97 lines
2.3 KiB
GDScript
97 lines
2.3 KiB
GDScript
class_name CameraManager extends Node
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@export var cam : Camera3D
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@export var obj : Node3D
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@export var defib : DefibCutter
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@export var animator_background : AnimationPlayer
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@export var speaker_pan : AudioStreamPlayer2D
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@export var socketArray: Array[CameraSocket]
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@export var dur : float
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@export var isPlayingSound : bool
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var moving = false
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var elapsed = 0
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var currentPos : Vector3
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var currentRot : Vector3
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var currentFov : float
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var activeIndex
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var activeSocket : String
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var pos_previous : Vector3
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var rot_previous : Vector3
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@export var anim_test : AnimationPlayer
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func _ready():
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pass
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func _process(delta):
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LerpMovement()
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pass
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func CutOutBackground():
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animator_background.play("cut out")
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func FadeInBackground():
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animator_background.play("fade in")
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func BeginLerp(lerpName : String):
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#SavePrevious()
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#speaker_pan.play()
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PanSound()
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activeSocket = lerpName
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for i in range(socketArray.size()):
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if (lerpName == socketArray[i].socketName):
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activeIndex = i
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currentPos = cam.transform.origin
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currentRot = cam.rotation_degrees
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currentFov = cam.fov
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elapsed = 0
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moving = true
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pass
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func BeginLerpCutSegment():
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PanSound()
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activeSocket = "dealer cut shotgun"
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for i in range(socketArray.size()):
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if (activeSocket == socketArray[i].socketName):
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activeIndex = i
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currentPos = cam.transform.origin
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currentRot = cam.rotation_degrees
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currentFov = cam.fov
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elapsed = 0
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moving = true
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func BeginLerpEnemy():
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PanSound()
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activeSocket = "enemy"
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for i in range(socketArray.size()):
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if (activeSocket == socketArray[i].socketName):
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activeIndex = i
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currentPos = cam.transform.origin
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currentRot = cam.rotation_degrees
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currentFov = cam.fov
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elapsed = 0
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moving = true
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func PanSound():
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var pitch = randf_range(.5, 1)
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speaker_pan.pitch_scale = pitch
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if (isPlayingSound): speaker_pan.play()
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func SavePrevious():
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rot_previous = cam.rotation_degrees
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pos_previous = cam.transform.origin
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func LerpMovement():
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if (moving):
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elapsed += get_process_delta_time()
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var c = clampf(elapsed / dur, 0.0, 1.0)
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c = ease(c, 0.2)
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var pos = lerp(currentPos, socketArray[activeIndex].pos, c)
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var rot = lerp(currentRot, socketArray[activeIndex].rot, c)
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var fov = lerp(currentFov, socketArray[activeIndex].fov, c)
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cam.fov = fov
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cam.transform.origin = pos
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cam.rotation_degrees = rot
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pass
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