer(.25, false).timeout
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for i in range(lettercount):
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letterArray_signature_joined[i].text = chararray[i].to_upper()
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letterArray_signature_separate[i].text = chararray[i].to_upper()
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ledArray[i].visible = false
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await get_tree().create_timer(.17, false).timeout
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speaker_punch.pitch_scale = randf_range(.95, 1)
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speaker_punch.play()
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roundManager.counting = true
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await get_tree().create_timer(.17, false).timeout
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parent_shotgun.transform.origin = origpos_shotgun
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anim_waiver.play("put away waiver")
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speaker_bootup.stop()
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speaker_shutdown.play()
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roundManager.playerData.playername = " " + fullstring
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roundManager.playerData.hasSignedWaiver = true
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ReturnToMainBatch()
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await get_tree().create_timer(1.72, false).timeout
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parent_signatureMachineMainParent.visible = false
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parent_separateWaiver.visible = false
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await get_tree().create_timer(.4, false).timeout
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parent_waiver.queue_free()
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func ReturnToMainBatch():
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await get_tree().create_timer(1.27, false).timeout
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roundManager.enteringFromWaiver = true
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roundManager.MainBatchSetup(false)
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func Input_Backspace():
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if (markerIndex != 6 && markerIndex != 0): letterArray[markerIndex - 1].text = ""
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if (markerIndex == 6): letterArray[markerIndex - 1].text = ""
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if (markerIndex != 0): markerIndex -= 1
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UpdateMarkerPosition()
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UpdateLEDArray()
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pass
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func UpdateMarkerPosition():
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if(markerIndex != 6): marker.transform.origin = posArray_marker[markerIndex]
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if (markerIndex == 5 && letterArray[markerIndex].text != ""): marker.visible = false
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else: if (markerIndex == 6): marker.visible = false
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else: marker.visible = true
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func UpdateLEDArray():
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for i in range(ledArray.size()):
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if letterArray[i].text != "":
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ledArray[i].transparency = 0
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else:
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ledArray[i].transparency = 1
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