259 lines
9.0 KiB
GDScript
259 lines
9.0 KiB
GDScript
class_name OptionsManager extends Node
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@export var controller : ControllerManager
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@export var defaultOption_language : String = "EN"
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@export var defaultOption_windowed : bool
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@export var defaultOption_controllerActive : bool
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var defaultOption_inputmap_keyboard = {
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"ui_accept": InputMap.action_get_events("ui_accept")[0],
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"ui_cancel": InputMap.action_get_events("ui_cancel")[0],
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"ui_left": InputMap.action_get_events("ui_left")[0],
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"ui_right": InputMap.action_get_events("ui_right")[0],
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"ui_up": InputMap.action_get_events("ui_up")[0],
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"ui_down": InputMap.action_get_events("ui_down")[0],
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"reset": InputMap.action_get_events("reset")[0],
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"exit game": InputMap.action_get_events("exit game")[0]
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}
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var defaultOption_inputmap_controller = {
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"ui_accept": InputMap.action_get_events("ui_accept")[1],
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"ui_cancel": InputMap.action_get_events("ui_cancel")[1],
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"ui_left": InputMap.action_get_events("ui_left")[1],
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"ui_right": InputMap.action_get_events("ui_right")[1],
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"ui_up": InputMap.action_get_events("ui_up")[1],
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"ui_down": InputMap.action_get_events("ui_down")[1],
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"reset": InputMap.action_get_events("reset")[1],
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"exit game": InputMap.action_get_events("exit game")[1]
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}
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@export var ui_windowed : CanvasItem
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@export var ui_fullscreen : CanvasItem
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@export var ui_deviceController : CanvasItem
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@export var ui_deviceMouse : CanvasItem
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@export var button_windowed : ButtonClass
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@export var button_fullscreen : ButtonClass
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@export var menu : MenuManager
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@export var ui_volume : Label
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@export var checkmark_colorblind : Checkmark
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const savePath := "user://buckshotroulette_options_12.shell"
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var data = {}
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var data_inputmap = {}
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var setting_inputmap_keyboard = {}
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var setting_inputmap_controller = {}
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var setting_volume = 1
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var setting_windowed = false
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var setting_language = "EN"
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var setting_controllerEnabled = false
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var setting_colorblind = false
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var setting_music_enabled = true
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func _ready():
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print("your version %s does not match this %s version" % [900, 400])
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LoadSettings()
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if (!receivedFile):
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setting_windowed = defaultOption_windowed
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setting_controllerEnabled = defaultOption_controllerActive
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setting_language = defaultOption_language
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setting_inputmap_keyboard = defaultOption_inputmap_keyboard
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setting_inputmap_controller = defaultOption_inputmap_controller
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ApplySettings_window()
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ApplySettings_controller()
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ApplySettings_language()
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ApplySettings_inputmap()
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func Printout():
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print("user current version: ", GlobalVariables.currentVersion)
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print("user current hotfix: ", GlobalVariables.currentVersion_hotfix)
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func Adjust(alias : String):
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match(alias):
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"increase":
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if setting_volume != 1:
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setting_volume = setting_volume + 0.05
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if setting_volume > 1:
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setting_volume = 1
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UpdateDisplay()
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ApplySettings_volume()
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"decrease":
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if setting_volume != 0:
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setting_volume = setting_volume - 0.05
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if setting_volume < 0:
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setting_volume = 0
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UpdateDisplay()
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ApplySettings_volume()
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"controller enable":
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setting_controllerEnabled = true
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ApplySettings_controller()
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"controller disable":
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setting_controllerEnabled = false
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ApplySettings_controller()
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"windowed":
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setting_windowed = true
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ApplySettings_window()
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"fullscreen":
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setting_windowed = false
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ApplySettings_window()
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if (alias != "increase" && alias != "decrease"): menu.ResetButtons()
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func ToggleColorblind():
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setting_colorblind = !setting_colorblind
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checkmark_colorblind.UpdateCheckmark(setting_colorblind)
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ApplySettings_colorblind()
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func AdjustLanguage(alias : String):
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setting_language = alias
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ApplySettings_language()
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menu.ResetButtons()
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func ApplySettings_volume():
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AudioServer.set_bus_volume_db(0, linear_to_db(setting_volume))
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UpdateDisplay()
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pass
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func AdjustSettings_music():
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setting_music_enabled = !setting_music_enabled
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ApplySettings_music()
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@export var anim_vinyl : AnimationPlayer
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func ApplySettings_music():
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if (setting_music_enabled): anim_vinyl.speed_scale = 1
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else: anim_vinyl.speed_scale = 0
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AudioServer.set_bus_mute(1, !setting_music_enabled) #music
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AudioServer.set_bus_mute(2, !setting_music_enabled) #music secondary
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AudioServer.set_bus_mute(4, !setting_music_enabled) #music resolve
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AudioServer.get_property_list()
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GlobalVariables.music_enabled = setting_music_enabled
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func UpdateDisplay():
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ui_volume.text = str(snapped(setting_volume * 100, .01)) + "%"
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func ApplySettings_window():
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if (!setting_windowed):
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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ui_fullscreen.modulate.a = 1
