gab-social/app/javascript/gabsocial/stream.js

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'use strict';
import WebSocketClient from '@gamestdio/websocket';
import { getRandomInt } from './utils/numbers'
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export function connectStream(path, pollingRefresh = null, callbacks = () => ({ onConnect() { }, onDisconnect() { }, onReceive() { } })) {
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return (dispatch, getState) => {
const streamingAPIBaseURL = getState().getIn(['meta', 'streaming_api_base_url']);
const accessToken = getState().getIn(['meta', 'access_token']);
const { onConnect, onDisconnect, onReceive } = callbacks(dispatch, getState);
let polling = null;
const setupPolling = () => {
pollingRefresh(dispatch, () => {
polling = setTimeout(() => setupPolling(), 20000 + getRandomInt(0, 20000));
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});
};
const clearPolling = () => {
if (polling) {
clearTimeout(polling);
polling = null;
}
};
const subscription = getStream(streamingAPIBaseURL, accessToken, path, {
connected() {
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if (pollingRefresh) {
clearPolling();
}
onConnect();
},
disconnected() {
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if (pollingRefresh) {
polling = setTimeout(() => setupPolling(), getRandomInt(0, 40000));
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}
onDisconnect();
},
received(data) {
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onReceive(data);
},
reconnected() {
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if (pollingRefresh) {
clearPolling();
pollingRefresh(dispatch);
}
onConnect();
},
});
const disconnect = () => {
if (subscription) {
subscription.close();
}
clearPolling();
};
return disconnect;
};
}
export default function getStream(streamingAPIBaseURL, accessToken, stream, { connected, received, disconnected, reconnected }) {
const params = [`stream=${stream}`];
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const ws = new WebSocketClient(`${streamingAPIBaseURL}/api/v1/streaming/?${params.join('&')}`, accessToken);
ws.onopen = connected;
ws.onerror = (e) => {
// If errors, dont retry
ws.close();
};
ws.onmessage = e => received(JSON.parse(e.data));
ws.onclose = disconnected;
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ws.onreconnect = reconnected;
return ws;
};