71 lines
2.2 KiB
GDScript
71 lines
2.2 KiB
GDScript
class_name BriefcaseMachine extends Node
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@export var ending : EndingManager
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@export var cam : CameraManager
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@export var cursor : CursorManager
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@export var parent_eyes : Node3D
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@export var parent_machine : Node3D
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@export var speaker_machine : AudioStreamPlayer2D
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@export var anim_machine : AnimationPlayer
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@export var speaker_latchL : AudioStreamPlayer2D
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@export var speaker_latchR : AudioStreamPlayer2D
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@export var speaker_lid : AudioStreamPlayer2D
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@export var anim_latchL : AnimationPlayer
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@export var anim_latchR : AnimationPlayer
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@export var anim_lid : AnimationPlayer
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@export var intbranch_L : InteractionBranch
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@export var intbranch_R : InteractionBranch
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@export var intbranch_lid : InteractionBranch
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@export var controller : ControllerManager
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@export var btnParent_briefcase : Control
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@export var btn_left : Control
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var latchRaisedL = false
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var latchRaisedR = false
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func MainRoutine():
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speaker_machine.play()
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await get_tree().create_timer(.42, false).timeout
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parent_eyes.visible = true
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await get_tree().create_timer(1.28, false).timeout
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parent_eyes.visible = false
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anim_machine.play("move to table")
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parent_machine.visible = true
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await get_tree().create_timer(5.14, false).timeout
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cam.BeginLerp("cash briefcase")
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await get_tree().create_timer(.8, false).timeout
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cursor.SetCursor(true, true)
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intbranch_L.interactionAllowed = true
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intbranch_R.interactionAllowed = true
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btnParent_briefcase.visible = true
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if (cursor.controller_active): btn_left.grab_focus()
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controller.previousFocus = btn_left
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func CheckLatches():
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if (latchRaisedL == true && latchRaisedR == true):
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await get_tree().create_timer(.3, false).timeout
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intbranch_lid.interactionAllowed = true
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func OpenLatch(alias : String):
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match (alias):
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"L":
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intbranch_L.interactionAllowed = false
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speaker_latchL.play()
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anim_latchL.play("raise")
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latchRaisedL = true
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CheckLatches()
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"R":
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intbranch_R.interactionAllowed = false
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speaker_latchR.play()
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anim_latchR.play("raise")
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latchRaisedR = true
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CheckLatches()
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func OpenLid():
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btnParent_briefcase.visible = false
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cursor.SetCursor(false, false)
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intbranch_lid.interactionAllowed = false
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anim_lid.play("open")
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speaker_lid.play()
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ending.BeginEnding()
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