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ui_windowed.modulate.a = .5
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button_fullscreen.mainActive = true
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button_windowed.mainActive = true
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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ui_fullscreen.modulate.a = .5
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ui_windowed.modulate.a = 1
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button_fullscreen.mainActive = true
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button_windowed.mainActive = true
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pass
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func ApplySettings_controller():
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if (setting_controllerEnabled):
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controller.SetMainControllerState(true)
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ui_deviceController.modulate.a = 1
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ui_deviceMouse.modulate.a = .5
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GlobalVariables.controllerEnabled = true
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else:
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controller.SetMainControllerState(false)
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ui_deviceController.modulate.a = .5
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ui_deviceMouse.modulate.a = 1
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GlobalVariables.controllerEnabled = false
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func ParseInputMapDictionary():
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setting_inputmap_keyboard = {
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"ui_accept": var_to_str(InputMap.action_get_events("ui_accept")[0]),
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"ui_cancel": var_to_str(InputMap.action_get_events("ui_cancel")[0]),
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"ui_left": var_to_str(InputMap.action_get_events("ui_left")[0]),
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"ui_right": var_to_str(InputMap.action_get_events("ui_right")[0]),
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"ui_up": var_to_str(InputMap.action_get_events("ui_up")[0]),
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"ui_down": var_to_str(InputMap.action_get_events("ui_down")[0]),
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"reset": var_to_str(InputMap.action_get_events("reset")[0]),
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"exit game": var_to_str(InputMap.action_get_events("exit game")[0])
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}
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setting_inputmap_controller = {
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"ui_accept": var_to_str(InputMap.action_get_events("ui_accept")[1]),
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"ui_cancel": var_to_str(InputMap.action_get_events("ui_cancel")[1]),
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"ui_left": var_to_str(InputMap.action_get_events("ui_left")[1]),
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"ui_right": var_to_str(InputMap.action_get_events("ui_right")[1]),
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"ui_up": var_to_str(InputMap.action_get_events("ui_up")[1]),
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"ui_down": var_to_str(InputMap.action_get_events("ui_down")[1]),
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"reset": var_to_str(InputMap.action_get_events("reset")[1]),
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"exit game": var_to_str(InputMap.action_get_events("exit game")[1])
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}
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func ResetControls():
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setting_inputmap_keyboard = defaultOption_inputmap_keyboard
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setting_inputmap_controller = defaultOption_inputmap_controller
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ApplySettings_inputmap()
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keyrebinding.UpdateBindList()
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@export var keyrebinding : Rebinding
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var setting = false
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func ApplySettings_inputmap():
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for key in setting_inputmap_keyboard:
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var value = setting_inputmap_keyboard[key]
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if (setting): value = str_to_var(value)
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InputMap.action_erase_events(key)
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InputMap.action_add_event(key, value)
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for key in setting_inputmap_controller:
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var value = setting_inputmap_controller[key]
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if (setting): value = str_to_var(value)
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InputMap.action_add_event(key, value)
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keyrebinding.UpdateBindList()
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setting = false
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func ApplySettings_language():
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TranslationServer.set_locale(setting_language)
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func ApplySettings_colorblind():
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GlobalVariables.colorblind = setting_colorblind
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func SaveSettings():
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data = {
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#"has_read_introduction": roundManager.playerData.hasReadIntroduction,
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"setting_volume": setting_volume,
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"setting_windowed": setting_windowed,
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"setting_language" : setting_language,
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"setting_controllerEnabled" : setting_controllerEnabled,
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"setting_inputmap_keyboard": setting_inputmap_keyboard,
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"setting_inputmap_controller": setting_inputmap_controller,
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"setting_colorblind": setting_colorblind,
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"setting_music_enabled": setting_music_enabled
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}
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print("attempting to save settings")
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var file = FileAccess.open(savePath, FileAccess.WRITE)
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file.store_var(data)
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file.close()
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print("file closed")
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var receivedFile = false
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func LoadSettings():
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if (FileAccess.file_exists(savePath)):
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print("settings file found, attempting to load settings: ")
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print("")
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var file = FileAccess.open(savePath, FileAccess.READ)
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data = file.get_var()
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setting_volume = data.setting_volume
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setting_windowed = data.setting_windowed
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setting_language = data.setting_language
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setting_controllerEnabled = data.setting_controllerEnabled
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setting_inputmap_keyboard = data.setting_inputmap_keyboard
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setting_inputmap_controller = data.setting_inputmap_controller
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if (data.has('setting_colorblind')):
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setting_colorblind = data.setting_colorblind
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if (checkmark_colorblind != null): checkmark_colorblind.UpdateCheckmark(setting_colorblind)
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if (data.has('setting_music_enabled')):
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setting_music_enabled = data.setting_music_enabled
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file.close()
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print("---------------------------------")
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print("user settings: ", data)
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print("---------------------------------")
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print("settings file closed")
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setting = true
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ApplySettings_music()
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ApplySettings_volume()
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ApplySettings_window()
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ApplySettings_language()
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ApplySettings_controller()
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ApplySettings_inputmap()
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ApplySettings_colorblind()
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receivedFile = true
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else: print("user does not have settings file")
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