29 lines
951 B
GDScript
29 lines
951 B
GDScript
class_name CursorManager extends Node
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@export var speaker : AudioStreamPlayer2D
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@export var cursor_point : CompressedTexture2D
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@export var cursor_hover : CompressedTexture2D
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@export var cursor_invalid : CompressedTexture2D
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var cursor_visible = false
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var controller_active = false
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func _ready():
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SetCursor(false, false)
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func SetCursor(isVisible : bool, playSound : bool):
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if (playSound): speaker.play()
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if (isVisible):
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if (!controller_active): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else: Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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cursor_visible = true
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if (!isVisible):
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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cursor_visible = false
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func SetCursorImage(alias : String):
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match(alias):
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"point": Input.set_custom_mouse_cursor(cursor_point, 0, Vector2(12, 0))
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"hover": Input.set_custom_mouse_cursor(cursor_hover, 0, Vector2(9, 0))
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"invalid": Input.set_custom_mouse_cursor(cursor_invalid, 0, Vector2(12, 0))
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pass
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